130 Commits

Author SHA1 Message Date
Marcos Paulo 87c9c3a151 fix: repair release test failures
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2026-10-29 15:55:21 -03:00
Marcos Paulo ddd6fd96b8 Merge pull request #1 from nxtime/claude/affectionate-euler-blm40d
feat(site): add a landing page published to the pages branch
2026-10-29 15:40:10 -03:00
Claude 944311cba1 feat(site): add a landing page published to the pages branch
The page in site/ reads the latest GitHub release from release.json, offers
the build for the visitor's system, and shows the demo tour, a live agent
run and the feature set on the app's acrylic look. site.yml builds it with
the newest release and commits the result to the pages branch; release.yml
calls it after publishing, and a daily run catches releases made by hand.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J9PiV8m3jnQjxY1skZUJfF
2026-10-29 18:23:31 +00:00
Marcos Paulo bc0c3c1a1b chore(release): 0.9.1
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2026-10-29 14:37:34 -03:00
Marcos Paulo 23e0571b2c feat: expand agent chat and design handoff 2026-10-29 10:28:15 -03:00
Marcos Paulo 24c2c2ad5f chore(release): 0.9.0
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release / linux (push) Has been cancelled
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:47:12 -03:00
Marcos Paulo 1b056f0f01 perf: cut chat and image memory, wrap long answer chips
Chat screenshots move to files (kept 14 days), the history list holds no
messages, thumbnails stay small, canvas images decode only for the GPU and
leave it when idle, and long answer options wrap instead of widening the chat.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:47:02 -03:00
Marcos Paulo 13503d4c19 feat(mcp): wire the new tools and document them
export_presentation, critique_design, design_lessons, claim_nodes,
release_claims, list_claims and undo/redo scope; 94 tools.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:47:02 -03:00
Marcos Paulo a9a719f1ef feat(ui): page icons, a searchable pages list, sliding layer buttons
Pages can carry an icon, the pages popover filters by name, a layer row's eye
and lock slide in only while shown, and agent outlines fade sooner.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:47:02 -03:00
Marcos Paulo e4639054e7 feat(mcp): let several agents share one project safely
Named CLI agents (--as, --parent), conflict reports and ifRev on writes,
claims that fence layers off, delegate build scopes and per-agent undo.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:47:02 -03:00
Marcos Paulo 264629ed47 feat(mcp): critique designs through reviewer personas and keep approved lessons
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:47:02 -03:00
Marcos Paulo 5428122609 feat(screens): keep a screen's device height and add sections
A screen made at a device width keeps that device's height and scrolls what
does not fit. Sections group screens on the canvas, drawn as a faint outline.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:47:02 -03:00
Marcos Paulo 8d3306ea1f feat(ui-kits): add shadcn, MUI, Mantine, Bootstrap and Chakra kits
The four derived kits reuse the shadcn markup with their own tokens.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:47:02 -03:00
Marcos Paulo b64a779619 feat(mcp): make write_html follow the browser more closely
Rewrites common unsupported CSS into what the canvas has, makes room when a
frame grows into the ones below it, keeps growing text in hugging rows at its
width, and lints what still differs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:47:02 -03:00
Marcos Paulo 975dcfe023 feat(io): export the screens as a presentation deck
A PDF with a cover, contents and a slide per screen, from the File menu, the
palette, the inspector's Export section and `--format presentation`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:47:02 -03:00
Marcos Paulo 74ba94b66f fix(web): give config_dir a wasm variant so the web build compiles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 20:47:02 -03:00
Marcos Paulo 580fa9ecc3 docs(skills): teach the incremental check loop in the papercraft skill
The skill's lint step now says to lint only what changed between edits
(rev, changedOnly, since), to read geometry with get_bounds and changes with
get_changes, and to finish with one full lint and a screenshot per mode. The
several-agents section uses get_changes {exclude: "self"}, and the cheat
sheet lists both new tools and the overflow rule. This replaces the pending
snippet file.

The reference and docs/agents.md now match the tools as merged: lint_design
reports coverage under `covered`, and get_bounds returns columns and rows
with continueWith when truncated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 18:53:27 -03:00
Marcos Paulo 27e6765a43 docs: mind the build machine and keep full test runs on CI
RULES.md gains "The machine you build on": check memory, load and running
builds first, cap Cargo jobs and test threads, run at low priority, one heavy
job at a time, stop when the person says the machine is slow, and clean up
scratch targets. Locally only the test targets a change touches run; the full
suite runs on GitHub before a release. AGENTS.md, CONTRIBUTING.md and the PR
checklist say the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 18:50:31 -03:00
Marcos Paulo 9de7c4d8ae ci: run the full test suite before every release
test.yml runs cargo test and the wasm check on a Windows runner. The release
workflow calls it and publishes only when it passes; it can also be run on
its own with `gh workflow run test.yml -f ref=<branch>`. Like the release
jobs, it only runs on github.com.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 18:50:31 -03:00
Marcos Paulo a98bed0da7 test: pass tool arguments to log_agent in the UI smoke test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 18:50:07 -03:00
Marcos Paulo e876035fc6 fix: reset the change log on every project switch
Editor::load replaced the change log with a fresh one, so rev restarted at 0
when a project was opened from the app. Once the new project caught up, an
agent's old `since` looked current and get_changes reported a partial list
instead of `truncated`. The log now carries across load and resets there,
which covers the app, the session and MCP alike.

The MCP-only reset after create_file goes: that tool creates a project
without opening it. Tests now open the project with open_file and read the
rev before writing instead of assuming the log starts at 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 18:50:07 -03:00
Marcos Paulo f4fd3a8607 docs: count 88 tools after get_changes and get_bounds
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 18:10:05 -03:00
Marcos Paulo 83c644d2bf Merge branch 'worktree-agent-a8158d642a885966f' into integration/incremental-lint 2026-10-28 18:09:56 -03:00
Marcos Paulo 1d4eb97d98 Merge branch 'worktree-agent-aaa0fa0d394a3b41c' into integration/incremental-lint 2026-10-28 18:09:55 -03:00
Marcos Paulo a7302326f2 Merge branch 'worktree-agent-afce846aed3239911' into integration/incremental-lint
# Conflicts:
#	PROGRESS.md
2026-10-28 18:09:55 -03:00
Marcos Paulo 72931c5220 Merge branch 'worktree-agent-ae1f23fd3f4aeb50f' into integration/incremental-lint 2026-10-28 18:09:46 -03:00
Marcos Paulo b848eabdf3 feat: incremental lint with a change log and get_changes
A bounded log (10000 layer changes, each tagged with the client that made it)
records what every commit, undo and redo touched; variable edits count as
touching the layers bound to them. Write tools return rev, get_basic_info
reports it, get_changes lists changes (exclude: self, by), and lint_design
takes since / changedOnly to check only changed layers plus what they affect.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 18:09:27 -03:00
Marcos Paulo cd2913d6f7 feat: add the overflow lint rule and the get_bounds tool
lint_design flags layers past their artboard or clipping parent and text
taller than its box (scrolling frames exempt). get_bounds returns the
rects of whole subtrees in one read.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 18:05:54 -03:00
Marcos Paulo ec6da1d383 fix: treat agent reads as reads in the pill, outlines and follow camera
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 17:43:14 -03:00
Marcos Paulo ccc6da2e8c docs(specs): design swarm safety for concurrent agents
Identity, optimistic concurrency, soft claims, per-client undo, offline multi-process locking, test harness and phases.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 17:42:45 -03:00
Marcos Paulo 39933d3c74 docs: add incremental checks workflow (rev, get_changes, scoped lint, get_bounds)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 17:34:24 -03:00
Marcos Paulo 5ee037a7c3 docs: add an AI usage policy, AGENTS.md and CODEOWNERS
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 16:33:24 -03:00
Marcos Paulo d97b889455 docs: add contributing guide, project rules, code of conduct and security policy
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 16:19:19 -03:00
Marcos Paulo 65d160af3b ci: install libdbus and the Apple silicon target for release builds
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 16:01:32 -03:00
Marcos Paulo 837c4448b0 ci: build and publish releases on GitHub only
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 14:27:54 -03:00
Marcos Paulo db650b3ea6 docs: bring the README status and known limits up to date
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 14:20:08 -03:00
Marcos Paulo 76afc98890 docs: drop the paper-rs fork credit and upstream references
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 12:40:25 -03:00
Marcos Paulo 8d46a01a10 chore(release): 0.8.4
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 12:30:22 -03:00
Marcos Paulo 7a6d664c42 docs(readme): add demo video and refresh screenshots
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 12:25:45 -03:00
Marcos Paulo 70830478d9 fix(ui): read the performance overlay's prefs from the project config dir
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 12:25:44 -03:00
Marcos Paulo c575b7e7a7 feat(ui): menu icons and offsets, panel grips, / to hide panels, narrow-window fixes
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 10:04:38 -03:00
Marcos Paulo ec7f1f8a14 feat(ui): refresh-rate frame cap, Task Manager-accurate RAM/CPU, menu toggle and themed close button
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 08:55:37 -03:00
Marcos Paulo 24f6c797f2 chore(release): 0.8.1
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 01:16:28 -03:00
Marcos Paulo a2885a3283 perf(ui): cache the Design tab's lint and feedback until the document changes
The tab ran the design lint over every node, and scanned every node for open
comments, on every frame. On a 12.6k-node page that cost hundreds of ms per
frame (377 ms worst) while the tab was open. Both results are now kept per
(doc_stamp, active page); the open-feedback count of other pages refreshes once
a second.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 01:14:34 -03:00
Marcos Paulo 0143f1e465 feat(perf): RAM and CPU on Windows; refresh rates up to 360 Hz
The performance overlay showed n/a for RAM and CPU on Windows: the readings
existed only for macOS and Linux. They now come from GetProcessMemoryInfo
(working set) and GetProcessTimes (kernel plus user time).

The "Warn below" chips become "Refresh rate" and now go up to 144, 165, 240
and 360, for high-refresh monitors. The default stays 60.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-28 01:14:34 -03:00
Marcos Paulo dc57f9af20 feat(ui): window buttons in the toolbar on Windows/Linux; controls and acrylic from craft-ui
- Drop the separate title bar: minimize/maximize/close sit at the toolbar's right,
  its empty middle drags the window (double-click maximizes). Home gets the same.
- Linux is undecorated too, with edge resize.
- Settings pages fill the modal height and scroll (Appearance rendered empty).
- Checkbox, toggle, select and the acrylic material now come from craft-ui.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 00:44:02 -03:00
Marcos Paulo 984ede7d55 chore(release): 0.8.0
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 22:57:42 -03:00
Marcos Paulo fc398bd1f9 feat: screens, packed pages, per-layer change log and canvas perf
- Screens: frames can be declared screens or overlays (set_screens, inspector toggles,
  "Declare N screens"). Agent edits to layers hidden behind a drawer/modal in a screen
  are refused unless allowHidden; partly covered ones are reported. get_basic_info lists
  screens, get_node_info reports visibility, lint skips hidden layers, On click lists
  screens, nested screens get canvas labels. Spec in specs/screens.
- Pages and versions are stored as zstd-compressed compact JSON (.json.zst, format v3);
  legacy .json still reads and is replaced on save.
- Editor keeps a per-layer change log; the scene cache re-tessellates only changed layers
  and no longer keeps a copy of every node (less RAM).
- Canvas perf: zoom settle and LOD, 24-byte vertices, vsync-paced redraws, idle hover
  skip, malloc relief when idle, off-screen frame labels skipped, layer-panel heights
  memoized across frames, run recount on a background thread.
- Frame labels: no label on tiny frames, overlapping labels dropped, ellipsis.
- Selects: menu sizes to content (capped), path labels keep the name, scroll, tooltips.
- Settings: performance monitor page, agent logos, chat page scroll fix.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 22:55:43 -03:00
Marcos Paulo 75faf3efaa feat(ui): acrylic material, appearance options, chat polish, perf monitor; enforcer fixes
Appearance: acrylic material with popup and modal backing, corner radius,
UI font (bundled DM Sans, Figtree, Fredoka, Geist, Nunito, Quicksand,
Varela Round), accent colour. Icons on buttons, code targets and agent
logos; redesigned fill/gradient and auto-layout rows; compact topbar.

Chat: agent logo in the header, history popup with search and recency
groups, new-chat button, issue outcomes saved with the chat and issue
bodies shown as fields, question cards with one-click answers, number
keys, an inline other-answer field and an answered state.

Layers: right-click context menu. Performance: virtualised layer reveal,
pruned hit-testing, glyph cache. Settings > Performance: FPS, frame time,
RAM, CPU and GPU overlay with a slow-frame warning.

MCP: compact spec writes bound strokes as variables (#23), lint contrast
averages gradient and translucent backgrounds (#24), lint flags light/dark
theme copies (#25).

Closes #23, closes #24, closes #25

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 18:02:23 -03:00
Marcos Paulo 4f5dd1f399 install-local: build in the repo's target dir; keep only the newest app backup
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-25 18:22:33 -03:00
Marcos Paulo 033ae23b7c feat(enforcer): Tailwind v4 utilities (bg-primary, text-muted-foreground/80) count as token references
verify_code flagged every shadcn/Tailwind screen as hard-coded because it only looked for
var(--name) and --color-name in the code text.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-25 17:42:43 -03:00
Marcos Paulo a0be70d5a6 fix(enforcer): verify_code no longer panics on multibyte layer names in the code
strip_token_declaration_blocks sliced rest[..n] on a byte index that could fall inside a
multibyte char; a screen whose labels say "Rótulo" took the app down mid-call. Regression test
with a ~10 KB multi-file React module.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-25 17:40:04 -03:00
Marcos Paulo ef29427877 feat(mcp): compact design spec and project inventory for design-to-code pipelines
get_design_spec {format:"compact"} renders one line per node with tokens used, kit
components, component definitions and notes; no reference code or per-node enforcement
prose. About 12x fewer tokens than the JSON spec (a 1440x960 screen: ~7k vs ~93k).

get_inventory returns every page's screens with a size class (mobile, tablet, desktop,
email, pdf-a4), component/instance/annotation counts, notes still marked `? (team)`,
every component and the token group sizes in one call.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-25 17:05:02 -03:00
Marcos Paulo 2af0155e6a feat(props modal): tabs, table and highlighted source views, variable colours; overlays under modals
The properties modal gets a tab per property, a Table view (colour cells
pick project variables, visibility toggles, icon, image and text fields)
and a Source view with JSON highlighting, neutral styling and one text
size. Canvas overlays move below modals; segmented controls key ids by
their labels so two in one row both respond. The status template writes
known colours as variables.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 16:21:23 -03:00
Marcos Paulo 8130c5cc68 fix(merge_variants): moved instances keep their nested instances' own values
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 16:09:35 -03:00
Marcos Paulo 67d23a229f fix(props): a nested instance's properties are found through the outer main
A badge inside a row links to a layer of the row's main; its properties
live on the component that layer is an instance of. Follow the links.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 16:05:03 -03:00
Marcos Paulo 6c9515c385 feat: properties modal for main components; simpler inline list
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 15:58:01 -03:00
Marcos Paulo d4f12f6773 fix(merge_variants): moved instances keep their texts; options carry nested instance state
An instance moved from a variant kept only its overrides, so texts that
came from the variant turned into the base's. They are restored now
(except state texts). A nested instance's property values (a badge's
Tone) are compared and become props in the options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 15:52:40 -03:00
Marcos Paulo 65a70996c4 feat(merge_variants): textLayers, so only state texts (a badge label) join the options
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 15:46:12 -03:00
Marcos Paulo 2b8443a1b1 feat: set_prototype_links for agents; merge_variants compares icon colours
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 14:06:48 -03:00
Marcos Paulo c169058915 fix: keep legacy nested replacements as swaps on sync; icons drawn once at their size
- Sync converted away an instance written over a nested one (older
  storage: its own root, no swap) and lost it; it now becomes a swap of
  the main's child at that place.
- The parser lowercases attribute names, so icon and plugin code never
  dropped the SVG's own viewBox; with the viewBox fit that scaled icons
  twice. Compare names without case.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:49:06 -03:00
Marcos Paulo 4c2003d05e fix(merge_variants): empty frames' arrangement and flex-shrink do not block a merge
An empty base takes the variant's arrangement when it gains that variant's
layers, so a check lands centred like in the variant.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:38:07 -03:00
Marcos Paulo 42bb758383 feat(merge_variants): grow the base with hidden layers, extend an existing enum, refuse one-option merges
Layers a variant has and the base lacks are copied into the base hidden,
and that option shows them. Icons are compared as one unit. A base that
already has the enum keeps its options and gains the new ones; its
instances keep their values. Fewer than two mergeable variants changes
nothing. Removing a property clears its values on instances.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:29:07 -03:00
Marcos Paulo 26dab9b26b fix(merge_variants): leave out variants that differ in layout, size or spacing
Such differences cannot be an option's changes and would be lost; the
variant stays as it was and the warning names the properties. A main's
own canvas position is ignored.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:20:27 -03:00
Marcos Paulo d1a4129323 feat: merge_variants; absolute children stay pinned in scrolling screens
merge_variants turns per-state components into one with an enum property:
variant differences by layer path become options, instances on every page
move to the base with their value, emptied variants are deleted. Absolute
children of a scrolling screen stay put while its content scrolls.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:13:41 -03:00
Marcos Paulo a283ddf457 fix(layout): hug children re-measure after a stretch gives them their width
A hug frame whose width comes from its parent kept the height measured
while its text was narrow (1404px instead of 84px). After arranging, a
stale hug child lays out again and the frame measures once more.
Closes #22.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:05:12 -03:00
Marcos Paulo b172762288 feat: component properties (enum, text, bool, icon) with templates
Main components define properties; instances keep values as overrides, so
main edits keep them and definition changes re-apply everywhere. Enum
options use the overrides format and can restyle, retext, show, hide or
re-icon any layer. Templates: text, active (tab bars, navs), status.
set_component_props, set_instance_props, props= on <x-paper-instance>,
get_components lists them, {Prop} in code links, inspector controls.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 13:01:34 -03:00
Marcos Paulo b3da7e84d8 feat: scrolling screens: fixed size, overflow scrolls on the canvas and in Present
A frame's scroll flag (overflow: auto|scroll) keeps it fixed height and
clipped; the wheel over it scrolls its content, then pans when the content
ends. The offset is view state and flows through parent_origin, so hit
tests and overlays follow. Toggles beside each screen, on a selected frame
and for every screen on the page. Agents keep screens at their size.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 12:44:47 -03:00
Marcos Paulo 96989be616 fix: borders over clipped children, border variables stay bound, fit-content around growing children
- A clipping frame draws its border after its children. Closes #19.
- border: ... var(--x) binds the stroke; reads show var(--x); find_nodes
  says when it stopped at 500. Closes #20.
- Hug frames grow around flex-grow children; a min height stays and the
  growing child fills it. Closes #21.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 12:33:48 -03:00
Marcos Paulo 9514f15073 feat: follow agents on the canvas; skeletons while an agent writes
- Settings, Chat, Follow agents (on by default): the canvas pans and
  switches page to the layer any agent changes, in both modes.
- Claude Code and the API announce a tool call as it starts streaming
  (ToolDraft, ToolInput); the canvas shows a skeleton over its target, or
  where a new artboard goes, until it has run. New agent content comes in
  through a fading skeleton, so an outline never frames empty space.
- Top bar: the title and agent pill leave room measured from the right-hand
  buttons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 12:21:09 -03:00
Marcos Paulo 1a57eccd38 fix(lint): report and bind hard-coded borders that equal a color variable
lint_design warns on a border whose hex equals a color variable, and
fix: true binds it (stroke), so switching the variable mode reaches it.
Closes #18.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 03:58:55 -03:00
Marcos Paulo fdfd82207d fix: svg viewBox fit, notes off narrow screens, icon-aware not-an-instance, instance text width
- write_html fits an <svg> viewBox into its width and height. Closes #14.
- A note whose target sits straight in its artboard treats the artboard as
  the screen, so tidy keeps cards off it. Closes #15.
- not-an-instance needs the same icon, and its fix names the
  <x-paper-instance> to write. Closes #16.
- Instances with their own text re-measure it when the main changes.
  Closes #17.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 03:51:06 -03:00
Marcos Paulo 6e32acfeff chore(release): 0.7.3 2026-10-25 00:22:21 -03:00
Marcos Paulo 999e9cbc36 fix: isolate dev chat settings, bound text colour in computed styles, composer and top bar overflow
- PAPERCRAFT_HOME also holds the chat settings (/.config),
  so a test copy never touches the installed app's.
- get_computed_styles reports a text colour bound to a variable as
  var(--name). Closes #13.
- Composer chips wrap instead of running under Stop and Add; the agent pill
  drops its text when it would run under the top bar's buttons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 00:08:19 -03:00
Marcos Paulo c71f9f3dc2 docs(screenshots): refresh test renders
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 23:56:39 -03:00
Marcos Paulo d3e0351d05 feat(chat): auto mode; Present uses a play icon like its neighbours
Auto (a composer chip) answers the questions a turn ends on with their
recommended options and goes on, until Stop or the turn budget; the agent
is told to put its recommendation first and default what only the user
knows. The Present button draws a play icon on the shared icon grid, and
the composer's Enter hint hides when the chips need the room.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 22:26:16 -03:00
Marcos Paulo 4108ecdce9 fix: swapped nested instances count for their component; tests stop rewriting docs screenshots
get_components uses, the design-system digest, the AI spec's instanceOf,
the component list in exports and set_code_link read a swapped nested
instance's swap target instead of its place in the outer main.

Test screenshots go to the build's temp folder; PAPERCRAFT_UPDATE_SHOTS=1
writes docs/screenshots as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 22:04:35 -03:00
Marcos Paulo 4bf3e2a1df feat(chat): add messages to a running turn
Add (or Enter) while a turn works queues the message; it goes out with the
agent's next PaperCraft tool result for that chat, so every backend reads it
mid-turn. The composer shows each as Waiting or Seen; what no tool call
picked up is sent next when the turn ends, or returns to the box after Stop.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 21:50:15 -03:00
Marcos Paulo e9da5eeba5 feat: QA sub-agent and helper agents; fix cross-page moves, nested instance swaps and moved notes
- Claude Code chats get a Sonnet qa sub-agent that lints and screenshots
  built frames and returns only findings.
- delegate hands qa, read or build tasks to a helper agent CLI (pi with
  MiniMax M3.1 Flash, opencode, any command taking {prompt}) that drives
  PaperCraft through papercraft-cli; Settings, Chat, Helper. The chat's Stop
  button also ends a running helper and what it started.
- move_nodes to another page keeps component keys, relinks every instance
  and takes the moved nodes' annotations along; rename_file renames a
  project. Closes #10, closes #12.
- A nested instance swapped inside an instance is a swap override that
  survives edits to the outer main, copies and the code export. Closes #11.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 21:45:04 -03:00
Marcos Paulo d934f4ca89 chore(release): 0.7.2
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:51:09 -03:00
Marcos Paulo 5b54f9a7be feat: UI kits and code links, issues from the app, design-playbook rules, one-row top bar
- Code links on main components (import plus React and egui usage templates);
  linked instances export as library code and the AI spec lists them as
  library components instead of their layers.
- apply_ui_kit builds shadcn/ui, Ant Design, React Bits and egui kits; the
  chat brief asks for the code library and builds from its components.
- report_issue drafts and a Report a PaperCraft issue form file on the
  configured repository (keychain token or tea login), de-duplicated by title.
- design_rules looks up design-playbook rules through the playbook CLI; the
  brief asks whether to follow it.
- Top bar: project name and page picker on one centred row, so the bar no
  longer overflows onto the canvas.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:50:52 -03:00
Marcos Paulo cac0276c51 chore(release): 0.7.1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 19:41:38 -03:00
Marcos Paulo c5bd4c650d fix(ui): Enter, Escape and clicking away end a rename again
The project, library asset and version rename fields asked for focus every
frame before checking `lost_focus()`. In egui 0.36 `lost_focus()` reads the
focus as it is at the call, so taking it back first hid Enter, Escape and a
click elsewhere: the field could not be left. Focus is now taken back only
while the edit goes on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 19:12:05 -03:00
Marcos Paulo 1b795fa971 feat: 0.7.0 chat images, web research, image generation, plugins, fewer tokens
Images: paste from the clipboard into the chat, thumbnails and a lightbox for
what is sent, image-only messages, attachments sent at 1568px with the
original kept for zoom_image.

Brief and finish: ask_user question cards (swatches, reference tiles, the
recommended answer), chat rules for a brief, design system first, density,
short reports and next steps.

Research: the composer's Web chip, fetch_reference_images (public addresses
only; icons, logos and backdrops dropped), a References gallery, and a Haiku
researcher sub-agent on Claude Code.

Image generation (opt-in): Codex, Google Flow (gf) or a custom command.

Plugins page: Avataaars, DiceBear, Iconify, Lorem Picsum, Flags and QR codes
through <x-plugin>; SVG import draws masked groups as images.

Tokens: lean Claude Code sessions, deferred tool schemas and context editing
on the API, a fresh session with a recap past 120k or on demand, per-turn and
chat totals, a 1M context meter, a turn budget, model and effort pickers.

Also: page switcher in Chat, no flicker while steps run, desktop target size
in lint, the installer keeps papercraft-mcp current.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 19:04:55 -03:00
Marcos Paulo 4a8bd9a35b docs(skills): lessons from the Interview redesign: online-only CLI, one call at a time, multi-agent sections, cross-page instances, annotation checks, QA pitfalls
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 02:08:37 -03:00
Marcos Paulo 4a527dc70b docs(specs): interview cleanup and redesign reports, chat-canvas spec, annotation fixes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:54:59 -03:00
Marcos Paulo 97717beb6d docs: chat canvas tools, annotations, agent tools, cross-page components
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:54:58 -03:00
Marcos Paulo 872b693373 feat: lazy page loading, annotation layout, chat canvas tools
- Lazy project loading: the page in view first, the rest in the background;
  fix the endless repaint and memoise layer heights.
- Annotations: placement off screens, straight routing inside the target's
  screen, zoom-stable lines, badges below 60% zoom, Tidy, custom templates
  (upsert/delete_annotation_template).
- Chat: design-system digest each turn, Actions menu on a selection (fix lint,
  bind to tokens, use components, rename layers, agent prompts), Pick / area
  chips with crops, ⌥-click, ⌘K Ask, live agent outlines and counts, one run
  per MCP client with per-run revert, Stop shown as Stopped.
- MCP: set_viewport, viewport in get_basic_info/get_selection, screenshots
  with annotations, find_nodes substring search, get_tree_summary fullText,
  annotate tidy returns tidied count, not-an-instance lint.
- Fixes: write_html links cross-page components instead of copying them;
  instance roots keep their own layout when synced or swapped; CLI saves
  screenshots itself (the app writing to a removable volume froze it behind a
  macOS prompt), offline write lock, version check, --online.
- tools/install-local.sh installs the CLI and signs with a stable identity
  when present; Dockerfile adds the D-Bus packages the relay needs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:54:55 -03:00
Marcos Paulo dcecdc31b5 docs: 0.6.1 checked on native x86_64 Linux with an RTX 3090
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 01:07:14 -03:00
Marcos Paulo 3212e3f754 docs: 0.6.1 live UI pass with the screen unlocked
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 01:03:21 -03:00
Marcos Paulo d6695de462 docs: 0.6.1 Linux text check on native arm64 (clean)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 00:51:51 -03:00
Marcos Paulo c75efc3e7b docs: 0.6.1 Linux GUI check under Xvfb
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 09:33:01 -03:00
Marcos Paulo 58ad0de0db docs: 0.6.1 live-app check screenshots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 09:29:04 -03:00
Marcos Paulo 238249309f chore: release 0.6.1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 05:37:26 -03:00
Marcos Paulo 35dc8aed8f docs: agents and annotations guides, specs, mock-ups, 0.6.1 checks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 05:37:20 -03:00
Marcos Paulo 73353dd4ca feat: any agent via ACP, annotations with templates, chat fixes
Chat: agents are found on the login-shell PATH, so apps launched from
the Dock see claude, codex and Homebrew CLIs. A generic Agent Client
Protocol backend runs OpenCode, Gemini CLI, Cursor, Pi (pi-acp) and
others from a data registry, plus custom agents; papercraft tools are
auto-approved only when announced and not destructive. New agent panel
and Settings > Chat layout, sign-in card, several @ selections, no
install instructions. Fixes Send silently doing nothing when the CLI
path was set in Settings.

Annotations: numbered notes with leader lines that explain a design.
Categories drive the look; templates (project default, per-page) choose
which kinds are used. Annotate tool (N), side view, Customize, inspector
section, Annotate with AI, view modes (Cmd+Shift+A). MCP: annotate
(batched), get/update/delete, get/set_annotation_template; notes appear
in get_design_spec and get_jsx and in agent-run review and revert.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 05:37:20 -03:00
Marcos Paulo 33a0e265b8 chore: release 0.6.0
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 22:43:18 -03:00
Marcos Paulo 45f197250b docs: Chat mode guide, spec, mock-ups and end-to-end screenshots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 22:43:11 -03:00
Marcos Paulo 13bc2d582e feat: Chat mode with Claude Code, Codex and generic API endpoints
A Design | Chat layout (Cmd+J): a chat column next to the live canvas.
Agents run through PaperCraft's own tools, so agent runs, undo, review
and revert work as for any MCP client. The thread shows streamed text,
reasoning, tool cards grouped into steps, the agent's plan, approvals
for destructive tools, checkpoints with Restore to here, run cards and
usage. Chats are saved in the project under chats/.

Backends: Claude Code (claude -p stream-json) and Codex (codex exec
--json) with the app's MCP server, using their own logins; or any API
endpoint in Anthropic Messages or OpenAI Chat Completions format with a
key kept in the OS keychain. Settings > Chat configures them.

Also: the offline CLI no longer saves a camera fitted to a fake window,
and top-level shapes without a position go to the next free spot.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 22:43:11 -03:00
Marcos Paulo 92c63b0a46 chore: release 0.5.0
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 17:47:43 -03:00
Marcos Paulo dcbc213d1f docs: README, design-system and agent docs, specs, skills for 0.5
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 17:47:24 -03:00
Marcos Paulo 30dba88e1c feat: variable collections, shared libraries, assets and offline CLI
Variables move to a project-level design.json: collections with their
own modes, slash groups, color/number/string/boolean types and aliases.
Pages keep a derived cache, every writer goes through one path, and a
change reaches every page in one undo step per page. Strokes, text
color, size, gap, padding, radius, font size, line height, opacity and
visibility can bind to variables. Projects migrate to version 2.

Components work across pages, and any file can publish itself as a
library that other files enable, update after review, or disable.

New Variables and Libraries modals, an Assets view grouped by name
prefix, variable pickers in the inspector, and a slimmer Design tab.

papercraft-cli runs tools in-process when the app is closed, with a
`shell` command for interactive sessions and scripts.

Also centres the sidebar footer and title bar text on their icons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 17:47:23 -03:00
Marcos Paulo 6c553bd7ad chore: release 0.4.0
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 14:42:20 -03:00
Marcos Paulo 5c3f7c6382 chore: regenerate milestone screenshots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 14:40:43 -03:00
Marcos Paulo 45639ca997 docs: agent runs spec, tasks, roadmap and agent docs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 14:40:43 -03:00
Marcos Paulo ab6173a404 feat: agent runs with auto-versions, review and revert
Group an agent's editing calls into runs. Each page is saved as an auto
version before the run first touches it. The Agent view lists runs and
opens a review (id-paired diff, grouped by frame) with per-change undo,
Revert run and Accept all. The canvas outlines added, changed and
removed layers during review, and a toast announces a finished run.
Runs persist under runs/ and are pruned to the newest 50.

Also fixes version restore dropping variable, mode and token changes,
and stops lint_design advertising readOnlyHint (fix: true edits).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 14:40:43 -03:00
Marcos Paulo 7e325de1dd docs: handoff for the PaperCraft redesign work
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 09:45:19 -03:00
Marcos Paulo 3f8ef2c4ca docs: why Linux keeps the system window frame
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 01:06:00 -03:00
Marcos Paulo a760abda42 feat: icons in every context menu (pages, library, versions, variables, agent link, trash)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 01:02:19 -03:00
Marcos Paulo 4000960811 feat: icons in the home card menu
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 00:56:06 -03:00
Marcos Paulo 02bd90c601 feat: Present mode glides between frames; Share menu gets icons
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 00:55:07 -03:00
Marcos Paulo 90cbde7262 test: interface scale applies and the UI still draws
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 00:48:05 -03:00
Marcos Paulo 6c6b7c91a7 docs: shared-libs plan, feature ideas, compact workflow; palette UI scale
- docs/shared-libs.md: what PaperCraft and NotesCraft carry twice and the order to move it into craft-libs.
- docs/feature-ideas.md: ranked ideas, done and next.
- skills/papercraft: references/compact-workflow.md (pages and groups, compressing, design-code sync, few tokens, shared work).
- Command palette: Interface scale entries.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 00:45:13 -03:00
Marcos Paulo cbe23ed6d1 feat: merge concurrent edits to a shared page, agent activity pill, UI scale
Shared projects: when both a folder and the relay changed the same page since they
last agreed, the page is merged (objects by key, nodes by id, child lists as sets,
clashing new ids renumbered) against a base copy kept in .sync-base/, instead of
the last writer winning.

UI: animated "agent is working" pill and canvas glow, layer rows pop in, Settings
gets an interface scale, the toolbar dock stays inside the canvas, the duplicate
header gear is gone in the floating layout, the folded menu is one flat list,
Windows keeps rounded corners and the system shadow without a native frame.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 00:38:21 -03:00
Marcos Paulo 5e748b41d8 test: stopping a share detaches the folder and leaves the relay copy
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 00:20:32 -03:00
Marcos Paulo eda572dff4 feat: richer History/Comments/Agent views, export presets, web fixes
History: saved versions now work in the browser too (kept in the virtual
file system) and can be renamed. Comments: Open/Resolved/All filters, reopen
and delete. Agent: copy-agent-URL button, clear log, failed calls shown in
red; the browser build logs agent calls as well. The inspector's Export "+"
keeps export settings as one-click presets.

Web: the library probe no longer leaves Join shared / Share hidden after a
reload, the share dialog is a modal in the new style, the menu bar folds into
one "Menu" button when the canvas is narrow, the Updates page and empty-home
text no longer talk about native-only things. Verified in Chromium against
papercraft-relay: share, join by link, edits syncing both ways with the
native app.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-21 00:15:52 -03:00
Marcos Paulo ecf01733aa feat: remake the app UI from the PaperCraft redesign
Floating rounded panels, a shared component kit (buttons, chips, toggles,
selects, sliders), Lottie icon motion ported from NotesCraft, a remade home,
settings, command palette, confirm dialogs, updater, Present mode, and
History / Comments / Agent side views with saved versions.

Inspector gains Design/Prototype tabs, a drop-shadow Effects section and
prototype links that Present mode follows on click. Narrow windows keep the
canvas usable. Spec output (get_design_spec) now covers icons, svg, sizing
limits, tokens and component instances; adds a delete_pages tool.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-20 23:52:48 -03:00
Marcos Paulo 40d4bf3d6e docs: record the OpenDesign integration map and backlog
What OpenDesign ships, which parts are portable file formats and which are
Electron/Next.js-bound, what has landed here, and the ranked candidates for
the next slices (direction presets, craft rulebooks, question-form, pixel
diff wiring, plugin manifest reader).
2026-10-20 12:23:27 -03:00
Marcos Paulo 360f7a7d31 docs: add critique gate agent skill
Port the OpenDesign Critique Theater 5-panel contract into PaperCraft:
critic .4 / brand .2 / accessibility .2 / copy .2, designer weight 0,
composite threshold 8.0, max 3 rounds, ship_best fallback, and the
Shipped / Below threshold / Timed out / Interrupted / Degraded statuses.

lint_design and verify_code findings are hard evidence: an error caps the
owning panel at 3.9, a warning at 6.9, and the cap lifts once the finding
is gone. Contract inspired by nexu-io/open-design (Apache-2.0), written
against PaperCraft's own tools.
2026-10-20 12:23:27 -03:00
Marcos Paulo f580b29f4a feat: OpenDesign design-system package import/export
Import and export the OpenDesign design-system package format
(manifest.json + tokens.css + DESIGN.md, schema od-design-system-project/v1).

:root hex colors become variables, [data-theme="x"] blocks become modes and
every other value becomes a token. Two MCP tools: import_design_system
(project-wide, one undo step) and export_design_system (writes the three
files). New Tx::set_design_system keeps the replace in a single undo step and
moves or drops the fills that follow a variable.

Format reimplemented from the published description of nexu-io/open-design
(Apache-2.0); no upstream file copied, attribution in THIRD_PARTY.md.
Verified against the real bundled OpenDesign package: import -> export ->
re-import round-trips byte-stable.
2026-10-20 12:23:27 -03:00
Marcos Paulo 40dcc81ad2 chore: release 0.3.1 2026-10-17 20:01:04 -03:00
Marcos Paulo 5169fe6342 fix: resolve issues #1-#8 (side borders, align-self, min/max size, wavy/colored underline, cross-page layers, screenshot out path, feedback counts, nested component import) 2026-10-17 20:00:47 -03:00
Marcos Paulo fa0511bc94 chore: release 0.3.0 2026-10-17 18:45:33 -03:00
Marcos Paulo 3f37de39f8 feat: design system UI, grid/wrap layout, .fig import, frame diff, multi-target codegen, and AI design-to-code enforcer 2026-10-17 18:45:33 -03:00
Marcos Paulo edc0b818ff chore(deploy): roll out the library build
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 10:05:45 -03:00
Marcos Paulo ea6f1b3ac4 feat(relay): personal library mode, every project on every device
papercraft-relay --library lists every project in --data at /library and lets a
project be deleted (moved to .trash, kept on disk). A device that opens the site
joins the projects it lacks and shares its local ones, through the existing sync
loops. A deleted project answers 410 and lands in the other devices' trash; one the
server forgot (404 after it had synced) is kept locally and shared again, so losing
the server's disk never deletes anyone's work. Share controls are hidden in library
mode. Meant for a network-bounded, single-user deployment: there are no accounts.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 09:55:34 -03:00
Marcos Paulo 5f667a5ae9 feat(deploy): container image and K3s manifest for the web build
Dockerfile builds the wasm bundle and papercraft-relay, which serves the app, the
agent relay and shared projects (--data on a PV). craft-libs is a private git
dependency, so the build takes host-vendored crates as a build context.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 09:39:05 -03:00
Marcos Paulo 0b78bb1d85 fix(render): sample image textures with explicit gradients so the canvas shader validates on WebGPU
WebGPU rejects textureSample under non-uniform control flow (the branch on the
per-fragment kind), which left the canvas pipeline invalid and made the first
editor frame fail with Queue.Submit: Invalid CommandBuffer. Take dpdx/dpdy before
the branch and use textureSampleGrad; mip selection is unchanged.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 09:39:04 -03:00
Marcos Paulo 110c99d47f feat: shared projects synced through the relay, from web and native
The relay (--data <dir>) stores shared projects under /p/{token}; every shared
project polls it and reconciles files through crate::vfs. Home screen gets
Share, Join shared, copy link and stop sharing.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 08:42:52 -03:00
Marcos Paulo b43fa4fe43 fix(relay): accept public Host headers; the URL token is the credential
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 08:42:52 -03:00
1024 changed files with 88038 additions and 2373 deletions
+1 -1
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@@ -1,4 +1,4 @@
# Upstream (michaelshimeles/paper-rs) carries no ArtCraft/Discord branding; keep it that way. Run: perl tools/craft-skills/skills/debrand/debrand.pl --check .
# The tree carries no ArtCraft/Discord branding; keep it that way. Run: perl tools/craft-skills/skills/debrand/debrand.pl --check .
keep ^(LICENSE-(MIT|APACHE)|\.debrand)$
forbid (?i)artcraft
forbid (?i)discord
+7
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@@ -0,0 +1,7 @@
target/
analysis/
.git/
.worktrees/
web/pkg/
dist/
packaging/
+1
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@@ -0,0 +1 @@
* @nxtime
+19
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@@ -0,0 +1,19 @@
---
name: Bug report
about: Something does not work as expected
labels: bug
---
**What happened**
**What you expected**
**Steps to reproduce**
1.
2.
**Version and platform**
PaperCraft version (the release you installed), OS, and the GPU if it is a rendering problem.
**Screenshot, recording or project**
Attach one if you can. Remove anything private first.
+5
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@@ -0,0 +1,5 @@
blank_issues_enabled: true
contact_links:
- name: Security vulnerability
url: https://github.com/nxtime/papercraft/security/advisories/new
about: Report security problems privately, not as an issue.
+14
View File
@@ -0,0 +1,14 @@
---
name: Feature request
about: Suggest an idea or a missing capability
labels: enhancement
---
**The problem**
What are you trying to do, and what gets in the way?
**What you would like**
**Alternatives you considered**
**Is it already in ROADMAP.md?**
+24
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@@ -0,0 +1,24 @@
## What and why
<!-- What changed, and the problem it solves. Link the issue: Fixes #123 -->
## How I tested it
<!-- Tests added, commands run, platforms tried. -->
## AI assistance
<!-- Which tool helped and how much, or "none". See AI_POLICY.md. You must understand every line. -->
## Screenshots
<!-- For UI changes: before and after, at scale 2, in each theme. -->
## Checklist
- [ ] Tests first; new code is covered, error paths included
- [ ] `cargo fmt --all`, `cargo clippy --all-targets` and the affected `cargo test --test` targets pass
- [ ] Follows [RULES.md](../RULES.md) (no overflow, data safety, one undo step per tool call)
- [ ] Docs, tool descriptions and `PROGRESS.md` updated where needed
- [ ] Conventional commit messages
- [ ] I read and understand every line of this change (AI-assisted or not)
+101
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# Builds Windows, macOS and Linux on GitHub's runners when a v* tag is pushed, then publishes a
# GitHub release with the files once the full test suite (test.yml) passes, then refreshes the
# landing page (site.yml). Gitea reads .github/workflows too, so every job is gated on the
# server URL: this pipeline only ever runs on github.com.
name: release
on:
push:
tags: ["v*"]
workflow_dispatch:
inputs:
tag:
description: Existing tag to build and release (e.g. v0.8.4)
required: true
permissions:
contents: write
env:
CARGO_TERM_COLOR: always
TAG: ${{ inputs.tag || github.ref_name }}
jobs:
test:
uses: ./.github/workflows/test.yml
with: { ref: "${{ inputs.tag || github.ref }}" }
windows:
if: github.server_url == 'https://github.com'
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
with: { ref: "${{ inputs.tag || github.ref }}" }
- uses: dtolnay/rust-toolchain@stable
- uses: Swatinem/rust-cache@v2
- name: Build and zip
shell: pwsh
run: |
cargo build --release --locked --bins
$v = $env:TAG.TrimStart('v')
New-Item -ItemType Directory -Force dist | Out-Null
$exes = 'papercraft','papercraft-cli','papercraft-mcp','papercraft-relay' | ForEach-Object { "target/release/$_.exe" }
Compress-Archive -Path $exes -DestinationPath "dist/papercraft-$v-windows-x86_64.zip"
- uses: actions/upload-artifact@v4
with: { name: windows, path: dist/* }
macos:
if: github.server_url == 'https://github.com'
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
with: { ref: "${{ inputs.tag || github.ref }}" }
- uses: dtolnay/rust-toolchain@stable
with: { targets: aarch64-apple-darwin }
- uses: Swatinem/rust-cache@v2
- name: Package (Apple silicon, ad-hoc signed, not notarized)
run: packaging/macos/package.sh --arch aarch64
- uses: actions/upload-artifact@v4
with: { name: macos, path: dist/release/* }
linux:
if: github.server_url == 'https://github.com'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with: { ref: "${{ inputs.tag || github.ref }}" }
- uses: dtolnay/rust-toolchain@stable
- uses: Swatinem/rust-cache@v2
- name: Build dependencies
run: |
sudo apt-get update
sudo apt-get install -y pkg-config libssl-dev libxkbcommon-x11-dev libxcb-xkb-dev libx11-xcb-dev libwayland-dev libvulkan-dev libdbus-1-dev
- name: Build and tar
run: |
cargo build --release --locked --bins
v="${TAG#v}"
mkdir -p dist stage
cp target/release/papercraft target/release/papercraft-cli target/release/papercraft-mcp target/release/papercraft-relay stage/
tar -C stage -czf "dist/papercraft-$v-linux-x86_64.tar.gz" .
tar -C stage -czf "dist/papercraft-cli-$v-linux-x86_64.tar.gz" papercraft-cli papercraft-mcp
- uses: actions/upload-artifact@v4
with: { name: linux, path: dist/* }
publish:
if: github.server_url == 'https://github.com'
needs: [test, windows, macos, linux]
runs-on: ubuntu-latest
steps:
- uses: actions/download-artifact@v4
with: { path: files, merge-multiple: true }
- name: Create the release
env:
GH_TOKEN: ${{ github.token }}
run: |
gh release create "$TAG" files/* --repo "$GITHUB_REPOSITORY" --title "PaperCraft ${TAG#v}" \
--generate-notes --verify-tag || gh release upload "$TAG" files/* --repo "$GITHUB_REPOSITORY" --clobber
site:
if: github.server_url == 'https://github.com'
needs: publish
uses: ./.github/workflows/site.yml
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# Builds the landing page (site/) with the latest GitHub release and commits it to the `pages`
# branch, which GitHub Pages serves (Settings → Pages → Deploy from a branch → pages, / (root)).
# release.yml calls it after publishing, a daily run catches releases made by hand, and pushes to
# the page's sources rebuild it. Nothing is committed when the result is unchanged. Gitea reads
# .github/workflows too, so the job is gated on the server URL.
name: site
on:
workflow_call:
workflow_dispatch:
schedule:
- cron: "23 5 * * *"
push:
branches: [main]
paths:
- site/**
- docs/demo.mp4
- docs/screenshots/readme/**
- assets/app-icon/papercraft.svg
- assets/agents/**
- .github/workflows/site.yml
permissions:
contents: write
concurrency:
group: site
cancel-in-progress: false
jobs:
publish:
if: github.server_url == 'https://github.com'
runs-on: ubuntu-latest
steps:
# The page comes from the default branch even when a release tag calls this workflow.
- uses: actions/checkout@v4
with: { ref: "${{ github.event.repository.default_branch }}" }
- name: Install ffmpeg
run: sudo apt-get update && sudo apt-get install -y --no-install-recommends ffmpeg
- name: Check out the pages branch
run: |
echo "PAGES=$RUNNER_TEMP/pages" >> "$GITHUB_ENV"
PAGES="$RUNNER_TEMP/pages"
if git ls-remote --exit-code --heads origin pages > /dev/null; then
git fetch --depth 1 origin pages:refs/remotes/origin/pages
git worktree add --detach "$PAGES" origin/pages
else
git worktree add --orphan -b pages "$PAGES"
fi
- name: Build
env:
GH_TOKEN: ${{ github.token }}
run: sh site/build.sh dist/site "$PAGES"
- name: Commit and push
run: |
cd "${PAGES:?}"
# Clearing through git drops files the new build no longer has, and only tracked ones.
git rm -rqf --ignore-unmatch .
cp -a "$GITHUB_WORKSPACE/dist/site/." .
git add -A
if git diff --cached --quiet; then
echo "The page is already up to date."
exit 0
fi
tag="$(jq -r .tag release.json)"
git -c user.name="github-actions[bot]" \
-c user.email="41898282+github-actions[bot]@users.noreply.github.com" \
commit -q -m "chore(site): publish the page for $tag"
git push origin HEAD:refs/heads/pages
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# The full test suite. Local runs cover only the targets a change touches (RULES.md, "The machine
# you build on"); this is where everything runs, before a release can publish. Run it alone with
# `gh workflow run test.yml -f ref=<branch or tag>`. Gitea reads .github/workflows too, so the job
# is gated on the server URL.
name: test
on:
workflow_call:
inputs:
ref:
type: string
required: false
workflow_dispatch:
inputs:
ref:
description: Branch or tag to test (default the one you run from)
required: false
env:
CARGO_TERM_COLOR: always
jobs:
test:
if: github.server_url == 'https://github.com'
# Windows: the platform the app is developed on, and its runners render with a software GPU.
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
with: { ref: "${{ inputs.ref || github.ref }}" }
- uses: dtolnay/rust-toolchain@stable
with: { targets: wasm32-unknown-unknown }
- uses: Swatinem/rust-cache@v2
- run: cargo test --locked --no-fail-fast
- run: cargo check --locked --lib --target wasm32-unknown-unknown
+1
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@@ -5,3 +5,4 @@ dist/
app.asar.unpacked/
web/pkg/
.worktrees/
.oc-agents/
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[ 4548ms] [VERBOSE] [DOM] Password forms should have (optionally hidden) username fields for accessibility: (More info: https://goo.gl/9p2vKq) %o @ http://localhost:3000/entrar/senha:0
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[ 31764ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=fBVPvwqt_6CU4TU3WWYmu' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 32766ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=fBVPvwqt_6CU4TU3WWYmu' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
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[ 1121ms] [VERBOSE] [DOM] Password forms should have (optionally hidden) username fields for accessibility: (More info: https://goo.gl/9p2vKq) %o @ http://localhost:3000/entrar/senha:0
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[ 413886ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 414902ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 415904ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 416906ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 417908ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 418911ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 423918ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 428928ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 433950ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 438984ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 444022ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 449184ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
[ 454479ms] [ERROR] WebSocket connection to 'ws://localhost:3000/_next/hmr?id=ruCdDO_vey1tElDs8WYR0' failed: Error in connection establishment: net::ERR_CONNECTION_REFUSED @ http://localhost:3000/_next/static/chunks/1bba_next_dist_client_0ru2jkh0js1s8._.js:16225
@@ -0,0 +1,28 @@
- generic [ref=e2]:
- complementary [ref=e3]:
- generic [ref=e8]:
- generic [ref=e9]: Rota Fresca
- generic [ref=e10]: Distribuição de alimentos
- generic [ref=e11]:
- heading "Do depósito à prateleira, na hora certa." [level=2] [ref=e12]
- paragraph [ref=e13]: Pedidos, entregas e notas da sua rede no mesmo lugar.
- main [ref=e14]:
- link "Precisa de ajuda?" [ref=e16] [cursor=pointer]:
- /url: mailto:suporte@rotafresca.com.br
- generic [ref=e17]:
- generic [ref=e18]:
- heading "Entrar" [level=1] [ref=e19]
- paragraph [ref=e20]: Use o e-mail da sua conta. Conforme o tipo de conta, pedimos a senha ou mandamos um link de acesso.
- generic [ref=e21]:
- generic [ref=e22]:
- generic [ref=e23]: E-mail
- textbox "E-mail" [ref=e24]:
- /placeholder: nome@empresa.com.br
- button "Continuar" [ref=e25]
- generic [ref=e26]: ou
- generic [ref=e33]:
- paragraph [ref=e34]: É motorista?
- paragraph [ref=e35]: Entre pelo app Rota Fresca no celular, com o seu número. Não precisa de e-mail.
- generic [ref=e36]:
- paragraph [ref=e37]: Recebeu um convite? Abra o link do e-mail para criar seu acesso.
- paragraph [ref=e38]: Termos de uso · Privacidade
@@ -0,0 +1,20 @@
- generic [active] [ref=f1e1]:
- generic [ref=f1e2]:
- generic [ref=f1e3]:
- generic [ref=f1e8]:
- generic [ref=f1e9]: Rota Fresca
- generic [ref=f1e10]: App do motorista
- banner [ref=f1e11]:
- heading "Entrar" [level=1] [ref=f1e12]
- paragraph [ref=f1e13]: Use o número de celular que a central cadastrou. Mandamos um código, sem senha.
- generic [ref=f1e14]:
- generic [ref=f1e15]: Celular
- generic [ref=f1e16]:
- generic [ref=f1e17]: "+55"
- textbox "(21) 98877-4410" [ref=f1e18]
- generic [ref=f1e19]:
- button "Receber código no WhatsApp" [ref=f1e20]
- button "Receber por SMS" [ref=f1e21]
- paragraph [ref=f1e22]: Trocou de número? Fale com a central.
- button "Open Next.js Dev Tools" [ref=f1e28] [cursor=pointer]
- alert [ref=f1e32]
@@ -0,0 +1,32 @@
- generic [active] [ref=f2e1]:
- generic [ref=f2e2]:
- complementary [ref=f2e3]:
- generic [ref=f2e9]:
- generic [ref=f2e10]: Rota Fresca
- generic [ref=f2e11]: Distribuição de alimentos
- generic [ref=f2e12]:
- heading "Do depósito à prateleira, na hora certa." [level=2] [ref=f2e13]
- paragraph [ref=f2e14]: Pedidos, entregas e notas da sua rede no mesmo lugar.
- main [ref=f2e15]:
- link "Precisa de ajuda?" [ref=f2e17] [cursor=pointer]:
- /url: mailto:suporte@rotafresca.com.br
- generic [ref=f2e18]:
- generic [ref=f2e19]:
- heading "Entrar" [level=1] [ref=f2e20]
- paragraph [ref=f2e21]: Use o e-mail da sua conta. Conforme o tipo de conta, pedimos a senha ou mandamos um link de acesso.
- generic [ref=f2e22]:
- generic [ref=f2e23]:
- generic [ref=f2e24]: E-mail
- textbox "E-mail" [ref=f2e25]:
- /placeholder: nome@empresa.com.br
- button "Continuar" [ref=f2e26]
- generic [ref=f2e27]: ou
- button "Entrar com chave de acesso (passkey)" [ref=f2e31]
- generic [ref=f2e35]:
- paragraph [ref=f2e36]: É motorista?
- paragraph [ref=f2e37]: Entre pelo app Rota Fresca no celular, com o seu número. Não precisa de e-mail.
- generic [ref=f2e38]:
- paragraph [ref=f2e39]: Recebeu um convite? Abra o link do e-mail para criar seu acesso.
- paragraph [ref=f2e40]: Termos de uso · Privacidade
- button "Open Next.js Dev Tools" [ref=f2e46] [cursor=pointer]
- alert [ref=f2e50]
@@ -0,0 +1,38 @@
- generic [active] [ref=f2e1]:
- button "Open Next.js Dev Tools" [ref=f2e46] [cursor=pointer]
- alert [ref=f2e50]: Digite sua senha
- generic [ref=f2e51]:
- complementary [ref=f2e52]:
- generic [ref=f2e58]:
- generic [ref=f2e59]: Rota Fresca
- generic [ref=f2e60]: Distribuição de alimentos
- generic [ref=f2e61]:
- heading "Do depósito à prateleira, na hora certa." [level=2] [ref=f2e62]
- paragraph [ref=f2e63]: Pedidos, entregas e notas da sua rede no mesmo lugar.
- main [ref=f2e64]:
- link "Precisa de ajuda?" [ref=f2e66] [cursor=pointer]:
- /url: mailto:suporte@rotafresca.com.br
- generic [ref=f2e67]:
- generic [ref=f2e68]:
- generic [ref=f2e69]: ana.souza@rotafresca.com.br
- button "Trocar" [ref=f2e74]
- generic [ref=f2e75]:
- heading "Digite sua senha" [level=1] [ref=f2e76]
- paragraph [ref=f2e77]: Conta de consultor. Depois da senha pedimos o código do autenticador.
- generic [ref=f2e78]:
- generic [ref=f2e79]:
- generic [ref=f2e80]:
- generic [ref=f2e81]: Senha
- textbox "Senha" [ref=f2e82]
- generic [ref=f2e83]:
- generic [ref=f2e84]:
- checkbox "Mostrar senha" [ref=f2e85]
- checkbox [aria-hidden]
- text: Mostrar senha
- link "Esqueci minha senha" [ref=f2e86] [cursor=pointer]:
- /url: /entrar/redefinir
- button "Entrar" [ref=f2e87]
- paragraph [ref=f2e88]: Pode colar a senha ou usar o gerenciador de senhas do navegador.
- generic [ref=f2e89]:
- paragraph [ref=f2e90]: Recebeu um convite? Abra o link do e-mail para criar seu acesso.
- paragraph [ref=f2e91]: Termos de uso · Privacidade
@@ -0,0 +1,40 @@
- generic [ref=f2e1]:
- button "Open Next.js Dev Tools" [ref=f2e46] [cursor=pointer]
- alert [ref=f2e50]: Rota Fresca
- generic [ref=f2e51]:
- complementary [ref=f2e52]:
- generic [ref=f2e58]:
- generic [ref=f2e59]: Rota Fresca
- generic [ref=f2e60]: Distribuição de alimentos
- generic [ref=f2e61]:
- heading "Do depósito à prateleira, na hora certa." [level=2] [ref=f2e62]
- paragraph [ref=f2e63]: Pedidos, entregas e notas da sua rede no mesmo lugar.
- main [ref=f2e64]:
- link "Precisa de ajuda?" [ref=f2e66] [cursor=pointer]:
- /url: mailto:suporte@rotafresca.com.br
- generic [ref=f2e67]:
- generic [ref=f2e68]:
- generic [ref=f2e69]: ana.souza@rotafresca.com.br
- button "Trocar" [ref=f2e74]
- generic [ref=f2e75]:
- heading "Digite sua senha" [level=1] [ref=f2e76]
- paragraph [ref=f2e77]: Conta de consultor. Depois da senha pedimos o código do autenticador.
- generic [ref=f2e78]:
- generic [ref=f2e79]:
- generic [ref=f2e80]:
- generic [ref=f2e81]: Senha
- textbox "Senha" [active] [invalid] [ref=f2e82]
- generic [ref=f2e83]:
- generic [ref=f2e84]:
- checkbox "Mostrar senha" [ref=f2e85]
- checkbox [aria-hidden]
- text: Mostrar senha
- link "Esqueci minha senha" [ref=f2e86] [cursor=pointer]:
- /url: /entrar/redefinir
- alert [ref=f2e92]:
- generic [ref=f2e93]: Senha incorreta. Confira e tente de novo.
- button "Entrar" [ref=f2e87]
- paragraph [ref=f2e88]: Pode colar a senha ou usar o gerenciador de senhas do navegador.
- generic [ref=f2e89]:
- paragraph [ref=f2e90]: Recebeu um convite? Abra o link do e-mail para criar seu acesso.
- paragraph [ref=f2e91]: Termos de uso · Privacidade
@@ -0,0 +1,32 @@
- generic [active] [ref=f3e1]:
- generic [ref=f3e2]:
- complementary [ref=f3e3]:
- generic [ref=f3e9]:
- generic [ref=f3e10]: Rota Fresca
- generic [ref=f3e11]: Distribuição de alimentos
- generic [ref=f3e12]:
- heading "Do depósito à prateleira, na hora certa." [level=2] [ref=f3e13]
- paragraph [ref=f3e14]: Pedidos, entregas e notas da sua rede no mesmo lugar.
- main [ref=f3e15]:
- link "Precisa de ajuda?" [ref=f3e17] [cursor=pointer]:
- /url: mailto:suporte@rotafresca.com.br
- generic [ref=f3e18]:
- generic [ref=f3e19]:
- heading "Entrar" [level=1] [ref=f3e20]
- paragraph [ref=f3e21]: Use o e-mail da sua conta. Conforme o tipo de conta, pedimos a senha ou mandamos um link de acesso.
- generic [ref=f3e22]:
- generic [ref=f3e23]:
- generic [ref=f3e24]: E-mail
- textbox "E-mail" [ref=f3e25]:
- /placeholder: nome@empresa.com.br
- button "Continuar" [ref=f3e26]
- generic [ref=f3e27]: ou
- button "Entrar com chave de acesso (passkey)" [ref=f3e31]
- generic [ref=f3e35]:
- paragraph [ref=f3e36]: É motorista?
- paragraph [ref=f3e37]: Entre pelo app Rota Fresca no celular, com o seu número. Não precisa de e-mail.
- generic [ref=f3e38]:
- paragraph [ref=f3e39]: Recebeu um convite? Abra o link do e-mail para criar seu acesso.
- paragraph [ref=f3e40]: Termos de uso · Privacidade
- button "Open Next.js Dev Tools" [ref=f3e46] [cursor=pointer]
- alert [ref=f3e50]
@@ -0,0 +1,38 @@
- generic [active] [ref=f3e1]:
- button "Open Next.js Dev Tools" [ref=f3e46] [cursor=pointer]
- alert [ref=f3e50]
- generic [ref=f3e51]:
- complementary [ref=f3e52]:
- generic [ref=f3e58]:
- generic [ref=f3e59]: Rota Fresca
- generic [ref=f3e60]: Distribuição de alimentos
- generic [ref=f3e61]:
- heading "Do depósito à prateleira, na hora certa." [level=2] [ref=f3e62]
- paragraph [ref=f3e63]: Pedidos, entregas e notas da sua rede no mesmo lugar.
- main [ref=f3e64]:
- link "Precisa de ajuda?" [ref=f3e66] [cursor=pointer]:
- /url: mailto:suporte@rotafresca.com.br
- generic [ref=f3e67]:
- generic [ref=f3e68]:
- generic [ref=f3e69]: ana.souza@rotafresca.com.br
- button "Trocar" [ref=f3e74]
- generic [ref=f3e75]:
- heading "Digite sua senha" [level=1] [ref=f3e76]
- paragraph [ref=f3e77]: Conta de consultor. Depois da senha pedimos o código do autenticador.
- generic [ref=f3e78]:
- generic [ref=f3e79]:
- generic [ref=f3e80]:
- generic [ref=f3e81]: Senha
- textbox "Senha" [ref=f3e82]
- generic [ref=f3e83]:
- generic [ref=f3e84]:
- checkbox "Mostrar senha" [ref=f3e85]
- checkbox [aria-hidden]
- text: Mostrar senha
- link "Esqueci minha senha" [ref=f3e86] [cursor=pointer]:
- /url: /entrar/redefinir
- button "Entrar" [ref=f3e87]
- paragraph [ref=f3e88]: Pode colar a senha ou usar o gerenciador de senhas do navegador.
- generic [ref=f3e89]:
- paragraph [ref=f3e90]: Recebeu um convite? Abra o link do e-mail para criar seu acesso.
- paragraph [ref=f3e91]: Termos de uso · Privacidade
@@ -0,0 +1,33 @@
- generic [active] [ref=f3e1]:
- button "Open Next.js Dev Tools" [ref=f3e46] [cursor=pointer]
- alert [ref=f3e50]
- generic [ref=f3e92]:
- complementary [ref=f3e93]:
- generic [ref=f3e99]:
- generic [ref=f3e100]: Rota Fresca
- generic [ref=f3e101]: Distribuição de alimentos
- generic [ref=f3e102]:
- heading "Do depósito à prateleira, na hora certa." [level=2] [ref=f3e103]
- paragraph [ref=f3e104]: Pedidos, entregas e notas da sua rede no mesmo lugar.
- main [ref=f3e105]:
- link "Precisa de ajuda?" [ref=f3e107] [cursor=pointer]:
- /url: mailto:suporte@rotafresca.com.br
- generic [ref=f3e108]:
- heading "Confirme que é você" [level=1] [ref=f3e113]
- generic [ref=f3e114]:
- generic [ref=f3e115]:
- generic [ref=f3e116]:
- generic [ref=f3e117]: Código
- textbox "Código" [ref=f3e118]
- generic [ref=f3e119]:
- checkbox "Não pedir de novo neste computador por 30 dias" [checked] [ref=f3e120]
- checkbox [checked] [aria-hidden]
- text: Não pedir de novo neste computador por 30 dias
- button "Confirmar" [ref=f3e121]
- generic [ref=f3e122]:
- link "Usar um código de recuperação" [ref=f3e123] [cursor=pointer]:
- /url: /entrar/codigo?recuperacao=1
- paragraph [ref=f3e124]: Perdeu o celular? Peça ao administrador da conta para refazer o autenticador.
- generic [ref=f3e125]:
- paragraph [ref=f3e126]: Recebeu um convite? Abra o link do e-mail para criar seu acesso.
- paragraph [ref=f3e127]: Termos de uso · Privacidade
@@ -0,0 +1,47 @@
- generic [active] [ref=f3e1]:
- button "Open Next.js Dev Tools" [ref=f3e46] [cursor=pointer]
- alert [ref=f3e50]: Bom dia, Ana
- generic [ref=f3e128]:
- complementary [ref=f3e129]:
- generic [ref=f3e130]:
- generic [ref=f3e136]:
- generic [ref=f3e137]: Rota Fresca
- generic [ref=f3e138]: Distribuição de alimentos
- navigation [ref=f3e139]:
- link "Painel" [ref=f3e140] [cursor=pointer]:
- /url: /painel
- link "Roteiro do dia" [ref=f3e143] [cursor=pointer]:
- /url: /roteiro
- link "Lojas (PDVs)" [ref=f3e146] [cursor=pointer]:
- /url: /lojas
- link "Pedidos" [ref=f3e149] [cursor=pointer]:
- /url: /pedidos
- link "Entregas" [ref=f3e152] [cursor=pointer]:
- /url: /entregas
- link "Validade e lotes" [ref=f3e155] [cursor=pointer]:
- /url: /validade
- link "Relatórios" [ref=f3e158] [cursor=pointer]:
- /url: /relatorios
- link "Integrações e notas" [ref=f3e161] [cursor=pointer]:
- /url: /integracoes
- link "Leitura de documentos" [ref=f3e164] [cursor=pointer]:
- /url: /documentos
- link "Contatos e mensagens" [ref=f3e167] [cursor=pointer]:
- /url: /contatos
- link "Configurações" [ref=f3e170] [cursor=pointer]:
- /url: /configuracoes
- generic [ref=f3e173]:
- generic [aria-hidden] [ref=f3e174]: A
- generic [ref=f3e175]:
- generic [ref=f3e176]: Ana Souza
- generic [ref=f3e177]: Consultora · Zona Oeste
- main [ref=f3e178]:
- generic [ref=f3e179]:
- generic [ref=f3e180]:
- heading "Bom dia, Ana" [level=1] [ref=f3e181]
- paragraph [ref=f3e182]: domingo, 25 de outubro
- generic [ref=f3e183]:
- textbox "Buscar loja, pedido ou produto" [ref=f3e187]
- button "Notificações" [ref=f3e188]
- button "Importar / Exportar" [ref=f3e189]
- button "Novo pedido" [ref=f3e190]
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# Guidance for coding agents
PaperCraft is a native Rust design and whiteboard canvas (egui, wgpu, winit) that AI agents drive
over MCP and a CLI. Read [CONTRIBUTING.md](CONTRIBUTING.md) and [RULES.md](RULES.md) first; this
file is the short version for agents, and [AI_POLICY.md](AI_POLICY.md) says what the person using
you is accountable for.
## Commands
```sh
cargo build --release
cargo fmt --all
cargo clippy --all-targets
cargo test --test incremental # only the targets your change touches
cargo test --lib editor::changes # unit tests of one module
cargo check --lib --target wasm32-unknown-unknown
```
Do not run the full suite locally: it builds dozens of test binaries. It runs on GitHub before
each release (`.github/workflows/test.yml`). `tests/update.rs` cannot run on Windows outside CI
(it needs elevation); that failure is known.
Builds run on the person's own machine, so mind its resources (RULES.md, "The machine you build
on"): check free memory and running builds first, cap jobs at no more than half the cores
(`cargo test -j 8 -- --test-threads=8` on 16 cores), run at low priority, run one heavy job at a
time, and stop at once if they say it is slow.
## Running the app safely
Never run a test copy against the person's real projects or MCP port, and never close or restart
their running PaperCraft. Give yours its own folder and port, and keep its PID so you can stop only
your own process:
```sh
PAPERCRAFT_HOME=/tmp/pc PAPERCRAFT_MCP_PORT=29998 ./target/release/papercraft
```
Do not stop processes by name.
## Layout
`src/model` (document), `src/editor` (tools and edits), `src/render` (wgpu), `src/mcp` (tools,
HTML/CSS mapping, lint), `src/ui` (egui panels), `src/io` (import and export), `src/project`
(store and formats), `tests/` (scenario tests), `specs/` (feature specs), `skills/` (agent
skills). The README's project layout lists the rest.
## Conventions
* Tests first; match the style of the tests next to yours, and check the behaviour is not already
covered.
* Changes to the document go through `Editor::edit`: one transaction, one undo step.
* Handle errors; do not `unwrap` user data and do not discard errors with `let _ =`.
* Comments explain *why*, never summarise the code. No dead code, debug prints or
commented-out blocks.
* Files stay under about 800 lines; split by feature.
* Reuse the shared UI kit and theme instead of one-off values. Nothing may overflow its container.
* Writes to projects are atomic and format changes ship a migration (see RULES.md, "Data safety").
* Adding or removing an MCP tool means a test in `tests/mcp.rs`, a precise description, and the
tool count updated in the README and ROADMAP.
* Commits are conventional (`feat(scope): summary`) and focused. Do not commit, push or tag unless
the person asked you to.
## Designing with PaperCraft (skills, examples, screenshots)
* Themes are modes, never copies: one artboard per screen, a value per mode on each variable, and
`set_variable_mode` to switch. Never duplicate artboards for light and dark.
* Every colour on a themed screen is a variable.
* Check each artboard for overflow, programmatically and by screenshot in each mode, and run
`lint_design`.
* Release design locks when you finish.
## Avoid
* Creative additions nobody asked for; stay inside the task.
* Trivial tests, wide or optional types added to appease the compiler, and swallowed errors.
* Editing generated files, lockfiles or release artifacts by hand, or touching files unrelated to
the task. Leave other people's uncommitted work alone.
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# AI usage policy
PaperCraft is built to be driven by AI agents, and many of its contributors use them too. AI tools
are welcome here. What we ask is that a person stays accountable for everything submitted.
## For contributors
* **You own what you submit.** Read every line of your pull request before asking for review. If
you cannot explain what a change does and how it fits the rest of the system without asking an
AI, do not submit it yet.
* **Disclose meaningful AI help.** Say which tool you used and roughly how much it wrote in the
pull request description (for example "drafted with Claude Code, reviewed and tested by me").
Autocomplete and spell-checking do not need a note.
* **Write issues yourself.** An agent can help you research, but the report should be in your own
words, trimmed to what matters, with reproduction steps you ran. Long generated text that nobody
checked puts the burden on maintainers.
* **Think before you generate.** Agents jump to code and make their own job easy: trivial tests,
wide or optional types, swallowed errors, redundant comments, copied local patterns that do not
fit. Push back on all of it. [RULES.md](RULES.md) lists the standards to hold the output to.
* **Verify.** Run the checks in [CONTRIBUTING.md](CONTRIBUTING.md), use the app, and attach
screenshots for UI changes. "The agent said it works" is not a test result.
* **Answer automated review.** If a bot reviews your pull request, fix its findings or reply with
a one-line reason a finding does not apply.
* **No bulk or drive-by pull requests.** Many small generated changes across the tree, or changes
to something nobody asked for, will be closed. Open an issue first for anything beyond a small
fix.
Pull requests that clearly skip these steps may be closed without a detailed review. Repeated
low-effort submissions can lead to a block, under the [Code of Conduct](CODE_OF_CONDUCT.md).
## For coding agents
Read [AGENTS.md](AGENTS.md). It holds the commands, conventions and guardrails an agent working in
this repository should follow.
## Why
Every issue and pull request is read by a person. Review time is the scarce resource, and a change
nobody understood costs more than it saves. AI that is reviewed, tested and understood by the
person submitting it is a good way to build PaperCraft; AI used to skip that work is not.
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@AGENTS.md
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# Code of Conduct
PaperCraft is built by people with different backgrounds and experience. We want everyone to be
able to contribute without harassment.
## Our standard
Be respectful and constructive. Assume good intent, give specific and kind feedback, and accept
it the same way. Disagree about the work, not the person.
Not acceptable:
* harassment, insults, slurs, or personal or political attacks;
* sexualised language or imagery, or unwelcome attention;
* threats, doxxing, or publishing someone's private information;
* sustained disruption of discussions, or pressure to merge or answer;
* anything else a reasonable person would consider inappropriate in a professional setting.
## Scope
This applies in issues, pull requests, discussions, commit messages and any space where someone
represents the project.
## Enforcement
Maintainers may edit or remove comments, close or lock threads, and block people who break these
rules. To report a problem, use GitHub's "Report content" on the comment, or contact a maintainer
through a private channel on their GitHub profile. Reports are handled privately and in good
faith, and retaliation against a reporter is itself a violation.
The spirit of this text follows the [Contributor Covenant](https://www.contributor-covenant.org).
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# Contributing to PaperCraft
Thanks for wanting to help. PaperCraft is an alpha, so there is plenty to do and the bar for a
first contribution is low: a typo fix, a clearer error message, a missing test or a one-line bug
fix are all welcome.
Please read [RULES.md](RULES.md) before writing code: it holds the standards a change is judged by.
By taking part you agree to the [Code of Conduct](CODE_OF_CONDUCT.md). Using an AI tool is fine;
the [AI usage policy](AI_POLICY.md) says what you stay responsible for, and coding agents should read
[AGENTS.md](AGENTS.md).
## Ways to help
* **Report a bug** or **suggest a feature** with an [issue](https://github.com/nxtime/papercraft/issues/new/choose).
A screenshot or a short recording helps; so does the project folder (or a page of it) that
triggers the bug.
* **Pick something from [ROADMAP.md](ROADMAP.md).** Rows marked `todo` or `partial` are open. Say
which one you are taking in an issue first, so two people do not build the same thing.
* **Improve the docs, skills or screenshots.** [docs/](docs), [skills/](skills) and the README are
as important as code.
* **Review a pull request.** A second pair of eyes is always useful.
Security problems do not go in public issues: see [SECURITY.md](SECURITY.md).
## Before you start
For anything bigger than a small fix, open an issue (or comment on one) describing the problem and
how you plan to solve it. Large features start as a short spec in [specs/](specs): a `spec.md`
(why, what, what is out of scope) and a `plan.md`. [specs/component-props](specs/component-props)
shows the shape. A spec agreed up front saves a rewrite later.
## Set up
You need Rust 1.95 or newer (`rust-version` in `Cargo.toml`) and the platform libraries listed in
the README's [Build from source](README.md#build-from-source).
```sh
git clone https://github.com/nxtime/papercraft
cd papercraft
cargo build --release
```
Run a test copy next to your own PaperCraft so it cannot touch your real projects or collide with
the running app's MCP port:
```sh
PAPERCRAFT_HOME=/tmp/pc PAPERCRAFT_MCP_PORT=29998 ./target/release/papercraft
```
`PAPERCRAFT_HOME` moves the project root and the config folder; `PAPERCRAFT_MCP_PORT` moves the
MCP server. Always set both when developing.
The code depends on [`craft-ui`](https://git.marcospaulo.dev.br/masi/craft-libs), which Cargo
fetches from a public git repository at the revision pinned in `Cargo.toml`.
## Make the change
1. Fork the repository and branch from `main` (`fix/short-name`, `feat/short-name`).
2. **Write the test first.** Fix a bug by adding a test that fails, then make it pass. See
[Tests](#tests).
3. Keep the change focused. One concern per pull request; unrelated cleanups go in their own.
4. Run the checks below and fix what they report.
5. Update the docs the change touches: the README, `docs/`, the tool description for an MCP tool,
the skills if agents should now behave differently.
6. Add a short entry to [PROGRESS.md](PROGRESS.md) for user-visible changes.
### Checks
```sh
cargo fmt --all
cargo clippy --all-targets
cargo test --test <target> # the targets your change touches
cargo check --lib --target wasm32-unknown-unknown # the web build
```
Each file in `tests/` is its own binary linking the whole app, so the full suite is slow and heavy
on a desktop. It runs on GitHub instead: before every release (`.github/workflows/test.yml`), or
on demand with `gh workflow run test.yml -f ref=<branch>`.
Keep the tree free of the third-party branding patterns listed in `.debrand`.
### Tests
* Unit tests sit next to the code in `#[cfg(test)]` modules.
* Scenario tests live in [tests/](tests). They drive the editor with synthetic pointer and
keyboard events; `tests/mcp.rs` covers every MCP tool on a headless session.
* Aim for **80% coverage** on code you add or change, including the error paths.
* GPU-dependent tests skip when no adapter exists. Set `PAPERCRAFT_REQUIRE_GPU=1` to make them
fail instead.
* `tests/update.rs` cannot run on Windows (it needs elevation); that failure is known and not
yours.
* For UI work, run the app, look at it, and attach a screenshot. Headless rendering needs no
display: `papercraft --screenshot ui.png --demo --size 1440x900 --scale 2`.
## Commits
[Conventional commits](https://www.conventionalcommits.org): `type(scope): summary`, with the
types `feat`, `fix`, `refactor`, `docs`, `test`, `chore`, `perf` and `ci`.
```
fix(ui): keep the review row's revert button off the hover edge
feat(mcp): add set_screens
docs(readme): add the demo video
```
Write the summary in the imperative, under about 72 characters, and use the body to say *why*.
Reference the issue (`Fixes #123`).
## Pull requests
* Fill in the template: what changed, why, how you tested it, screenshots for UI changes.
* Keep it reviewable. If it grows past a few hundred lines of non-generated code, split it.
* The branch must be up to date with `main`; rebase rather than merge.
* Expect review comments; they are about the code, not you. Push fixes as new commits and we
squash on merge.
* A maintainer merges once a review is approved.
## Releases
Maintainers cut releases. A `v*` tag pushed to GitHub builds Windows, macOS and Linux and
publishes them (`.github/workflows/release.yml`). Contributors do not need to bump versions.
## Licensing
PaperCraft is dual-licensed under [MIT](LICENSE-MIT) or [Apache-2.0](LICENSE-APACHE). Unless you
state otherwise, anything you submit is licensed under the same terms, with no extra conditions.
Only submit work you wrote or have the right to submit. Code ported from another project needs a
compatible license and an entry in [THIRD_PARTY.md](THIRD_PARTY.md); bundled assets go in
[ATTRIBUTION.md](ATTRIBUTION.md).
Generated
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@@ -1,6 +1,6 @@
[package]
name = "papercraft"
version = "0.2.0"
version = "0.9.1"
edition = "2024"
rust-version = "1.95"
description = "A native infinite-canvas app for planning, working and sketching"
@@ -34,6 +34,7 @@ lyon = "1"
ttf-parser = "0.25"
serde = { version = "1", features = ["derive"] }
serde_json = { version = "1", features = ["float_roundtrip"] }
semver = "1"
image = { version = "0.25", default-features = false, features = ["png", "jpeg", "gif", "webp"] }
pollster = "0.4"
web-time = "1"
@@ -43,10 +44,11 @@ env_logger = "0.11"
rfd = "0.17"
fastrand = "2"
dirs = "6"
craft-ui = { version = "0.1.0", git = "https://git.marcospaulo.dev.br/masi/craft-libs", rev = "22544b6d619d4f16779b8bdfa3f0b642a86fc065" }
craft-ui = { version = "0.1.0", git = "https://git.marcospaulo.dev.br/masi/craft-libs", rev = "9c470aa935c4ce48f2ba4f0a17f9410c0c8660fb" }
i_overlay = "9.0.1"
miniz_oxide = "0.9.1"
usvg = "0.48"
resvg = "0.48"
tokio = { version = "1", features = ["sync"] }
base64 = "0.23"
@@ -68,7 +70,6 @@ opt-level = "z"
opt-level = 2
[dev-dependencies]
resvg = "0.48"
rmcp = { version = "3.5.1", default-features = false, features = ["transport-child-process"] }
reqwest = { version = "0.13", default-features = false }
# The relay test drives a fake tab over a real WebSocket; same version axum's `ws` uses.
@@ -88,10 +89,22 @@ winit = "0.30"
arboard = { version = "3.6.1", features = ["image-data"] }
rmcp = { version = "3.5.1", default-features = false, features = ["server", "base64", "transport-streamable-http-server", "transport-io", "client", "transport-streamable-http-client-reqwest"] }
tokio = { version = "1", features = ["rt-multi-thread", "net", "sync", "macros", "time", "io-std", "fs"] }
axum = { version = "0.8", default-features = false, features = ["http1", "tokio", "ws"] }
axum = { version = "0.8", default-features = false, features = ["http1", "tokio", "ws", "json", "query"] }
tokio-util = "0.7"
# Shared-project sync; the system TLS stack so https servers work without bundling one.
reqwest = { version = "0.13", default-features = false, features = ["native-tls"] }
# Anthropic API key in the OS keychain (chat API backend). Linux uses the Secret Service (persistent; keyutils is not).
# libc: SIGINT to the spawned chat CLIs.
keyring = { version = "3", default-features = false, features = ["apple-native", "windows-native", "sync-secret-service", "crypto-rust"] }
libc = "0.2"
# Pages and versions on disk are zstd-compressed JSON (`project::packed`).
zstd = "0.13"
# Browser build (`src/web.rs`): canvas + WebGPU/WebGL surface, DOM events instead of winit.
# Process RAM and CPU readings for the performance overlay (`ui::perf`).
[target.'cfg(windows)'.dependencies]
windows-sys = { version = "0.61", features = ["Win32_Foundation", "Win32_System_ProcessStatus", "Win32_System_Threading"] }
[target.'cfg(target_arch = "wasm32")'.dependencies]
wgpu = { version = "30", features = ["webgl"] }
wasm-bindgen = "0.2"
@@ -99,4 +112,6 @@ wasm-bindgen-futures = "0.4"
js-sys = "0.3"
console_error_panic_hook = "0.1"
console_log = "1"
web-sys = { version = "0.3", features = ["Window", "Document", "Element", "HtmlElement", "HtmlCanvasElement", "KeyboardEvent", "PointerEvent", "WheelEvent", "ClipboardEvent", "DataTransfer", "MediaQueryList", "Location", "Performance", "Navigator", "Clipboard", "CssStyleDeclaration", "console", "WebSocket", "MessageEvent", "CloseEvent", "ErrorEvent", "Storage", "Crypto", "DragEvent", "FileList", "File", "Blob"] }
# zstd without C, for the browser: reads the packed files native builds write.
ruzstd = "0.8"
web-sys = { version = "0.3", features = ["Window", "Document", "Element", "HtmlElement", "HtmlCanvasElement", "KeyboardEvent", "PointerEvent", "WheelEvent", "ClipboardEvent", "DataTransfer", "MediaQueryList", "Location", "Performance", "Navigator", "Clipboard", "CssStyleDeclaration", "console", "WebSocket", "MessageEvent", "CloseEvent", "ErrorEvent", "Storage", "Crypto", "DragEvent", "FileList", "File", "Blob", "Request", "RequestInit", "Response"] }
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# PaperCraft redesign: handoff
Last updated 2026-10-21. Branch `debrand`, pushed to `origin` (`masi/papercraft`). Latest commit when this was written: `3f8ef2c`.
## The goal
Port the PaperCraft redesign (the `PaperCraft` design file) into the egui app and remake all the UI. A Stop hook keeps judging that goal "not met"; the list below is what is actually left, so the next session does not have to re-derive it.
## What is done
* Design file `~/Documents/paper-rs/PaperCraft` (pages `Design System`, `Redesign`, `Redesign (from AI spec)`): built earlier. The dead "+" next to the Layer and Code & AI Handoff headings was removed from all three pages on 2026-10-21. Backup of the file before that edit: `/private/tmp/claude-501/pc-work/PaperCraft.backup` (temp, may be gone).
* App UI: floating rounded panels, shared component kit (`src/ui/kit.rs`), Lottie icon motion (`src/lottie`, `src/ui/lottie_icon.rs`, `src/ui/motion.rs`), home, trash, settings (theme, interface scale, animations), command palette, confirm modals, updater, Present mode (arrow keys, prototype links, camera glide between frames), History/Comments/Agent side views, inspector with Design/Prototype tabs, Effects (drop shadow), export presets, icons in the Share menu and every context menu.
* Agent feedback: animated "working" pill in the top bar and a pulsing ring around the canvas while an agent has called a tool in the last 6 seconds (`agent_pill`, `agent_glow` in `src/ui/mod.rs`).
* Sharing: file sync through the relay (`src/sync.rs`) now merges a page when both sides changed it (`src/merge.rs`, base copies in `.sync-base/`). Verified between two browser sessions and the native app against `papercraft-relay`.
* Web build: `sh web/build.sh`, serve with `papercraft-relay --static web --data <dir>`. Fixed the library probe hiding Share/Join after reload, the share dialog is a modal, the menu bar folds into one "Menu" when the canvas is under 1100px, saved versions work in the browser.
* Skills: `craft-skills/skills/papercraft` (new `references/compact-workflow.md`), `skills-papercraft/skills/*` (project layout, design-to-code pointers). Both repos pushed to `main`.
* Plans: `docs/shared-libs.md` (what to move into `craft-libs`), `docs/feature-ideas.md` (ranked ideas).
## What is not done, and why
1. **`/Applications/PaperCraft.app` is the older build.** The user has PaperCraft open for other work and said not to close it. `tools/install-local.sh` asks a running app to quit, so it was never run against `/Applications`. The final build is installed at `~/Applications/PaperCraft.app` (installed with `PAPERCRAFT_APP_PATH="$HOME/Applications/PaperCraft.app" bash tools/install-local.sh --no-launch`). To finish: the user closes PaperCraft, then `bash tools/install-local.sh`.
2. **Linux rounded corners:** not built. Needs a transparent surface, a paint callback that clears the four corners with replace blending, and `drag_resize_window` edge resizing; none can be tested without a Linux desktop. Reasoning is in `docs/feature-ideas.md` item 9. Windows is done (`with_corner_preference(Round)` and undecorated shadow, compile-checked only).
3. **History, Agent, Comments** show only the project's own data. Richer content needs backend features that do not exist (server-side history, an agent-activity feed, threaded comments with replies from people). See `docs/feature-ideas.md`.
4. **Layer and Code "+"**: the user chose to remove them from the design, so design and app match.
5. Smart transitions that animate matching layers between frames, layer blur, presence on shared projects, version compare: listed in `docs/feature-ideas.md`, not built.
6. **Shared libraries:** nothing moved. `docs/shared-libs.md` has the plan; it touches `craft-libs` and NotesCraft and needs the user's go-ahead.
## Rules the user set
* Never close, quit or reinstall over the user's running PaperCraft. Memory: `dont-close-users-papercraft`. Launch test builds with their own `PAPERCRAFT_HOME` and `PAPERCRAFT_MCP_PORT`, keep the PID from `$!`, kill only that PID. Never `pkill` by name.
* Commit and push only when asked (they have asked for pushes of this work). No `--no-verify`.
* Do not click macOS permission prompts for the user. Launching the app binary directly with `PAPERCRAFT_HOME` set to a temp folder avoids the Documents prompt.
* Caveman terse chat style; normal prose in files and commits.
## How to verify
* `cargo test --no-fail-fast`. `ten_thousand_elements_cache_and_pan_without_rework` (tests/perf.rs) is a timing test and fails when the machine is busy; run it alone.
* `cargo check --lib --target wasm32-unknown-unknown` and `cargo check --lib --target x86_64-pc-windows-msvc` for the other platforms.
* On screen: launch `target/debug/papercraft` (or the installed binary) with `PAPERCRAFT_HOME=<tmp> PAPERCRAFT_MCP_PORT=<free port>`, find its window with `osascript ... get {position, size} of window 1` for that PID, and use the helpers in `/private/tmp/claude-501/pc-work/` (`click`, `drag` Swift binaries; may be gone). Drive the app with `papercraft-cli` and `PAPERCRAFT_MCP_PORT`. Note `papercraft-cli call <tool> -` reads stdin; pass `'{}'` for no arguments.
* Browser: Playwright's Chromium (installed under `~/Library/Caches/ms-playwright`), script in `/private/tmp/claude-501/pc-work/pw/` (`lib.mjs` launches with `--use-angle=swiftshader --enable-unsafe-swiftshader --ignore-gpu-blocklist --enable-unsafe-webgpu`). The browser MCP tool's own Chrome link is broken.
## Gotchas
* egui tests need `out.textures_delta.clear()` after each frame.
* `cargo fmt` reformats the whole crate, including files with the user's uncommitted edits.
* The relay port 8787 may be taken by another local service; use `--listen 127.0.0.1:18787`.
* A `.share` file in a project folder marks it shared; `.sync-base/` holds merge bases and never syncs.
* Home cards open on double-click.
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# Progress
Last updated: 2026-10-11.
Last updated: 2026-10-24.
## Phase 3: local-first design and whiteboard tool
@@ -34,7 +34,7 @@ are credited in `THIRD_PARTY.md`.
to that page's own document and history (`Editor::with_page`) without switching the view.
* **Bridge** (`paper-rs-mcp`): rmcp stdio server that lists tools offline and relays calls to
the app over HTTP, reconnecting after app restarts.
* **Tools** (`src/mcp/tools.rs`): Paper's names and argument shapes where there is an
* **Tools** (`src/mcp/tools.rs`): 53 tools at the time (61 now), using Paper's names and argument shapes where there is an
equivalent (see README), plus `create_shape`, `select_nodes`, `undo`, `redo`.
`write_html` (`src/mcp/{html,css}.rs`, `exec.rs` `Builder`) maps flex/block layout onto auto
layout with CSS stretch semantics, text styles and rich-text runs, backgrounds, gradients,
@@ -76,6 +76,201 @@ are credited in `THIRD_PARTY.md`.
* **Not carried over**: comments, design tokens, AI image generation, video export, teams;
moving layers between pages; remote image URLs (see README Known gaps).
### 2026-10-28: overflow lint rule and `get_bounds`
* `lint_design` has an `overflow` rule (`src/mcp/lint_overflow.rs`): layers past their artboard or clipping parent, and text taller than its box. Scrolling frames and what is pinned in them are exempt; it is never auto-fixed. It is a pure function over a node set, so a scope filter can pass any subset.
* New tool `get_bounds {nodeIds?, pageId?, depth?}` (`src/mcp/bounds.rs`): every layer's rect in one read (about 2000 rows per call, then `continueWith`). Tool count is now 87 (one more than before; if another branch also adds a tool, recount). Tests: `tests/mcp_bounds.rs`.
### 2026-10-28: agent reads no longer look like edits
* Read-only tool calls (`get_node_info`, `get_children`, ...) have honest verbs ("Looking at the design") and light the "Working" pill for 1.5 s instead of 6 s, so it goes out right after a sweep ends.
* A sweep of reads draws at most one layer outline (a read outlines only when no other read ran in the last 2 s) and no longer pans the follow-agent camera; edits behave as before. "Is this a read" comes from `mcp::tools::edits_doc`.
### 2026-10-28: 0.9.0 (presentations, critique, several agents, lighter chats)
* Export the screens as a presentation PDF: cover, contents and a slide per screen (File menu, palette, `--format presentation`, `export_presentation`).
* `critique_design` reviews finished work through personas (vision, UX, flow, QA, visual, accessibility, copy, end-user); `design_lessons` keeps the findings the person approved for every later design.
* Several agents on one project: named CLI agents (`--as`), conflict reports and `ifRev` on writes, `claim_nodes` / `release_claims` / `list_claims`, scoped delegate builds and per-agent undo. 94 tools.
* Screens keep their device height and scroll what does not fit; sections group screens on the canvas; pages can carry icons.
* UI kits for shadcn, MUI, Mantine, Bootstrap and Chakra; `write_html` follows the browser more closely.
* Memory: chat screenshots move to files (kept 14 days), thumbnails stay small, canvas images decode only for the GPU. A long chat dropped from about 1 GB to about 400 MB.
* Fix: long answer options in a question card wrap instead of widening the whole chat.
### 2026-10-28: 0.8.4 (demo video, fresh screenshots)
* README opens with a time-lapse of designing a habit-tracker app (`docs/demo.gif`, full video `docs/demo.mp4`), and every screenshot is retaken from that design.
* Fix: the Performance overlay reads its settings from the project config folder, so `PAPERCRAFT_HOME` isolates it too.
### 2026-10-28: 0.8.3 (menus, panel grips, narrow windows)
* Menus open 6 px below their button, are at least 180 px wide and show an icon beside each item. Below 1100 px the hamburger opens every menu in one popup.
* Side panels: a slim rounded grip in the gap resizes them (double click resets) and `/` hides or shows both. Panels size to their content and step aside when the window is too narrow for the canvas.
* Sharper window buttons (pixel-snapped glyphs); the hamburger morphs into a back arrow while the File / Edit strip slides open and shut.
* Fixes: lint Fix buttons no longer cover the issue text; review rows keep their badge and revert button off the hover edge; the Export button stays on one line.
### 2026-10-28: 0.8.2 (refresh-rate cap, accurate RAM/CPU, toolbar)
* Settings > Performance > Refresh rate is now a real frame cap applied live (30 to 360 Hz, 60 by default); **Auto** draws as fast as the display allows and is the default on macOS.
* Performance Monitor: RAM is the private working set and CPU is divided by logical cores on Windows, so both match Task Manager.
* Windows and Linux toolbar: a hamburger button shows or hides the File / Edit strip (remembered); the close button uses the theme's danger colour on the acrylic surface, with hover animation and a pointing-hand cursor.
### 2026-10-28: 0.8.1 (Performance Monitor on Windows, Design tab speed)
* Performance Monitor: RAM (working set) and CPU now show on Windows; before they were `n/a` there. The overlay and slow-frame badge judge frames against a refresh rate you pick in Settings > Performance: 30 to 360 Hz (144, 165 and 240 included), 60 by default.
* Design tab: the lint and the open-feedback scan are kept until the document changes instead of walking every node each frame; a 12.6k-node page no longer drops to a few FPS while the tab is open.
* Windows and Linux: window buttons in the toolbar; controls and acrylic come from craft-ui.
### 2026-10-27: 0.8.0 (screens, packed pages, canvas performance)
* Screens (`specs/screens`): a frame can be declared a screen or an overlay (drawer, modal, sheet) with `set_screens`, inspector toggles, or Declare N screens on the page. Agent edits to layers hidden behind an overlay or opaque layer in their screen are refused unless `allowHidden`; partly covered ones are reported with their visible share. `get_basic_info` lists screens, `get_node_info` tells a layer's visibility, `lint_design` skips hidden layers, On click lists screens, nested screens get canvas labels.
* Pages and saved versions are stored as zstd-compressed compact JSON (`.json.zst`, project format 3): the 68 MB Interview project is 1.3 MB on disk and loads faster. A legacy `.json` still reads and is replaced on the next save; older builds refuse format 3.
* Canvas performance: the editor logs which layers each change touched, so the scene cache re-tessellates only those and keeps no copy of the document (443 → 346 MB on Interview). Zoom holds its geometry until it settles, tiny layers are skipped, vertices are 24 bytes, redraws follow vsync, the idle pointer no longer redraws, freed memory goes back to the system when idle, off-screen frame labels are skipped, and the layers panel keeps its row heights between frames (panning a large page: ~9 → ~0.7 ms a frame).
* Frame labels: none on frames too narrow on screen, overlapping labels are dropped (selected and larger frames first), long names end in an ellipsis.
* Dropdowns size to their longest option (capped), keep the name of `A / B / Name` options, scroll when long and show the full name on hover.
* Settings: a Performance page (FPS, frame time, RAM, CPU, GPU, optional overlay and slow-frame badge), agent logos in the agent rows; the Chat page no longer collapses.
### 2026-10-25: 0.8.0 (properties modal, row merges)
* Properties modal (inspector, on a main: Edit properties…): a tab per property (name, kind, layer, default, delete); an options property as a Table (a row per option, a column per layer · style; colours picked from the project's variables with a swatch, visibility as a toggle, icon, image and text fields; add or remove options and columns) or as Source (each option's changes as JSON with syntax highlighting); templates from the + Property menu; Save replaces them all. The inline list is name, kind and a remove button. The `status` template writes colours the project has as variables as those variables.
* Canvas overlays (agent glow, agent outlines, review outlines, the agent-elsewhere chip) sit below modals instead of showing through them. Two segmented controls in one row no longer share widget ids (the second did not respond).
* `merge_variants` keeps what each moved instance shows (texts that came from its old variant), carries nested instances' property values (a badge's Tone) in the options, and takes `textLayers` for state texts only.
### 2026-10-25: 0.8.0 (prototype links tool, merge icon colours)
* `set_prototype_links`: agents can link a layer to a screen for Present mode (back arrows, rows, tabs); before, only the inspector could.
* `merge_variants` compares an icon's colour (keeping its variable), now that icons are compared as one unit.
### 2026-10-25: 0.8.0 (data safety fixes)
* Sync no longer throws away an instance written over a nested one the way older versions stored it (its own root, no swap): it becomes a swap of the main's child at that place. Projects built before #11 lost such layers (a checked checkbox, a status badge) on the next edit of the outer main.
* Icons: the HTML parser keeps attribute names in lowercase, so the icon and plugin code never removed the SVG's original `viewBox`; since #14 that made `<x-paper-icon>` (and icon swaps) scale twice and come out tiny. Unreleased builds only; 0.7.3 is not affected.
* `merge_variants` refuses merges that would leave one option and changes nothing then.
### 2026-10-25: 0.8.0 (merge variants, pinned bars)
* `merge_variants`: per-state components (`Tab bar / Hoje`, `Status / Sucesso`...) become one component with an enum property. Each variant's differences from the base, matched by layer path (fills, colours, borders, weight, radius, visibility, icons; texts on request), become its option; every instance on every page moves to the base with its value; the base takes the family name; the emptied variants are deleted. A variant with layers the base lacks is left out and reported.
* Absolute children of a scrolling screen stay pinned while its content scrolls (a tab bar, a floating button), and do not add to the scroll range.
### 2026-10-25: 0.8.0 (fix #22)
* #22: a hug column whose width comes from its parent (stretched or filled) re-measures its height once its text wraps at that width, and the parent measures again, instead of keeping a height measured while the text was narrow.
### 2026-10-25: 0.8.0 (component properties)
* Main components carry properties (`Node.props`): `text`, `bool`, `icon` and `enum`, whose options are changes in the overrides format (a layer name, `$root` or a path `Item > Label`, to a text or styles that may hold `text`, `icon` and `visibility`), so they restyle, retext, show, hide or re-icon any layer. Instances keep their values (`prop_values`) as overrides, so main edits keep them; changing the definitions re-applies every instance on every page.
* Templates: `text` (a property per text layer), `active` (which item of a tab bar, nav or segmented row is active) and `status` (options with a colour tint the root and colour the label and icon).
* `set_component_props`, `set_instance_props`, `props='{...}'` on `<x-paper-instance>`, properties in `get_components`, `{Prop}` in code link templates, and an inspector section (a control per property on an instance; Texts and Active item templates on a main). Icon swaps keep the layer's name and link (a `children` override); recoloured icon shapes inside instances now keep their colour after a sync.
* Spec: `specs/component-props/spec.md`.
### 2026-10-25: 0.8.0 (scrolling screens)
* Screens keep their size and scroll what overflows: a frame's `scroll` flag (CSS `overflow: auto|scroll`, `overflow-y-auto` in the Tailwind export) makes it fixed height and clipped, and the wheel over it scrolls its content on the canvas and in Present, then pans once the content ends. The offset is view state, not saved; hit-testing and overlays follow it.
* Toggles: a scroll button beside each screen's name (shown when it scrolls, overflows, or is hovered), Scroll overflow on a selected frame, and Screens scroll on the page for every screen at once. A fit-content screen that grew goes back to its min height.
* Agents are told to keep screens at their size and use overflow:auto for long content.
### 2026-10-25: 0.8.0 (fixes #19, #20, #21)
* #19: a clipping frame draws its border after its children, so filled rows no longer hide it. Clipping stays rectangular: children's square corners still show past a rounded border.
* #20: a border written with a colour variable (`1px solid var(--border)`) binds the stroke, a literal one unbinds it, and reads show `var(--name)` for bound strokes. `find_nodes` says when it stopped at 500 matches.
* #21: hug (fit-content) frames grow around growing children (CSS flex-basis auto) instead of staying at their min height; with short content the min height stays and the growing child fills it, so a pinned footer works.
### 2026-10-25: 0.8.0 (follow agents, skeletons)
* Follow agents (Settings, Chat; on by default): in Design and Chat mode alike, the canvas pans, and switches page, to the layer any agent changes (the chat, Claude Code over MCP, a helper). Moving the canvas yourself pauses it for a moment; off, a chip offers the agent's page.
* Skeletons: the moment the model starts writing a tool call (`ToolDraft` and `ToolInput` events from Claude Code's stream and the API), the canvas shows a shimmering skeleton over its target, or where a new artboard goes, labelled with what it is doing, until the call has run. Fresh agent content comes in through a skeleton that fades, so an outline never frames empty space.
* Top bar: the title and the agent pill leave room measured from the buttons on the right, so nothing overlaps at narrow widths.
### 2026-10-25: 0.8.0 (fixes #14 to #18)
* #14: `write_html` fits an `<svg>` viewBox into its width and height like a browser (centred, aspect kept).
* #15: a note on something placed straight in its artboard treats the artboard as the screen: tidy keeps cards off it instead of in its free space.
* #16: `not-an-instance` no longer matches look-alikes with a different icon; its fix names the `<x-paper-instance>` to write (swap_instance refuses plain frames).
* #17: instances with their own text re-measure it when the main's text style changes, so hug buttons keep fitting their labels (also covers the size reset after a swap).
* #18: `lint_design` reports borders whose hex equals a color variable, and `fix` binds them (`stroke`), so a mode switch reaches them.
### 2026-10-25: 0.7.3 (QA sub-agent, helper agents, auto mode, mid-turn messages, isolated dev settings)
* QA sub-agent: Claude Code chats always get a Sonnet `qa` agent that lints and screenshots built frames and returns only findings, so screenshots stay out of the main context.
* Helper agents (`src/mcp/delegate.rs`, Settings, Chat, Helper): `delegate` hands `qa`, `read` or `build` tasks to a cheaper agent CLI (pi with MiniMax M3.1 Flash, opencode, an Ollama-backed agent, any command taking `{prompt}`). It drives PaperCraft through `papercraft-cli`, runs off the UI thread, and only its last 6,000 characters come back. With a helper set, the chat agent orchestrates: keeps the brief and taste, delegates review, bulk reading and fully specified edits.
* Dev config isolation: `PAPERCRAFT_HOME` also isolates the chat settings (`$PAPERCRAFT_HOME/.config`), so a second copy for testing never touches the installed app's settings.
* Live check in an isolated copy: `delegate` ran the pi helper (MiniMax M3.1 Flash) as QA, a message added mid-turn went Waiting then Seen, and the agent drafted #13.
* Fixes #10, #11, #12, #13:
* #10: `move_nodes` to another page keeps mains' component keys and relinks every instance to moved nodes; new `rename_file` renames a project.
* #11: swapped nested instances persist as swap overrides (`InstanceLink.swap`), preserving component identity across outer component updates and copies.
* #12: `move_nodes` to another page takes the moved nodes' annotations along; detached notes resolve as `Detached #n`.
* #13: `get_computed_styles` reports a text colour bound to a variable as `var(--name)`.
* Auto mode (the composer's Auto chip): when a turn ends on `ask_user` questions, the first (recommended) option of each is sent and the chat goes on, until Stop or a turn hits its budget. The agent is told to put its recommendation first, default what only the user can know, and end each turn with next steps.
* The Present button uses a play icon drawn like the icons beside it. Composer chips wrap instead of running under Stop and Add. Top bar: the agent pill drops its text when it would run under the buttons on the right.
* While a chat turn works, the composer's Add (or Enter) queues a message (`src/mcp/steer.rs`). It rides on the agent's next PaperCraft tool result for that chat, so every backend reads it mid-turn; the composer shows each as Waiting or Seen. What no tool call picked up is sent as the next message when the turn ends, or goes back into the box after Stop.
### 2026-10-24: 0.7.2 (UI kits, code links, issues from the app, design playbook)
* Code links (Figma Code Connect style): a main component carries its library import and a React and an egui template (`set_code_link`). The React, Tailwind, inline JSX and egui exports write linked instances as that code, with overrides filled in and imports gathered once; the AI spec lists them as Library Components with a "use it, do not rebuild it" rule and stops describing their inner layers.
* UI kits (`src/ui_kits.rs`, `apply_ui_kit`): shadcn/ui, Ant Design, React Bits and egui, each with Light and Dark variables, tokens and components in its look and density, all linked. The chat brief asks for the code library and starts from its kit.
* Issues from the app (`src/issues.rs`): the agent's `report_issue` draft card (Send or Discard) and a Report a PaperCraft issue form, filed on the repository in Settings (token in the keychain, else the `tea` login), de-duplicated by title against open and closed issues.
* design-playbook in the chat: with the `playbook` CLI installed, the brief asks whether to follow the playbook and the agent looks rules up with `design_rules`, citing ids in its report.
* Top bar: project name and page picker on one centred row; the two-row title had outgrown the bar and covered the canvas.
* Evidence: `src/ui_kits.rs`, `src/issues.rs`, `src/mcp/codegen.rs` (`linked_components_export_as_library_code`), `specs/ui-kits/spec.md`.
### 2026-10-24: 0.7.1 (rename fix)
* Enter, Escape and clicking away end a rename again (projects on the home screen, library assets, versions). The fields took focus back before checking whether they had lost it.
### 2026-10-24: 0.7.0 (images, research, plugins, fewer tokens)
* Images in chat: paste from the clipboard (Cmd/Ctrl+V with an image-only clipboard now reaches the composer), thumbnails in the composer and in sent messages, a lightbox, image-only messages. Attachments are sent at most 1568 px (originals kept); `zoom_image` reads a region of the original.
* Brief and finish: `ask_user` draws questions as a card of clickable answers (palette swatches, reference image tiles, the recommended answer marked). The chat rules ask for a brief before the first design, variables and components first, sizes from the agreed density, a short report and next steps as a card.
* Web research (the composer's Web chip): `fetch_reference_images` (public addresses only, icons, logos and backdrops dropped, social cards last), a References gallery that dims what the agent did not keep; on Claude Code a Haiku `researcher` sub-agent does the searching.
* Image generation, opt-in (Settings, Chat, Images): Codex (offered once when signed in with a ChatGPT plan), Google Flow through `gf`, or any command (`{prompt}`, `{aspect}`, `{ratio}`, `{out}`, passed as data).
* Plugins (Settings, Plugins): Avataaars, DiceBear, Iconify, Lorem Picsum, Flags, QR codes, placed with `<x-plugin use="…">`, cached on disk. SVG import draws masked groups as images (Avataaars).
* Tokens: lean Claude Code sessions (42.7k to 20.6k prompt tokens), deferred tool schemas and context editing on the API, a fresh session with a recap past 120k (or on demand from the meter), per-turn cost for resumed Claude Code sessions, a 1M context meter, a turn budget. Model and effort pickers for Claude Code.
* Also: page switcher in the Chat top bar, steps stay folded while a turn runs (no flicker), `lint_design` asks 24 px targets on desktop screens, the installer keeps `papercraft-mcp` current.
* Evidence: `src/mcp/{refs,imagegen}.rs`, `src/plugins.rs`, `src/io/svg_import.rs`, `src/ui/{chat,chat_msgs,chat_agents,settings}.rs`, `src/chat/{anthropic,claude_code}.rs`, `tests/chat_tools.rs`, `specs/chat-tokens/spec.md`.
### 2026-10-22: 0.6.1 (agents via ACP, annotations)
* Agents are found through the login shell's PATH (read once at startup, 3 s limit, merged with the app PATH and the usual folders), so an app opened from the Dock finds Claude Code, Codex and the rest. No install instructions anywhere; a missing agent shows Not found with Set path… and Docs.
* ACP backend (`src/chat/acp.rs`): any agent that speaks the Agent Client Protocol over stdio, with PaperCraft's MCP server, streamed updates, permission flow, cancel and load. Registry as data in `src/chat/agents.rs`: native agents found on PATH, npx agents off until enabled, custom agents by name, command and arguments. Verified here: OpenCode works; Gemini CLI's server currently refuses ACP clients; Cursor needs `cursor-agent login`; Pi works through `pi-acp` after enabling.
* Agent panel over the chat column (Detected, Enable via npx, Not found, API endpoints, Custom, search), a Connect an agent setup card, a sign-in card, and multiple `@ Selection` chips.
* Settings → Chat redesigned: one agents list with details, endpoints, defaults, scrolling page on one label grid.
* Send bug: a turn that cannot start keeps the typed text and shows an error row with Retry, never a silent no-op (`a_failed_start_keeps_the_text_and_shows_an_error`).
* Annotations: notes with leader lines on a page, six categories with keys (style comes only from the category), project and per-page templates with built-ins and a Customize modal, view modes (⌘⇧A), Annotate tool (N), side view, inspector section, Annotate with AI, six MCP tools (`annotate` batches), and comments in `get_design_spec` and the code exports. Exports and Present leave annotations out.
* Evidence: `src/chat/{path,agents,acp}.rs`, `src/ui/{chat_agents,annotations,annotations_canvas}.rs`, `src/model/annotation.rs`, `src/editor/annotations.rs`, `src/mcp/tools.rs`, `tests/annotations*.rs`, `specs/chat-agents/`, `specs/annotations/`, `docs/chat.md`, `docs/annotations.md`.
### 2026-10-21: Chat mode
* Chat layout next to the canvas (⌘J, `Design | Chat`), with three backends: Claude Code and Codex through their CLIs (`claude -p` stream-json, `codex exec --json`) against the app's MCP server, and the Anthropic API with a key in the OS credential store. One event stream for all three; tool calls run through the same MCP dispatch, so runs, review and revert behave as before.
* Thread: markdown replies, thinking row, tool cards, step groups, plan from `TodoWrite`, approval for destructive tools on the API backend, run checkpoints with Restore to here, usage line and context meter, `@ Selection` and image attachments, Stop.
* Chats live in the project's `chats/` folder. Settings → Chat holds CLI paths, the default backend and the API key.
* Offline CLI fix: an offline save writes no camera, and a top-level shape created without a position goes to the next free spot instead of the origin.
* Evidence: `src/chat/`, `src/ui/chat.rs`, `src/ui/chat_msgs.rs`, `src/ui/chat_md.rs`, `src/ui/settings.rs`, `src/mcp/exec.rs`, `tests/fixtures/chat/`, `specs/chat/`, `docs/chat.md`.
### 2026-10-21: Agent runs and change review
* Agent editing calls group into runs, snapshot each edited page as `Before agent run N`, and end on 30 seconds idle, `finish_working_on_nodes`, or project switch. Runs persist under `runs/` and keep the newest 50.
* Agent view lists runs and supports review, whole-run revert, per-change undo and accept all. Review adds canvas outlines and a finish toast; palette commands review or revert the last run.
* Id-paired page diffs power review; History version compare UI remains todo. Completed with full restore (including variables, modes and tokens), tool edit classification, and wasm support.
### 2026-10-28: Incremental lint
Agents re-linted whole pages after every edit. A bounded change log (`src/editor/changes.rs`, the
last 10000 layer changes, each with the client that made it) now records which layers every
commit, undo and redo touched; variable edits count as touching the layers bound to them. Write
tools return `rev`, `get_basic_info` reports it, `get_changes {since, page?, exclude?, by?}` lists
the changes, and `lint_design {since | changedOnly}` checks only those layers plus their
ancestors, descendants and siblings (`src/mcp/incremental.rs`), with `covered` saying what ran.
Tests: `tests/incremental.rs`, unit tests next to the code, the attribution check in
`tests/mcp.rs::parallel_sessions_get_their_own_runs`.
### 2026-10-21: Design libraries and offline CLI
* Variables are now collections with modes, slash groups, four types and aliases, stored in `design.json` (project version 2; 0.4.0 refuses migrated projects). Each page keeps a derived cache; every edit is one undo step per page, and the page-only removals are gone. Per-page active mode per collection.
* Fields bind to variables (stroke, text color, size, gap, padding, radius, font size, line height, opacity, visible) in the inspector and with `bind_variable`; gradients do not bind yet.
* Instances work across pages (`component_key`, source page or library); deleting a main flags its instances.
* Libraries: publish a snapshot (`library.json`), enable, update with review (overrides kept), disable, and keep working when the source is missing. Variables modal, Libraries modal and Assets view in the UI; `create_collection`, `delete_variables`, `bind_variable` and five `*_library` tools in MCP (61 tools).
* `papercraft-cli call --offline` and `papercraft-cli shell` run the tools in-process on the project store, refuse a project the app has open, and fall back to the software adapter for screenshots. See `docs/agents.md`.
* Evidence: `src/variables.rs`, `src/editor/design.rs`, `src/libraries.rs`, `src/cli.rs`, `tests/{libraries,cross_page_components,variables_ui,assets_panel,cli_offline}.rs`, specs in `specs/design-libraries/` and `specs/cli-offline/`.
### P6 notes
* **Export** (`io/export.rs`): scope = selection, each frame, page or all pages; format =
+207 -240
View File
@@ -1,365 +1,332 @@
<h1 align="center">PaperCraft</h1>
<p align="center">
<b>Design and whiteboarding on an infinite canvas; a native, local-first, agent-driven design tool, built in pure Rust.</b>
<b>A native, local-first design and whiteboard canvas that AI agents can drive.</b>
</p>
<p align="center">
Frames, auto layout, components, variables and icons, plus a hand-drawn whiteboard mode,<br>
in a native app written entirely in Rust. Open source, offline, and drivable by AI agents.
</p>
<p align="center">
<img alt="Status: early alpha" src="https://img.shields.io/badge/status-early%20alpha-d69e2e?style=flat-square">
<img alt="100% Rust" src="https://img.shields.io/badge/100%25-Rust-b7410e?style=flat-square&logo=rust">
<img alt="Native on egui and wgpu" src="https://img.shields.io/badge/egui%20%C2%B7%20wgpu-native-2f7bf5?style=flat-square">
<img alt="MCP server and CLI for agents" src="https://img.shields.io/badge/agents-MCP%20%2B%20CLI-555555?style=flat-square">
<img alt="Status: alpha" src="https://img.shields.io/badge/status-alpha-d69e2e?style=flat-square">
<img alt="Rust" src="https://img.shields.io/badge/Rust-egui%20%C2%B7%20wgpu-b7410e?style=flat-square&logo=rust">
<img alt="Agents: MCP and CLI" src="https://img.shields.io/badge/agents-MCP%20%2B%20CLI-555555?style=flat-square">
<img alt="License: MIT OR Apache-2.0" src="https://img.shields.io/badge/license-MIT%20%2F%20Apache--2.0-3a3a3a?style=flat-square">
</p>
<br>
<p align="center">
<img src="docs/screenshots/app_demo.png" alt="PaperCraft with a launch plan: a Week plan frame with sticky notes and a progress bar, a Sketches frame with hand-drawn shapes, the Layers panel and the Design inspector" width="100%">
<a href="docs/demo.mp4">
<img src="docs/demo.gif" alt="PaperCraft's editor breaking apart into its panels on a 3D stage, then chat mode with an agent, annotations pinned to a sign-in screen, the variables and libraries modals, and the home screen" width="100%">
</a>
<br>
<sub>A planning board: frames, sticky notes, a progress bar, hand-drawn sketches, the Layers panel and the Design inspector.</sub>
<sub>A 40-second tour: the editor, chat mode, annotations and design systems. <a href="docs/demo.mp4">Watch it in full quality</a> (MP4, 1080p60). Rendered from the app's own design with <a href="tools/showcase/README.md">tools/showcase</a>, not screen-recorded.</sub>
</p>
<p align="center">
<img src="docs/screenshots/readme/hero.png" alt="PaperCraft with the Pulse habit-tracker design open: layers on the left, three annotated screens on the canvas, the inspector on the right" width="100%">
<br>
<sub>The finished design: three screens, a component library and annotations.</sub>
</p>
<p align="center">
<a href="#what-it-is">What it is</a> ·
<a href="#features">Features</a> ·
<a href="#drive-it-with-agents">Agents</a> ·
<a href="#design-systems-variables-components-icons">Design systems</a> ·
<a href="#agents">Agents</a> ·
<a href="#get-started">Get started</a> ·
<a href="#keyboard-shortcuts">Shortcuts</a> ·
<a href="#status">Status</a> ·
<a href="#downloads">Downloads</a> ·
<a href="#status-and-known-limits">Status</a> ·
<a href="#project-layout">Layout</a> ·
<a href="#contributing">Contributing</a> ·
<a href="#license-and-credits">License</a>
</p>
<br>
## What it is
<table>
<tr>
<td width="25%" valign="top">
<h3>Local-first</h3>
Projects are plain folders of JSON in <code>~/Documents/papercraft</code>. Autosave with atomic writes, no account, no cloud.
</td>
<td width="25%" valign="top">
<h3>Native and fast</h3>
egui on wgpu (Metal, Vulkan, DX12). No Electron, no web view. Cached tessellation: a frame with 10k visible nodes draws in about 3 ms.
</td>
<td width="25%" valign="top">
<h3>Design and whiteboard</h3>
Auto layout, components and variables next to hand-drawn shapes, bound arrows, sticky notes and a laser pointer, on the same canvas.
</td>
<td width="25%" valign="top">
<h3>Agent-ready</h3>
40 MCP tools and a shell CLI. Agents write HTML into layers, screenshot the result and lint it, one undo step per call.
</td>
</tr>
</table>
PaperCraft is an infinite-canvas design tool and whiteboard written in Rust (egui on wgpu). It runs as a desktop app with no account and no cloud: a project is a folder of JSON files on your disk. It also serves the Model Context Protocol and ships a CLI, so an agent such as Claude Code or Codex can read and edit the open canvas, screenshot the result and lint it, one undo step per tool call.
<br>
It is an alpha. It is good for building screens, design systems and sketches, and it is not a replacement for a mature design tool. See [Status and known limits](#status-and-known-limits).
## Features
**Canvas and layout**
* Frames with clipping, groups, vector shapes with the Pen and Bézier editing, boolean operations, gradients, image fills, strokes, per-corner radii, opacity and blend modes, drop shadows, rich text, smart guides, measurements, align and distribute.
* Auto layout (direction, gap, padding, hug, fill, wrap, space-between) and constraints.
* A layers tree you can drag to reorder or re-parent, an inspector with Design and Prototype tabs, and a command palette over every action, page and layer (⌘K).
* Whiteboard mode: hand-drawn (rough.js-style) shapes, arrows bound to shapes, elbow connectors, sticky notes, freehand ink and a laser pointer on the same canvas.
* Pages: each page is its own canvas with its own undo history and view.
**Design systems**
* **Components** work across pages and across projects. Edit a main component and its instances follow, except the properties an instance overrode.
* **Shared libraries:** publish a project as a library, enable it in other projects, and take updates when it changes.
* **Variables:** collections with modes, slash groups (`color/brand/primary`), types (color, number, string, boolean) and aliases. Fills, strokes, text color, size, gap, padding, radius, font size, line height, opacity and visibility bind to variables.
* **Variables modal** (⌘⌥⇧V, or "Variables…" in the palette) to edit all of it; **Assets view** (side tab) with components grouped by name; **Libraries modal** to publish, enable and update.
* Lint (`lint_design`) for contrast, the 4px grid, type scale, touch targets, default names and hard-coded colors, with auto-fix.
* Design tokens out as CSS, JSON (W3C DTCG) or Tailwind `@theme`; code out as JSX with inline styles, Tailwind or HTML.
<table>
<tr>
<td width="50%" valign="top">
<img src="docs/screenshots/milestone3_figma_core.png" alt="A design with frames, auto layout, a component and its instances, and vector shapes" width="100%">
<br>
<h3>Design tools</h3>
Frames with clipping, groups, components with instances and per-property overrides, auto layout (direction, gap, padding, hug, fill, wrap, space-between), constraints, the Pen with Bézier editing, boolean operations, gradients, image fills, strokes, per-corner radii, opacity and blend modes, rich text, smart guides and measurements, align and distribute.
<img src="docs/screenshots/readme/variables.png" alt="The Variables modal listing the Colors collection with Light and Dark values for brand, foreground and background" width="100%">
<br><sub>Variables modal: collections, modes (Light and Dark here), groups and types.</sub>
</td>
<td width="50%" valign="top">
<img src="docs/screenshots/milestone4_whiteboard.png" alt="A whiteboard with hand-drawn shapes, bound arrows, an elbow connector and sticky notes" width="100%">
<br>
<h3>A whiteboard that sketches</h3>
Hand-drawn (rough.js-style) rectangles, ellipses, diamonds and lines, arrows that bind to shapes and re-route when they move, elbow connectors, sticky notes, freehand ink with pressure, a laser pointer and a shape library.
<img src="docs/screenshots/readme/assets.png" alt="The Assets side view with the Habit row component and the shadcn Button kit" width="100%">
<br><sub>Assets view: components grouped by name, from this file and enabled libraries.</sub>
</td>
</tr>
<tr>
<td width="50%" valign="top">
<img src="docs/screenshots/milestone5_inspector.png" alt="The inspector with position, size, constraints, auto layout, fills, strokes and export sections" width="100%">
<br>
<h3>Inspector, layers and a palette</h3>
A sectioned inspector, a layers tree you can drag to reorder or re-parent, 100+ keyboard shortcuts, and a command palette over every action, page and layer (⌘K).
<img src="docs/screenshots/readme/libraries.png" alt="The Libraries modal with one enabled library" width="100%">
<br><sub>Libraries modal: publish this file, enable libraries from the store.</sub>
</td>
<td width="50%" valign="top">
<img src="docs/screenshots/milestone6_svg_import.png" alt="An imported SVG on the canvas" width="100%">
<br>
<h3>Import and export</h3>
Export a selection, each frame, a page or the whole project to PNG (1 to 4x), SVG or vector PDF. Import <code>.excalidraw</code> scenes and libraries, SVG and images; paste between pages, projects and apps.
<img src="docs/screenshots/readme/agent-review.png" alt="The Agent side view: a finished run with Review and Revert, above the list of earlier runs" width="100%">
<br><sub>The Agent view: runs, with Review and Revert for the latest.</sub>
</td>
</tr>
</table>
### Themes
<table>
<tr>
<td width="50%" valign="top">
<img src="docs/screenshots/readme/toolbar-panels.png" alt="The toolbar with the menu button folded into a back arrow, the File to Theme strip, and the floating left panel with a slim grip beside it" width="100%">
<br><sub>Toolbar and panels: the menu button shows or hides the File / Edit strip, and the slim grip between a panel and the canvas resizes it (double click resets). <kbd>/</kbd> hides both side panels.</sub>
</td>
<td width="50%" valign="top">
<img src="docs/screenshots/readme/menus.png" alt="The Tools menu open below its button, each tool with an icon and its shortcut" width="100%">
<br><sub>Menus open a little below their button, are never narrower than 180 px, and carry an icon next to each item.</sub>
</td>
</tr>
<tr>
<td width="50%" valign="top">
<img src="docs/screenshots/readme/annotations.png" alt="The Annotations side view listing five notes grouped by screen, with their category chips" width="100%">
<br><sub>Annotations: rule, behaviour, content and data notes, kept with the layers they describe.</sub>
</td>
<td width="50%" valign="top"></td>
</tr>
</table>
System, Light, Dark and the four Catppuccin flavours: Latte, Frappé, Macchiato and Mocha. Pick one in **View › Theme** or search "theme" in the ⌘K palette.
**Prototyping and review**
* Prototype links between frames and a **Present** mode that follows them with a camera glide.
* **Version history:** named and automatic saved versions per page; rename, restore, delete.
* **Agent runs:** editing tool calls group into a run. PaperCraft saves an auto-version before the first edit, lists the run, and lets you review it (added, changed and removed layers, outlined on the canvas), revert one change, revert the whole run or accept it.
* **Comments** on the canvas.
### Projects and pages
**Sharing and platforms**
* **Shared projects** through an optional relay (`papercraft-relay`); concurrent edits to a page are merged. Without a relay nothing leaves your machine.
* **Themes:** System, Light, Dark and the four Catppuccin flavours (Latte, Frappé, Macchiato, Mocha).
* **Web build** that runs the editor in the browser (`sh web/build.sh`, served by `papercraft-relay --static web`).
* **Import and export:** Figma `.fig` files, `.excalidraw` scenes and libraries, SVG and images in; PNG (1 to 4x), SVG and vector PDF out, for a selection, each frame, a page or the whole project.
PaperCraft opens on a **home screen** of your projects (recents grid with thumbnails; New, Import, and Rename, Duplicate or Move to Trash from each card's ⋯ menu or right-click; restore from Trash). A project is a folder in `~/Documents/papercraft/<name>/` with `project.json` and one JSON file per page in `pages/`. Work autosaves about a second after each change with crash-safe atomic writes; files are versioned and older versions migrate on load. Set `PAPERCRAFT_HOME` to use another folder. If you used the app under its earlier name, `~/Documents/paper-rs` is still read when it is the only one that exists.
Projects live in `~/Documents/papercraft/<name>/` (`project.json`, one JSON file per page in `pages/`, plus `versions/`, `runs/` and library files). Work autosaves with atomic writes and files are versioned and migrated on load. `PAPERCRAFT_HOME` points to another folder.
Each project has any number of **pages** (the Pages list at the top of the left sidebar: + to add, double-click to rename, right-click to duplicate or delete, drag to reorder). Each page is its own infinite canvas with its own undo history and view. Copy and paste works between pages and projects.
## Agents
### File formats
PaperCraft exposes **98 tools** (`src/mcp/tools.rs`) three ways. They run the same code inside the app.
| Format | Use |
| Way | Notes |
|---|---|
| Project folder (`project.json` + `pages/*.json`) | The native format. Plain, versioned JSON. |
| `.papercraft` | A single-file document (`papercraft FILE.papercraft`, not autosaved). `--import` turns it into a project. |
| `.paper-rs` | The earlier single-file extension. Old files still open. |
| PNG, SVG, PDF | Export: selection, frames, page or all pages. PDF is vector, with gradients, images and blend modes. |
| `.excalidraw`, `.excalidrawlib`, SVG, images | Import (drag and drop, ⌘O, or `--import`). |
## Drive it with agents
![A sign-in screen written by an agent through write_html](docs/screenshots/milestone7_mcp.png)
PaperCraft serves the [Model Context Protocol](https://modelcontextprotocol.io) while it runs, so agents such as Claude Code and Codex can read and design on the open canvas. Every tool call runs through the editor like a user edit: one undo step per call, and the window repaints immediately. Tool names and arguments follow other design-tool MCP servers where there is an equivalent, so prompts written for them carry over.
<table>
<tr>
<td width="33%" valign="top">
<img src="docs/screenshots/agent_signin.png" alt="A dark sign-in screen built from a component, an icon and variables" width="100%">
<br><sub>A sign-in screen: variables, an icon and a component instance.</sub>
</td>
<td width="67%" valign="top">
<img src="docs/screenshots/agent_dashboard.png" alt="A dashboard with a sidebar, three stat cards and a bar chart" width="100%">
<br><sub>A dashboard written in one <code>write_html</code> call, then checked with <code>lint_design</code>.</sub>
</td>
</tr>
<tr>
<td colspan="2" valign="top">
<img src="docs/screenshots/agent_landing.png" alt="A landing page with a hero and three feature cards" width="100%">
<br><sub>A landing page: hero, call to action and feature cards, all colors from variables.</sub>
</td>
</tr>
</table>
* **Streamable HTTP** (built into the app): `http://127.0.0.1:29980/mcp`. Loopback only; requests from browsers (with an `Origin` header) and foreign `Host` headers are rejected. `PAPERCRAFT_MCP_PORT=NNNN` changes the port; `PAPERCRAFT_MCP=0` turns the server off.
* **stdio**: `papercraft-mcp` (built next to `papercraft`) relays stdio to the running app. It lists the tools even when the app is closed, and tells the agent to start PaperCraft if a call can't reach it.
* **Shell**: `papercraft-cli` calls the same tools, so an agent with a terminal needs no schemas in its context.
### Claude Code
| MCP over HTTP | Built into the app: `http://127.0.0.1:29980/mcp`. Loopback only; browser requests (with an `Origin` header) and foreign `Host` headers are rejected. `?tools=core` lists 33 common tools in full plus `search_tools` and `call_tool`, which reach the rest (about a third of the schema size); lean chat agents use it. `PAPERCRAFT_MCP_PORT` changes the port, `PAPERCRAFT_MCP=0` turns it off. |
| MCP over stdio | `papercraft-mcp` relays stdio to the running app. It lists tools even when the app is closed. |
| Shell | `papercraft-cli` calls the same tools, so an agent with a terminal needs no schemas in its context. |
```sh
# HTTP (the app must be running)
# Claude Code
claude mcp add --transport http --scope user papercraft http://127.0.0.1:29980/mcp
# or stdio through the bridge
claude mcp add --scope user papercraft -- /path/to/papercraft-mcp
```
### Design tab
The sidebar's **Design** tab (next to Layers and Library) lists the project's color variables as
editable swatches, switches variable modes (for example the four Catppuccin flavours), and lists the
page's components with Go to and Insert buttons. Editing a variable recolours every fill that follows it.
### Codex
```sh
# Codex
codex mcp add papercraft --url http://127.0.0.1:29980/mcp
# or stdio
codex mcp add papercraft -- /path/to/papercraft-mcp
```
which writes this to `~/.codex/config.toml` (either form works):
The main write tool is `write_html`: HTML with inline styles becomes layers (flexbox maps onto auto layout), and `update_styles` takes the same CSS as JSON. Other groups cover reading and screenshots, variables and bindings, components, libraries, icons, lint, diffs, export and agent-run bookkeeping. The full list is `papercraft-cli list`; each schema is `papercraft-cli schema <tool>`; the reference is [skills/papercraft/references/tools.md](skills/papercraft/references/tools.md).
```toml
[mcp_servers.papercraft]
url = "http://127.0.0.1:29980/mcp"
# command = "/path/to/papercraft-mcp"
```
### Without the app
Then ask the agent something like *"In PaperCraft, create a 390×844 mobile artboard and design a sign-in screen"*, or *"draw a flowchart of our deploy process on a new page, hand-drawn style"*. The [`papercraft` and `papercraft-design` agent skills](skills) teach an agent the workflow (build, screenshot, lint, fix) and design rules; [docs/agents.md](docs/agents.md) has the full guide.
### Shell (no MCP client needed)
The app must be running with a project open.
`papercraft-cli` works with PaperCraft closed. When nothing answers on the port, or with `--offline`, tools run inside the CLI on the project store and every editing call is saved; the project opens normally in the app later. With the app open on a project, `--offline` on that same project is refused, so two writers never share a folder. Screenshots use the GPU, or the software adapter when there is none.
```sh
papercraft-cli list # tool names, one line each (works offline)
papercraft-cli schema write_html # one tool's full schema
papercraft-cli call get_basic_info
papercraft-cli call create_artboard '{"name":"Hero","styles":{"width":"800px","height":"400px"}}'
echo '{"nodeId":"12"}' | papercraft-cli call get_screenshot - --out hero.png
papercraft-cli call create_file '{"name":"Demo"}' --offline
papercraft-cli call get_screenshot '{"nodeId":"abc123:1"}' --project Demo -o card.png
```
Text goes to stdout, images are saved to `--out` (default `<tool>.png`) and the path is printed, and the exit status is 1 on a tool error or when the app isn't running.
### Tools
| Group | Tools |
|---|---|
| Projects & pages | `list_resources`, `open_file`, `create_file`, `create_page`, `rename_pages` |
| Read | `get_basic_info`, `get_selection`, `get_node_info`, `get_children`, `get_tree_summary`, `get_computed_styles`, `get_jsx`, `find_nodes`, `get_fill_image`, `get_font_family_info`, `get_guide` |
| See | `get_screenshot` (PNG image content of a node or the page), `export` (PNG/SVG/PDF files), `export_combined_pdf` |
| Write | `create_artboard`, `write_html`, `update_styles`, `set_text_content`, `rename_nodes`, `duplicate_nodes`, `move_nodes`, `delete_nodes`, `finish_working_on_nodes` (saves) |
| Whiteboard and session | `create_shape` (rectangles, ellipses, diamonds, stars, stickies, text, lines, arrows bound to shapes), `select_nodes`, `undo`, `redo` |
| Design system | `get_variables`, `set_variables`, `set_variable_mode`, `get_components`, `create_component`, `create_instance`, `search_icons`, `lint_design` |
`write_html` takes HTML with inline styles: flexbox (`display:flex`, direction, gap, padding, alignment, `flex-grow`, wrap) and block stacking map onto auto layout with CSS's stretch rules; text gets size, weight, italic, color, line height, letter spacing, alignment and rich-text runs (`<b>`, `<i>`, `<span style>`); boxes get backgrounds (colors, gradients, images), borders, radii, opacity and blend modes; `<img>` takes local paths or `data:` URIs and `<svg>` is imported as vectors. `update_styles` takes the same CSS as JSON, plus the hand-drawn keys `sketch`, `roughness`, `fillStyle`, `strokeStyle`. Node ids look like `3fa9c1:14` (page and node); `pageId` lets an agent work on another page without switching the user's view. The full reference is in [skills/papercraft/references/tools.md](skills/papercraft/references/tools.md).
## Design systems: variables, components, icons
Agents (and `papercraft-cli`) get the pieces of a design system, so files aren't a pile of hex codes and copies:
`papercraft-cli shell` keeps one session open and reads a script from stdin. `:watch on` re-renders the artboard last edited to `preview.png` after every editing call (and shows it inline on iTerm2, WezTerm and kitty).
```sh
papercraft-cli call set_variables '{"variables":{"surface":"#313244","accent":"#cba6f7"}}'
papercraft-cli call write_html '{"targetNodeId":"root","mode":"insert-children","html":"<div style=\"background:var(--surface)\">…</div>"}'
papercraft-cli call create_component '{"nodeId":"<frame>","name":"Button / Primary"}'
papercraft-cli call create_instance '{"componentId":"<id>","parentId":"<frame>"}' # then set_text_content on its layers
papercraft-cli call lint_design '{"nodeId":"<frame>"}' # contrast, grid, type scale, names
papercraft-cli icons add phosphor lucide # open icon sets from npm, with their licences
papercraft-cli icons search arrow left
# in write_html: <x-paper-icon name="phosphor:gear" size="20" color="var(--accent)"/>
papercraft-cli shell --offline --project Demo <<'EOF'
set_variables {"variables":{"bg":"#1e1e2e","surface":"#313244","text":"#cdd6f4","accent":"#cba6f7"}}
:watch on
write_html {
"targetNodeId": "abc123:1",
"mode": "insert-children",
"html": "<div style='font-size:28px;color:var(--text)'>Welcome back</div>"
}
EOF
```
* **Variables** are named colors per project (`get_variables`, `set_variables`). A fill or text color written as `var(--name)` stays linked; `set_variables` moves every linked fill on every page in one undoable step, and the link is saved in the file. `set_variables` with a `mode` stores one set of values per mode (Light, Dark) and `set_variable_mode` switches the whole project. Strokes and gradients keep fixed colors; fill-based icon sets (Phosphor, Material) follow variables, stroke sets (Lucide) don't.
* **Components** (`create_component`, `create_instance`, `get_components`, `<x-paper-instance>`): edit the main component and every instance follows, except what an instance overrode (text, fills, size, ... are marked automatically when set through `set_text_content` / `update_styles`). Components and their instances live on one page.
* **Icons** live in `<data dir>/papercraft/icons/<set>/` (override with `PAPERCRAFT_ICONS`). Sets: Lucide (ISC), Tabler (MIT), Phosphor (MIT), Heroicons (MIT), Material Symbols (Apache-2.0); each keeps its licence file. `examples/taskflow.py` builds an 8-screen app with all three.
* **Lint** (`lint_design`) checks WCAG contrast, spacing on a 4px grid, the type scale, text under 12px, touch targets under 44px, default layer names and hard-coded colors that should be variables, and says how to fix each.
<p align="center">
<img src="docs/screenshots/readme/offline-shell.png" alt="preview.png written by the offline shell: a sign-in card with a heading, two fields and a button" width="240">
<br>
<sub><code>preview.png</code> from an offline shell script, with no app running.</sub>
</p>
More in [docs/design-system.md](docs/design-system.md).
### Chat
Chat mode (⌘J, or `Design | Chat` in the top bar) puts a conversation next to the canvas. It runs Claude Code and Codex through their CLIs, any agent that speaks the Agent Client Protocol (ACP, such as OpenCode, Cursor or Goose) found on your PATH, or the Anthropic API with your own key. It shows tool calls, checkpoints and run review in the thread. Chats are saved in the project's `chats/` folder. See [docs/chat.md](docs/chat.md).
<p align="center">
<img src="docs/screenshots/readme/chat.png" alt="Chat mode: the chat column on the left with its starter prompts and input, and the annotated habit-tracker screens on the canvas" width="100%">
<br>
<sub>Chat mode with a finished agent run: review, revert or accept from the thread.</sub>
</p>
### Annotations
Annotations are notes that explain a design in place: business rules, behaviour, data sources, accessibility and dev notes, each a numbered card with a leader line to its layer. Categories set the look, templates say which notes a page wants (product spec, dev handoff, accessibility review and more), and the view cycles between full notes, badges and hidden with ⌘⇧A. Exports and Present mode leave them out. Agents add them in one `annotate` call. See [docs/annotations.md](docs/annotations.md).
### Skills
[`skills/`](skills) holds agent skills: `papercraft` (the build, screenshot, lint, fix loop and tool cheat sheet), `papercraft-design` (design-quality rules) and `papercraft-critique`. [docs/agents.md](docs/agents.md) is the full guide: install, registering with agents, scripts, runs and review, safety. [docs/design-system.md](docs/design-system.md) covers variables, components and libraries.
## Get started
### Download
The macOS app (`papercraft-<version>-macos-<arch>.dmg`, containing PaperCraft.app) and the command-line tools (`papercraft-cli-<version>-macos-<arch>.zip`, with `papercraft-cli` and `papercraft-mcp`) are attached to each release of [masi/papercraft](https://git.marcospaulo.dev.br/masi/papercraft/releases). Builds are ad-hoc signed and not notarized, so on another Mac open the app with right-click › Open the first time.
Releases are at [git.marcospaulo.dev.br/masi/papercraft/releases](https://git.marcospaulo.dev.br/masi/papercraft/releases).
| Build | File |
|---|---|
| Windows (x86_64) | `papercraft-<version>-windows-x86_64.zip`: `papercraft.exe`, `papercraft-cli.exe`, `papercraft-mcp.exe` and `papercraft-relay.exe` |
| macOS app (Apple silicon) | `papercraft-<version>-macos-aarch64.dmg`, containing PaperCraft.app |
| Linux (x86_64) | `papercraft-<version>-linux-x86_64.tar.gz` |
| CLI tools, macOS | `papercraft-cli-<version>-macos-aarch64.zip` (`papercraft-cli` and `papercraft-mcp`) |
| CLI tools, Linux | `papercraft-cli-<version>-linux-x86_64.tar.gz` |
The Windows zip is unsigned: SmartScreen may ask you to confirm the first run. macOS builds are ad-hoc signed and not notarized: on another Mac, open the app with right-click, Open the first time. Other platforms: build from source.
### Build from source
You need Rust 1.95 or newer (`rust-version` in `Cargo.toml`). Install it with [rustup](https://rustup.rs).
You need Rust 1.95 or newer (see `rust-version` in `Cargo.toml`); install it with [rustup](https://rustup.rs).
```sh
cargo build --release
./target/release/papercraft # projects home screen
./target/release/papercraft --demo # sample planning board (not saved)
./target/release/papercraft ~/Documents/papercraft/Plan # open a project folder
./target/release/papercraft board.papercraft # open a document
packaging/macos/package.sh # PaperCraft.app on a DMG, plus the CLI zip (macOS)
./target/release/papercraft # projects home screen
./target/release/papercraft ~/Documents/papercraft/Plan # open a project folder
./target/release/papercraft --demo # sample board, not saved
packaging/macos/package.sh # PaperCraft.app on a DMG, plus the CLI zip
pwsh packaging/windows/package.ps1 -Arch x64 # Windows MSI, portable zip and CLI zip
```
**macOS:** `xcode-select --install` for the linker, then the commands above. It uses Metal through wgpu. Shortcuts use ⌘, and trackpad pinch zooms.
**Windows:** the MSVC build tools (Visual Studio Build Tools with the C++ workload); it renders through wgpu on Direct3D 12 or Vulkan. **macOS:** `xcode-select --install` for the linker. It renders with Metal through wgpu. **Linux:** install the runtime libraries (`sudo apt install libxkbcommon-x11-0 libxcb-xkb1 libvulkan1 mesa-vulkan-drivers` on Debian or Ubuntu); it runs on X11 and Wayland through Vulkan, with GL as a fallback, and file dialogs use the XDG desktop portal.
**Linux:** install the runtime libraries (`sudo apt install libxkbcommon-x11-0 libxcb-xkb1 libvulkan1 mesa-vulkan-drivers` on Debian/Ubuntu), then build. It runs on X11 and Wayland through Vulkan, or GL as a fallback. Shortcuts use Ctrl. File dialogs use the XDG desktop portal.
To run a test copy next to your own PaperCraft, give it its own folder and port: `PAPERCRAFT_HOME=/tmp/pc PAPERCRAFT_MCP_PORT=29998 ./target/release/papercraft`.
### Headless (servers, CI)
No display is needed. wgpu renders offscreen, through Mesa lavapipe when there is no GPU:
Headless rendering needs no display (wgpu renders offscreen, through Mesa lavapipe without a GPU):
```sh
papercraft --screenshot ui.png --demo --size 1440x900 --scale 2 # full UI
papercraft --screenshot home.png --home # projects home screen
papercraft --export-png out.png PROJECT_DIR --page 0 --scale 2 [--transparent]
papercraft --export-svg out.svg PROJECT_DIR
papercraft --export-pdf out.pdf PROJECT_DIR --frames # one PDF page per frame
papercraft --export out_dir PROJECT_DIR --format png --scope frames # a folder of PNGs
papercraft --import board.excalidraw # new project, prints its folder
papercraft --screenshot ui.png --demo --size 1440x900 --scale 2
papercraft --export-png out.png PROJECT_DIR --page 0 --scale 2
papercraft --export-pdf out.pdf PROJECT_DIR --frames
papercraft --import board.excalidraw # new project, prints its folder
```
### Tests
```sh
cargo test # unit, scenario, headless GPU and CLI tests
PAPERCRAFT_REQUIRE_GPU=1 cargo test # fail (instead of skip) when no GPU adapter exists
cargo test --no-fail-fast
PAPERCRAFT_REQUIRE_GPU=1 cargo test # fail instead of skip when there is no GPU adapter
cargo test --release --test perf -- --nocapture # 10k-element frame timings
```
The scenario tests drive the editor with synthetic pointer and keyboard events; `tests/mcp.rs` exercises every MCP tool on a headless session, then through an rmcp client over HTTP and through the `papercraft-mcp` stdio bridge. The SVG export is rasterized with resvg and compared with the GPU render.
The scenario tests drive the editor with synthetic pointer and keyboard events; `tests/mcp.rs` exercises every MCP tool on a headless session, then over HTTP and through the stdio bridge. `cargo check --lib --target wasm32-unknown-unknown` covers the web build.
## Keyboard shortcuts
⌘ on macOS, Ctrl on Linux and Windows. Press `?` or ⌘/ in the app for the full grouped list (100+ bindings), or ⌘K to search every command.
⌘ on macOS, Ctrl on Linux. Press `?` or ⌘/ in the app for the full grouped list, or ⌘K to search every command.
| Keys | Action | Keys | Action |
|---|---|---|---|
| V / 1 | Select | ⌘K | Command palette |
| H, or hold Space | Hand (pan) | ⌘Z / ⌘⇧Z | Undo / redo |
| F or A | Frame | ⌘G / ⌘⇧G | Group / ungroup |
| R / 2, O / 4, D / 3 | Rectangle, ellipse, diamond | ⌘⌥G | Frame selection |
| ⇧Y, ⇧S | Polygon, star | ⌘⌥K / ⌘⌥B | Create component / detach |
| R / 2, O / 4, D / 3 | Rectangle, ellipse, diamond | ⌘⌥G | Wrap selection in frame |
| ⇧Y, ⇧S | Polygon, star | ⌘⌥K / ⌘⌥B | Create component / detach instance |
| L / 6, ⇧L / 5 | Line, arrow | ⇧A / ⌥⇧A | Add / remove auto layout |
| P, ⇧P / 7 | Pen, pencil | ⌥A ⌥H ⌥D / ⌥W ⌥V ⌥S | Align left/center/right, top/middle/bottom |
| P, ⇧P / 7 | Pen, pencil | ⌥A ⌥H ⌥D / ⌥W ⌥V ⌥S | Align left, center, right / top, middle, bottom |
| T / 8, S | Text, sticky note | ⌥⇧H / ⌥⇧V | Distribute spacing |
| K | Laser pointer | ⌥⇧U S I E | Union, subtract, intersect, exclude |
| E / 0 | Eraser | ⌘E | Flatten |
| 9, ⌘⇧K | Place image | ⌘B / ⌘I / ⌘U / ⌘⇧X | Bold, italic, underline, strikethrough |
| Enter / ⇧Enter | Edit (text, path) / select parent | ⌘⌥H | Hand-drawn style |
| Enter / ⇧Enter | Edit / select parent | ⌘⌥H | Hand-drawn style |
| Tab / ⇧Tab | Next / previous sibling | ⇧H / ⇧V | Flip |
| ⌥-drag | Duplicate while dragging | ⌘⌥C / ⌘⌥V | Copy / paste properties |
| ⌥ hover | Measure distances | ⌘R | Rename |
| ⌘⌥⇧V | Variables | ⌘⌥C / ⌘⌥V | Copy / paste properties |
| ⌘= / ⌘- / ⇧0 | Zoom in / out / 100% | ⇧1 / ⇧2 | Zoom to fit / selection |
| PageUp / PageDown | Previous / next page | ⌘\\ | Show / hide UI |
| ⌘J | Design / Chat mode | ⌘L | Add selection to chat (Chat mode) |
| N | Annotate tool | ⌘⇧A | Annotations: full, badges, hidden |
| / | Show / hide the side panels | | |
Draw a frame around existing shapes and it adopts them; shapes drawn inside a frame become its children, and dragging a layer into or out of a frame re-parents it. Hold ⌘/Ctrl while dragging to suspend snapping.
Draw a frame around existing shapes and it adopts them; dragging a layer into or out of a frame re-parents it. Hold ⌘ while dragging to suspend snapping.
## Status
## Status and known limits
> [!IMPORTANT]
> **PaperCraft is in early alpha.** It is usable for planning, sketching and building screens, but it is not a replacement for a mature design tool. [ROADMAP.md](ROADMAP.md) lists what is missing, in priority order; [PROGRESS.md](PROGRESS.md) is the milestone history.
> PaperCraft is an alpha (0.8.x). It is used daily on Windows, macOS and Linux, and its project format migrates forward, but expect rough edges. [ROADMAP.md](ROADMAP.md) lists what is missing, in priority order; [PROGRESS.md](PROGRESS.md) is the milestone history.
Known limits:
**What works today:** local projects with pages and an infinite canvas; vector, text, auto layout, constraints, components with properties and variants, variables with modes, shared libraries and screens; annotations, lint and Present mode with prototype links; PNG, SVG and PDF export, Figma, Excalidraw and SVG import; the MCP server, CLI (online and offline) and in-app Chat mode; versions, agent runs with review and revert; optional relay sync.
**Known limits:**
* **No rotation.** Nodes are axis-aligned boxes; rotated imports are baked into paths.
* **Text** is Inter only (regular, bold, italic, bold italic) with no shaping: no ligatures, complex scripts or RTL, and no font picker. IME preedit is not displayed (committed text works).
* **Rendering approximations.** Frame clipping is a rectangle, so rounded frames don't clip their corners. Group opacity multiplies into children. Overlay, dodge, burn, light, difference, exclusion and the HSL blend modes draw as Normal on the canvas (they are exact in SVG export).
* **Booleans are destructive**: the result is a new vector path with flattened curves.
* **Variables are colors only** and apply to fills and text color; strokes and gradients keep fixed colors.
* **`write_html`** ignores margin, grid, tables, shadows and transforms (it reports them as `ignoredStyles`). Remote `http(s)` images aren't fetched; pass a local path or a `data:` URI.
* **MCP**: one project is open at a time, so `fileId` must name the open project. Moving or duplicating layers between pages isn't supported.
* **Pen pressure.** winit 0.30 does not expose tablet pressure for pen events that arrive as mouse input, which is common with macOS and Wacom tablets. Otherwise it is simulated from stroke velocity.
* **Linux file dialogs** need an XDG desktop portal. The headless CLI is unaffected.
* **PDF** text is outlined (not selectable).
* **Text** is Inter only, with no shaping (no ligatures, complex scripts or RTL) and no font picker. IME preedit is not displayed.
* **Rendering approximations.** Frame clipping is a rectangle, so rounded frames do not clip their corners. Overlay, dodge, burn, light, difference, exclusion and the HSL blend modes draw as Normal on the canvas (they are exact in SVG and PDF export). There is no layer or background blur yet.
* **Variables:** gradients keep fixed colors, and there are no text styles (named type styles that update every text layer).
* **Components:** properties (text, bool, icon, enum) and `merge_variants` cover variants, but there are no variant sets with several axes, and no responsive per-breakpoint variants or breakpoint preview.
* **Prototyping:** links and flows work in Present mode; smart transitions and hover states do not exist yet.
* **Booleans are destructive:** the result is a new vector path with flattened curves.
* **`write_html`** ignores margin, tables and transforms (it reports them as `ignoredStyles`) and does not fetch remote images; pass a local path or a `data:` URI.
* **Agents:** one project is open at a time in the app, and `move_nodes` stays on one page. The in-app Chat mode runs Claude Code, Codex, ACP agents or your own Anthropic key. Agents that are not in Chat connect over MCP or the CLI.
* **Sharing** has no live presence (cursors, selections) yet.
* **Scale:** cached frames take about 3 ms at 10k visible nodes; it is not tuned for 100k.
* **Pen pressure** is simulated from stroke velocity on macOS tablets, because winit 0.30 does not expose it for mouse-like pen events.
* **Releases:** the Gitea releases ship Windows x86_64. macOS (Apple silicon) and Linux x86_64 builds come from the packaging scripts or from source; the Linux build is not part of the current releases.
* **PDF** text is outlined, not selectable.
## Project layout
```
src/geom.rs vectors, rects, camera
src/vector.rs bezier paths: flatten, hit test, SVG data, shapes, dashes
src/model/ Node / NodeKind / paints / Document arena
src/history.rs transactions, undo/redo
src/layout.rs auto layout, constraints, group bounds
src/ink.rs stroke smoothing, pressure, outline
src/text.rs rich text layout and glyph outlines
src/project/ project store, manifest/page formats, migrations
src/session.rs open project, autosave, thumbnails
src/editor/ tools, structure (groups/components), vector ops, pages, text editing
src/render/ draw ops → cached meshes → wgpu; headless capture
src/io/ PNG, SVG, PDF, export scopes, Excalidraw + SVG import, clipboard
src/mcp/ MCP server (rmcp): tools, HTML/CSS mapping, lint, HTTP service
src/ui/ home screen, pages, layers, inspector, palette
src/bin/ papercraft-cli (shell access) and papercraft-mcp (stdio bridge)
skills/ agent skills: papercraft, papercraft-design
analysis/ behaviour studies and design notes
docs/ guides and headless screenshots produced by `cargo test`
src/geom.rs vectors, rects, camera
src/vector.rs bezier paths: flatten, hit test, SVG data, shapes, dashes
src/model/ Node, paints, Document arena
src/history.rs transactions, undo and redo
src/layout.rs auto layout, constraints
src/text.rs, ink.rs rich text layout, stroke smoothing
src/project/ project store, manifest and page formats, migrations
src/session.rs open project, autosave, thumbnails
src/variables.rs collections, modes, groups, types, aliases, bindings
src/libraries.rs publish, enable and update shared libraries
src/design_system.rs design-system import and export
src/versions.rs saved versions
src/runs.rs agent runs, auto-versions, revert
src/sync.rs, merge.rs relay file sync and page merge
src/editor/ tools, structure, vector ops, pages, text editing, design bindings
src/render/ draw ops, cached meshes, wgpu, headless capture
src/io/ PNG, SVG, PDF, export, Figma, Excalidraw and SVG import
src/mcp/ tools, HTML and CSS mapping, lint, diff, codegen, HTTP server
src/cli.rs offline calls and the shell behind papercraft-cli
src/ui/ home, panels, inspector, palette, Variables, Assets, Libraries, agent view
src/lottie/ icon motion
src/web/ browser build
src/bin/ papercraft-cli, papercraft-mcp, papercraft-relay
skills/ agent skills
specs/ feature specs (agent runs, design libraries, offline CLI, ...)
analysis/ behaviour studies and design notes
docs/ guides and screenshots
```
## Downloads
## Contributing
| Build | File | Notes |
|---|---|---|
| Windows installer | `papercraft-<ver>-windows-<arch>.msi` | Per-machine installer (WiX) |
| Windows portable | `papercraft-<ver>-windows-<arch>-portable.zip` | `papercraft.exe` + CLI and MCP bridge |
| macOS app | `papercraft-<ver>-macos-<arch>.dmg` | PaperCraft.app, drag to Applications. Ad-hoc signed, not notarized |
| Command-line tools | `papercraft-cli-<ver>-<platform>-<arch>.zip` | `papercraft-cli` and `papercraft-mcp` |
Releases: https://git.marcospaulo.dev.br/masi/papercraft/releases. Other platforms: build from source.
Bug reports, ideas, docs and code are welcome. Start with [CONTRIBUTING.md](CONTRIBUTING.md) (setup, checks, commits, pull requests) and [RULES.md](RULES.md) (the standards a change is reviewed against). AI tools are welcome under the [AI usage policy](AI_POLICY.md), and coding agents should read [AGENTS.md](AGENTS.md). Security problems go through [SECURITY.md](SECURITY.md), and everyone follows the [Code of Conduct](CODE_OF_CONDUCT.md).
## License and credits
PaperCraft is dual-licensed under [MIT](LICENSE-MIT) or [Apache-2.0](LICENSE-APACHE), at your option.
Dual-licensed under [MIT](LICENSE-MIT) or [Apache-2.0](LICENSE-APACHE), at your option.
Bundled fonts, icons and other assets keep their own open licenses; each one is listed with its author, source and license in [ATTRIBUTION.md](ATTRIBUTION.md). Inter (Regular, Medium, SemiBold, Bold and italics) is © The Inter Project Authors under the SIL Open Font License 1.1 (`assets/fonts/OFL.txt`). A few algorithms are ported from MIT-licensed projects (rough.js, hachure-fill, Excalidraw); they are listed with their notices in [THIRD_PARTY.md](THIRD_PARTY.md).
Bundled fonts, icons and other assets keep their own licenses, listed in [ATTRIBUTION.md](ATTRIBUTION.md); Inter is © The Inter Project Authors under the SIL Open Font License 1.1. Some algorithms are ported from MIT-licensed projects (rough.js, hachure-fill, Excalidraw), with their notices in [THIRD_PARTY.md](THIRD_PARTY.md).
The app icon is original artwork ([`assets/app-icon/`](assets/app-icon/README.md)).
### Reverse-engineered origin
PaperCraft is an independent, clean-room-style reimplementation. It was reverse engineered from [Paper](https://paper.design) by studying the behavior of the Paper desktop app (`analysis/PAPER_ARCHITECTURE.md`) with [REA](https://github.com/morluto/rea) and Claude Code; Figma and Excalidraw were studied from their public docs and, for Excalidraw, its MIT source (`analysis/`). Only *behavior* was studied: no Paper or Figma code, shaders, icons, fonts or assets are used or committed. PaperCraft is not affiliated with, sponsored by or endorsed by Paper or Figma; those names are used only to describe the workflows it is compatible with.
<sub>Photoshop, Illustrator and Adobe are trademarks of Adobe Inc.; Figma is a trademark of Figma, Inc.; Paper is a product of its respective owners. PaperCraft is an independent, open-source project.</sub>
PaperCraft is not affiliated with Paper or Figma. Only the behavior of other tools was studied (see `analysis/`); no code, shaders, icons, fonts or assets from them are used.
+46 -23
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@@ -2,7 +2,7 @@
PaperCraft is an early alpha: a local-first infinite-canvas design app that agents can drive. This
file lists what is still missing, in priority order, with an honest status. Done items are checked
against `src/mcp/tools.rs` and the UI code (2026-10-12). Milestone history is in
against `src/mcp/tools.rs` and the UI code (2026-10-12); rows 7, 8, 12, 15, 23, 25, 32, 34, 39, 40, 44, 45, 46 and section 6 were updated 2026-10-21; rows 15, 47 and 48 on 2026-10-22. Milestone history is in
[PROGRESS.md](PROGRESS.md); known rendering and import limits are in the README.
Status: **done** (works today), **partial** (some of it works), **todo**.
@@ -13,42 +13,43 @@ Agents can already build a design system through the tools; people cannot yet ma
| # | Item | Status | Notes |
|---|---|---|---|
| 1 | Inspector UI for variables | todo | Variables exist only through `get_variables` / `set_variables`. No panel to list, rename, edit or bind them. |
| 2 | Inspector UI for components | todo | Create component, detach and go-to-main are shortcuts (⌘⌥K / ⌘⌥B); there is no Components panel or asset browser. |
| 1 | Inspector UI for variables | **done** | Design tab lists/renames/adds/deletes variables & modes; Inspector binds/unlinks solid fills to variables. |
| 2 | Inspector UI for components | **done** | Design tab searches components, inserts instances, swaps/resets/detaches instances; Inspector header swaps/resets instances. |
| 3 | Design lint | **done** | `lint_design`: WCAG contrast, 4px grid, type scale, tiny text, 44px targets, default names, hard-coded colors. |
| 4 | Lint auto-fix | todo | `lint_design` suggests a fix per issue; nothing applies it. Safe candidates: snap spacing, rename layers, relink colors to variables. |
| 5 | Lint in the UI | todo | Show issues on the canvas or in a panel, click to select. |
| 6 | Variable modes | partial | Done through tools: `set_variables {mode}` stores values per mode and `set_variable_mode` switches the whole project. Not yet in the UI, and not per frame or page. |
| 7 | Number variables (spacing, radius, font size) | todo | Variables are colors only, and only for fills and text color. |
| 8 | Stroke and gradient variables | todo | Strokes and gradients keep fixed colors. |
| 4 | Lint auto-fix | **done** | `lint_design {fix: true}` and UI `Fix` / `Fix all`: snaps spacing to 4px grid, snaps type scale, enforces 44px targets, links matching colors to variables. |
| 5 | Lint in the UI | **done** | Live Lint section in Design tab; click issue to select & zoom, or click `Fix` / `Fix all`. |
| 6 | Variable modes | **done** | Mode selector + create/delete modes in Design tab and via `set_variables {mode}` / `set_variable_mode`. |
| 7 | Number variables (spacing, radius, font size) | **done** | Typed number, string and boolean variables in collections with groups and aliases; fields bind (size, gap, padding, radius, font size, line height, opacity, visible) in the inspector and `bind_variable`. |
| 8 | Stroke and gradient variables | partial | Strokes and text color bind to variables. Gradients keep fixed colors. |
| 9 | Text styles | todo | Named type styles (Heading / L, Body / M) that update every text layer using them. |
| 10 | Component variants and properties | todo | Variants are separate components named `Button / Primary`. No variant sets, boolean or text properties. |
| 11 | Swap instance, detach by tool | partial | Detach is a shortcut in the UI. No `swap_instance` or `detach_instance` tool. |
| 12 | Cross-page and shared libraries | todo | Components and instances must live on one page. |
| 13 | Export design tokens | partial | `get_variables` with `format: "css"` or `"json"` returns tokens. No Tailwind or Style Dictionary output, no file export from the UI. |
| 14 | Apply a design system to existing work | todo | Map hard-coded colors and sizes onto variables and components in one pass. |
| 10 | Component variants and properties | partial | Main components carry text, bool, icon and enum properties; `merge_variants` folds per-state components into one. Multi-axis variant sets todo. |
| 11 | Swap instance, detach by tool | **done** | `swap_instance` and `detach_instance` MCP tools + UI controls in Design tab and Inspector. |
| 12 | Cross-page and shared libraries | **done** | Instances of a main on any page; publish a project as a library, enable, update and disable it in other projects (Libraries modal, `*_library` tools). |
| 13 | Export design tokens | **done** | `get_variables` with `format: "css"`, `"json"` (W3C DTCG + modes), or `"tailwind"` (`@theme`), plus Copy CSS / Copy JSON in Design tab. |
| 14 | Apply a design system to existing work | partial | `lint_design {fix: true}` links matching literal colors to variables and snaps spacing/type scale. |
## 2. Agent workflow
| # | Item | Status | Notes |
|---|---|---|---|
| 15 | MCP and CLI tool surface | **done** | 40 tools, one undo step per call, `papercraft-cli list / schema / call`. |
| 15 | MCP and CLI tool surface | **done** | 98 tools, one undo step per call, `papercraft-cli list / schema / call`. |
| 16 | Agent skills | **done** | `skills/papercraft` and `skills/papercraft-design`. |
| 17 | Accessibility annotations | todo | Reading order, roles and alt text on layers, checked by the linter. |
| 18 | Code export from frames | todo | `get_jsx` returns inline-style JSX only. No React / HTML+CSS with variables, no Tailwind (the `tailwind` format is accepted and ignored). |
| 18 | Code export from frames | **done** | `get_jsx` supports `format: "inline"`, `"tailwind"` (Tailwind utility classes), and `"html"` (HTML + CSS rules with `:root` variables). |
| 19 | Plugin and skill marketplace | todo | Skills are copied by hand today. |
| 20 | Screenshot diffing | todo | Compare two renders of a frame to confirm a change did what was asked. |
| 20 | Screenshot diffing | **done** | `diff_frames` tool (`src/mcp/diff.rs`) for structural/property frame diffing + `diff_rgba` pixel diffing with highlight PNG. |
| 21 | Moving nodes between pages | todo | `move_nodes` stays on one page. |
| 22 | Remote images in `write_html` | todo | Only local paths and `data:` URIs. |
| 46 | Design from the CLI without the app | **done** | `papercraft-cli call --offline` and `shell` run the tools in-process on the project store; screenshots use a GPU or the software adapter. |
## 3. Design features
| # | Item | Status | Notes |
|---|---|---|---|
| 23 | Prototyping links and flows | todo | No click-through between frames. |
| 23 | Prototyping links and flows | **done** | Prototype tab in the inspector; Present mode follows links with a camera glide. Smart transitions and hover states todo. |
| 24 | Responsive constraints and breakpoint preview | partial | Constraints (left, right, stretch, center, scale) exist in the editor; there is no breakpoint preview or per-size variants. |
| 25 | Shadows, blur and effects | todo | CSS `box-shadow` and filters are reported as ignored. |
| 26 | Margin and grid layout | todo | Flexbox only. |
| 25 | Shadows, blur and effects | partial | Drop shadow is an inspector effect. Layer and background blur todo (needs a renderer pass). |
| 26 | Margin and grid layout | partial | Wrapped-line cross alignment, per-line fill/align, and `layout_grid` track layout (`src/layout.rs`) implemented; CSS margin still ignored. |
| 27 | Font choice | todo | Inter only. |
| 28 | Rotation | todo | Nodes are axis-aligned. |
| 29 | Overlay, dodge, burn, light blend modes on the canvas | todo | Exact in SVG and PDF export, approximated as Normal on the canvas. |
@@ -59,10 +60,10 @@ Agents can already build a design system through the tools; people cannot yet ma
| # | Item | Status | Notes |
|---|---|---|---|
| 32 | Version history | todo | Undo per page and crash-safe autosave only; no named versions or restore. |
| 33 | Figma import | todo | SVG and Excalidraw import exist; `.fig` does not. |
| 34 | Multiplayer and cloud sync | todo | Local-first by design. If added, it must stay optional. |
| 35 | Release builds for Windows and Linux | todo | The code targets them (wgpu, winit); packaging today is the macOS DMG and the `papercraft-cli` zip. |
| 32 | Version history | **done** | Named and automatic saved versions per page: rename, restore, delete (`src/versions.rs`). Restore now includes variables and tokens; compare todo. |
| 33 | Figma import | **done** | `.fig` binary (Kiwi wire decoder + zip container) and Figma REST API JSON import in `src/io/fig.rs`. |
| 34 | Multiplayer and cloud sync | partial | Optional shared projects through the relay, with merge of concurrent edits to one page. Presence (cursors, selections) todo. Stays optional. |
| 35 | Release builds for Windows and Linux | partial | Windows x86_64 zips are released and `packaging/windows` builds an MSI; Linux x86_64 is not in the current releases. |
## 5. Quality
@@ -71,3 +72,25 @@ Agents can already build a design system through the tools; people cannot yet ma
| 36 | Pen pressure on macOS tablets | todo | winit 0.30 does not expose pressure for mouse-like pen events. |
| 37 | Text shaping, ligatures, RTL | todo | No shaping. IME preedit is not shown. |
| 38 | Performance beyond 10k visible nodes | todo | Cached frames take about 3 ms at 10k nodes; not tuned for 100k. |
## 6. Agent runs (next)
Spec: [specs/agent-runs/spec.md](specs/agent-runs/spec.md), tasks: [specs/agent-runs/tasks.md](specs/agent-runs/tasks.md). Design: `PaperCraft` file, page `Agent runs`.
| # | Item | Status | Notes |
|---|---|---|---|
| 39 | Agent runs and auto-versions | **done** | Editing calls group into runs; edited pages get auto-versions; runs persist, revert per page, and prune to 50. |
| 40 | Review agent changes | **done** | Id-paired diff, grouped review, canvas overlay, per-change revert and accept all; version compare UI remains todo. |
| 41 | Agent presence on the canvas | todo | Outline the node a tool call touches, label it, pause or stop the run. |
| 42 | `get_context` tool | todo | Selection, variables, nearby components and lint summary in one call, so an agent orients in one round trip. |
| 43 | Comments assigned to agents | todo | `@agent` in a thread triggers an edit and a reply. Needs threaded comments. |
| 44 | In-app prompt bar | **done** | Chat mode: Claude Code, Codex or your own Anthropic key; see `docs/chat.md`. |
| 45 | Correct tool annotations | **done** | `lint_design` no longer sends `readOnlyHint`; `fix: true` edits are classified. |
## 7. Annotations and chat agents
| # | Item | Status | Notes |
|---|---|---|---|
| 47 | Design annotations | **done** | Notes with leader lines and categories, templates per project and page, view modes (⌘⇧A), Annotate tool (N), side view, inspector section, six MCP tools; see `docs/annotations.md`. |
| 48 | ACP agents in Chat | **done** | Any ACP agent on the PATH (OpenCode works; Cursor needs `cursor-agent login`), npx agents after enabling, custom agents; see `docs/chat.md`. |
| 48b | Free agents | **done** | OpenCode and Pi on free models with `Free (auto)` rotation, Pi provider keys, an install dialog per OS; see `specs/free-agents`. |
+124
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@@ -0,0 +1,124 @@
# Project rules
The standards a change to PaperCraft is reviewed against. [CONTRIBUTING.md](CONTRIBUTING.md) says
*how* to contribute; this file says what "good" means once you do.
## Code
* **Immutability by default.** Return new values rather than mutating shared ones. The document
changes only through `Editor::edit` transactions, so every change is one undo step and is
logged for the renderer's cache.
* **Small, cohesive files.** 200 to 400 lines is typical, 800 is the ceiling. Split a module
when it grows past that. Organise by feature, not by type.
* **Small functions** (under about 50 lines) and **shallow nesting** (4 levels at most); prefer
early returns.
* **Handle errors explicitly.** No `unwrap` or `expect` on user data, file contents or network
responses; return an error with context. User-facing messages are plain language. Never swallow
an error silently.
* **Validate at the boundaries**: MCP and CLI arguments, imported files (Figma, Excalidraw, SVG),
project folders and anything from the relay. Treat all of it as untrusted.
* **No magic numbers.** Name thresholds, sizes and delays as constants; UI measures come from
the theme, not literals.
* **No dead code, debug prints or commented-out blocks.**
* **Match the surrounding code**: naming, comment density and idiom. Comments say *why*, not
*what*.
* **Cross-platform.** Code must build on Windows, macOS and Linux and for the web build. Gate
platform code with `cfg`, never assume a path separator, and keep
`cargo check --lib --target wasm32-unknown-unknown` passing.
* **No new heavy dependencies** without discussion. Licenses must be compatible with
MIT OR Apache-2.0.
## Data safety
PaperCraft stores people's work. Treat that as the top priority.
* Writes to projects are **atomic** (`src/io/atomic.rs`); never write a page in place.
* A format change bumps the project format version and ships a **migration**. Older data must
keep loading; if a newer build writes something an older build cannot read, the older build
must refuse it rather than corrupt it.
* Agent and sync paths must never silently drop a layer. If a merge cannot keep something, it
says so.
* Destructive operations are undoable or confirmed.
## The machine you build on
A full build links dozens of test binaries and can take every core and most of the memory of a
desktop. The person is still using that machine, often with PaperCraft open.
* **Look before you start a heavy job.** Check free memory, CPU load and what is already running
(the person's app, another build, other agents) before a build, a test run or clippy. If memory
is short or another build is running, wait or ask.
* **Leave room.** Cap Cargo at no more than half the logical cores (`-j 8` on a 16-core machine,
or `CARGO_BUILD_JOBS`) and the test harness too (`-- --test-threads=8`); go lower when memory is
tight, since linking is the peak. Run heavy jobs at low priority (`nice` on Unix, Below Normal
on Windows).
* **One heavy job at a time.** Never run two builds side by side; each target folder is a full
build's worth of compiling and linking. Parallel agents share one build slot.
* **Run only what your change touches**: `cargo check` before `cargo build`, and the test
targets that cover the change (`cargo test --test incremental`). The full suite runs on GitHub
before a release (`.github/workflows/test.yml`), not on a desktop.
* **Stop at once when the person says the machine is slow**, then check that no compiler, linker
or test process of yours is left over.
* **Clean up.** Delete scratch target folders and worktrees when the work is merged; they grow to
tens of gigabytes.
## UI
* **Use the shared kit.** Controls, spacing, radii and colours come from `craft-ui`,
`src/ui/kit.rs` and the theme, not one-off values.
* **Themes are modes.** Never branch on a theme to pick a colour; read it from the palette.
* **Nothing overflows.** Text truncates with an ellipsis, rows keep their controls inside, and
panels step aside when the window is narrow. Test a narrow window and a long name.
* **Targets are at least 44 px** where a person taps or clicks something primary, and everything
stays reachable from the keyboard.
* **Animation is quick**: eased and under about 200 ms.
* **Look at it.** Run the app or take a headless screenshot at scale 2 in each theme before
asking for review.
## MCP tools and the CLI
* Every tool has a precise one-paragraph description, a JSON schema, and a test in
`tests/mcp.rs`. Descriptions are what agents read; write them for that reader.
* One tool call is **one undo step**.
* Names follow the existing style (`verb_noun`); reuse Paper-compatible names and argument shapes
where a tool has an equivalent.
* Reads are cheap and bounded. Apply limits, say when you truncated, and never dump the whole
document by default.
* The server listens on `127.0.0.1` only and rejects browser origins. Do not weaken that.
* Update the tool count in the README and ROADMAP when you add or remove tools.
## Designs made with PaperCraft
These apply to example projects, templates, screenshots and skill content, and are what the
skills teach agents.
* **Themes are modes, never copies.** One artboard per screen. Give each variable a value per
mode and switch with `set_variable_mode`. Do not duplicate artboards as light and dark
versions, and do not rebuild a screen with other hex values.
* **Every colour on a themed screen is a variable** (`var(--name)` on fills and text,
`bind_variable` for strokes, opacity and visibility).
* **No overflow.** Nothing extends past its artboard or clipping parent. Scrolling content is
clipped inside its viewport and ends above floating bars with a fade and enough bottom padding.
Check each artboard programmatically *and* by screenshot in each mode.
* Run `lint_design` and fix what it finds: contrast, the 4 px grid, type scale and 44 px targets.
* Release design locks when you are done so the next person can inspect.
## Skills and docs
* Skills in [skills/](skills) are instructions for agents: keep them short, concrete and tested
against a real agent run.
* Docs describe what exists. Do not document a feature that is not built; put plans in `specs/`
and `ROADMAP.md`.
* Screenshots come from the real app, in a generic project (no personal data, local paths or
real names), at scale 2.
## Branding
The tree carries no third-party product branding; `.debrand` lists the forbidden patterns and
the check runs in review. Describe PaperCraft on its own terms.
## Review
A pull request is approved when it has no unresolved **critical** (security, data loss) or
**high** (bug, significant quality) issues. Medium and low comments are suggestions the author
may take or decline with a reason.
+29
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@@ -0,0 +1,29 @@
# Security policy
## Supported versions
PaperCraft is an alpha. Security fixes go into the latest release and `main`.
## Reporting a vulnerability
**Do not open a public issue.** Use GitHub's private reporting: the repository's **Security** tab,
then **Report a vulnerability**. Include what you found, how to reproduce it, the version and
platform, and the impact you see.
A maintainer will acknowledge the report as soon as they can and keep you updated until it is
fixed. Please give us reasonable time to ship a fix before you disclose it.
## What counts
Examples of in-scope problems:
* the MCP server (`127.0.0.1:29980`) or the relay accepting requests it should reject (browser
origins, DNS rebinding, another user);
* path traversal or code execution from a project folder, a design-system or library package, or
an imported Figma, Excalidraw or SVG file;
* the updater or the agent integrations running something the person did not approve;
* secrets (an Anthropic key, relay tokens) written to disk unprotected or sent anywhere
unexpected.
PaperCraft is local-first: it opens no network port beyond the loopback MCP server unless you
share a project through a relay you run.
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@@ -17,6 +17,12 @@ assets from them are used.
Each ported module starts with a comment naming its source.
## Reimplemented formats
| Project | License | What was reimplemented | Where |
|---|---|---|---|
| [OpenDesign](https://github.com/nexu-io/open-design) | Apache-2.0 | The design-system package format (`manifest.json` / `tokens.css` / `DESIGN.md`), written from the published format description; no file of that project is copied | `src/design_system.rs` |
## Dependencies
Rust crates are pulled from crates.io under their own licenses (see `Cargo.lock`); notable ones
@@ -56,3 +62,15 @@ SOFTWARE.
Inter 4.1 by Rasmus Andersson — SIL Open Font License 1.1 (`assets/fonts/OFL.txt`). Regular,
Medium, SemiBold, Bold, Italic and Bold Italic are bundled unmodified.
Interface fonts, SIL Open Font License 1.1, Latin subsets as served by Google Fonts, unmodified
(Regular, Medium, SemiBold): Geist (Vercel), Figtree (Erik Kennedy), DM Sans (Colophon Foundry,
Jonny Pinhorn), Nunito (Vernon Adams, Jacques Le Bailly), Quicksand (Andrew Paglinawan),
Fredoka (Milena Brandão, Hafontia), and Varela Round (Joe Prince; Regular only).
## Agent logos
`assets/agents/*.svg` are from LobeHub Icons (`@lobehub/icons-static-svg` 1.80.0,
https://github.com/lobehub/lobe-icons), MIT License, Copyright (c) LobeHub. They are used
unmodified to identify each coding agent in the agent picker. The marks are trademarks of
their owners.
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