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This PR updates the Media Library feature to implement asset imports
from the local file system, and spawning assets from the library into
the scene. Additionally, some placeholder functionality has been
scaffolded for adding animations onto existing characters in the scene.
### Additional Changes
* Dialogs can be set to `nonBlocking` to allow interaction with
background elements (note: this is fraught for accessibility and likely
temporary, to facilitate testing while the UI/UX redesign is in
progress)
* Dialogs can be moved around the screen by dragging their title-bars
* The `scene` module has been moved into a folder with a separate
`wasm.rs` file for its submodule. (`scene/mod.rs` remains one of our
largest single Rust files and could probably stand to be partitioned
further.)
### To-Do
* Support for adding animations is not yet fully implemented, though
some prerequisite functionality has been scaffolded. Namely, the "Add to
Scene" button will be disabled if:
- There is a mix of animations and non-animations selected in the Media
Library
- There is more than one animation selected in the Media Library
- There is one animation selected in the Media Library, but no
animatable character selected in the scene
* Adding full Storyteller-format scenes to the existing scene is not a
use case that has been tested, and may not be a use case we wish to
support in the long-term, as some of the data stored in Storyteller
scenes are intended to be "singleton" resources that may conflict with
existing data in the scene.
**Attempting to spawn a Storyteller scene through the Media Library has
not been explicitly blocked for now, but may cause unexpected
behavior.** This needs additional UX consideration and grooming.
Storyteller Studio
Installing dependencies
- Install Rust
- Install Node.js LTS
- Run
npm ci
Building / Running / Testing stuff
This repo is managed by Nx, a polyglot build system and monorepo framework written in TypeScript. After installing dependencies, dev tasks can be run through the Nx CLI:
npx nx <command> <project> [options]
# OR
npx nx run <project>:<command> [options]
For example, to compile the Bevy app to WebAssembly and serve it via the web frontend project, run:
npx nx serve studio-frontend
You'll need to install the wasm compiler for Rust:
rustup target add wasm32-unknown-unknown
Projects are located in directories at the workspace root. The list of commands
supported by a given project can be found under the target property of its
project.json file, which defines the Nx configuration for that project.
The full list of options for a given command can be discovered by passing the
--help flag:
npx nx <command> <project> --help
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