Source archive requested by Judit; no production registration. C7 strict Clippy and wasm check passed; native build/tests and application acceptance remain pending.
Source archive only, not a qualified production feature. C3 selected tests passed before a test-helper lint failure; corrected source and conditional CPU/Raster patches await validation.
Source-preservation checkpoint requested by Judit; not a qualified feature commit. Combined engine/UI compilation cancelled for resources; full gates and native acceptance remain pending. Production baseline unchanged.
* Sketch Intersect: add Faces/Bodies and Projection Link options (#1110)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Sketch Project: add Geometry/Bodies and Projection Link options (#1110)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Sketch Project/Intersect: keep exact lines and arcs of whole bodies, no noisy rebuild warning (#1110)
Whole-body silhouettes and sections fit lines and arcs tightly and snap arcs
tangent to their neighbours. A rebuilt projection warns only when it removed
the user's own constraints or curves. Pending locales cover ar, he and vi, and
the preselection tests use the direct-pick workflow.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* Select Other: label curves from Intersect as intersected (#1110)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
---------
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* claim: #8692
* Browser: remember the folded card across runs, optional reveal on hover (#8692)
The browser card's fold (the chevron in its header) is now a preference,
saved with the other layout state, so the next run starts the way the user
left it. Preferences > Interface > Layout adds Shown / Reveal on hover: the
browser then stays out of sight until the pointer comes over its place or
the thin tab at its left edge, fading in like the navigation bar's Hide
until hovered, and stays while the pointer is inside or a menu, drag or text
edit started from it is open. It never folds in that mode.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Browser: move the reveal-on-hover messages to a pending locale file (#8692)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #8306
* Timeline: joints in feature folders (#8306)
timeline.group and timeline.move_to_group take joints as well as features, so
hundreds of joints fold into one folder tile. A closed folder shows one tile
whatever it holds; opening it shows its features and joints in both the bottom
and left History. Suppress, delete and ungroup on a folder reach its joints too
(one undo step), deleting a joint removes it from its folder, and an unknown
joint id or name is an error. Saved with the design; designs without joint
folders read and write as before.
* claim: #8862
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Expressions: Enter after `pi mm` keeps the unit, not a longer name (#8862)
A unit after a name or constant multiplies it, as after a number (`pi mm`
is pi millimetres), so it is a complete word there: the longer names are
listed unarmed and Enter submits what was typed. A unit at the start, or
after an operator or bracket, stays a prefix as #3664 chose.
Whether Enter completes is now worked out again every frame, unless a key
armed the list. It was kept from when the list first appeared for a word
and caret position, so it went stale when the text before the word was
replaced, or when the box took the focus before the names were gathered.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* claim: #7023
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Status bar: switch the mouse mapping from a menu (#7023)
The status bar gets a mouse-mapping button beside the units. It shows the
current mapping, and a click opens a menu of the mappings above the bar.
Picking one sets what Preferences > Navigation sets for it (bindings, wheel
direction, middle double-click, right drag orbits) through
choose_nav_preset. Nothing changes while the status bar is off (the
default).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4176
* Preferences: mouse-wheel zoom speed (#4176)
A 0.25x to 4x multiplier for each wheel zoom step, applied in
navigation::handle so every canvas uses it. The 3D mouse keeps its own
speed. Values outside the range are refused when set and reset to 1x when
loaded.
* Control protocol: wheel_zoom_speed in the sorted ui.prefs list (#4176)
* Wheel zoom speed: its label in the complete catalogs (#4176)
* Arabic: fix the Resize Part hint (tanween style, part list, command name)
* Arabic: navigation bar Edge reads as position, tanween spelling in the geometry budget help
* claim: #8040
* wip: 3D line/spline/point tools (#8040)
* Take sketch.move3d off the toolbar help backlog now that it is agent-only (#8040)
---------
Co-authored-by: Dahak Builds <dahakbuilds@users.noreply.github.com>
* claim: #8794
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ
* Control token: a closing window removes only its own token and discovery files (#8794)
Under Flatpak each instance has its own loopback, so a second window
binds the same port number as the first and writes the same
<port>.token, <port>.pid and current.port in the shared data folder.
At exit the first window deleted them all, unconditionally, leaving the
second window running with no token file a client could read.
remove_token_file now takes this launch's token and removes the token
and process files only while the file still holds it; the process id
can't tell instances apart, as every Flatpak instance has the same one.
remove_current_port also takes the token and keeps the discovery file
while another launch's token file holds that port, and removes
current.pid with current.port (it was left behind).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ
---------
Co-authored-by: Claude <noreply@anthropic.com>
* claim: #8835
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch: a selected text moves when dragged from anywhere inside its frame (#8835)
A drag had to start on one of the text's letters to move it. From the
space between letters, or inside a letter's outline, it found no geometry
and drew a selection box instead.
Off the sketch's own geometry, a drag from inside the selected text's
frame now grabs the text, as one from a letter does. Handles, dimensions
and geometry under the pointer still come first, and outside the frame a
drag from empty space still draws a selection box.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Trackpad: zoom with two-finger scroll while holding a key, chosen in Preferences (#8322)
Holding the zoom key turns a vertical two-finger scroll (or a wheel) into zoom at
the pointer, with the wheel zoom's speed, direction and anchor, so a laptop user
zooms without pinching. Preferences > Navigation > "Zoom with two-finger scroll
while holding": Cmd on macOS and Ctrl elsewhere (default), Option/Alt, Ctrl, or
Off. That key with the scroll did nothing before, so no default changes; Off
keeps it that way. Shift keeps its orbit.
* Trackpad zoom modifier: off by default (#8322)
Scroll keeps its usual meaning until a key is chosen in Navigation.
* Trackpad zoom modifier tests: Off is the default; tests that zoom choose Cmd (#8322)
* Trackpad zoom modifier: zoom once alongside the Ctrl+wheel pinch from #8539 (#8322)
A wheel the chosen key claims is no longer also read as a pinch, and a key that is not
chosen keeps main's pinch handling unchanged.
Align gets an Object Type row (Bodies | Components). In Components mode it runs the new
occurrence.align command, which moves only the chosen occurrence placements (their
transforms) instead of adding an Align feature to the shared component, so other instances
stay where they are.
- occurrence.align: from/to points, snaps, planar faces and planes in world coordinates,
flip, capture/pending, grounded and rigid-group refusals as occurrence.move.
- A viewport or browser-body pick takes the placement directly under the active component.
- A placement inside a subassembly placed more than once still moves (as occurrence.move
does) but the dialog warns, and the reply lists it under shared.
corner_free looked only in a fixed column at the view's right edge and took
the largest free rect there by area. Next to a tall dialog docked at the
right edge, or the Assistant in the Floating layout, the narrow strip beside
the pane won: the toasts were squeezed into it, their text broke inside
words, and with a wider pane they were not shown at all.
It now tries that column first and then columns ending at each obstacle's
left edge, nearest the corner first, and takes the first free rect that is
TOAST_WIDTH wide and tall enough for a toast, as the frame-rate readout
moves beside a right pane (#6755); failing that, a rect tall enough beats a
wider one too short to show any toast. Without a pane the stack stays
exactly where it was.
* claim: #7688
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Graphics: a background colour of your choice for the 3D view (#7688)
Preferences › Interface › Theme gets a Background row: the theme's
gradient (the default, unchanged) or one colour for the whole application,
filling the view in either theme. The window keeps its own colours, a
picture of the view (`ui.render`) takes the colour too, and `ui.prefs`
sets it as `viewport_background` ([r, g, b] or null).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* feat: add joint-aware assembly Move handles and live motion readouts
* test: improve render job failure diagnostics
* fix: preserve assembly Move compatibility and viewport theme colors
* ci: skip default label sync for fork PRs
* fix: keep Windows CI checks portable after main rebase
* test: cover RTL assembly strings and stable refraction job
* i18n: cover assembly Move in Vietnamese
* i18n: cover assembly Move in French
* fix: complete CGA palette for assembly motion handles
* fix: complete Assembly Move palettes and Turkish strings
* fix: retain assembly move cache answers and toolbar help
* style: format merged assembly Move navigation guard
* fix: align Assembly Move preferences and tests with main
* Fix offline update fixture synchronization and clipped prism intersections
Wait for all v5 manifest requests before deploying v6. Intersect hole-free prism sections over their common height, retaining the established B-rep path for newly clipped perforated sections. Preserve the failing property seed and add closed-form and cap-boundary regressions.
* claim: #8592
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* History: error and warning marks in the browser and on folded folders (#8592)
In the History "In browser" layout, a feature whose build failed gets the
error icon at the end of its row, one that built with a warning the
warning icon, with the message in the tooltip: the marks and text of the
History on the left. A folded History or Features folder carries the
worst mark of what it holds, and so does a folded folder in the History
on the left. Suppressed and rolled-back features are not built and get
none.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
- active_body: take every body's owner in one pass (model_body_components) instead of searching the timeline body by body
- Timeline strip: find each chip's result in a table built once per frame (result_index) instead of a linear search per chip
- 4,880-body design: UI frame 31-32 ms -> 7 ms of CPU; tests pin the active body and the result lookup
Co-authored-by: P'tite Tête <asso@ptitetete.com>
* claim: #8095
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Properties: moment of inertia, principal axes and first moments of a part or assembly (#8095)
component.properties and occurrence.properties report each closed body's
inertia tensor about its centre of mass, and in total the tensor about the
total centre of mass (world axes, g·mm²), its principal moments and axes,
the first moments, and with `about: [x, y, z]` the tensor about any point.
The tensor comes from each body's welded export mesh, tessellated once per
body, scaled to the measured mass and turned by each placement; bodies add
by parallel axes. The maths is a new crates/geom inertia module.
The Properties window shows the first moments, the tensor, the principal
moments and axes, and the view marks the centre of mass with the principal
axes while it is open. Inspect → Measure → Properties now opens that window
(it ran the command and showed nothing).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Properties: Copy matrix, and the whole design's card titled just Properties (#8095)
Copy matrix, under the tensor, puts it on the clipboard as three lines of
tab-separated values at full precision, in the units shown. The card for
the whole design is titled Properties; one opened on a component,
placement or bodies keeps its name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Properties: measure beside the window, so a large assembly doesn't freeze it (#8095)
Properties ran on the window thread: 18 s on a 144-body design, with the
window answering nothing meanwhile (#5203). In the desktop app the card now
measures on a copy of the session on a worker, the way #4614 made agents'
measures work, says "Measuring…" until the reply is in, and Close drops it.
A quick measure still shows at once; headless, tests and the web measure in
place.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The wasm compile ran only by hand, so #8227 (a native-only DroppedFile::bytes() call in
crates/ui-egui) passed PR CI and the merge queue and broke the web build on main (#8534).
A merge group that touches the crates below the apps, the web app, the vendored crates, the
manifests, the toolchain or this workflow now runs `cargo xtask wasm`, and `ci` requires it.
Dependency advisories ran only nightly. A pull request or merge group that changes Cargo.lock
or a Cargo.toml now runs `cargo deny --locked check --warn unmaintained advisories`, and `ci`
requires it then. The nightly keeps the full advisories, bans and sources scan.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4127
* Render preview: geometry budget from the device, readable refusals (#4127)
The Render preview refused every scene over a fixed 128 MiB of geometry. On
desktop the budget now follows the device's buffer limit (eight of its
largest buffers, at most 2 GiB; 2 GiB with the usual 256 MiB buffers). The
web keeps 128 MiB.
The product upload runs under its own GPU error scopes: an allocation the
device refuses is reported in the preview instead of reaching the device's
uncaptured-error handler, and the half-uploaded batches are dropped. Buffer
uploads map the buffer themselves so a refused buffer fails the upload
rather than panicking in create_buffer_init.
Refusals name the geometry size and the limit and say how to get under it,
on a theme panel card that stays readable on any preview background.
* Render preview: keep the previous geometry budget behind a preference (#4127)
* Render preview: adapt the device budget to main's GPU upload errors (#4127)
* claim: #5717
* ui(feat): let users choose visible toolbar tabs
Keep Sheet Metal and Weldments visible by default while adding persisted tab visibility controls and restoring specialty tabs for designs that use them.
Signed-off-by: Karl Von Richter<karl@embeint.com>
* ui(fix): respect hidden toolbar tabs in every design
Remove feature-based visibility overrides for Sheet Metal and Weldments. Keep all tabs visible by default and preserve the user choice across feature creation, opening designs, selection and undo.
Signed-off-by: Karl Von Richter<karl@embeint.com>
---------
Signed-off-by: Karl Von Richter<karl@embeint.com>
The nightly failed every day from 2026-10-16 to 2026-10-28 without anyone noticing. A new
nightly-alert job (scheduled runs only, the only job with issues: write) opens or comments on
one issue, "Nightly CI is failing" (label ci), when a nightly job fails, and closes it when a
nightly passes.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7724
* Update now installs the newest release, checked when pressed (#7724)
* Update: close the unmanaged-install test after the rebase (#7724)
* Update: the refresh messages in Arabic, Hebrew and Vietnamese too (#7724)
* claim: #8533
Co-authored-by: Cursor <cursoragent@cursor.com>
* Parameters: show full names in the table and formula popup.
Hover tips carry the full identifier when Name cells or completion rows clip, and the completion list widens for long suggestions (#8533).
Co-authored-by: Cursor <cursoragent@cursor.com>
---------
Co-authored-by: Cursor <cursoragent@cursor.com>
A new arch job repackages each release tarball as
solidcraft-<version>-linux-<arch>.pkg.tar.zst with makepkg, through the Craft apps' shared
action (storytold/craft-common-actions/actions/arch-package, pinned by commit). The package
is io.tangencylabs.solidcraft, named after the tarball's .desktop file, provides solidcraft
and conflicts with solidcraft-bin/-git. Each package also gets a version-less copy, and
docs/downloads.md links them.
* claim: #8183
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Navigation bar: can sit at the top of the view (#8183)
Preferences > Navigation bar gets an Edge choice, Bottom (default) or Top.
On top the bar sits under the ribbon, its menus open downwards and its
tooltips show below it; the OK/Cancel pair and the axis view move down
below it when they would overlap.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Navigation bar: the edge's labels in the complete catalogs (#8183)
ar, he, ja, vi and zh carry every English message; the Edge row's three
labels were missing from them, so `xtask i18n --check` and
`every_complete_catalog_carries_every_english_message` failed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
body_appearance_key hashed only the name of a body's assigned material, so
after material.edit changed that material's colour (or an undo or redo
changed it back) the key stayed the same and the viewport kept the cached
old look. The key now also hashes the material's resolved look; with an
unchanged material the cache is reused as before.
* Keyboard shortcuts: a command can have several keys
Click a key on the Keyboard Shortcuts page to replace it, or the + after it
to add another; every key runs the command and menus show the first. One
key is still saved as a string, several as a list. Taking a key over from
another command leaves that command its other keys. ui.shortcut takes a
slot and reports every key.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Keyboard shortcuts: follow main's search layout; fix prefs test for key lists
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Chamfer at a corner of two lines lying on each other cut both back and
added a line of no length between their ends; lines in line with each
other have no corner either. chamfer now refuses a corner angle of 0 or
180 degrees with Fillet's message, "the lines are parallel" (found by a
local trim fuzzer).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Resize Part: say what it works on instead of a parameter error; Parts opens the library (#8735)
Resize Part (parts.resize) started with no standard part selected, as the
ribbon starts it, ran the command with no parameters and showed
"`component` must be an id or a name". It now says to select an inserted
standard part, and that Scale resizes a body. Parts (parts.library) only
listed the library, so its button did nothing: it opens the Insert Part
dialog. The German and Dutch button labels said "scale" ("Teil skalieren",
"Onderdeel schalen"), like the Scale command: they now say change size.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Resize Part: the German label matches the command, and the test checks that nothing ran (#8735)
The German ribbon label reads "Bauteilgröße ändern", the name the command,
its dialog and its messages already use. The hint for a missing standard
part is now one function shared by the ribbon start and the Browser's
Change Part Size. The regression test also checks that the design and its
history stay as they were and no message carries the command's own error,
that a scripted parts.library still only lists the library, and that with a
standard part picked Change Part Size opens on it.
---------
Co-authored-by: semmelrinde <124386289+semmelrinde@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A placement row's menu starts from its component's menu, which takes
Turn Up Axis's enabled state from the component's first placement.
Move/Copy was already set again for the placement right-clicked; Turn Up
Axis and its two turns now are too, so a free second placement can turn
while the first is grounded, and a grounded one can't.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A trimmed circle ended on a line exactly where an arc started on that
line, held there by a point-on-curve tie. Trimming the line away dropped
the tie and left the two ends on one spot, untied. remove_curves now ties
each point held on a removed curve at one of its ends to that end before
the curve goes (found by a local trim fuzzer, 15 -> 12 cases in 2000
seeds).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #8480
* Pinch to zoom on touchpad: native Ctrl+wheel pinch zooms the view (#8480)
The viewport's pinch path read only `egui::Event::Zoom`; `immediate_wheel` leaves
wheel events carrying the zoom modifier to egui. Native Linux and Windows
touchpads report a pinch as Ctrl+wheel in points, so the gesture reached neither
path and the view did not move. `pinch_factor` now reads those wheels too, in
every wheel unit and scaled as egui scales them, and `ui.scroll` can send the
same gesture (`ctrl: true`) so scripts and scenarios can replay a pinch.
* fix: finish Ctrl+wheel pinch handling and replay validation (#8480)
* claim: #8561
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Dialogs: disable Apply until something changed (#8561)
The dialog footer gets a disabled state for Apply (Footer::nothing_to_apply,
Window::apply_enabled): drawn with the theme's dim ink, not clickable, not
reached by Tab and reported disabled to accessibility. Preferences enables
Apply only while something differs from its snapshot (what Cancel would put
back), so it is disabled when the dialog opens and again after Apply.
ui.prefs replies with apply_enabled.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #8746
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move/Copy: changing Move Type keeps the move made so far, and picks follow the moved body (#8746)
Switching the Move Type reset the values, so the move made under the
earlier type was lost. The dialog now keeps it (`chain`) and the new type
moves the bodies on from there; params() composes the two into one
solid.move (one turn about the origin and a translation, as before).
While the new type's picks are missing, the kept move alone is made.
The new type measures from where the bodies now stand (Free Move's pivot,
Rotate's ring, round-edge centres and axes on a moved body). The picker,
the edge/face highlights, the centre marker and Rotate's axis line follow
the moving body, mid-drag too; a pick on it is taken back by the current
type's own move so it doesn't move with the move it sets. While the
triad is dragged the moved bodies' highlights are hidden and rebuilt once
on release.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #8382
* Browser: Show/Hide context menu on origin axis rows (#8382)
Right-clicking an origin axis row (X, Y, Z) now opens its own menu with
Show/Hide (V), through ui.originPart and browser.visibility like the
origin planes' entry. An axis takes no sketch, so Create Sketch is not
offered.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The Display menu's "Perspective while orbiting, ortho on faces" ran past
the menu's edge: a menu row painted its label at full length. It is now
cut before the row's detail and check, and shown whole on hover, as a
long name in a list is.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* fix(ui): keep selected sketch points highlighted
Add persistent point selection rings while retaining constraint-state markers, with regressions for pointer selection, dialog inputs, aliases and visibility. Fixes#1069.
* Move the sketch point selection tests into the viewport overlay tests (#1069)
Run them through a frame that clears its texture uploads, as the current egui
requires, next to the other overlay tests.
Co-authored-by: Cursor <cursoragent@cursor.com>
---------
Co-authored-by: Victor Santos Oliveira <56417388+Vittuu@users.noreply.github.com>
Co-authored-by: Colin Faulkingham <colinfaulkingham@Colins-Mac-mini.local>
Co-authored-by: Cursor <cursoragent@cursor.com>
* Render lights: uniform light list, solo and mute, and the Light editor
* Render lights: Lighting and Light editors to the approved design
* Render lights: the scale-test frame carries the product light list
* Restore the stable Render light mute target on the shared eye control
* fix: validate the viewport BRDF probe with current shader dependencies
* fix: compile legacy lighting controls only for tests
* fix: scope the legacy lighting preset import to tests
* fix: reuse the merged Add Light label and translations
* test: enable the implemented Add Light radial action
* fix: restrict the legacy CPU vector editor to tests
* test: reveal Output before checking Lights browser focus
* test: use the published Browser card rectangle for Output scrolling
* test: reveal Output children before exercising editor navigation
* claim: #8267
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch Create menu: family flyouts open beside their row, on hover (#8267)
A family row (Line, Rectangle, Arc, ...) opened its variants as a dropdown
below the row, covering the rows under it. The flyout now opens to the
right of its row, level with it, and on the left only when the right has
no room. Hovering a row opens it, as the context menu's Appearance
flyout does; resting on another row closes it after the shared delay.
The context menu and the Create menu share the flyout timing
(SUBMENU_CLOSE_DELAY, flyout_hover, flyout_leaving) and placement
(flyout_at) in ui_kit::menu.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A vertex pick found its named edges and then picked each again by a point
on it, among the edges of every body. At a corner where another body's
edge runs past (a wall against a side wall), all three became that edge,
and the vertex its end 3 mm away. Take each named edge's ends from the
body that has it.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
menu_tests::linked_component_opens_its_part_in_a_tab_and_reports_a_missing_source
gave the background open of the linked part 600 frames. Headless frames
are quick, so on a loaded machine (the whole ui-egui suite at once) the
read can take longer, and the test then found the assembly still shown.
It now waits until the part is open, up to 120 s as Harness::settle and
the edit-in-place tests wait for a load.
Co-authored-by: Claude <noreply@anthropic.com>
* claim: #4160
* Sketch Fillet: 3D sketch lines are not offered, and say they can't be filleted (#4160)
The Fillet tool offered 3D sketch lines as picks, and sketch.fillet then
refused them with "`a` must be a line". The tool no longer offers them, and
the command refuses them with "not supported yet: filleting 3D sketch lines".
* Sketch Fillet and Chamfer: refuse all spatial sketch curves (#4160)
* Sketch corner test: give the picked curve its point (#4160)
main added a point to sketch-curve hits after this branch was written.
* Render shot editor: camera and frame controls, aspect presets, guides and the frame overlay
* Render shot: Shot editor and Scene overview to the approved design
* Distinguish Render stage variants from native window frames
* fix: restore library inspection after clearing shot selection
* test: follow the merged Output Check navigation
* test: inspect Check without requiring a preflight result
* test: cancel Shot removal through its shared dialog action
* fix: remove obsolete Inspector stage form after editor integration
* fix: preserve Appearance Advanced when clearing Wear focus
* test: expect the dedicated Check editor from Scene overview
Saving gave no sign that it worked, while an export names the file it wrote.
After Save or Save As, the status line now reads "Saved <path>".
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The dense solve updated each matrix element through bounds-checked get/add;
on slow scripted drags it was most of the time. The same operations in the
same order on row slices give bit-identical solutions, about twice as fast.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4359
* Canvas and Decal say where to click after the image is chosen (#4359)
After picking an image the placement tool started silently, so it looked
as if nothing had happened. Show the tool's placement hint as a toast while
it waits for the click (translated), and end it once the image is placed.
* Canvas: include placement hint in viewport obstacles (#4359)
* claim: #8662
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Preferences: typing in a number field edits it instead of searching (#8662)
Type-to-search takes printable keys unless the focused field notes the key
sink. number_field (Autosave every, the Largest file to open limits) never
did, so its digits went into the search.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4193
* Sketch Mirror: an origin axis can be the mirror line (#4193)
Mirror accepted only a straight curve of the sketch. It now also takes an
origin axis that lies in the sketch plane ({axis: X|Y|Z}), projected into
the sketch as a fixed linked line, so the copies stay symmetric to it and
follow the source when it moves.
* Sketch Mirror: use current sketch store (#4193)
In Preferences, letters typed in a drop-down list's own Search box (the
Font list, a 3D mouse's button assignments) went to the Preferences search
instead, which then filtered the page, usually to "No matching
preferences", and closed the list. The Preferences search takes typing only
when no text field held the keyboard on the previous frame, and the
drop-down's Search box never said it did. On the full Interface page the
number fields' focus check covered for it; once a search hid them, as when
the Font row is found by searching for "font", nothing did.
The Search box in searchable_dropdown_with now reports that it has the
keyboard, as the Preferences search box does.
Co-authored-by: Claude <noreply@anthropic.com>
* Render output: Effects and Check sections, Size presets panel and the Check tool chip
* Render output: Sampling, Effects and Check editors as child rows under Output
* fix: restrict legacy Output controls to test builds
* fix: cover status controls and reveal Effects test targets
* fix: include shared quality reviews in copied check reports
* fix: remove the obsolete Effects GPU guard after Wear integration
* Render appearance: click, drag and paint to assign, Pick Up, copy and paste, and Remove
* Exclude the workspace Shots strip from dialog width checks
* Exclude the collapsed Shots control from dialog width checks
* Retain assembly cache listings and measure actual dialog bounds
* fix: handle toast button rectangles in assignment status
* fix: restrict gallery note measurement helper to tests
* test: measure assignment help at the catalogue footer
* fix: share the command revision snapshot after restacking
* claim: #7445
* Color picker: add shared Hex input mode (#7445)
Accept strict RGB/RGBA Hex input while preserving exact opacity,
opaque/PBR restrictions, invalid drafts and existing U8/F behavior.
Keep explicit English fallback entries for the three new Hex messages
in Arabic and Hebrew, which final integration main now requires as
complete catalogs. No Arabic or Hebrew translations are claimed.
The user authorized this feature-only commit after full cargo xtask ci
stopped at the pre-existing geometry nonminimal_bool lint. The same
failure was reproduced without this patch at the published claim and
main. No unrelated lint fix or suppression is included.
* i18n: cover complete catalogs for Hex picker (#7445)
Add the three Hex message keys to Vietnamese in the feature's pending
locale file. Keep the unchanged English source values as explicit
fallbacks; no Vietnamese translations are claimed.
Audit the complete-catalog set (ar, he, ja, vi, zh) rather than only
the first catalog reported by CI. Preserve the existing completeness
test and all picker/Appearance code.
The completeness regression changes from red to green. Full local CI
and wasm checks remain blocked by failures independently reproduced
in clean upstream main; no unrelated fixes or suppressions are added.
* Appearance: use the shared opacity-aware color picker in Render (#7445)
Route the merged Render Appearance editor through the UI-kit picker,
passing exact opacity only for non-PBR looks. Keep a non-editable mixed
label and treat explicitly accepting the first color as a mixed edit.
Remove the external Hex field and duplicate parser, replace its gallery
entry with the shared mixed-aware picker, and update the control contract.
Preserve existing regression assertions and add actual Render UI tests
for alpha edits, precision, invalid drafts, PBR rejection and mixed edits.
Full local CI and wasm were run before this commit and remain blocked
by the separately reproduced unchanged upstream geometry lints and
prefs.bytes wasm error. No unrelated fixes or suppressions are included.
---------
Co-authored-by: mynoc <298906611+mynoc-96@users.noreply.github.com>
* claim: #8086
* Configuration table: a filter in the Add Column menu (#8086)
The + menu listed every parameter, feature suppression and body
material/appearance with no way to narrow it. A filter field now sits at
the top, takes focus when the menu opens, narrows the entries and the Face
Appearance submenu as typed, picks a lone match on Enter and clears when
the menu closes. A click into the field keeps the menu open (plus_header
closes on outside clicks; entries close it themselves), and the list keeps
its full height after the filter has emptied it once.
New kit element ui_kit::menu_filter (glyph, frameless editor, rule) so the
field does not read as an entry; gallery, i18n guard and docs/ui-kit.md
updated. Regression test in manage_dialogs_tests.
* claim: #6756
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Windows: never load a dxcompiler.dll found on PATH; FXC unless DXC ships beside the app (#6756)
wgpu's Dx12Compiler::Auto loads dxcompiler.dll by name, so Windows takes the
first one on PATH. SolidCraft ships none, and DXC 1.8.2505 from other programs'
folders (Obsidian, NVIDIA SDK Manager) crashed every start with
EXCEPTION_ILLEGAL_INSTRUCTION during the viewport shader compile.
solidcraft_gpu::dx12_compiler() now chooses: WGPU_DX12_COMPILER as wgpu reads
it when it names a compiler; otherwise DXC from the dxcompiler.dll beside the
program, by its full path, else FXC. The window, the headless/CLI instance and
the test helpers start with it, and dx12_compiles_with_fxc follows it.
WGPU_DX12_COMPILER=dxc keeps the old lookup.
Fixes#6756
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch: points tied only through a removed curve's end stay tied
Removing a curve removed its orphaned end points with their constraints, so
two points made coincident with such an end lost their tie although they
still met: two rectangles' corners on one arc end came apart when the arc
was trimmed. They are now tied to each other before the point goes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch: keep the tie test with the other trim tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Naming a face swept from a sketch flattened every curve of the sketch to
a polyline and measured its distance to each, for every face. On a sketch
with thousands of curves (a sheet with many cut-outs) that grew with
curves times faces. The curves are now flattened once per feature, each
with its box, and a curve whose box is farther than the best distance so
far is not measured.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Spanish (es-ES): catch up with en.json
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Navigation preferences: name the Shift key through the catalog
Spanish now translates the key name, so the page painted it in English.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7356
* Orbit about the cursor: on an edge or sketch line, turn about the point under the cursor (#7356)
With Orbit around: point under the cursor, a drag that starts on a body
edge turned about the edge's middle, which on a long edge is far from
the cursor, and one that starts on a sketch curve turned about the
centre of the bodies in view. Edge and sketch curve hits now carry the
point under the cursor, which the pick already measured, and
pivot_under uses it. An edge hit's `mid` is unchanged, so selections
still record the edge's middle.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #8139
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ
* 3MF export: a component's bodies as one object with parts (#8139)
file.export and file.save_mesh wrote every body as its own 3MF object and
build item, so a slicer loaded a multi-body part as separate objects and
could arrange them apart on the bed. With objects: "component", each placed
component that holds two or more bodies is written as one object whose
<components> are its bodies' meshes, built once, so PrusaSlicer, OrcaSlicer,
Bambu Studio and Cura load it as one object with a part per body, each of
which can take its own filament. The design's own bodies, and a component
with a single body, stay objects of their own. The default (objects: "body")
writes the same file as before.
- io: model_xml_parts and write_3mf_parts write the parts; export_with_parts
maps body names to them. model_xml_with and export_with_quality give the
same output as before.
- engine: mesh_parts reads `objects` (component is refused for formats
other than 3MF); component_parts groups the placed bodies by placement,
each part named after its occurrence (Bracket:1, Bracket:2).
- file.save_mesh passes the parts on when it also sends the file to a slicer;
file.send_to_slicer's own folder export is unchanged.
Fixes#8139.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Render wear: a Wear row and editor for the aging layers
* test: read Wear header text from accessibility label values
* test: restore body picks for Wear header recovery assertions
* Render environment editor: rotation, intensity, backdrop colour and ground through render.environment.set
* Render environment editor: rotation ring in the view with one undo step per drag
* Render environment: Source, orientation, backdrop, ground and atmosphere sections
* Keep segmented controls inside their allocated rows
* fix: compile legacy environment controls only for tests
Where several curves cut at one place, trim pinned the new end onto the
first of them. At the touch point of two circles that was a rectangle side
passing through, and once a later trim removed the side the arc ends were
loose: a trimmed dog bone kept two untied ends.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch Coincident: refuse a line's two ends
Making a line's two ends coincident shrinks it to a point; a Parallel or
Perpendicular on it afterwards has no direction to hold and a later solve
could throw points far away while reporting solved, as with a line's own end
as its midpoint (#8562).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch Coincident: keep the own-ends test with the other Coincident tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #3693
* Fix timeline playback to show each rebuilt feature
* Move History playback into the Inspect ribbon
* Refuse Play History up front when playback couldn't run
Starting Play and the per-frame check that stops it were looking at
different app state, so Play could be accepted during an apply, a delete
check or queued history work and then stop silently on the next frame.
Both now use one playback_blocked check.
The UI also reads the engine's PlaybackAction as the typed enum instead of
matching strings, so a bad reply is an error rather than a quiet toggle.
* Put Play History in the History controls
History now shows five controls in transport order: start, previous,
play, next, end. Play runs timeline.play, so it turns into Stop while
playback runs, same as the ribbon button and the shortcut.
It's on by default (#3688, #3740, #4216). Anyone who wants the old four
controls back can right-click them and pick Hide Play Button, or clear
history_play_button under Preferences > Interface. In a named vertical
History too narrow for five buttons beside its grip, Play is left to the
ribbon rather than overlapping the grip.
* Draw the History Play button as a plain play/pause glyph
The Play button in the History controls now uses the same drawn glyphs as
its neighbours: a filled triangle, and two bars while History plays. The
triangle is bigger than the step arrows so it doesn't read as Forward.
The ribbon command keeps its timeline_play and timeline_stop icons.
* Keep the playback changes clear of PRs queued ahead
Several PRs in the merge queue touch the same lines, so this moves ours
aside without changing behaviour:
- history_play_button and its reset-test row sit with the other History
preferences, not beside view_confirm_corner (#7248 adds status_bar there).
- History keeps main's history_transport_width() for four controls (#6430
and #7459 call it); the Play button's count uses history_controls_width.
- A new or opened document stops playback after dim_view::cancel(), clear
of the line #7819 adds after reset_chat.
- The Play/Stop label swap moves from interactive_command_info, which #7906
rewrites, into the ribbon's command_info.
* Stop playback after the command completes, clear of #6433#6433 rewrites the session.execute line in execute_command, and our playback check sat right under it, so the queue couldn't merge the two. Checking the revision after command_completed does the same job a couple of lines later.
---------
Co-authored-by: cfaulkingham <colin.faulkingham@gmail.com>
* claim: #7834
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Viewport: vertex markers where edges are drawn (#7834)
Each body's vertices (the ends of its pickable edges, once each) show as
small screen-space squares in the edge colour in the styles that draw
edges: shaded with edges, wireframe, and shaded with hidden edges, where
hidden vertices show faintly like hidden edges. Plain shaded draws none.
A marker is a lifted line from the vertex to itself in the body's block,
so it is instanced with the edges, cached with them, and depth-tested
like a highlight band. The existing vertex hover ring stays on top.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Viewport tests: count edge segments apart from vertex markers (#7834)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Vertex markers: an option, off by default (#7834)
Adds the Vertex markers preference (Preferences > Graphics, off by default) and draws the dots only when it is on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Open refused a saved model whose text records (a feature's warning, a body or
sketch name) held more than 65,536 bytes, although Save writes them, so such a
design was evaluated again on every open.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Viewport: cut dashed lines to the view, so a huge distance can't fill the memory
epaint makes one shape per dash and steps along a line in f32. The
viewport's dashed lines (the Extrude taper handle, Measure's legs, the
fillet radius guide, the inference and snap guides, a sketch text's
frame) were dashed over their whole projected length. With an Extrude
distance of 1e9 mm the taper line was billions of points long: the
frame never finished and filled the memory within a second.
`viewport::dashed_line` dashes a line that lies in view exactly as
before, and cuts one that reaches far off screen to the view (grown by
two dash periods) first, keeping its dashes in phase with its start.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Viewport: compute a cut dashed line's ends in f64
A line a trillion points long lost its cut ends in f32: they collapsed to one point, and the part in view drew nothing. The new test caught it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Two new commands, view.next_tab and view.previous_tab, with Ctrl+Tab and
Ctrl+Shift+Tab as their default keys: they appear on the Keyboard Shortcuts
page and can be rebound or cleared like any other. The window steps along the
tab strip and goes round at either end; one design alone stays as it is, and
a "save changes?" prompt keeps its tab shown. The engine only echoes the
step (no design edit, no undo step); engine.batch refuses them like the
other steps that go to another design.
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5066
* Pattern counts: name a length-unit parameter, refuse fractional counts (#5066)
A count parameter created with a length or angle unit now gets an error
that names it and says to set its Unit to none. A count that evaluates to
a fraction is refused instead of being rounded silently.
A mesh body's row (an imported STL, 3MF, OBJ, ...) now shows a new
mesh_body icon, a triangulated cube in the mesh accent, instead of the
solid body's grey cube. Hovering a body row says Mesh body, Surface body
or Solid body. Body::is_mesh() decides; nothing new is saved.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7744
* Vendor winit 0.30.13 with Wayland touchpad pinch and rotation gestures
The 0.30 Wayland backend never binds zwp_pointer_gestures_v1, and
WindowEvent::PinchGesture / WindowEvent::RotationGesture only come from the
macOS and iOS backends, so a trackpad pinch produces no input at all on
Linux and Wayland (two-finger scroll still works, since X11/XWayland
reports it as a wheel). egui-winit already maps the events to
egui::Event::Zoom and navigation::handle already zooms the camera from
that, so the Wayland backend was the only missing piece.
Upstream the gesture support is part of winit 0.31 (rust-windowing/winit#4338),
which eframe 0.36 cannot use while it still requires winit 0.30, and the
0.30 backport rust-windowing/winit#4778 was closed unmerged. So ship the
same fix locally, upstream-style-applied and stripped of example and test
targets, with its unit tests for the gesture state machine kept under
cargo test -p winit --lib -- pointer_gesture:
- src/platform_impl/linux/wayland/seat/pointer/pointer_gesture.rs: bind
the global (versions 1..=3), one pinch gesture object per pointer,
destroyed before the pointer is released; begin/update/end become the
two events for the window the gesture began over. Two fingers only;
the protocol's scale is relative to the gesture's beginning, so the
event carries the change since the previous update; rotation is
negated to winit's counterclockwise degrees; a non-finite scale is
dropped, and so are updates of a gesture whose begin we never saw.
- seat state wiring: bind the global, track and drop the gesture object.
- wayland-protocols' unstable feature, platform notes on both events,
changelog, patch-section entry in Cargo.toml, vendor/README, and
Linux/Wayland notes in the troubleshooting guide and the UI tour.
Retire this vendoring once an eframe release consumes winit 0.31 or
later; the cleaned branch is kept as
https://github.com/purp0w/winit/tree/wayland-pinch-gestures.
* ci: retrigger after flaky occurrence-cache test
---------
Co-authored-by: Francisco das Chagas Danta Filho <dev@dantas-filho.me>
Parallel, collinear, equal or concentric of a curve with itself was added
as a constraint that always holds; perpendicular or tangent to itself was
refused as geometry that can't move. These six now refuse one curve
picked twice, as Coincident already does for a point, and leave the
sketch as it was. Constraints already in a design are untouched.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7919
* Pick by the body's own size, not the camera's distance (#7919)
The occlusion test that decides whether an edge or vertex is hidden by the
face in front allowed a slack of `scene_radius(app) * 0.02`, and
`scene_radius` ends with `.max(app.cam.half_height() * 2.0)`: in an
orthographic view that is `0.016 x camera distance`. Zooming out grew the
slack without bound until a whole body fitted inside it and every edge behind
the front face counted as visible, and edges and vertices are offered before
faces, so they won the pick. Cutting the slack from the scene also gave a
small part in a large assembly a tolerance many times its own size.
`pick_slack` now takes a size and returns the mesh's own chord tolerance with
room to spare, `DisplayQuality::Coarse.chord(size) * 4.0`: a facet sits at
most a chord tolerance inside its surface, and that tolerance is already a
fraction of the body's size, so the slack no longer moves when the camera
does. Each body is tested with its own bounding box, which the loop already
holds. `view.pick` does the same, so an agent's pick still matches a click on
the same pixel. Sketch profiles and origin planes belong to no body and keep
a scene-level value, `scene_pick_slack`.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
A line's own end held at its middle shrinks the line to a point. The
solve accepted that, and a later angle, tangent or parallel on the line
had no direction to hold: its points went millions of millimetres away
while the sketch still reported solved. MidPoint now refuses the pick,
saying why, and leaves the sketch as it was. Constraints already in a
design are untouched (only the command refuses).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4750
Co-Authored-By: Claude <noreply@anthropic.com>
* Extend: pick two curves to extend both to where they meet (#4750)
`sketch.extend` gains a second form: `curves: [a, b]` names two lines or
arcs, with an optional `at: [[x,y],[x,y]]` naming the end of each to grow
(default: the end nearest the meeting point). Both grow along their own
line or circle to where they cross and the two ends are joined with one
Coincident, in one undo step. `moved` is the joined end's id.
- Where two crossings are possible (line and arc, two arcs) the one with
the least total growth is used; a tie is refused.
- A curve that already reaches the point does not grow. An end held by
other geometry or a constraint stays and gets a new line or arc.
- Parallel or collinear lines, curves that never meet, a point behind the
chosen end, the same curve twice, splines, ellipses, infinite lines,
offset geometry and malformed `curves`/`at` are refused with no change.
- The single-curve form is unchanged; its code is shared through
`grow_line` / `grow_arc`.
Canvas: in the Extend tool, Shift-click two curves. Shift goes through
the tool modifier registry as the new `extend_pair` action, and Extend
turns off Shift's midpoint snap. Escape drops a pending first pick. The
sketching guide describes the gesture.
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* claim: #7893
* Toasts: one stack in the view's bottom-right corner, one width, buttons as in dialogs (#7893)
* Control protocol: toast_place in the sorted ui.prefs list (#7893)
* Toasts: a sketch test clears the status notice before clicking the view's corner (#7893)
The test's line end lands in the bottom-right corner, where notices now stack
and take clicks as they did at the bottom centre; the test is about the circle.
* Toasts: the pattern scenario's circle sits clear of the view's corner (#7893)
After the refit, a circle at y 0 landed in the bottom-right corner, where the
tool's prompt now stacks and takes clicks. The circle moves 40 mm up; the
pattern it checks is the same.
* claim: #8358
* Components: a component named like the design is reachable by name (#8358)
Document::find_component resolved the design's own name to the root component (id 0) before
searching the component list, so a component that shares the design's name was unreachable by
name: appearance.assign reported `no component `CurtainRailPlug`` (the same lookup serves every
command that takes a component by name).
An exact component name (or component id) match now wins over the design-name fallback; "0" and
"root" still always mean the design.
Regression test: a_component_named_like_the_design_takes_its_appearance_by_name (fails on main
with the reported error, passes with the fix).
* claim: #8521
* feat: give History feature folders their own symbol
A folder of features in the History on the left drew the same folder icon
as the Browser's folders. It now draws feature_group, a pile of history
chips with the front one in blue, and so do Add to New Folder and Remove
from Folder in the History's menu. Other uses of folder keep it.
* claim: sheet.* typed parameter schemas
* Sheet metal feature commands: typed parameter contracts
sheet.flange, sheet.perforate, sheet.hem, sheet.fold, sheet.unfold, sheet.refold and
sheet.convert read their parameters by hand, so a misspelt key or a value of the wrong
shape was ignored or failed late, and describe_command had only prose for them.
Each now has a contract in schema/sheet.rs, checked in front of the unchanged handler,
and returns FeatureResult. The values no shared type fits (sheet-edge points, an edge
flange's edges, a fold's line and fixed point, the flange type, the positions, the
relief shape and the perforation pattern) get types that call the handlers' own
readers, split out of cmd/sheet.rs, and give their messages. The rule's values
(thickness, K-factor, bend radius, reliefs) stay out of the contracts: the handlers
refuse them, and strict refuses them as unknown keys.
A test passed a nested `base` object whose `sketch` the flange never reads; it now
names the sketch at the top level.
Part of #2829 (#6581).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sheet metal contracts: a further bend's angle stays as lenient as before
The flange handler reads a `then` bend's `angle` that is no expression
(`true`, a list) as left out and bends it 90 degrees. The rebased
contract had moved that check into the shared reader, so the handler
refused such a call even with the check off.
The reader is back to the handler's behaviour, and `ThenSteps` is the
stricter one, as the schema guide asks: warn reports such an angle and
strict refuses it. Tests cover the reader's leniency, the type's
refusal and the three check levels on one flange.
Part of #2829 (#6581).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Browser: the history in the browser, as a History layout (compact mode)
Settings > Interface > History gains "In browser" (view.history_layout dock: browser):
neither timeline is shown, and each component's History folder lists its sketches and
features in history order with the marker. Dragging the marker rolls the history back
through timeline.roll_to; Find in Timeline reveals the feature in the browser.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Browser history: sketches listed under their feature as in the vertical History
With Sketches: Under their feature, the history in the browser (compact mode) lists each
sketch under the first feature built from it, through the shared history_rows (#6494)
without reference rows: same rule, same fold key, so switching the History layout keeps
what is open. A drop above a row rolls back its listed sketches with it. Selecting a feature
lights the rows of its sketches, and selecting a sketch lights the features built from it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Browser: with the history in the browser, the Sketches folder starts closed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Browser history: sketch rows have the eye of their Sketches folder row
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* History in the browser: Arabic, Hebrew and Vietnamese for the layout's name
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Dialogs: scroll a long refusal into view with its Create Issue (#8454)
A dialog's refusal comes last in its fields. When the fields fill the
dialog, the refusal sits under the fold: an Extrude Cut that the kernel
refused showed only its first line, "boolean Cut: the operation failed: no",
and no Create Issue. The dialog now scrolls a new refusal into view once:
a refusal on OK at once, a preview's once no field is being typed in, so a
field never moves away while it is typed in.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Dialogs: decide the reveal in one function and test it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Lists many PRs add to: no written lengths, one file per theme (#7747)
* xtask lists: the fixed-table allowlist in order, each with its own reason
* Lists: the wide-character blocks and the drawing scale presets as slices too (#7747)
* Lists: the drawing units test reads UNITS as a slice (#7747)
A copied body transfer was pasted like any feature and given the target
component as its owner. A transfer belongs to the component it moves bodies
to, so the saved design was refused on open ("body transfer owner must match
its destination"), and a pasted transfer had nothing to move anyway: the
copies go into the component they are pasted into. Paste now leaves body
transfers out and says so in its notices; a clipboard of only transfers is
refused.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #8410
* Preferences: reverse trackpad orbit direction (#8410)
Add "Reverse trackpad orbit direction" under the pan settings in
Preferences > Navigation. orbit_reverse defaults off, so older settings
files load unchanged, and turns the Shift + two-finger orbit the other
way on both axes, as natural scrolling flips both. Pan, zoom and mouse
orbiting are untouched. Labels in en, ar, de, he, ja, ko, vi and zh as
a pending locale file; orbit_reverse in the control protocol's sorted
settings list.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #8542
* CI: report missing translations for complete catalogs before review (#8542)
`cargo xtask i18n --check` already reads the pending locale files and fails
when a complete catalog lacks an English message, but no workflow ran it, so
the gap surfaced only in the full test run after approved-for-ci. It now runs
in Format and repository checks, and CONTRIBUTING names the complete catalogs.
* Point clouds: insert PLY, XYZ and PTS scans as a modelling reference (#5151)
A point cloud is kept in the design as a reference, drawn as depth-tested
dots and never a body.
- io: a PLY reader (ASCII, binary little/big endian; x, y, z of any numeric
type, optional colours, other elements skipped; counts checked against the
file) and XYZ/PTS text, thinned evenly past max_points. PLY meshes with
faces can also come in through file.insert_mesh.
- doc: Document.point_clouds (shared f32 points relative to an f64 origin,
colours, units, rigid placement, size and colour), stored as a binary
container part; format change in pending/point-clouds.rs.
- engine: pointcloud.insert / edit / delete / list; doc.open opens a cloud as
a new design; selection.delete takes point_clouds; view bounds include them.
- gpu: an instanced point-sprite pipeline (16 bytes a point).
- ui: Browser Point Clouds folder with eyes, menu and an Edit Point Cloud
card; drop, Open, Insert and file dialogs take .ply/.xyz/.pts; a CPU
viewport fallback; messages in en, en-GB, ja, zh, de and ko.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Point clouds: colour by the file, one colour or height, from the UI (#5151)
The Edit Point Cloud card gets Color By (File Colors, Single Color,
Height). Height is a blue-to-red ramp over design Z, between the cloud's
own two heights or, by default, a range worked out from the points (all
but the lowest and highest 2 %, from an even sample). pointcloud.insert
and pointcloud.edit take color_by and height_range; pointcloud.list
reports them. The colour of each point is worked out in one place
(PointCloud::shade) for the GPU and CPU viewports.
Also: the card's dropdowns compare the picked index (a dropdown's
response doesn't report the pick, so File Units did not change either).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Point clouds: integrate format registration and viewport caches (#5151)
* Point clouds: satisfy current UI audits and document comparisons (#5151)
Route model RGB data through the theme conversion boundary, provide a compact ribbon label, and include point clouds in the new document comparison. Gate the Unix-only CLI-link helper and test so Windows all-target checks remain buildable after the rebase.
* Point clouds: isolate translations for current main (#5151)
Move the existing 74 messages unchanged into one pending locale file and attribute it through a pending row, following the current repository workflow. Repository checks, 50 tooling tests, final workspace Clippy, wasm and generated-catalog equality checks passed after the rebase.
* Point clouds: fit the rebased code to main's GpuTarget and Frame
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Compare point clouds when reusing placement-independent results
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Point clouds: complete command help and required translations (#5151)
* Point clouds: size the save cap from the raised limit after the rebase
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Engine: one sketch store for the sketch commands (W38.0, #5425, no behaviour change)
The sketch commands found and kept the sketch they work on in about forty places, each its own
way. They now go through one module, cmd::sketch_store, so a drawing session (W38a/b) can put
sheet and view sketches behind the same calls without the commands changing again.
- target: the command's `sketch` param or the sketch being edited (target_sketch, moved).
- active: the sketch being edited, if any. The thirteen commands that need one keep their own
refusal text; unifying the three texts is a separate, visible change.
- read and write: the only calls from the sketch commands to Document::sketch and sketch_mut.
- update: change a sketch on a copy of the document and keep both, the edit the text and link
commands made by hand (sketch.text, sketch.edit_text, the projection, intersection and
include links, sketch.fit_curves_to_section, sketch.break_link). As before, those paths
neither solve the sketch nor run its checks.
- checked: the checks an edited sketch passes (the periodic splines), shared by edit_solved and
sketch.offset.break.
edit and edit_solved stay in sketch.rs and load and keep their sketch through read and write.
Imported text, snap points and the face projections keep their own shape (a text that can't be
linked is skipped, snap points copy the document only when one is needed) through read and
write. The reads and writes that are about the design's own sketches stay as they are, each on
a line marked `// design-only:` (Redefine Sketch Plane, a joint's curve, a motion trace's wire,
and the session's live drag, parameter edits and `created` diff).
A source scan, each_sketch_command_goes_through_the_store, fails when a command reads or writes
a sketch, or asks for the active one, anywhere but the store or a marked design-only line in the
files that work on the design's sketches. Every existing sketch test is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Engine: the sketch store's scan also catches the active sketch taken as a value (#5425, review of #6336)
The scan only caught `active_sketch.ok_or`, so main's `let Some(id) = s.active_sketch else …`
could have come back unseen (0xlillith's review). It now also flags the value-read forms:
`) = s.active_sketch` (let-else and if let), `=> s.active_sketch` (a match arm),
`s.active_sketch.and_then(` and `s.active_sketch.map(`. State checks (`is_some`, `is_none`,
`== Some(`), assignments and snapshot copies stay allowed.
The wider scan found five commands that hand-rolled the store's `target` rule (a `sketch` param or
the sketch being edited). They now call `sketch_store::target`: sketch.inspect, sketch.glyphs,
sketch.export_dxf, inspect.curvature_comb and inspect.minimum_radius (their `curves` form).
Their refusals become target's:
- no `sketch` and none being edited: "no sketch is being edited" (was "no such sketch (and none
is active)", or "no such sketch" for sketch.glyphs);
- an unknown name or id: "no sketch `X`" (an unknown id used to reach "that sketch is not
evaluated");
- a feature that is not a sketch: "`X` is not a sketch";
- a `sketch` that is neither an id nor a name (true, a list, an object): refused,
where it used to fall back to the sketch being edited. A null `sketch` still means none given
(the scenario harness sends one): target now reads it that way for every sketch command
(target_reads_a_null_sketch_as_none_given).
No test, doc or schema text named the old wording; the params docs ("sketch?: id|name (default
active)") still hold.
The two remaining value reads, the default sketch for a feature (features.rs) and the sketch a
measurement prefers (measure_sel.rs), go through `sketch_store::active`, with no change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Engine: a number in `sketch` is an exact sketch id, never a name (#5425, review of #6336)
`sketch_store::target` turned a JSON number into text and looked it up with
`Document::find_feature`, which falls back to a name when no feature has that id. So
`{"sketch": 999999}` could pick a sketch named "999999" whose id is something else, and export
or inspect it. sketch.export_dxf, sketch.glyphs and the two curvature inspects read an exact id
before they moved onto the store; the other sketch commands (the old `target_sketch`) and
sketch.inspect read a number as text.
One rule now, for every command that takes `sketch`: a number is an exact id (`as_u64`, then
the feature with that id); text is an id written out or a name, as before. A number that isn't
a whole number of 0 or more (negative, fractional) is refused with "`sketch` must be an id or a
name"; an id no feature has gives "no sketch `N`", as before. Nothing in the tests, docs,
scenarios or examples names a sketch with digits, so nothing relied on the old fallback.
Test (sketch_store): a sketch named "999999" with another id. sketch.export_dxf, sketch.glyphs
(with another sketch being edited, for its enabled check), inspect.curvature_comb and
inspect.minimum_radius (with a real curve id) refuse `{"sketch": 999999}`, find the sketch as
`"999999"` and by its own id, and refuse -1 and 1.5.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Engine: MidPoint finds its sketch through the store too (#5425, after #5011)
#5011 added a caller of the old `target_sketch` (MidPoint's `line_stays`, which swaps a point
picked after its line) after this branch's base. It now reads the sketch through
`sketch_store::target` and `sketch_store::read`, as the other sketch commands do, so a number
there is an exact id too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Engine: standard parts fix their sketch's entities through the store (#5425, after #6376)
#6376 (a standard part's sketches are fully defined) reads the sketch being drawn straight from
the document's features, after this branch's base. `fix_all` now takes it from
`sketch_store::active` and `sketch_store::read`, as the store's scan requires, with the same
result.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Engine: Toggle Diameter and Delete on a profile find their sketch through the store (#5425)
Two sketch commands landed on main after the store: sketch.toggle_diameter (#7729) still
called the removed sketch::target_sketch, and Delete on a picked profile (#7107) read the
sketch straight from the document. Both now go through sketch_store (target and read), and
the store's source scan passes again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch dimensioned: use the sketch store's target after the rebase
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch dimensioned: read the sketch through the store
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Render output: size presets, Check list, Copy, progress pill, R and Esc, and the result viewer
* Complete Output GPU help translations and format choices
* Remove Output size labels already present in catalogs
* fix: compile the legacy finishing controls only for tests
A pattern of bodies copies them about an axis in its component's frame,
so its copies of a root body depend on where that component is placed.
placement_digest never counted a pattern's bodies, so moving the
component kept the cached copies. Read each body through placed_body,
as Combine does.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #8237
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Sketch text: right-to-left lines are ordered and shaped (#8237)
A line with Arabic or Hebrew letters is split into display-order runs by the
Unicode bidirectional algorithm (unicode-bidi) and each run is shaped with the
font's own rules (harfrust), so letters join and marks sit where the font puts
them. Lines without right-to-left characters keep the glyph-by-glyph layout.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Sketch text: a line break inside a right-to-left line keeps the text after it (#8237)
The bidirectional algorithm ends a paragraph at a line break; every
paragraph is shaped now, not only the first, so measuring such a line
counts all of it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* claim: #7295
* Sketch Dimension: choose horizontal or vertical from the two points' box (#7295)
Two points or a slanted line got the aligned distance whenever the text
was between the perpendiculars through them, so straight above the middle
of nearly level points was aligned and horizontal needed a thin wedge.
Now the text position relative to the box the two span picks the type:
inside it or in its outer corners aligned, above or below horizontal,
beside it vertical. This is the rule midpoint pairs already used, so both
share auto_orientation().
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch Dimension: aligned across the line, horizontal or vertical by the pull past an end
Review on #7355: the aligned length must stay the default, and the box
rule shrank its zone to a thin strip on a shallow line. Now `auto` is
the distance between the two points everywhere across from them
(between the perpendiculars through them, and a tenth of their distance
past), and only a clear pull past an end changes it: up or down from
that end gives the horizontal distance, sideways the vertical one. The
two meet on the diagonals through the end, so both zones stay wide on a
shallow or steep line. Midpoint pairs keep main's box rule.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
DroppedFile::bytes exists only on native; the web build stopped at
take_theme_drops. Native keeps reading the file there. On the web, the
shell already reads every drop asynchronously before the app sees it: a
drop over Preferences' Import tile now arrives as a theme and goes to
prefs::import_theme_bytes, instead of being opened as a design.
Ctrl+W (Cmd+W) closes the active design, asking first when it is
unsaved; closing the last one shows the start page. In the web app a
capture-phase keydown listener keeps the browser from closing the tab
while a design is shown; on the start page the browser closes the tab.
Ctrl+W joins the keys the app reserves, and the tab menu's Close shows it.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4071
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Define a named parameter inline from any value input (#4071)
Any value input, typed or sent as a command's expression parameter, takes
`name = expression` (or `#name = expression`): the design gets the user
parameter `name` with that expression, and the input stores `name`, in the
command's one undo step.
- doc: the lexer skips a definition's `name =`, so until the design stores
it the text evaluates as its expression and commands read and check it
like any value. `Document::define_inline` then turns every stored
definition (feature inputs and placements, dimension parameters, sketch
pattern and text values, joint and coupling values, sheet metal and
plastic rules, canvas planes) into a user parameter, the unit following
how the input reads a bare number. A taken, reserved or empty name, two
different values for one name, and a definition in a parameter's own
expression or a configuration cell are refused; all or nothing.
- engine: `Session::execute` runs it after any command whose parameters
hold definition-shaped text; the reply has `defined` (the first name,
as `sketch.dimension` already gives) and `definitions`. A refusal fails
the command, which leaves the design as it was.
- `parameters.change` with `new = expression` renames the parameter it
changes (a dimension's or feature input's own, references following)
and sets it; when the value is just `new`, it sets `new`. `changes`
refuses definitions. `expr.evaluate` reports `defines`.
- UI: lengths keep the name when the design unit is applied; sketch text
sends a definition as typed and previews only its value; the box corner
and offset Distance 2 use the value; fields whose command keeps no
expression (sketch scale, move, chamfer) refuse a definition with the
way to name it. The dimension editor says which parameter it named.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The hint "at the face" had no catalog message, so it stayed English in
every language. Add it in English and the 26 other catalogs, and check
that every plastic dialog hint has a message.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Select Other: a still hold opens the list while Orbit, Pan or Zoom is lit
With a mode lit in the navigation bar (or Space held), holding the left button still on overlapping geometry opened nothing, and the release then selected the top item as a click. The viewport treats such a mode as owning left drags: a plain click still selects, and every other check on the mode sits on a drag. The hold was the one place a press that had not moved counted as navigation.
The hold is now cancelled only by a navigation that has started (the drag past the click distance), so it behaves as it does with no mode lit. The hint and the user guide already describe the hold without that condition. A preset's modifier binding (Maya Alt, Alias Shift+Alt, HFSS Alt) and Ctrl+left orbit still cancel it at the press, as before: holding such a chord is a gesture to navigate.
Tests: holding still with each mode lit opens the list, picks from it and a click still selects; a drag under each mode still moves the view and opens nothing; Maya's Alt chord held still does not open the list (it fails without the preset check).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Select Other: the press that opened the list does not move the view
egui calls a press a drag once it has lasted 0.8 s. With Orbit, Pan or Zoom lit, the press that opened Select Other at 0.5 s then became an orbit, pan or zoom, and moving the pointer to a row turned the view under the open list. While the list is open, a primary press no longer takes the lit mode.
Test: a press held past 0.8 s that then moves keeps the list open and the view still, for each mode.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #8318
* Preferences: the File view entry and the search field carry the window's name (#8318)
The File view's entry that opens Preferences said "Settings", and the window's
search field said "Search settings" / "No matching settings", while the window
title, the File menu and the help texts around the app say "Preferences". The
strings that name the window or point to it now use "Preferences"; ids unchanged.
Translations of these ids followed the English source and keep their wording
until the language teams catch up.
Tests: home::tests::the_entry_that_opens_preferences_carries_the_windows_name
and prefs_search::tests::the_search_field_names_the_window_it_searches fail on
main ("Settings" vs "Preferences") and pass here; the prefs_search:: and home::
suites pass, and the full solidcraft-ui-egui lib suite passed in `cargo xtask ci`.
* claim: #6901
* Feature windows choose Join, New Body or Cut from what the material touches (#6901)
Extrude, Revolve, Loft, Sweep, Coil and the Box, Cylinder, Sphere and Torus choose
their operation by running the Join on a copy of the design off the window thread
and counting the pieces: Join when the material makes one body with what it
touches, New Body when it would be a separate piece, Cut when it lies inside a
body (Revolve and the four primitives; Extrude keeps its own Cut). The choice
changes only when a check is in, a pick in the Operation row (the shown option
included) stops it for good, and OK waits for a running check. Hidden bodies take
no part: with some hidden, the shown ones become the feature's targets.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Operation row: a pick in Extrude stops its own choice at once; ja/zh strings, gallery entry
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Operation check: contact test first, mesh volumes for Cut, OK takes the evaluated Join
Material touching no body is a New Body without running the Join (the contact
test costs 0-240 ms where the Join costs seconds on a large body). Inside is told
from display-mesh volumes instead of exact ones (8 s on a 400-hole plate). The
check evaluates the Join through Session::ahead, and OK of the same commands
takes it (Session::prime) rather than computing it again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Preference: Choose the operation automatically (on by default)
Preferences > Design gets "Choose the operation automatically" (auto_operation,
on by default). Off, feature windows don't choose Join, New Body or Cut from
what their material touches: each keeps the operation it opens with (Extrude
its own Join or Cut), no check runs and OK doesn't wait for one, as before
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Arabic, Hebrew, Vietnamese and Turkish strings for the operation choice and its preference
Arabic, Hebrew and Vietnamese are complete catalogs now, and Turkish has a full
catalog, so this change's three strings get them too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Operation check: a closed window's check stops; the icon audit doesn't choose
A window's operation check kept running after the window closed, a Join on
the design for nothing, and the test harness waited for it after every step:
the icon audit, which opens every window, took ~30 min instead of ~1. The
check now runs under a Progress, and closing the window (or one that doesn't
choose) abandons it: its evaluation stops at the next feature and nothing
waits for it. The icon audit turns auto_operation off, as it only looks at
icons (75 s again).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Box placement test: the window keeps its New Body
The test #6248 added places a box that overlaps Base and expects a second body;
with #6901 the window would join or cut it. The test is about where the box
goes, so it turns auto_operation off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Join pieces: read the target lists leniently after the rebase
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #7717
* Stand-up offer: a note only when the part seems to lie on its back (#7717)
* Stand-up note: an unclear shape still gets the note
* Stand-up note: a Don't ask again button, as the dialog has
* Control protocol: the stand-up settings in the sorted ui.prefs list (#7717)
* Stand-up note: the control import test asks as before (#7717)
The test checks the caller's `up`, so it sets the setting to Ask and every
file from another program still gets the offer.
* claim: #6645
* Sketch: Center Point Arc follows the cursor clockwise or counter-clockwise (#6645)
The centre-point arc always ran counter-clockwise from its start; a
clockwise arc needed a typed negative sweep. The tool now tracks the
signed turn the cursor makes round the centre after the start is placed,
and its sign sets the direction of the preview, the live Sweep box and
the created arc.
sketch.arc.center_point takes `clockwise` with a clicked end: the arc is
stored counter-clockwise from the end and reversed, as a negative sweep
is, so the start keeps its radius and `<id>.start`.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq
* Sketch: keep the old counter-clockwise centre-point arc behind a preference (#6645)
Preferences > Sketch gets "Center point arc follows the cursor's
direction" (center_arc_follows_cursor, on). Off, the arc runs
counter-clockwise from the start whichever way the cursor went, as it
always did. Its strings are a pending locale file (en, de).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq
* Sketch: Japanese and Chinese strings for the centre-point arc preference (#6645)
ja and zh are complete catalogs, so the new preference's label and tip
need them too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq
* Sketch: Arabic, Hebrew and Vietnamese strings for the centre-point arc preference (#6645)
Arabic, Hebrew and Vietnamese became complete catalogs on main, so the new
preference needs them too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Russian: translate the Render workspace's 706 messages (batch 2)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Russian: the 27 Render messages main gained since (the Appearances panel)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A new command, sketch.spline.reverse, runs a spline the other way: its
point list is reversed in place, so its last point becomes its first and
the curve keeps its path (chord-length fits, uniform clamped knots and
closed fits read the same both ways). Points and constraints stay. A
projected spline and one an offset uses or makes are refused. The
sketch's right-click menu offers it for one selected spline.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #8284
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Sketch on a face: a round's edges that end a hair apart still close (#8284)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Sketch on a face: test both ends of a rounded loft end to end (#8284)
A square lofted to a circle with its side edges rounded, as in the
report: a sketch on either end face takes the whole face. Without the
fix the circular end fails with "face projection has a branched
boundary". Also drops a redundant term from the join tolerance.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
* claim: #8301
* Timeline: the feature menu's suppress item follows the reader's language (#8301)
Suppress Features / Unsuppress Features were raw literals. Menu::label()
translates a label only when a catalog entry carries it, and none did, so the
item stayed English in every language, the Japanese UI included.
The two labels are now the messages timeline.suppress_features and
timeline.unsuppress_features in a new assets/locales/pending file: the English
wording is unchanged, and the complete catalogs (ar, he, ja, vi, zh) plus de and
ko carry the translations.
cargo test --profile ci -p solidcraft-ui-egui --lib -- timeline::tests::the_feature_menu_suppress_item_follows_the_language
fails on the claim commit (the Japanese menu paints the English literal) and
passes with the change.
The Appearances panel's 27 messages for Dutch, Hungarian, Galician,
Malay and Norwegian Bokmål, which their merged Render batches missed,
and the shots strip's 7 newer messages for those and ten more.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Fix issue with settings window automatically scrolling to selected item, preventing scrolling by user
* Fix issue with settings window automatically scrolling to selected item, preventing scrolling by user
In the Sketch > Create drop-down a plain row such as Point was drawn
200 pt wide, the minimum width its labels fit in, while a family row such
as Slot filled the menu. The menu was as wide as the one-line pin hint in
its footer, so the plain rows' hover background and pin stopped short of
the right edge.
The Create menu now sets its width from its rows before drawing them, as
the other panel drop-downs do, and passes that width to the plain rows
instead of recomputing it over a subset. Family rows fill the same width
and the footer hint wraps inside it. The overflow menu's plain rows take
the width of all its commands in the same way. A family's submenu still
sizes its variants to their own labels.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Most browser menus show V beside Show/Hide, but the V key always ran
toggle_visibility, which acts on the selection. A right-click on a body or
sketch row also selects it, so the two agreed there; a right-click on the
Bodies, Sketches or Origin folder, a group, the component or an origin plane
does not, so V did nothing, or flipped a body selected earlier, and left the
menu open.
With a menu open, V now runs that menu's row whose shortcut is V, through
run_item as a click does, and closes the menu (context_menu::press_shortcut).
A disabled row takes the key and does nothing. With no menu open, or a menu
without such a row, V still acts on the selection (#4128, #4409: V stays
selection-based).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #8329
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ
* Save As offers the open file's own name (#8329)
Save As, Save As JSON and Save a Copy proposed the design's name, the one
stored inside the file. Copies of a file under other names keep the
stored name, so "Sample Plate-bug.solidcraft" was offered
"Sample Plate.sc", the same as its sibling, and one replaced the other.
Session::save_as_name() offers the stem of the open file unless the
design was renamed since it was opened or last saved, and the design's
name otherwise (a new design, or one renamed in the Browser).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ
---------
Co-authored-by: Claude <noreply@anthropic.com>
Each cap is tangent to both concentric sides, so its radius is already
half the gap between them and the two caps are equal. The Equal the arc
slot added between them was always redundant; it is no longer added.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A button is 60 points tall and its label starts 32 points down, so two
lines of the label font (31 points) ran 3 points past it. Two-line
labels now take the font size plus 2 points per line and start higher
when they would still run past the button, leaving 2 points below.
One-line labels are unchanged.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #8020
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* Insert Part: the Length list opens on the default length (#8020)
The list carried an item called "Default" above the standard lengths. It
never said which length it stood for, and one of the lengths below it
always was that length, so the list offered the same length twice under
two names. Change Part Size has always listed concrete lengths.
The item is gone and the list opens on the length the part would be given
anyway. The default cannot be worked out in the dialog, because it is not
one rule: a cap screw or bolt takes the first standard length at or above
2.5 d, a set screw the first at or above d, a dowel pin the first at or
above 4 d. parts.library now reports default_length beside each size's
table values, taken from the shape the engine would build, and the dialog
selects it; the test checks that report against what an insert without a
length is actually built to, for every size of every family.
Leaving the length alone behaves as "Default" did: a new size resolves
the list again, so M6 to M12 moves the selection from 20 to 30. A length
chosen by hand stays until the size changes.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
* Insert Part: the labels test skips default_length too
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #5638
* Sphere, Torus and Cone dialogs: place them by their centre or base (#5638)
The Box and Cylinder dialogs already had typed X, Y and Z placement
fields; the Sphere, Torus and Cone dialogs now do too. Sphere and Torus
show Placement: Center and take a picked point like the Box; Cone shows
Placement: Base Center like the Cylinder. The fields take expressions,
and Edit Feature shows and keeps the stored centre or base.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
With the dialog buttons at the bottom, the spinner shown while the preview
computes or OK applies was painted on its own after the footer: at the
card's left edge and one control height up from its bottom. The footer
insets its row by 12 pt at the sides and 10 pt above and below and centres
the buttons, so the spinner sat outside that inset and about 10 pt below
the buttons' centre line.
Panel::feature now draws the spinner through the footer's left slot, so it
shares the row's inset and vertical centre, in the space the footer already
leaves for it before the status text. The rect is published as
dialog:footer:spinner, and a panel test checks it lies in the footer row,
at its left inset and on the OK button's centre line. The spinner in the
title row (buttons at the top) is unchanged.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Italian: translate the 132 messages main gained since batch 1 (batch 3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Italian: the Appearances panel's 27 Render messages
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Dutch: translate the 199 messages main gained since batch 1 (batch 3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Dutch: Spoed for a thread's pitch, as the catalog's Pitch (review)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Render inspector: selection-following appearance panel with the look chain, Applies to and edit controls
* Render appearance: Glass, Clear coat, Maps, Saved optics and Reflections sections
* Update Render navigation tests for dedicated editors
* Exercise Focus keyboard protection through the Library search field
* French: translate the 205 messages the catalog was missing
The French catalog lacked 205 of the English messages, so parts of
Preferences, the hole presets, the slicer messages, the Render
workspace and the Assistant showed in English. They are translated in
one pending file, with the catalog's terms (Esquisse, Fonction,
Bossage, Appui, Clip, Prise de vue) and its non-breaking space before
: ; ? and !.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Translate the 90 messages main added since (the navigation bar's)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A variable font (one file for every weight, as most web fonts ship) has no face marked bold,
so Bold failed with "has no bold face". Without a bold face, a face whose wght axis reaches past
semibold is now set to weight 700. ttf-parser gets its variable-fonts feature for that.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #8155
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ
* DXF import: an elliptical arc comes in as exact conic arcs (#8155)
A partial ELLIPSE (how Fusion, and SolidCraft's own DXF export, write an
elliptical arc) was read as a degree-3 spline fitted through 16 samples,
which strays from the ellipse between them: 0.84 mm on a 300-degree arc
of a 200 x 40 mm ellipse. It is now read as exact rational-quadratic
conic pieces of at most a quarter turn each, which the sketch keeps as
conics. A conic arc written by SolidCraft's DXF export now reads back as
the same conic.
The arc's sweep is taken with rem_euclid instead of a loop that added a
turn at a time, which ran for billions of turns on a start angle of 1e11.
sketch.drawing_bounds and the width/height sizing of sketch.insert_dxf
measure a conic by points along it, not by its apex, which can lie
outside the curve.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ
---------
Co-authored-by: Claude <noreply@anthropic.com>
* claim: #8265
* Move/Copy: a triad drag ends where the button was released (#8265)
A frame carries all the input queued since the last one, so the release
that ends a drag and further pointer movement — the hand keeps moving as
the button goes up, or input is queued during a busy frame — arrive
together, and the frame's latest pointer position is already past the
release. The drag's final change was read from it, so the value, the
preview and the command both jumped to wherever the mouse had got to;
pressing Enter right after the release closed the window first, which is
why that worked around it. Rotate and occurrence moves share the triad.
The final change now comes from the release event's own position, which
the raw input carries (egui's processed pointer events drop it). The
regression test sends a release at 20 mm and a move to 30 mm in one frame:
30 mm before, 20 mm after.
Fixes#8265.
* claim: #4086
* Raise the largest file SolidCraft opens with a setting or launch flag (#4086)
* Translate the file size limit strings
* Size limits: design files are .sc now, .solidcraft still read
* Romanian: translate the Render workspace's 733 messages (batch 2)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Romanian: the Render tree's switch hint is a verb
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6651
* test(#6651): a list parameter of the wrong type is refused
A list parameter such as a cut's `targets` or an export's `bodies` loses entries without an error: a value of the wrong type reads as an empty list, which most commands take to mean "every body". The regression test drives the engine the way a user does: two bodies, a box cut that crosses both and is meant for one of them, and a `targets` of the wrong type. The command must refuse it and leave the design as it was.
* fix(#6651): a list parameter refuses a wrong type instead of losing entries
A list parameter of the wrong type was read as an empty list, and an empty
list means "every body" to most commands: a cut meant for one body cut every
body it touched and the command reported success.
A wrong type is now an error that names the parameter, the offending entry
index and the value it got. A list longer than 10000 entries is an error
instead of being cut short. `null` stays absent, as the schema contract says,
and a plain string is still a list of one. The 80 call sites now propagate the
error instead of losing entries; the commands that take feature keys, which
may be named or numbered, read them with their own reader.
* claim: #7861
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch dimensions in a colour of their own in every theme (#7861)
Dimension lines, arrows and values were drawn in the same near-black or
near-white as fully constrained sketch curves, so they were hard to tell
apart in a busy sketch. Every theme now sets its own dimension colours:
plum on Light, orchid on Dark, and a hue from each built-in theme's own
palette. Colour vision tests measure them against the curves, the
construction lines and the conflict red, and a new test holds every
shipped theme to readable, distinct dimension colours.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Closing from the background: the window comes forward to ask about unsaved changes
Right-click › Close on the taskbar while another app had the focus showed the
"save changes?" prompt in a window that stayed behind, so the close seemed to do
nothing. When the close stops at the prompt, the window now asks for the focus
(unminimizing it first) and for the user's attention, which is what native
Wayland offers (xdg-activation) and marks the taskbar entry where the system
refuses the focus. A window already in focus is left alone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* X11: ask the window manager to raise the window as a user action
winit's Focus asks as an application, which KWin's focus-stealing prevention
refuses for a window last used before the switch away: it raised nothing and,
since the attention request was then skipped, did not even mark the taskbar.
On X11 send _NET_ACTIVE_WINDOW with source 2 (a direct user action) through
x11rb, which restores a minimized window too; native Wayland keeps the
attention request. Moves the logic into come_forward.rs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Come forward once the taskbar menu is gone, without flicker
KWin raised the window, then the taskbar's closing context menu handed the
focus back to the previous app 2 to 11 ms later, so the window only came
forward some of the time; asking again made it flicker. Ask 120 ms after the
close instead, and again only when the focus is taken back within 50 ms of a
request (a slow menu) or never came. A later switch away is the user's own and
the window stays behind.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch: show center and midpoint alignment guides
Add transient per-viewport horizontal and vertical guides with a sketch preference. Related tests, native UI, WASM and supplementary Linux checks pass. Full CI remains blocked by unchanged Windows engine dead-code Clippy errors.
* Sketch: complete alignment-guide translations
* Tests: compile chosen-program mutex only on Unix
* claim: #6020
* Measure: number the two picks in the view (#6020)
"1" and "2" beside the measured line's ends, as the panel lists the
picks, each just past its end so it stays off the line and its length.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
* claim: #6975
* Create Sketch: the grid previews the plane under the pointer (#6975)
While Create Sketch waits for its plane, the grid now lies on the origin or
construction plane under the pointer, so the sketch's plane shows before
the click. A plane's browser row under the pointer lights that plane in the
view, and previews it the same way.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Create Sketch: the planes at the top of the History preview too (#6975)
main now draws the Origin rows at the top of the vertical History as well
(history_rows). Hovering a plane there lights it like its row in the browser:
the plane is handed over the same way the hovered bodies are.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Links: update linked designs that changed while the assembly's tab was away
A design coming back to its tab compares the modification time and size of its linked
design files with what they were when it went to the background, and runs Update Links
on the worker thread for those that changed: saved in another tab, another window or by
a checkout. Preference update_changed_links (Design, Linked designs) turns it off.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Docs: the assembly guide says linked designs update when their tab returns
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Links: Vietnamese strings, now that vi is a complete catalog
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Links: remember what each design last read, so an update that fails is tried again
A design's linked files are now recorded as the design last read them: when Update Links reads a
link without an error, or when the link is first seen. Coming back to the tab reads again what
differs, one link per run, so a file that cannot be read holds up no other and is tried again
the next time, and a part changed while the assembly was shown is taken up on its next return.
Closing several tabs together reads nothing on the way, and the web build, which keeps no file
times, looks at nothing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Links: no read during a save-changes prompt, records for adopted designs and missing files
A tab shown to answer "save changes?" reads no link before its save, and Cancel there or on a
batch lets the tab left in front read what it skipped. A design opened in place of the blank one
records its links at once, a link whose file is missing is recorded as missing so it is read when
the file comes back, and a read queued for a design that is no longer shown by the time it starts
is dropped. More changed links than can wait at once are read on the next return.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Assemblies: edit a linked component in place, with the assembly around it
Activating a linked component opens the design it comes from in a tab of its own, with the
rest of the assembly drawn faded around it where the component sits, so the part's own history,
browser and commands are at hand. Finish Editing in the browser saves the part, goes back to the
assembly and closes the part's tab when the edit opened it; coming back to the assembly updates
the changed link (or Finish Editing runs Update Links when that is turned off). Update Links in
the part also reads the assembly's links again, off the window thread, and redraws the assembly
around the part; a result for an assembly changed meanwhile is dropped with a message.
The part is an ordinary tab, so saving, autosave, recovery, closing and quitting treat it as any
other design. The model scene's ghost triangles are now drawn (only the preview's were).
Preference edit_linked_in_place turns it off. Builds on the update of changed links when an
assembly's tab returns.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Edit in place: a double-click opens it, Activate only activates
A double-click on a linked component edits it in place, in the browser as on a face in the
view (around the placement clicked), and the component's menu gets Edit in Place. Activate and
the browser's radio button make it the active component as they always did, so a linked
component can still be activated without opening its design.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Double-click on a component's face: edit a linked one in place, activate any other
A double-click on a face in the view activates the component the body belongs to, at that
placement, as a double-click on its row does; a linked one is edited in place. Bodies of the
design itself or of the active component are left alone, and so is a double-click with a
modifier. One preference, double_click_components, covers both gestures.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Edit in place: fixes from review
An edit whose part never opens is forgotten instead of starting on a later open of the same
file, and the web build starts the edit after its synchronous open. Finish Editing goes on only
for a save into the linked file and in the part's own tab, waits for a "changed on disk"
answer, and says so when the part was saved elsewhere. Showing the assembly no longer drops a
refresh, which now records the links it read so coming back reads nothing twice. The faded
assembly is worked out once per picture, a bad mesh index skips its whole triangle, and the
last two status texts come from the catalogs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Edit in place: Finish Editing on the MODEL tab and the mouse's back button
Finish Editing is a command now, component.finish_edit, with its schemas: the app window
answers it, anywhere else nothing changes, as with view.fit. While a linked design is edited in
place the MODEL tab ends with a FINISH EDITING panel, pinned at the right as FINISH SKETCH is,
with a new left-arrow icon; the browser keeps only the line naming the assembly. The mouse's
back button, or a keyboard's Back key, finishes too unless a dialog, tool or sketch is open.
The assembly guide describes editing in place.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Edit in place: fixes from the second review
Saving the assembly waits while it reads its links for the part
Finish Editing waits for dialogs, tools, sketches and prompts open in the part, also when run as a command
The assembly reads the edited part explicitly when it does not check its links on its own
The FINISH EDITING panel cannot be customized
A tab opened by an edit stays that edit's to close when the part is entered again
The mouse's back button finishes editing; the keyboard's only while no text field has focus
Refreshing the assembly keeps its selection and active component
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Edit in place: fixes from the third review
component.finish_edit run as a command opens nothing and answers with an error when it cannot finish; engine.batch and engine.script refuse it
A double-click or Edit in Place while a dialog, tool or sketch is open in the assembly keeps it open
What changes in the assembly while it reads its links without changing its document stays: picks, activation, components dragged but not captured
Showing the assembly while it reads its links starts no second read
A new or opened design in the part's tab ends the edit
Finish Editing keeps the part's tab open while its agent chat runs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Edit in place: Update Links run as a command in the part refreshes the assembly too
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Edit in place: the ribbon button reads Finish Edit, as Finish Sketch does
A bare "Finish" took the catalogs' surface-finish translation (German "Oberfläche").
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Edit in place: fixes from the fourth review
Finish Edit waits while the part's agent is in the middle of its turn, instead of keeping the tab of any chat open
A part saved while its assembly refreshes is read again when the edit finishes: the refresh records the files as it found them
A double-click on a linked component while something is open in the assembly says so instead of activating it
Commands are recognised in any spelling the engine takes, so engine.batch and engine.script cannot slip Finish Edit through
Update Links run as a command refreshes the assembly from the control channel only, not for the app's own reads
Moves of components the refresh removed are not carried over, and a refusal is one message
The command description and the guide say that the command does not save the part
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Edit in place: the command is Finish Edit, as Finish Sketch is
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Edit in place: a command to start it, and fixes from the full review
Added component.edit_in_place {component, path?}: the double-click and Edit in Place in the menu run it, and as a command it asks nothing, so a network location not allowed yet or a design open elsewhere makes it fail instead
Finish Edit asked by the part's own agent finishes once that agent's turn ends; the button still waits for the turn
The parameters and design properties panels, with text typed and not applied yet, hold up entering and finishing an edit
A refresh is not taken up under an undo, a queued command or a feature still being computed in the assembly
Refusals say what holds them up (a refresh, a file being read or written) instead of nothing
The browser strip names the assembly that is refreshing, not any assembly
The schema description says the command does not save the part
Korean strings for every new message
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Edit in place: fixes from the second full review
The MCP batch tool refuses component.edit_in_place and component.finish_edit as steps instead of sending them one by one
Edit in Place asked while the assembly's agent is in its turn opens the part once the turn ends; a double-click then is refused rather than stopping the agent
Both commands answer queued: true when they wait for the agent's turn, and stopping the agent forgets what it queued
An undo, a queued command or a delete check running in the design holds up entering and finishing an edit
A refresh redraws every edit of the assembly, the parts in other tabs too
In an assembly never saved, a double-click activates the linked component as before
The control and MCP docs list the new batch and script refusals, and the commands list every way they fail
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Edit in place: fixes from the third full review
The MCP batch tool refuses the two commands however a step names them, an execute step too
A queued Edit in Place is checked fully when asked for, a second one is refused, and both queued requests wait for what runs in the design instead of being dropped
Disconnecting the agent forgets what it queued, as stopping it does
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Edit in place: help text for the Finish Edit button
main now requires help for every toolbar command (#7134), and Finish Edit
is one. Written in every language the branch's catalog carries.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Add unit tests for fill.rs's two ray-casting predicates, which
fill_general.rs relies on to decide which parts of a surface a loop
covers: a point inside/outside a square and an L-shaped (non-convex)
loop, documenting how inside_loop resolves points on an edge or
vertex; and segments that cross, stay apart, touch at an endpoint,
or are collinear with and without overlap for segments_meet.
Closes#38
Co-authored-by: claude[bot] <41898282+claude[bot]@users.noreply.github.com>
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
* Render: one sRGB transfer function, geom::srgb, for the hand-written copies (#7161)
Twelve places wrote the sRGB encode or decode formula out by hand (doc's glass
recipe, engine's render library, glTF import, the PNG film, photographic and
presentation output, the ray tracer's image, the stage, the surface decoder,
texture normalisation and the theme's contrast check). They now call
solidcraft_geom::srgb: encode/decode on 0..1 values, encode8/decode8 for 8-bit
codes. render::surface::srgb8_to_linear stays as a re-export, so its callers
are unchanged.
Same results: the module's tests compare it bit for bit with the formula as the
callers wrote it, over all 256 codes and a dense sweep of linear values plus
the knees, out-of-range values, infinities and NaN, for each way the callers
clamped (after encoding, before it, or not at all), and decoded values either
side of the decode knee, where no 8-bit code falls.
One change: glTF import encoded in f32. Over every f32 in 0..1, 218 of
1,065,353,217 values sit on a rounding tie that f32 got wrong and now give the
neighbouring code (f64 gives the nearer one).
Left as they are: render/job/image.rs (replaced by exact tables in its own
change), the tests and the starter-pack validator that keep their own copy as
an independent reference, and the WGSL shaders (they can't call Rust).
Fixes#7161
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Tests: the sRGB codes of five callers that had no test of their output (#7161)
The glass swatch, a library surface applied as a plain appearance, glTF's
fallback for a colour channel that isn't a number, a stage panel and an empty
pixel in presentation output each get an assertion with their sRGB codes worked
out by hand. A planted wrong conversion at each is now caught by that test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Editing a body Mirror from the history showed Object Type Features (the dialog starts from
the timeline selection, the Mirror itself, which turns pattern objects into features) and
dropped its saved Join. The editor now sets the objects back to Bodies for a body Mirror or
Pattern and restores the Mirror's combine.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #8226
* Theme: paste a theme into the Import tile (#8226)
Ctrl/Cmd+V on Preferences > Interface imports a copied theme file, the tile's
menu offers Paste theme, and a theme file dropped on the tile imports instead
of opening as a design. Pasted text that is not a theme keeps its usual
meaning. The tile reads "file or paste".
* Theme paste: the new strings in Arabic, Hebrew and Vietnamese too (#8226)
* Dutch: translate the Render workspace's 706 messages (batch 2)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Dutch: the 27 Render messages main gained since (the Appearances panel)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Hungarian: translate the Render workspace's 706 messages (batch 2)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hungarian: the 27 Render messages main gained since (the Appearances panel)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Galician: translate the Render workspace's 706 messages (batch 2)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Galician: the 27 Render messages main gained since (the Appearances panel)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Malay: translate the Render workspace's 706 messages (batch 2)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Malay: the 27 Render messages main gained since (the Appearances panel)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Norwegian Bokmål: translate the Render workspace's 706 messages (batch 2)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Norwegian Bokmål: the 27 Render messages main gained since (the Appearances panel)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* feat: Fewer ambient occlusion samples while the view moves (#7165)
- Draw AO with 8 samples while the view moves, 32 once it has held still for 0.25 s
- Share the settle tracking with adaptive supersampling and repaint when it settles
- ui.screenshot waits for the full-quality frame (at most half a second)
- Test the sample choice, the uniform slot, and ghosting at both counts
* fix: Set the AO sample count in the scale test frame
- scale_tests.rs, new on main, builds a gpu::Frame without ao_samples
- Use AO_SAMPLES, as the other still-frame builders do
---------
Co-authored-by: P'tite Tête <asso@ptitetete.com>
* Logo: an option to draw it in the theme's accent
Preferences > Interface > Logo: Theme's colours (the default, as before) or
Accent, three shades of the theme's accent. ui.prefs logo_accent.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Logo: US spelling for the option's label, as upstream's English catalog uses
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Translations for the new options in the five complete catalogs (ar, he, ja, vi, zh)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6032
* View angles: an optional readout under the orientation gizmo and a command to set them (#6032)
View > View angles (also Preferences > Graphics, or view.angle_readout) shows the
view's pitch, yaw and roll in degrees and Ortho/Persp under the axis view or cube,
updated live; off by default. Clicking the readout opens a small card to type
exact angles, which runs view.apply.
The angles are the camera's own (Camera::view_angles / with_view_angles), about
the up axis: yaw is the heading of the line of sight (Front 0, Left 90, Right -90,
Back 180), pitch the eye's elevation (Top 90, Bottom -90), and a positive roll
turns the model clockwise. view.apply documents this convention and now refuses a
pitch past +/-pi/2.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4451
* fix(#4451): the body colours travel with the OBJ file
An OBJ export left the colours of the design behind: the mesh file named no
material, so every body arrived in the reader's default grey. The export now
writes a material library (.mtl) next to the mesh file, with a material per
body, and the mesh file names that library with mtllib and picks the material
of each body with usemtl. Every path is checked before anything is written,
the library goes first and the mesh file last, so a mesh file never names a
library that is not there. Only the colour of the body travels: the colours of
single faces and the transparency of a body stay out, as a face colour needs
material groups inside one object. The export that writes one file stays
material-free, so it never names a library it does not write.
A mirror's or pattern's copy of a face carries its seed's construction certificate, and on a
combined body that certificate finds the seed's face. Capturing an attachment never checked
that the certificate finds the picked face, so a sketch on the mirrored half sat on the
original. The capture now falls back to the face's exact history name when the certificate
names another face, as docs/face-attachments.md describes.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7587
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Naming: name a long history of one body from the oldest up (#7587)
A body's face names are worked out from the names of the body it was made
from, recursively. After a few hundred features in a row whose names
nothing asked for, reordering or moving an earlier feature re-evaluated
them all and the first name lookup (a fillet at the end) recursed once per
feature, overflowing the 1 MB window-thread stack on Windows. Name every
16th earlier version oldest first so no lookup recurses through more than
16 of them; the names are the same.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The version right of Report a bug had a fixed 60 points, enough for v0.25.1 but not for a
release candidate such as v0.21.0-rc.1, whose text was painted over the button. The bar now
measures the version and reserves its width plus a gap, never less than before. The extra
width comes only from the document tabs' spare room: where they would keep less than one tab,
the version is hidden, as on a narrow bar.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #8104
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Windows: an export over a file another program holds briefly waits for it, up to 2 s (#8104)
write_atomic replaces the target with one rename. Windows refuses that rename
(os error 5 or 32) while another program, such as an antivirus or indexer
scanning a file written a moment earlier, has the file open without delete
sharing. The retry gave up after 127 ms of waiting, which a scan under load
outlasts, so render.export and library.export over an existing file failed
with "Access is denied".
The retry now keeps doubling its wait up to 250 ms, about 2 s in all. If the
file is still held after that, the error says the file is in use by another
program, followed by the system's own message. The old file stays whole
throughout, as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Saving over a read-only file fails at once, and says why Windows refused
Access denied (os error 5) is also what Windows gives for a read-only or
ACL-denied target, which waiting does not fix. A read-only target is now
refused without the 2 s wait, with "the file is read-only". Any other refusal
that outlasts the wait says another program may have the file open or it is
read-only, followed by the system's own message.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch dimension: a slot's two caps measure the overall length (#7464)
* Sketch dimension: slot caps need tangent sides, not just shared lines (#7464)
* Sketch dimension: slot caps measure the centre-to-centre distance (#7464)
---------
Co-authored-by: Dane Doubell <2853036+danedoubell@users.noreply.github.com>
* claim: #8097
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Insert design: file names get the width the size and actions leave (#8097)
The web app's "Files in this browser" window listed stored files in an egui
Grid sized from cell content: the wide action buttons took most of the fixed
window width, the name and size columns were cut, and the rest was empty.
Add ui_kit::name_list on the kit's table grid: the name column takes the
width the other columns leave, the other columns are as wide as their widest
cell (measured as drawn, a changed measurement discards the frame), and a
name is cut with an ellipsis and its full text on hover only when it does
not fit. The window is a little wider (still capped at the browser width).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5694
* Redefine: the reply reports the features it rebuilt (#5694)
timeline.redefine builds the edited feature and the features after it in its trial session;
the session's own evaluation then only takes those results from what the trial kept, so the
reply reported that second evaluation and read as "nothing was rebuilt" although the geometry
changed. Report the trial's rebuild, plus anything the session still had to compute itself, as
timeline.edit reports the same change; `restored` keeps counting only genuine reuse of earlier
results.
Tests: redefining_reports_the_features_it_rebuilt fails before the change with
{"feature": 2, "recomputed": 0, "restored": 2} and passes after it;
redefining_computes_the_later_features_once still guards the single computation (the reply
doubles if the kept results are lost).
* claim: #5240
* Preferences: reverse vertical pan direction (#5240)
Add "Reverse vertical pan direction" beside the horizontal setting in
Preferences > Navigation. pan_reverse_y defaults off, so older settings
files load unchanged, and flips the vertical part of two-finger pan on
every canvas through navigation::handle, independent of the horizontal
setting. Labels in en, ja, zh, de, and ko.
* Reverse vertical pan: strings as a pending locale file, with Arabic, Hebrew and Vietnamese
* Control protocol: pan_reverse_y in the sorted ui.prefs list (#5240)
* Italian: translate the Render workspace's 706 messages (batch 2)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Italian: the 27 Render messages main gained since (the Appearances panel)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Drawing sheets: sizes, the ISO 5457 border and its marks (#3875) (#5108)
* Drawing sheets: sizes and the ISO 5457 border (#3875)
A sheet is a paper size and an orientation: ISO A0 to A5, Letter, Legal,
ANSI A to F, architectural A to E1, or a custom size (finite, above 0 and
at most 5,000 mm a side), landscape by default and either way for every
size.
A border profile is the rule for its border, and layout() works it out
for a sheet: the frame inside the margins, and the reference fields with
their labels. The ISO profile has a 20 mm filing margin on the left and
10 mm elsewhere, a 0.7 mm frame, fields of 50 mm out from the centre
lines with the corner fields taking what's left, rows lettered from the
top without I and O (AA, AB and on past Z), columns numbered from the
left, and an A4 sheet labelled on its top and right only. A profile can
divide the frame equally instead, or have no grid.
The records sit in geom, next to the section records, so saving,
rendering and export can all use them. Nothing is saved or drawn yet:
there is no command and no format change. Margins that leave no drawing
space, values that aren't finite, fields outside 1 to 1000 mm, more than
200 equal fields and unknown JSON fields are refused.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Drawing sheets: ISO 5457's centring and trimming marks (#3875)
A drawing border profile now also holds the grid reference border and the
centring and trimming marks, either of which can be left out. The ISO
profile follows ISO 5457:1999 (read in its identical adoption,
IS 10711:2001):
- the grid reference border 5 mm outside the drawing border on every
side, with the field labels between the two;
- four centring marks on the sheet's centre lines, from the grid
reference border to 10 mm inside the drawing border;
- at each corner a trimming mark of two overlapping 10 x 5 mm
rectangles, in the margin outside the grid reference border.
The labelled sides are now a rule worked out for each sheet: ISO 5457's
(the top and right of A4, all four sides of the others) or fixed sides.
So one profile labels every size correctly. validate() checks what
doesn't depend on the sheet, for when a profile is read; layout() calls
it, then checks the rest against the sheet.
Refused:
- a grid reference border that isn't finite, is negative or is wider
than a margin;
- a centring mark that isn't above 0, would reach past the sheet's
centre lines, or is on a drawing border those lines miss;
- a trimming mark that isn't above 0, is wider than it is long, is
wider than the margin left outside the grid reference border, or is
longer than half the sheet's shorter side.
The grid rule's JSON is now externally tagged ("none",
{"from_centre": {"field_mm": 50}}), as the sheet size is, so an unknown
field is refused in every form; the internally tagged "none" ignored
one. Nothing is saved yet, so the shape change costs nothing.
The names follow the glossary, and ISO 5457's "drawing sheets": the
module is drawing_sheet (was sheet, which means sheet metal elsewhere
here), DrawingBorderProfile and SheetLayout (were BorderProfile and
BorderLayout), sheet_border and drawing_border (were paper and frame),
and Sheet::size_mm (was paper_mm). The first part of S1 is still a draft,
so the renames are made here rather than in a commit of their own.
The extra centring marks ISO 5457 asks for on sheets larger than A0
aren't here yet. Still nothing is saved or drawn.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Drawing sheets: a lighter built-in border, the filing margin a choice (#3875)
Cameron's decisions after seeing the sheet in the app, 2026-10-23:
- No trimming marks in the built-in profile: the filled corner blocks
take a lot of ink. trimming_mark_mm stays, so a profile can still ask
for them.
- Centring marks stop at the drawing border: from the grid reference
border to the drawing border, never into the drawing area (on A4 they
crossed the tables). centring_mark_mm keeps its meaning, how far a
mark reaches inside the drawing border, and now takes 0, the built-in
value, as grid_border_mm already takes 0 for "on the drawing border".
A mark of no length (a reach of 0 with no grid reference border) is
refused.
- Margins of 10 mm all round. ISO 5457's 20 mm filing margin on the
left, for drawings that get bound, is a named choice: filing_margin,
off when not given. On, it stands in for margins.left_mm, which is
kept, and still checked, for when it's off again. The 20 mm is
FILING_MARGIN_MM, and validate() and layout() both take the margins
from one helper, laid_out_margins().
A3 landscape is now 400 x 277 at (10, 10), with eight 50 mm columns.
With the filing margin it is 390 x 277 at (20, 10) again, the same as a
20 mm left margin set by hand. A profile with all three choices on
(ISO 5457's full border) lays out exactly as the built-in profile did
before, and the tests keep the old hand values for it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Drawing W23a workshop plate oracle fixtures (#4950) (#4962)
* test(oracle): reviewer-aligned parameterized workshop plate fixtures (#4950)
Independent analytic W23 expected values and seven verified models,
including four R10 corners and the 2 mm tangent top chamfer.
Document accepted Drawing states and commit regenerated docs/oracle.md
from successful workflow run #29 (90/90 pass).
* fix(oracle): correct W23 chamfer centroid and clarify drawing session ownership
* Paper scene: plain records of what is drawn on a sheet (#4890 A1) (#5513)
geom::paper holds what a sheet shows as plain data: groups of strokes and fills, each group tagged
with the object that drew it (an opaque id) and its kind, with one validation pass over a bounded
record count. Seg2's checks and the coordinate rule move into profile.rs so section and paper share
them, and drawing_sheet takes its side and line limits from paper, so each limit is written once.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Drawing sheets: centring marks across the whole margin (#3875) (#5554)
The built-in sheet's centring marks now run from the trimmed sheet's edge to the drawing border.
From the grid reference border, as before, a mark was the same length as a grid field mark, and on
A3 it sat on one (the sheet's centre falls on a field edge), so it no longer read as a mark once the
grid reference border's outline is left out (Cameron, after the prototype on #3875).
- DrawingBorderProfile.centring_mark_start: sheet_edge (the built-in's, and when not given) or
grid_border (ISO 5457's figure 5); ISO's full border in the tests asks for grid_border.
- A mark still needs a length: one that stops on the drawing border needs room outside it on the
side it starts from, every margin for sheet_edge, the grid reference border for grid_border.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Drawing sheets: no centring or trimming mark longer than the largest sheet's side (#3875) (#6410)
A border profile capped every length at 5000 mm (the largest sheet's side) but two: a
centring mark's reach inside the drawing border and a trimming mark's length. A file could
give either a huge whole number, such as 18446744073709551615. The read's number check passes
whole numbers, so the profile took it as 1.8e19 mm, and saving wrote it as a decimal the next
read refused: a drawing that saved but didn't open again. K2's fuzz test of drawing files
(#3890) found it.
Both now take the cap the margins have, `MAX_SIDE_MM`, in `validate`, so the file is refused
when it's read. Layout's own checks against the sheet are unchanged, so a 5000 mm mark still
validates and is refused only on a sheet too small for it.
Tests: the hostile-profile test refuses 5000.000001 mm and 1.8e19 mm for each mark, and takes
5000 mm on its own; 4 planted faults (each cap removed or made one short) are all caught.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Bill of materials types: phantom, reference, purchased and inseparable (#3874) (#5107)
* Bill of materials types: phantom, reference, purchased and inseparable (#3874)
A component's bill of materials type is a part property (`bom_type` in its metadata, set with
component.metadata.set and read by component.metadata, as part_number is), so older releases
keep it and no format change is needed. It isn't a design property: the Design Properties
dialog doesn't list it and document.metadata.set refuses it. A word this build doesn't know
reads as normal and is kept.
assembly.bom counts by type: a phantom has no row and what it holds counts where it is placed,
in the same rows as the same parts there; a reference counts nowhere, and nothing inside it
does; purchased and inseparable components are one row, and in parts only an inseparable
component's purchased parts are listed too. Rows of one part number but different types are
different rows. Rows and children carry bom_type. With no types set the rows are as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Glossary: bill of materials and bill of materials type (#3874)
The bill of materials types are a new idea, so the glossary gets their
term, with the five types, and "normal" gets its fourth meaning in the
table of words with more than one meaning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Bill of materials types: a plain line for each (#3874)
The guide's table and the glossary entry say what each type is for in
plain words: something you make, something just to group, something to
use as a reference, something you buy, something made as one piece.
The names stay the five standard ones.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Bill of materials: kits fold together only when their contents' types match (#3874)
With group_children, two kits with one part number share a row when what they hold reads the
same. That reading (kit_key) compared each child by part number and count, but not by its bill
of materials type, though rows themselves are told apart by type. So a kit holding a made bolt
and a kit holding a bought one, both KIT, folded into one KIT x2 row listing the first kit's
bolt twice: the other type was lost, and which one depended on creation order. 0xlillith found
it in review of #5107.
kit_key now includes each child's type. Equal part number, type and contents still fold.
Test: two KIT kits each holding a BOLT fold into one row of two; once one bolt is purchased they
are two rows, each listing its own bolt. Planted fault (the type left out of the key): caught.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Drawing files: a drawing saved as a container or as plain JSON, never read as a design (#3890) (#7098)
* File format families: drawings share the design format's versioning (#3890)
The format code works for a family of files: its own tag, its own numbers and
its own folder of change files, with one reading of a file's format, one
refusal of a file a newer build saved and one upgrade for every family. Designs
(solidcraft/N) are one family and keep everything they had: FORMAT and FORMATS
are as they were, and pending_names, format_string, version_of and read mean
what they did. Drawings (solidcraft-drawing/N) are the other, with format 1 as
their first record and each later change one file in
crates/doc/src/drawing/format/pending/, as design changes are. Nothing saved
changes.
A design tag never reads as a drawing's or the other way round, and a file that
names no format is a design from before format strings, never a drawing. Every
refusal names its family; a design's read word for word as before. A design
listing a pending change this build doesn't have is now refused as a newer
build's before its content is checked, as a newer number already was, so a
newer build's fields never read as damage. The list reader is
take_names(v, key, noun), the shape #4811 uses for its own list.
For the maintainer, the release step changes: scripts/fold-format-pending.sh
now folds every family that crates/doc/build.rs lists (FAMILIES), each into
its own next number: designs into crates/doc/src/format/v<N>/ as before,
drawings into crates/doc/src/drawing/format/v<N>/ from 2. With nothing pending
in a family it says so and moves nothing. Its test folds a drawing change into
v2 beside the design changes. docs/releasing.md, CONTRIBUTING.md and AGENTS.md say so.
build.rs lists each family's changes from its own folder, each folder's
versions contiguous from its own base.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Drawing record: format 1 of the drawing family (#3890)
A drawing is now a record of its own (crates/doc/src/drawing.rs): its name,
the designs it draws (sources: an id and the design file's path, relative to
the drawing's folder as a linked design's is), its properties under the design
metadata's rules, its units (each design's own, or one length unit of the
expression unit table), its content language (a BCP 47 tag) and its sheets.
A sheet holds its paper, a copy of its drawing border's profile, the
resolution its pictures are rendered at (300 dpi unless it says, 25 to 2400),
the component it documents and whether it is left out of the sheet count or
of printing. This is format 1 of the drawing family; each later kind of
record adds one file in crates/doc/src/drawing/format/pending/.
The rules: one id counter for every object, raised above the largest id when
a file is read and never rewound; every reference is an id that must resolve,
or the file is damaged and refused, never patched; 1 to 1,000 sheets, at most
64 sources, names of 1 to 256 bytes, paths of 1 to 4,096 bytes without NUL.
The same drawing always saves as the same bytes.
Drawing::from_json reads at most 16 MiB of text, then runs the family's format
check, the number check, the upgrade, the typed record (unknown fields refused
everywhere) and Drawing::validate. The number check is now one function every
family calls, Family::check_numbers, told which field holds other tools' data;
a design's refusals read as before.
Nothing saves or opens a drawing yet: the container is the next step.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Drawing ids: random and collision-free from format 1 (#3890)
A drawing's objects now take random ids, the form jyviko chose on #3890 from
#1017: no counter, so objects added on two branches never share an id and
never edit one line. The allocator is one module for drawings now and designs
later (#626 Phase 3), crates/doc/src/ids.rs: an IdSource gives nonzero u64s by
splitmix64 from a seed, each checked against the ids in use and drawn again
when it is one, or when it is 0. A run never draws a number twice, so at most
one draw per id in use comes before a free one, and a seeded run over a file
the same seed made still gets a new id. IdSource::seeded gives the same ids
for tests and replays; IdSource::from_entropy seeds a session from the
standard library's hash keys, the time and a count, with no new dependency.
In a file an id is 13 characters of Crockford base32, lowercase
(0000000000001 to fzzzzzzzzzzzz): ids::encode writes it and ids::decode reads
only that spelling, case-sensitive, so an id has one form to search for.
Anything else, 0 included, makes the drawing damaged. The drawing loses
next_id (a file that holds one is refused), and Drawing::new and allocate_id
take the IdSource. Messages name ids as the file writes them. The component a
sheet documents stays its design's own number until designs move over.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Drawing record: a drawing too large to reopen isn't saved (#3890)
from_json reads at most MAX_DRAWING_BYTES (16 MiB), but to_json had no limit. Other tools'
properties are kept as they came, and indenting them can grow a drawing read in at about 4 MB
past 16 MiB (two million zeros in one array), so the next read refused what the save had just
written. 0xlillith found it in review of #3891.
to_json now returns a Result and refuses JSON longer than a read takes ("drawing too large to
save (at most 16 MiB)"), so every drawing saved opens again. Nothing writes drawing files yet, so
the error reaches the future file writer before it publishes anything.
Test: that case is refused, and a smaller compact drawing saves and reopens unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Drawing files: a drawing saved as a container or as plain JSON, never read as a design (#3890)
K3 of the drawing storage plan (W11.2): the file a drawing is saved in. Nothing writes one from a
command yet; opening and saving come with K5.
- A drawing container is a design container holding `drawing.json` (Deflate, as `document.json`)
in place of `document.json`, and `container.json` says so:
{"content": "drawing", "format": "solidcraft-container/1"}. A design's `container.json` is as it
was, with no `content`. The plain JSON form is the drawing's own text. Both give the same bytes
every save, so a drawing can live in version control as text.
- `io::file_kind` tells a design from a drawing by `container.json` or by the JSON's format. The
design reader refuses a drawing ("this file is a SolidCraft drawing, not a design: open it as a
drawing") and the drawing reader a design; plain JSON only asks when it isn't a design, so
reading a design costs nothing more. A container's content this build doesn't know, or a drawing
container that also holds a design's `document.json`, is refused.
- `read_drawing` (bytes, either form), `read_drawing_file` (one seekable handle, the design
reader's checks) and `write_drawing_container`; `DRAWING_EXT` (`scdwg`) and
`is_drawing_path` beside the design's.
- The container writer's set-up and finish, the file opening and the container sniffing move into
one function each, which designs and drawings both use. The container's own checks (budgets,
entries, the ZIP directory) are the design container's, word for word.
Tests: a drawing round-trips through both forms byte for byte, and the container holds exactly
`container.json` and `drawing.json`; `file_kind` on both forms of both kinds; each reader refuses
the other's file; unknown content, a stray `document.json`, a missing drawing, an unknown
container version and a damaged drawing refused; both forms from disk, and a directory refused;
mutation fuzz of both forms (an error or a drawing, never a panic).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Paper scene: SVG of a sheet, its lines, arcs, cubics and fills (#4890 A3a) (#7032)
The first export of a paper scene, as SVG first (jyviko and 0xlillith on #4890), from the research
in the plan's §16. A3b adds ellipses, hyperbolas and Béziers above degree 3, which this refuses as
"not supported yet".
- `geom::paper::Prepared`: writers read a scene through `Scene::prepare`, which checks it first, so
none reads one unchecked. Clipping goes there too, once (A8).
- `geom::paper::arc_pieces`: an arc's ends in pieces of at most a quarter turn, the last its own end.
A half turn drawn from its ends is ill-conditioned: rounded to the nanometre (six decimals of a millimetre) its
centre moves up to 1e-2 mm, where a quarter turn's stays under 1e-6 mm.
- `io::paper::paper_svg`: one user unit a millimetre, the size in mm on the root; y flipped by
writing the height less y, so the file's numbers are page coordinates and an anticlockwise arc
has sweep flag 0; lines `L`, arcs `A` (never large-arc), cubics `C`, parabolas `Q`; fills
black and even-odd; one path per item; groups as `data-object` and `data-kind` (object ids can't
be XML ids). No background, so cutters see only the marks.
- Numbers are whole nanometres (six decimals of a millimetre): no exponent, no "-0", the same bytes every time. They are the
writer's own state too, so a joint is written once and a closed path ends exactly on its first
point. Numbers are written straight onto the document, with no text made per number. A width
under half a nanometre is written as one, and a piece too short for the grid is merged into the
next, both counted in the report; a path's last piece has no next, so it is kept however short
(unless it has no length). Output over 64 MiB is refused.
Tests: the A3 drawing border's whole document; quarter, 270°, clockwise and whole-turn arcs, and a
circle of two halves giving the same four quarters; the quarter-turn boundary both sides; cubics and
parabolas, and the conics refused; the number format; a closed path whose start and end round
apart; a sliver merged; an open path's short last line and arc kept, and one of no length dropped; read back through our own SVG reader (lines exactly, the arc as an arc);
the scene's JSON mutated into the writer (never a panic).
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Drawing W17a: view definitions as data (#4816) (#4817)
* claim: #4816
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Drawing views as data: named views, scales and the map onto paper (#4816, W17a P1)
What a drawing view is, before anything draws it (geom::drawing_view):
- NamedView: the six principal views and the isometric views from the four upper corners, each
an exact basis (a Plane whose normal points back at the viewer), never taken from a camera,
whose pitch clamp would tilt a top view, with no -0 to write out; `iso` reads as the
front-right one.
- basis_looking: any other view from its direction, an up and an origin (paper x = direction x up,
paper y = x x direction), refusing a zero direction, an up along it, or an origin that isn't
finite or within 1e12 mm. W07's
{direction, up, origin} view reads through it.
- Scale: paper : model as two positive numbers, read and written as "1:2", from 1:100000 to
1000:1; Scale::fit picks the largest ISO 5455 preset (50:1 to 1:10000) at which a view fits a
space (W07's "fits the page" default), compared as size x paper <= room x model so an exact
fit at a reduction isn't lost to rounding.
- ViewFrame: a view's basis, scale and place on paper, the point of its plane at `centre`
landing at `position_mm`. Its paper map moves the view's curves and their accuracy onto
paper (paper error = scale x model error); `boundary` maps a box of its plane onto paper from
its four corners.
In geom, where Seg2 lives:
- Similarity2 and Seg2::similar (new): scale, turn and shift a segment exactly, an arc staying an
arc. Similarity2::new refuses a scale that isn't above 0 and works the turn out once, not per
point;
- Seg2::map_controls: a segment's control points mapped by any function. It was doc's
sheet::map_controls; its four callers in doc use the method now, unchanged.
CurveAccuracy::scaled gives a curve's accuracy at another scale.
Tests: each named view's basis and viewer side, and the same bases from a direction and up; a 50 mm cube in every principal view at 1:1 and
1:2, and in isometric (edges 50 x sqrt(2/3), outline 50 x sqrt(2)); the view's centre on its
position (W07's 100 x 20 front view on A3 at 2:1); scales read, written and refused; the fitted
scale, an exact fit at 1:5 and ISO's smallest; no -0 in any named view's axes; an origin refused by
its own message; hostile bases, centres and positions; every segment kind moved by a similarity,
and the similarities refused; scaled accuracy.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Drawing views: the bottom view pinned, square near parallel, bounded scales and boxes (#4816)
From DevonHope's review of #4817:
- The tests pin all six principal views exactly. The direction-and-up test uses literal ups,
so a bottom view turned half round now fails it.
- basis_looking squares x to the direction before normalising. Near the 1e-9 threshold the
normal was up to 8.8e-9 rad off; now it is about 1e-16.
- Scale::fit fits nothing for a size or room that is negative or not finite. A size of 0 still
sets no limit that way.
- Each side of a scale is 1e-6 to 1e6, so a scale writes at most 49 characters.
- ViewFrame::boundary returns a Result. It refuses a box that is inside out or not finite on
paper, instead of dropping a corner.
- paper_map, boundary and seg_to_paper say which coordinates they take.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Drawing W18 S2: title blocks as data (#3875) (#3877)
* Title blocks: what a cell shows and where its text goes (#3875)
geom::cell holds a title-block cell's content: parts of text and fields
(component, drawing, sheet, revision or prompt, by key, with an optional
unit and decimals kept as written for the resolver to check), at most 64
parts and 4096 bytes of text, with no control character but a line break.
Beside it are a resolved value (live, overridden and drifted, or missing,
with "-" for each part that couldn't be read and why), an override with
the value it replaced, and the projection a drawing's views use (first or
third angle), which the title block's symbol will read.
A fit warns and never cuts: a count of characters, not bytes, with its own
count for text in Chinese, Japanese, Korean or Yi characters.
The cell text rule places a label and a value: the label's baseline 1 mm
plus its cap height below the cell's top, the value box under it inset by
1 mm, one line centred in the box, and wrapped or several lines down from
its top at the font's pitch, with a warning when the last falls below the
box. Wrapping by width, width warnings and glyphs a font lacks need the
text measured, so they wait for the paper scene's text.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Title blocks: definitions and their place on a sheet (#3875)
geom::title_block holds a title block's definition: its size (1 to 1000
mm a side), its outline and cell line widths, and up to 64 cells. Each cell
has a snake-case name of its own, a rectangle measured from the block's
lower-right corner, an optional one-line label with its cap height, and a
value: text from cell content, with its cap height, alignment and fit, or
the projection symbol, which reads the drawing's projection and is never
fixed in the block.
validate() checks a definition on its own, as when one is read: cells
inside the block and not overlapping (touching is fine), label and value
cap heights that fit, and the content's own limits. layout() puts the
block on the drawing border's lower-right corner of a sheet, refusing one
that doesn't fit, and gives each cell's rectangle, its label's place and
its value box by the cell text rule. On A3 landscape a 180 x 54 mm block
runs from (230, 10) to (410, 64); it fits A5 landscape and every larger
sheet, but not A5 upright.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Cell text: a value box lies within the paper's coordinates (#3875)
place_lines took any finite, ordered value box, but centring one far out (min x 1e308, max x
1.1e308) overflows: the anchor came back infinite, with no warning. 0xlillith found it in review
of #3877.
The paper scene already bounds every coordinate it holds by MAX_COORDINATE_MM (twenty times
the longest sheet side). That limit is now public, and place_lines keeps its box inside it, so
its anchor is always finite: one rule for what a paper coordinate may be.
Tests: the hostile-box test refuses both overflow cases from the review and a box just past the
limit on each side, and places lines in a box the size of the whole paper limit. The fuzz test's
numbers now include values past the limit (1.1e5, ±1e308).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Title blocks: padding from the lines' inner edges, one label rule, nothing unread (#3875)
A cell's text is padded from the inner edge of its lines: each side of a cell moves in by half
the line drawn on it (the outline's on the block's edges, a cell line's inside), so a wide
outline never covers the text. Before, the padding ran from the line's centre.
The label's one-line rule lives with the cell text rules (`cell::check_label`), where parts
lists will find it. The cell types nothing read yet (`Override`, `Resolved`, `State`,
`Problem`, `Reason` and `MISSING`) wait for the resolver that will read them.
The tests check the exact thresholds inside the lines (a label that leaves no room, a value
that just fits), pick each of the lines, alignment and wrapping on their own so every
combination comes up, and lay fuzzed blocks out on every standard sheet, either way, with and
without the filing margin.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Title blocks: the drawing border's line, descenders, room where the block sits (#3875)
From DevonHope's review of #3877:
- Each cell's lines are clamped to the inner edge of the drawing border's line. That line runs
along the block's right and bottom edges, and along any other edge it reaches, as when the
block fills the border. Aabb2::intersection, the 2D twin of Aabb3's, does the clamping.
- layout checks each cell's room again where the block sits (place_cells, which validate runs
at the origin), so rounding at the real corner can't turn a cell inside out.
- The cell text rule counts descenders, at 3/10 of the cap height (ISO 3098's lettering B).
They may reach into the padding under a value box, never past it to a line. place_lines
warns Height when they would, and validate asks it whether one line fits.
- The module doc no longer links to a private function.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Drawing W06a: exact orthographic hidden lines for the analytic subset (#2455) (#2457)
* Drawing W06a: exact orthographic hidden lines for the analytic subset (#2455)
crates/geom/src/hlr (L0): prepare once per body, then hidden_lines for a
scene of placed bodies. Edges and face silhouettes are projected from their
exact curves, split where projections cross, and each piece is classified by
rays toward the viewer against the trimmed faces: visible, hidden or
explicitly uncertain, never guessed. Planes, cylinders, cones, spheres and
tori are supported whether stored as analytic records, revolutions or spline
patches; freeform faces are reported and make what they could hide
uncertain. Screen geometry is Seg2 with the W01a accuracy vocabulary: exact
lines and conic arcs where the projection is exact, bounded chords
otherwise. docs/drawing-hlr.md holds the contract and its limits.
* geom/hlr: handle the brep records main gained in #3093
Main's exact model storage (#3093) added Curve::SurfaceIntersection,
Surface::PlaneThrough and Surface::PlacedRevolution, and the HLR matches on
the records no longer compiled. A plane through three points is a plane: it
is trimmed and intersected as one, and a box stored that way draws the same
bits as one with axis-stored planes. The procedural intersection curve and
the placed revolution (whose affine placement may scale it unevenly) are
refused by prepare as not supported yet, until the kernel adapter handles
them. The records' positions move with the body's centre like the others.
* geom/hlr: pad plane faces' boxes, so a plane record off by rounding still hides
Plane faces took the box of their boundary chords unpadded, flat along the
normal. When the plane record and its edges disagree by rounding (a unit cube's
top plane one ulp above its edges, a 100 mm cube's 1e-11), the ray toward the
viewer reached the plane just outside that box, the slab test culled the hit,
and the back edges came out Visible with no doubt. Every face's box is now
padded by 1e-6 of its size, as curved faces' boxes already were. Reported by
DevonHope on #2457.
* geom/hlr: limits from review: trim samples, scene extent, crossing pairs, surface groups
From DevonHope's review of #2457:
- Options::trim_samples must be 1 to MAX_TRIM_SAMPLES (4096).
- Placed bodies must stay within MAX_COORDINATE (1e12 mm, as section and brep
bound stored numbers). Placements 1e200 apart made the scene's size infinite
and every tolerance taken from it with it, so everything came out Visible.
- The crossing search counts its candidate pairs before it starts and meets
each pair only in the first grid cell the two segments share, instead of
keeping a set of the pairs met, which could outgrow wasm's 4 GB before the
500 million pair budget tripped. The same pairs in the same order.
- prepare groups faces on one quadric or torus by comparing each face with
the faces of its kind whose size agrees to the tolerance (sorted), not with
every face; at most 50 million comparisons. prepare_cancellable polls a
cancel callback between edges, faces and comparisons.
* geom/hlr: boundary chords on a grid, and no fine pass over coincident curved chords
The cost items of DevonHope's review of #2457:
- Every ray hit asked how far it lies from its face's boundary by scanning all
of the face's chords (4096 per circle; a plate's face with 256 holes has
about a million). The chords are now bucketed on a uniform grid over the
boundary's box, cells at least as long as the longest chord, and the test
looks only at the cells around the point. It finds exactly the chords the
scan finds.
- Chords of two curved curves that lie on each other end to end (aligned holes
seen along their axes) were cut into 16 by 16 pieces and intersected, to
find crossings that are only noise within the curves' tolerance. They are
now skipped; visibility changes where a coincident run starts or ends, and
chords that only partly overlap still find those.
- Fixtures: a plate with holes, coaxial cylinders seen along their axis, and
300 placements.
* geom/hlr: pad boxes by the body's coordinates too; coincident chords only to rounding
Review of the previous commits found two holes:
- The padding grew with the face's size, but rounding grows with where the body
was modelled: a 0.001 mm cube 1e7 mm out, its top plane one step (1.9e-9 mm)
above its edges, still had its hit culled. The pad now adds 1e-12 of the
body's offset.
- Two chords were taken for coincident when their ends lay within each other's
sag, which in a coarse scene can hide real crossings: an arc can bulge across
a line 1 mm off its chord twice. Only chords that coincide to rounding are
skipped now; identical projections, the costly case, still are.
* geom/hlr: coincident curves meeting at shared sample points do not cross
Timing the review's scenes showed that skipping coincident chords was not
enough: chords of two coincident curves also touch end to end at every sample
point they share, and each touch was a crossing to refine and split at. 64
coaxial cylinders seen along their axis gave 8.3 million crossings (19 s), 64
cylinders one behind another along the line of sight 4.2 million (214 s;
before these commits the crossing budget refused it). A touch at a shared
sample point is now dropped when the two curves also coincide, to rounding, on
both sides of it. Where a coincident run starts or ends one side differs, and
the touch is kept.
* geom/hlr: the own-face margin allows for rounding where a body was modelled
The far 0.001 mm cube of the previous commit showed a second effect of records
rounded at large coordinates: its top plane, one ulp (1.9e-9 mm) above its
edges, hid the top edges themselves, because a ray leaving an edge met its own
face 3.2e-9 mm along, past the own-face margin of 1e-6 of the face (1.4e-9).
The margin now also covers 1e-14 of the body's offset (about 45 ulps of its
coordinates), which only matters for parts far smaller than their distance
from the origin.
* geom/hlr: no parity test for a hit on the boundary, where it is uncertain anyway
* docs/drawing-hlr: the fixtures of the review's second round
---------
Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
---------
Co-authored-by: CamWight <91156642+CamWight@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Benny1496 <163034806+Benny1496@users.noreply.github.com>
Co-authored-by: Mateusz Sych <151755914+SychPL@users.noreply.github.com>
Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
* claim: #7495
* Flat Pattern: show the whole flat size (#7495)
Each side of the flat size and the thickness get their own row (Flat size X, Flat size Y,
Thickness), so the panel's width no longer cuts the value off after its first side.
* Flat Pattern: the flat size labels in Arabic, Hebrew and Vietnamese (#7495)
* Reject newly collapsed angular reference lines (#8148)
Reject angular solutions that collapse a reference relative to its input length. Cover constrained drags and already-short references. Engine replay and full CI validation remain in progress.
* Cover live and non-live angular drags (#8148)
Adds a replay of #8148 for live and non-live drags. The integration test compiles locally, but the Windows GNU test executable exits with STATUS_ACCESS_VIOLATION before running tests, including with --list/--help. Kept in the draft PR pending validation on a working native runner.
* i18n: add Bosnian (bs), Croatian (hr) and Serbian (sr) catalogs
Full translations of all English messages, the pending ones included,
kept in step with one shared terminology:
- Bosnian (Bosanski): ijekavian, Latin script.
- Croatian (Hrvatski): ijekavian, Latin script, Croatian standard terms
(točka, kut, brid, ploha, značajka, spremi, izbornik, sučelje).
- Serbian (Српски): ekavian, Cyrillic script; brand and file names,
acronyms, units, key names and placeholders stay in Latin.
The Browser panel is "Stablo modela" so it is never confused with a web
browser, and the History panel is the timeline ("Vremenska traka"), not
the undo history, per the glossary.
Registers the three catalogs, adds them to the new-language test, a
pending attribution file, and a terminology note in docs/localization.md.
* i18n(bs, hr, sr): translate the 195 messages added on main since the catalogs were made
Covers the navigation bar customisation, the render stage, the new
command help texts and the Assistant start-up preferences, so the three
catalogs again carry every English message.
* claim: #7181
* MCP save: a folder the agent opened or saved a design in stays in scope (#7181)
The agent's default folders held the open design's folder only while that
design stayed open there, so after a new design, an opened STEP file or a
save-as elsewhere a save beside the earlier design was refused, while the
same save through the control port worked.
The MCP server now keeps, for the rest of its run, the folder of every
design file a call opened or saved (open, save, and doc.open, file.save,
file.save_as through execute or batch, path given in full) and, headless,
of every design open in its session. Such a call only succeeded because the
folder was already in scope, so naming a path adds nothing. The folders get
the open design folder's terms (inside home or temp, not hidden, hidden
entries unreachable), at most 16. Bridged, they go to the app as
design_folders, which it judges the same way.
The save tool description and docs/mcp.md say how to add a folder with
--allow-path.
* MCP scope: a design's folder is the folder its file resolves to (#7181)
A link in another folder to a design inside the agent's folders passes the
scope check, which follows it, but its own folder was what got remembered
(and, for the open design, what counted while it was open). Take the folder
of the file as the check resolves it.
* Control test: a hidden file the export format accepts (#7181)
---------
Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
* claim: #7635
* Keep the drag cursor on the manifold of an ill-conditioned sketch (#7635)
A construction line collapsed to zero length makes its angle row's entries
on that line ~1e7 while the same row's entries on the measured line are ~1.
Dragging an endpoint of the midpoint-pinned line then failed two ways: the
null-space rank analysis, which scaled rows only, hid the small (physically
meaningful) entries below its pivot tolerance and let the measured line
rotate freely; and the cursor's refinement, which demanded a TOL-tight
correction the ill-conditioned system cannot deliver, gave up entirely and
let the drag leave an unsolvable step placed - breaking the perpendicular
and angle constraints.
Equilibrate the null-space Jacobian on both sides (columns by their largest
entry, then rows) so one row's entries share a scale, and let the cursor
keep working from a pose the solver itself calls solved (residual below
ACCEPT) when refinement stalls above TOL, accepting corrected trials at the
same tolerance the final validation uses.
---------
Co-authored-by: Dahak Builds <dahakbuilds@users.noreply.github.com>
* agent chat: OpenCode Go preset with per-model endpoints
One preset (https://opencode.ai/zen/go/v1) covers every Go model: each
model is routed to its endpoint family (chat completions, responses,
messages, Gemini), always with the x-opencode-session header Go
requires. Unknown models fall through protocols when Go names the
mismatch; the conversation and tools translate per protocol.
* agent chat: keep Go reasoning metadata, route all listed models (#5656)
* fix agent chat Go endpoints to documented inference routes
* style: collapse long assert in Go routing test (cargo fmt)
* refactor: share Go tool/args helpers, table-driven protocol routing (no behavior change)
* refactor: share GoCallAccum across Go reply parsers (no behavior change)
* refactor: share part/call extractors across Go history converters (no behavior change)
* refactor: share post_to envelope between post and go_post (no behavior change)
* refactor: pass system note into go_responses_input, drop history clone (no behavior change)
* refactor: lazy Gemini name map, shared go_tools, named tool-call cap (no behavior change)
* refactor: share shaped-tool wrapper across Go tool converters (no behavior change)
* fix: set request_timeout_s in Go test setups for rebased main (no behavior change)
* fix: expect ToolsAvailable first in tool-loop tests (matches new event order)
* simplify: reuse tool_arguments, drop restater comments (no behavior change)
---------
Co-authored-by: Julius <julius@localhost>
Co-authored-by: Jom_g <jom_g@users.noreply.github.com>
Co-authored-by: HoloPort <holoport@localhost>
* claim: #8065
* Context menu: only the row under the pointer stays highlighted while a flyout closes (#8065)
A row that owns a flyout kept its highlight for the whole of the flyout's
closing delay, so the row the pointer had settled on lit up alongside it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
* claim: #7855
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ
* Motion interference: a check cut short by its work budget is not clear (#7855)
motion.interference stops when its work budget runs out (truncated) but
answered clear: collisions.is_empty(), so a check that reached only the first
steps read as a pass: a gear pair checked for 14 of 61 samples was "clear".
clear is now true only when every sample was checked and none collide.
The budget is an argument of interference_within, so a test can cut a check
short: B slides up to touching A, a full check is clear, and the least work
that checks a first step stops after 1 of 16 samples with clear: false (it
was clear: true before). The guide and the mechanisms skill say the same.
The issue's second request, a budget_s on motion.interference, is not here.
Refs #7855.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ
* Motion interference: budget_s gives a check the time it needs (#7855)
The work budget is fixed, so a gear pair drawn in detail was cut short
after a few samples, or refused before its first one. motion.interference
now takes budget_s (seconds, above 0, at most 86400, as inspect.interference
allows): the check then runs until that time instead of the work budget,
looked at before each sample, and echoes budget_s in its answer. Without
budget_s nothing changes. The refusal before a first step now names the
budget that ran out and suggests budget_s.
Tests: given a time, the smallest work budget (which checks no step) no
longer stops the check, through motion.interference too; budget_s 0, -1,
1e9 and "soon" are refused.
Fixes#7855.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019FAWPuFoh9qxn2uS2j53QZ
---------
Co-authored-by: Claude <noreply@anthropic.com>
Collapse All from a component or placement row folds everything under that
row and leaves the row itself open, matching the whole-tree Collapse All,
which already keeps the design row open.
* Standard Parts and Contact Set: label the rows in words, not with raw keys
The Insert Part dialog listed a size's dimensions under the library's
keys (d, head height, socket depth), and the Contact Set dialog's
checkbox read "enabled". The dimensions now take messages (Nominal
diameter, Head height, Socket depth, ...) and the checkbox reads
Enabled, translated like the rest of the dialogs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Contact Set: translate the Enabled checkbox's label
ui_kit::checkbox paints the text it is given; the callers translate it,
as Configuration Rules' Enabled does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The Interface page's strip of tab accent colours looked up its own
word-cased names ("Sheet Metal", "Surface"), which the catalogs
mostly don't carry or carry with another meaning: in German it read
"Sheet Metal" and "Flächenkörper" where the ribbon says Blech and
Fläche. It now names each tab the way the ribbon does, through the
tab's heading message, and the Form tab gets one.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Preferences: the snap-suppress choice and Direct interaction in the user's language
The Hold to stop snapping choice joined its keys with an English "or"
("Cmd or Option", the default) in every language, and Navigation's
Direct interaction setting and its note had no message. The choice now
reads through a message with the keys as placeholders, and the setting
gets its two messages.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move the new test away from where another open PR adds one
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Dialogs: 54 labels that read English in every language get messages
The construction dialogs' selection fields (First edge, Second point,
Through point, ...), the joint types (Rigid, Revolute, Slider, ...), the
Sheet Metal and Plastic rules' rows (K Factor, Flange Gap, Min Draft,
...) and a few options and prompts are passed to the label translator as
English source text that no catalog carried, so they showed English in
every language. They are added in one pending file, with the eleven
usual translations, and a test makes sure every dialog's selection
fields keep a message.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Dialog labels: German Flange Gap is Flanschspalt, as the catalog's Flansch
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The Italian catalog lacked 1350 of the English messages. This batch
translates the 719 outside the Render workspace: Preferences, the
Assistant, the help texts, command labels, materials, navigation and
the rest. It uses the catalog's own terms (Schizzo, Lavorazione, Corpo,
Giunto, Cronologia, Struttura, Risalto, Appoggio, Aggancio a scatto).
The Render workspace's 600 messages are left for a second batch while
that workspace is still being built.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Insert Part: name the part families in the user's language
The Type list of Insert Part and the Change Part Size dialog showed the
library's English family names (Socket head cap screw, Hex nut, ...) in
every language. Each family now has a message under its library id,
and a family the catalogs don't know keeps the library's name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Insert Part: the Name field's automatic hint in the user's language
The hint was the English word "automatic"; it now takes the catalogs'
parts.automatic_name, which every language already translates.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move the family-name helper and its test away from where #8005 adds its own
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Turkish: translate the 113 messages the catalog was missing
The Turkish catalog lacked 113 of the English messages: the newer
Preferences settings, the hole presets, the slicer messages, the
Assistant's start-up options and tool summaries, and the Render
workspace's stage, shots and inspector labels. They are translated in
one pending file, with the catalog's own terms.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Translate the 87 messages main added since (the navigation bar's)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Dialogs: translate the texts a few dialogs draw themselves
The joints' Play/Stop buttons, the Motion Study's Loop and the BOM's
sub-parts checkboxes, the Stitch tolerance hint, the Flange type and the
Emboss wrap note were drawn as English literals; the joint lists named
each joint's type by its Rust name (PinSlot, PointOnPlane). They now take
messages, and the joint lists use the Type box's label, translated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move the new test away from where another open PR adds one
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The Surface, Sheet Metal, Plastic, Frame, Move, Align, Assembly, Cam,
Coupling, Sweep, Part Size and sketch editing dialogs refuse their
inputs with English sentences ("select bodies first", "pick faces of
one body"). The dialog translates a refusal through the catalogs as it
shows it, but no catalog carried these 96, so they showed English in
every language. They are added in one pending file with the eleven
usual translations.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Everything outside the Render workspace, which is still being built:
Preferences and the new navigation bar, the Assistant, the help texts,
command labels, materials, hole presets, the slicer messages and the
remaining dialog labels, with the catalog's own terms.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Everything outside the Render workspace, which is still being built:
Preferences and the new navigation bar, the Assistant, the help texts,
command labels, materials, hole presets, the slicer messages and the
remaining dialog labels, with the catalog's own terms.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Everything outside the Render workspace, which is still being built:
Preferences and the new navigation bar, the Assistant, the help texts,
command labels, materials, hole presets, the slicer messages and the
remaining dialog labels, with the catalog's own terms.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch: the status in the view and the browser's editing mark in the user's language
While a sketch is edited, the view's corner said "Sketch1 — 2 degrees of
freedom" (or "fully constrained", "constraints conflict") and the
browser marked the sketch "(editing)" or "(attachment lost)", in
English whatever the language; one degree of freedom read "1 degrees of
freedom". They now take messages: the catalogs' existing degrees-of-
freedom ones and four new ones.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch status and editing mark: the sketch's default name as shown elsewhere
The browser shows a default name in the user's language ("Skizze 1")
except on the edited sketch's row, whose mark made it a different text;
the view's status kept the stored name too. Both now use the name as the
browser shows it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Motion Study, Motion Trace, the motion plot, Explode and the contact
check drew their notes and refusals as they got them ("add a key for a
joint first", "select a point on a component", "none"), so they read
English in every language. They now go through the label translator, and
the four that no catalog carried get messages.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Double-clicking a sketch row inside a component (an inserted fastener's sketch)
activates that component so the sketch is edited in its placement. Finish and
Cancel only closed the sketch, so the component stayed active and every other
body stayed faded.
Edit Sketch now remembers the component and placement active before it
activated the sketch's own (also when sketch.edit activates the component of a
face-attached sketch), and leaving the sketch makes that one active again, as
Finish already puts the history marker back. A component activated while the
sketch is open stays active.
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Maya moves the camera with Alt and any button (left orbits, middle pans,
right zooms), middle drag also pans. HFSS pans with Alt+left drag and zooms
with Shift+Alt+left; its Ctrl+left orbit is the drag from empty space every
preset already has, so a Ctrl+click on geometry still adds to the selection.
The help texts are in the catalog for every locale that has the other
presets' help.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5592
* Canvas and Decal: send the picked face, so a large design takes the image (#5592)
A click with Canvas or Decal sent only the point, so the engine searched every face of every
body for it and gave up on a large design ("face capture work limit exceeded"). Send the
picked body, face index and path as Create Sketch does; canvas.decal takes that face pick too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Canvas and Decal test: drop the check that a point alone gives up
On upstream main a sketch on a face by its point alone no longer gives up on this design, so
the test keeps only what the picked face has to do: both images land on it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6039
* Sketch: offer an arc length dimension for a selected arc (#6039)
The arc length dimension already existed in the engine (sketch.dimension with
type arc_length), but nothing in the UI led to it: the Dimension tool and the
context menu always gave an arc its radius.
With exactly one arc selected, the sketch context menu now offers Arc Length
Dimension next to Sketch Dimension, which adds the dimension through the
existing command.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq
* test: move the arc length menu test up to avoid a merge conflict
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5517
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Right-click opens the menu despite tiny pointer movement (#5517)
A Magic Mouse moves the pointer a fraction of a point as it is clicked.
The right button orbited on any movement, and the menu needed exactly
zero movement in the release frame, so most right-clicks only nudged
the view. The right button now navigates once the press can no longer
be a click (egui's click distance and time), catching up with the
travel since the press, and a right-click is egui's click.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7947
* Browser: reveal a placed body's row when it is picked or found (#7947)
The off-screen skip in `entry_row` keeps the reveal target's row alive so it
still has a rect to scroll to, but it matched `app.tree.reveal` (a world body
name) against `Entry::key` (the placement-local name). For a placed body those
never match, so the row returned early and the `scroll_to_rect` below it, which
does use `row_key`, was never reached. `app.tree.reveal` is then cleared at the
end of the frame, so there was no second chance.
Match the skip on `row_key` minus its `b:` prefix, as the `scroll_to_rect`
already does.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
The Box, Cylinder, Cone, Sphere, Torus and Coil dialogs labelled their
size rows with the command's parameter names (length, top_diameter,
section_size), in every language. Each row now takes a message: Length,
Top diameter, Major radius, Section size, translated as the rest of the
dialog is.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Fix linked component materials and appearances (#7609)
* Linked components: the cached link read carries the source properties
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Update Links: a link without recorded inherited properties is read again
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Preserve authored linked-face overrides and apply cached source properties
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Navigation bar: slot model and one-row renderer (#6585)
* Navigation bar: customisation section in Preferences (#6585)
* Navigation bar: icons for visual styles, selection modes and display (#6585)
* Navigation bar: redraw the Bodies, Parts and Components selection icons (#6585)
* Navigation bar: refine the Ground shadow, Ambient occlusion, Parts and Components icons (#6585)
* Navigation bar: solid cube and a longer arc for the Ground shadow icon (#6585)
* Navigation bar: the owner accepts the new icons as final (#6585)
- Leave the running preview behind when the selection moves to another setup, asked to stop
- Keep at most two obsolete previews running; streaming, tools and other inputs wait as before
- Keep no result of a cancelled watched evaluation in the shared evaluation cache
- Test the detaching, the cancel reaching the spawned job, and the cache guard
Co-authored-by: P'tite Tête <asso@ptitetete.com>
#6471 joined the body a To Object extent runs to into the tool, whatever its component.
A connector's boss extruded up to an enclosure's face (each in its own component) merged the
enclosure into the connector, and features referencing the swallowed body failed after it.
The body it runs to now joins only when it is in the feature's own component, or when the
feature names it as a target.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4217
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Browser: Bodies folders only where they help: Always, Several bodies only (the default) or Never (#4217)
A new preference on the Interface page, in the Layout section under Browser, sets when a
component's bodies sit in a Bodies folder of their own. Several bodies only lists a component's
lone body, when it has no groups, straight under its placement. Never lists every component's
bodies and groups there. Always keeps the folder as before. The design's own Bodies folder and a
folder hidden with its eye always stay.
One rule, browser::bodies_folded, decides it for the rows and for the menu. A folded folder
draws no row and stays open; its items move up one level, and their own eyes, hover and drops do
its jobs. While a folder is folded, its placement's menu takes the folder's Create Components from
Bodies and Group Selected; New Group and Show All were already there.
ui.prefs takes browser_bodies_folders (always, several, never) and refuses other values; saved
preferences read an unknown value as the default. The s37 scenario sets Always so that it still
checks the Bodies folder's chevron.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Browser: Bodies folders in Arabic, Hebrew and Vietnamese too (#4217)
Arabic, Hebrew, Japanese, Vietnamese and Chinese are complete catalogues, so
every_complete_catalog_carries_every_english_message fails a new message any of them lacks. The
preference's four messages get their Arabic, Hebrew and Vietnamese text, in the words those
catalogues already use for a body and a folder.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #2218
* Preferences: search settings across every page (#2218)
A field at the top of Preferences filters the live controls with the same scorer as command search, including a dropdown's current value and the English source of a translated label.
* Preferences search: keep the plain page list for its tests (#2218)
The production dialog always draws the search strip, so the no-header entry is test-only and no longer warns as unused.
* Preferences search: show only the settings that match (#2218)
A page name or a loose string of letters was keeping the rest of that page on screen, including notes and the mouse legend.
* Preferences search: drop stray chrome and clear from the field (#2218)
The colour swatches and folded Advanced heading were painted on every query, and the field had no way to empty itself.
* Preferences search: fold shortcut matches and drop the blank gaps (#2218)
* Preferences search: stop unmatched pages painting over the hit (#2218)
* Preferences search: a page tab clears the search and shows that page (#2218)
* Preferences search: keep OK and the graphics checkboxes in view (#2218)
A dropdown that skipped its real height on a dialog's first frame left OK outside the window, and the search strip used up the rows the graphics page needs. The shortcut fold is in the UI kit gallery.
* Preferences search: type a query and open the match from the keyboard (#2218)
A printable key or Cmd/Ctrl+F focuses Search settings, arrows move through the matches, and Enter opens that row. Escape clears the query before it can close the dialog, and clearing returns to the page that was up when the search started.
* Preferences search: translate the search strings for the complete catalogs (#2218)
Arabic, Hebrew and Vietnamese are delivered complete, so Search settings and the empty result need a translation there. German and Korean get the same two strings.
* claim: #7107
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch: Delete on a picked profile deletes the curves around it (#7107)
While a sketch is being edited, a profile picked by clicking inside a
shape stands for the curves of its outer loop, so Delete removes the
shape instead of failing with "a profile goes with its sketch". Holes
inside it are shapes of their own and stay. Outside the sketch a
profile still goes only with its sketch.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Delete a picked letter's whole text, not just its outline (#7107)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: new designs save as .sc
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* New designs save as .sc; .solidcraft files still open and keep their name on Save
DESIGN_EXT is now "sc"; DESIGN_EXTS lists sc, solidcraft and solvecraft and
every open path (dialogs, drag-drop, recent files, CLI, MCP, links, the web
picker) accepts all three. Save of an opened .solidcraft file writes that
file; Save As, autosave, recovery and crash reports use .sc. Windows, macOS
and Linux register .sc alongside the older extensions.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Update UI tests for the .sc default extension
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Ribbon tooltips: help for the Solid > Modify tools; new toolbar commands need it (#2758)
Writes the two-sentence help for the 16 Modify tools that had none (en, fr,
ja, zh), and adds a test that fails when a toolbar command has no help; the
190 older ones are on a backlog that only shrinks. AGENTS.md, CONTRIBUTING.md
and the Adding a command guide say so.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Ribbon tooltips: the help test reads the ribbon as the toolbar lays it out (#2758)
Review: commands placed by a workspace section without .at(...) were not
checked; 79 of them join the backlog. Physical Material's help no longer
promises the centre of mass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Ribbon tooltips: French help uses the glossary terms (#2758)
Matériau, Apparence and Scinder, as rlartot asked in review; Delete Face
says the hole stays open.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Ribbon tooltips: the help rule fits the commands skill's size limit (#2758)
AGENTS.md became a router to skills on main, so the rule lives in
skills/solidcraft-commands/SKILL.md, kept under its 3600-character limit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Ribbon tooltips: Arabic, Hebrew and Vietnamese help; the backlog follows main (#2758)
Arabic, Hebrew and Vietnamese are complete catalogs now, so the 16 texts
come in those too. Twelve toolbar commands that landed before the rule
join the backlog; the Render commands, which left the ribbon, leave it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7371
* Browser with History under it: drag the split between the two cards (#7371)
Under the browser, History took exactly half the column. The seam
between the two expanded cards is now a grip with the vertical resize
cursor; dragging it moves the split, as the column's right edge moves
its width. The split is kept as the browser's share of the column in
a new preference, browser_share, whose default is the equal split, so
nothing changes until someone drags.
Either card keeps at least its header and two rows. Folding either card
works as before and gives the other the rest; while one is folded or
folding there is no grip. A non-finite share falls back to one half.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq
* Prefs: keep the browser share with the History-under-browser settings
Moves the entry so it no longer sits next to the render and dialog
preferences that main added after browser_width.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7253
* Sketch: deleting a dimension in a rolled-back history no longer rebuilds the features after the marker (#7253)
The check before a delete evaluated the whole history twice when the
timeline was rolled back. Removing a sketch constraint changes the later
features' cache keys, so on a long history Delete on a dimension took
minutes. When the design differs only in sketch constraints (and model
parameters nothing uses any more) and each changed sketch solves to the
same geometry, profiles and ends, the features after the marker see the
same inputs: compare the live models only. Anything else still gets the
full check, so the report is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The app id moves from ai.storyteller.solidcraft to io.tangencylabs.solidcraft: macOS bundle id
(the CLI signs as io.tangencylabs.solidcraft.cli), Linux desktop/metainfo/MIME file names, icon
name, Wayland app_id / X11 class, Flatpak, Snap common-id, nfpm/FreeBSD/Nix/AppImage staging,
the web app's icon paths and the docs.
Existing installs keep working: the Flatpak repository marks both old ids
(ai.storyteller.solidcraft and ai.storyteller.solvecraft) end-of-life with a rebase straight to
the new id, re-marking the solvecraft ref that pointed at the 0.8 id; the manifest grants
read-only access to both old ~/.var/app folders and the first launch copies settings and
autosaves from the newest one; AppStream <replaces>/<provides> and X-Flatpak-RenamedFrom list
both; the AppImage removes menu entries it wrote under either old id. The data and settings
folders (solidcraft / SolidCraft) are unchanged. The MSI UpgradeCode and ProgIDs are unchanged.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7203
* Report a bug: Ctrl/Cmd+Enter continues on GitHub (#7203)
The report's fields are multi-line, so Enter adds a line break and the
only way on was the mouse. Ctrl+Enter (Cmd+Enter on a Mac) in any field
now does what Continue on GitHub does: it is read before the fields see
it, so it adds no line break, and an empty description is still asked
for. A note under the description says so, with the keys of this
computer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Report a bug: keep the shortcut hint apart from the other report changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Report a bug: holding Ctrl/Cmd+Enter continues on GitHub once
egui's consume_key also matches the key's repeats, so every repeat frame
opened another GitHub tab. Only the press counts now; repeats are dropped.
The test sends the modifiers each platform really sends (mac_cmd or ctrl
together with command) and holds the key.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Arabic and Hebrew for the new strings
ar and he are complete catalogs on main now (#3458): every new message
needs them. The pending-messages test compares right-to-left messages in
display order once #7532 lands (#7527).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Vietnamese for the new strings
Vietnamese became a complete catalog on main (#5823), so every new English
message needs it too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Report a bug: the Save screenshot test scrolls its button into view
The shortcut hint adds a line above the screenshot, which moves its
buttons below the fold of the review's scroll area at the test's size.
The test scrolls them into view first, as the other report tests do.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Save as Mesh: Add all bodies and Add visible bodies buttons
Two buttons under the Bodies input fill it with every body of the design,
or with only the bodies the viewport shows.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Save as Mesh: translate the two body buttons for every complete catalog
ar, he, ja, vi and zh are complete catalogs, so every English message needs
an entry there; ko as the ui-text skill asks.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* claim: #6828
* Viewport: clear new resolve targets so AMD Direct3D 12 shows the scene (#6828)
With anti-aliasing above 1x the scene is drawn multisampled and resolved
into textures that nothing but the resolve writes. wgpu counts the resolve
as their first write and never clears them. Direct3D 12 requires a render
target placed in reused memory to be cleared, discarded or copied over
first, and some AMD Radeon drivers then show the uncleared texture as
transparent, a flat colour or speckles: no grid, origin planes or bodies
(#6828, #7157, #6613, #7052). Each new resolve texture (the frame's colour
and the see-through sums) is now cleared once when it is made.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7502
* Assembly: name placed bodies from a per-design index, reveal the Browser from the body's path, evict cache entries singly (#7502)
* Release the placement index before in-place document edits so pinning body names stays in place
---------
Co-authored-by: Dahak Builds <dahakbuilds@users.noreply.github.com>
A sketch on a face of a placed component is evaluated in that component's frame, so the
evaluator moves (and meshes) the bodies placed differently into it. FrameBodies keeps those
moved bodies, but every evaluate started a new generation and dropped what neither it nor the
evaluation before it used. Evaluations that reuse every result never touch the cache, so two
of them in a row emptied it: Delete refreshes the model three times (selection.delete's nested
refresh, its own, then execute's), and the confirmation's dry run more, and an undo answered
from the cache is another. The next edit of the sketch then moved and meshed every placed body
again: in a design of ~3,500 imported bodies each sketch edit after a Delete took 46 s, 34-43 s
of it tessellation.
The generation now starts on the evaluation's first use of the cache, so an evaluation that
moves nothing leaves it alone. It still holds at most two generations of moved bodies.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6380
* Cylinder: place by distances from reference edges, like Hole (#6380)
A Cylinder standing on a flat face can take up to two straight edges of
that face as references, each with the distance of its base centre from
the edge's line, measured in the face's plane, as a Single hole does
(#37). `solid.cylinder` takes them as `references: [{edge, distance}]`
with a numeric `base`; the edges are found again by their persistent
names, else their points, so the cylinder follows them when the part
changes, and each distance is a parameter (an input of Inspect Feature).
A cylinder without references stays at its base, as before.
In the Cylinder window, started on a picked face, Reference 1 and 2 take
the edges, each with its Distance measured from the pick, so it works
with the mouse alone; the canvas shows each distance with a box to type
it in, and Edit Feature picks the edges again.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Cylinder: Edit Feature shows each reference edge input once (#6380)
A face selected when Edit Feature opened the window had already added
the reference inputs; the edit added them a second time.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Cylinder references: the measured-once cost test's cylinder has none (#6380)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Cylinder: pick the face it stands on in its window, then the edges (#6380)
The Cylinder window took its place only from a face selected before it
opened, so started first it stood at the origin and offered no reference
edges. It now has a Face input before Reference 1 and 2, as the Hole
window does: start Cylinder, click the face, click the edges, OK.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Glossary: reference edge, and "Reference" among the words with more than one meaning (#6380)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Cylinder edge references: the Cone dialog (#6250) gets the references field too
The Cone primitive landed on main after this branch began; its dialog initialisers lacked
the `refs` field the Primitive kind gained here. The dense form check for Cylinder fills only
its fields: its face and reference edges place it, which the reference tests cover.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Cylinder: declare references in its contract; reference-placed cylinders are not placement-independent
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* Navigation: Free orbit can turn around the vertical axis (#6964)
A new option under Free orbit, Turn around the vertical axis, makes mouse
drags a turntable without the pole limit: sideways turns about the world's
up axis (reversed upside down so the model follows the cursor), up/down
tilts over the top. Off by default; free orbit without it is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* i18n: Japanese and Chinese for the vertical-axis orbit option (#6964)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* i18n: Arabic, Hebrew, Vietnamese, German and Korean for the vertical-axis orbit option (#6964)
Main now treats ar, he and vi as complete catalogs, so the merge queue's
every_complete_catalog_carries_every_english_message failed on the two new ids.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhpMr6L9PR8SJXjM6MbQrD
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: danieldimitrov86 <danieldimitrovdev@gmail.com>
* claim: #7756
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* File dialogs open in the folder used last (#7756)
The desktop dialogs never said where to open, and the Linux ones then
start in the home folder every time. Open, Insert, attach, Save As and
Export now open in the folder of the file last chosen in a dialog, or of
the open design when another design becomes the open one, whichever came
last. Also fixes#7735.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5769
* Let body appearances replace imported STEP face colours (#5769)
A body appearance assigned in the design now replaces the face colours the
body was imported with; face appearances set in the design still win over it.
* claim: #7567
* Sketch: a drawing tool's value box takes `name = value` (#7567)
While drawing, a value box (circle diameter, line length, rectangle width and
height, slot, arc, polygon) now accepts `name = expression` and
`#name = expression`, as the Dimension tool already does: the shape is drawn at
the expression's size and its dimension defines and uses the user parameter
`name`, in one undo step.
- sketch.draw.dimensioned checks a definition's right-hand side, read as the
new parameter will hold it (a bare number in the design's unit), and passes
the text on to sketch.dimension; the reply lists `defined`.
- The value boxes size the preview and validate by the right-hand side, refuse
a definition in a box that is not a dimension (polygon sides, rounded
rectangle corner radius, conic rho), and the status line names the
parameters defined.
- Guides: parameters and sketching.
Fixes#7567
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7296
* Viewport: a frame the GPU has no memory for is drawn smaller, not a crash (#7296)
The viewport's offscreen frame, its see-through targets and the cached
still picture were created with no error scope, so a texture the card had
no video memory for went to wgpu's default handler and closed the app
("wgpu error: Out of Memory" on a GT 740). They are now created under error
scopes; a refused frame lowers the renderer's frame budget and is asked for
again smaller (less supersampling, or the view's own frame drawn smaller and
filtered up), refused OIT targets fall back to sorted see-through surfaces,
and the status line says once that the view is drawn at a lower quality.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Arabic and Hebrew for the new strings
ar and he are complete catalogs on main now (#3458): every new message
needs them. The pending-messages test compares right-to-left messages in
display order once #7532 lands (#7527).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* GPU memory test: targets take the OIT flag main added (#7296)
The test's two GpuTarget initializers predate the oit field and no longer
compiled once the branch met main.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Vietnamese for the new strings
Vietnamese became a complete catalog on main (#5823), so every new English
message needs it too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6003
* Save: a design changed while it is written stays unsaved, and scripts wait for it (#6003)
Two of the gaps @raykholo found in #6003 were still open on main:
- `engine.script` ran while the window's Save was being written: it calls
the session directly, past `SolveApp::run`'s file-operation guard, and
`drain_control` did not hold design-changing requests for a save. They
now wait for the save like they wait for a file being loaded or picked.
- `adopt_save` marked whatever the session held when the save finished as
saved. It now takes up the state the save wrote (`done.saved`, and its
visibility), so a change made meanwhile stays unsaved instead of being
lost on close without a prompt.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq
---------
Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6570
* test(text): cover nonpositive pitch and format-12 glyph zero (#6570)
Original synthetic font regressions. Focused native font tests, strict scoped Clippy and wasm pass. Full repository gate status is recorded in PR #6574; no CI infrastructure changes.
* Sketch: switch a circle or arc dimension between radius and diameter (#7499)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch: Toggle Radius / Diameter for a circle's or an arc's dimension (#7499)
New command sketch.toggle_diameter, with input and output schemas, and a
context-menu item on a single selected radius or diameter dimension. The
circle keeps its size: the dimension's parameter is halved or doubled (a
plain value is rewritten, an expression is wrapped). Refused, with nothing
changed, when anything else uses that parameter.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7741
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move: a copying Move can be edited from the History (#7741)
Editing a feature runs its command on a scratch session with the marker
right after it. For the last feature that marker sits at the end of the
timeline, and place_feature pushed the new feature after it, rolled back,
so a copying Move found no copies and refused the edit. A marker right
after the last feature now moves on past a feature added there.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7749
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Delete: deleting one instance of a component takes its joints with it (#7749)
Deleting an occurrence while its component had other instances dropped
only the occurrence: the joints on it, their motion links, joint origins,
contact set places and exploded moves stayed, so a joint stayed in the
Browser naming an occurrence that was gone. The clean-up that
remove_component_tree did is now Document::remove_occurrences, used by
both.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5638
* Box dialog: place the box by its corner or centre (#5638)
The Box dialog gets a Placement choice (Corner or Center) with X, Y and Z
fields that take expressions and units, and a Point input: a vertex, a
point on an edge or face, or the origin picked in the view fills them.
The Cylinder dialog gets X, Y and Z for the centre of its base. Left
alone, a new dialog sends no placement, so the box stays at the origin;
Edit Feature shows the stored point and OK without a change keeps it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Box dialog test: pass the active feature to Input::accepts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Box dialog: Base Center in the complete Arabic, Hebrew and Vietnamese catalogs (#5638)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
The native codec gave one body back with other topology: a pattern copy
cut by an automatic extrude, 10 faces, 18 edges and 10 vertices, came
back with 12 vertices, so the design opened with another body than it
was saved with. Encoded::of now decodes each body it encodes and keeps
the model only when every body comes back with the same face, edge,
vertex and shell counts; otherwise the design is saved without its
model, as when the encoder refuses a body, and opening it evaluates it.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6707
* feat(dialogs): open in the left column in place of the browser and History (#6707)
* fix(i18n): Vietnamese messages for the dialog placement option (#6707)
* claim: #6525
* perf(eval): reuse local geometry across placement changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(engine): preserve recovery journal through shared refresh
The shared evaluator retains the document Arc, so refresh and body-name
pinning can copy it after command_done recorded its address. The next read
then mistakes that copy for an outside edit and discards the replay.
Record completion after refresh, name pinning or failed-command restoration.
Add a minimal journaled box/inspect regression in the existing crash suite.
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7009
* Assistant: connect the last-used agent and open the panel at start (#7009)
Two Settings > AI options, off by default: when SolidCraft starts, connect
the agent started last (once the installed agents are known; a missing one
is not swapped for another) and open the Assistant panel. Not for runs
started with --control.
A connection that never gets ready (no agent, start error, the agent ends
while starting) is a new Failed state: the header reads Connection failed
and Connect reads Retry. The control channel reports it as "failed" and
takes connect_at_start / open_at_start.
* Assistant: keep the start-up agent when a design replaces the blank one (#7009)
Opening a design over the blank design SolidCraft starts with reset its
chat and stopped the agent connected at start. A chat not asked anything
yet now starts over in place and keeps its agent. Turning AI features
off also drops a start-up connection still waiting for discovery.
* i18n: Arabic, Hebrew and Vietnamese for the start-up options (#7009)
ar, he and vi are complete catalogs on main now, so every new English
message needs them.
---------
Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
Hovering or picking a face in the view lights the feature that made that face (its
creator, as Edit Feature on a face finds it: the hole, not the plate it was cut into)
in the bottom timeline, the History on the left and the Browser's Features folder;
edges and vertices light the feature that made their body, as before. A new face or
edge pick scrolls the history shown to that feature once, through the Find in
Timeline reveal.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Update Links reads again only the linked designs that changed (#5606)
Update Links read, evaluated and STEP round-tripped every linked design on every run. Remember a digest of each linked file, of the STEP it gave and of its face names, and skip a link whose file, bodies and face names are all unchanged. Read a linked design through its saved model when the file has one, as opening it does.
* Drop an import the rebase left unused
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7350
* Report a bug: Retake rebuilds the details instead of refusing, and keeps the screenshot (#7350)
Once anything changed with a report open, every Retake refused with "Settings or model
changed. Close this draft…", and each refused, waiting, timed-out or stale capture deleted the
screenshot the draft had. Retake now rebuilds the technical details for the current view
(keeping what was typed, edited details and a crash draft's body) and re-baselines before it
captures; the screenshot is replaced only when a new frame is accepted.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Arabic and Hebrew for the new strings
ar and he are complete catalogs on main now (#3458): every new message
needs them. The pending-messages test compares right-to-left messages in
display order once #7532 lands (#7527).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Vietnamese for the new strings
Vietnamese became a complete catalog on main (#5823), so every new English
message needs it too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The default view sends the single pixel's ray through a box edge, which the
raytracer rejects as an ambiguous interface normal. The job then ended Failed
whenever the render thread got ahead of render.cancel (about 7% of runs under
load), and the test only accepted Cancelled or Completed. Render off-axis so
the outcome no longer depends on that race, and print the phase and error if
it ever fails again.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7148
* Lost GPU: a dropped frame no longer crashes the window's close (#7148)
On a lost device wgpu's present and discard return early and leave the
acquired frame's image in the surface, holding a swapchain acquire
semaphore. Dropping the surface later (the window closing for the
restart after the loss) then panicked in wgpu-hal. The painter now holds
the frame as AcquiredFrame, which destroys a second handle to the
frame's texture after the frame is presented or dropped; wgpu-core's
destroy of a surface texture takes the image back without checking the
device, and does nothing once a present or discard took it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7077
* Repeat Last Command in command search, with a key you can change (#7077)
Shift+R already started the last tool or dialog again (#3045), but it was a
key the app kept for itself: command search could not find it and Keyboard
Shortcuts could not change it. It is now the command edit.repeat, with
Shift+R as its default key. A call through the engine is refused, because
only the app has a tool to start.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Arabic and Hebrew for the new strings
ar and he are complete catalogs on main now (#3458): every new message
needs them. The pending-messages test compares right-to-left messages in
display order once #7532 lands (#7527).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Vietnamese for the new strings
Vietnamese became a complete catalog on main (#5823), so every new English
message needs it too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6533
* Sketch: add points to an existing spline (#6533)
A spline could not take more points after it was drawn. The new command
sketch.spline.insert_point inserts a fit point on the curve where it
passes nearest a spot, between its neighbours, or adds a new first or
last point. Existing points keep their indices, so constraints stay. A
right-click on a fit point spline offers Add Spline Point at the clicked
spot. Control point splines are refused for now: with uniform knots one
more control point would reshape the whole curve.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Arabic and Hebrew for Add Spline Point
ar and he are complete catalogs on main now (#3458). The pending-messages
test compares right-to-left messages in display order once #7532 lands
(#7527).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Locales: Vietnamese for the new strings
Vietnamese became a complete catalog on main (#5823), so every new English
message needs it too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7219
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* History: delete a folder with its features, and suppress a whole folder (#7219)
`timeline.delete` and `timeline.suppress` take `groups: [timeline folder ids]`:
every feature in those folders and their nested folders, in one undo step.
A delete takes the folders themselves too; `timeline.ungroup` still keeps the
features. The History on the left offers Suppress/Unsuppress Selected Folders
and Delete Folders and Features… (asking first, like Delete Selected
Features…, when something outside needs them); a folder whose features are
all suppressed is drawn faint.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* History folder actions: Arabic, Hebrew and Vietnamese strings (complete catalogs)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6981
* Drive Joints: say why a rigid joint can't be driven and offer Edit Joint (#6981)
Drive Joints opened on joint 0 when no joint moved, and its preview ran
joint.drive on that rigid joint, so the dialog showed a red "a rigid joint
does not move" with a Create Issue button.
The dialog now says a rigid joint holds its parts still and how to let them
move (Revolute to rotate, Slider to slide, Cylindrical for both), with an
Edit Joint button that turns it into Edit Joint on that joint. Its commands
refuse a rigid joint, so nothing is previewed and OK stays off. A rigid
joint picked in the browser opens Drive Joints on it to say the same; the
joint box lists only joints that move. joint.drive's own refusal names the
types that move and joint.edit.
* Drive Joints: the rigid joint message in Arabic, Hebrew and Vietnamese (#6981)
Main now delivers ar, he and vi complete, so every new message needs them.
---------
Co-authored-by: MateuszSychXpl <151755914+MateuszSychXpl@users.noreply.github.com>
* claim: #7395
* Sketch: a circumscribed polygon stays regular when dragged (#7395)
Circumscribed Polygon held its sides equal and tangent to the support
circle only. Equal sides round one circle leave every other corner free
(a rhombus round a circle), so a hexagon had 9 degrees of freedom instead
of 4, and dragging its centre or a corner pulled it out of shape (radius
10 became 8.02, angles 174/66 degrees).
Its corners now also lie on a construction circle concentric with the
support circle, which makes it regular as an inscribed polygon is, and
one side is tangent to the support circle, which sets its size: dof 4
(centre, size, turn). One tangent rather than all of them, so no
constraint is redundant.
Test in sketch_ux_tests: 4, 5 and 6 sides, dragged by the centre and by
a corner, stay regular with their sides on the support circle.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A point a distance from another point on the same line has two places on it, the same distance
either way. A solve after a value edit or a link move could land on the other one and report the
sketch solved, with no warning: the point jumped to the other side of its anchor, twice the
distance away. Such a distance is now an orientation the solves keep, like an unsigned offset's
side: which way along the line the one point lies from the other. One point must be on the line
by a constraint (an end, a point held on it, or coincident with either); the other may lie on it
by what else holds it (the mirror image of a point on it across a line square to it), read where
it is in the reference state.
Test: a point 3 mm along a linked rail from a point held on it, or mirrored onto it: the image
back past that point counts as a flip, and the rail walked far keeps the side.
Fixes#7506.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6804
* Sheet metal: a base or contour flange hides its sketch (#6804)
Only an Extrude or a Revolve counted as using its sketch, so the sketch of a
base flange stayed shown. Its line on the plate's bottom edge lies exactly on
that edge and took the Flange dialog's click: a sketch line makes a contour
flange, a separate flat wall with no bend whose Flip moves it into the plate.
A base or contour flange now uses its sketch as an Extrude does: hidden unless
shown on its own, and shown while its feature is edited.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq
* Sheet metal: test that a click on the bottom edge makes an edge flange (#6804)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq
---------
Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The merge queue ran the four-shard GPU path tracer tests (about 56 runner-minutes)
on every group. Now they run when the diff touches render code (crates/render,
crates/gpu/src/path, the render workspace UI, assets/render), or a pull request
carries the new render-tests label (a pull request or a group holding one). The
nightly and manual runs still always run them; a push to main does not.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Typed contracts for the cylinder, sphere, torus, pipe, bounding solid and scale
Contracts for solid.cylinder, solid.sphere, solid.torus, solid.pipe, solid.bounding_solid and
solid.scale, with `FeatureResult` output, and the shared types `AxisDir` (calling
`cmd::axis_dir_form`, split from `axis_dir_param`), `NumberExpr` and `ScaleFactors`. The
descriptions say what the evaluation does: the limits it enforces, the real default scope of
`targets`, and where `participants` overrides a key or has no effect. Scale makes no body, so it
declares `name` and `participants` itself. Box's descriptions get the same corrections. The
reply test runs every form in Warn and checks for no `param_warnings`; the guide lists the new
types and adds lessons from the conversion.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Typed contract for the cone
`solid.cone`, added on main beside the primitives this PR converts, gets its contract and
`FeatureResult` output: the cylinder's keys plus `top_radius` / `top_diameter`, with the
evaluation's limits in the descriptions (a radius above 0, a top radius of 0 or more, a height
that is not 0 and may be negative, sizes within 1e7 mm). A `null` top radius stays the handler's
to refuse, since the handler takes it beside a `top_diameter`.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4860
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Graphics: the window no longer waits for Direct3D 12 shader compiles (#4860)
On Direct3D 12, wgpu compiles every pipeline's shaders with FXC when the
pipeline is made, and nothing is kept between launches, so the window
waited seconds for the viewport.
- The GPU tessellation shader, most of that time, compiles on a thread of
its own. Bodies are built on the CPU until it is ready, then drawn from
their plans; where it never compiles they stay on the CPU, as before.
- The viewport's pipelines build in parallel, one job per fragment shader
(solidcraft_gpu::concurrent). A job that errs, panics or cannot start
runs again on the calling thread, so errors reach the caller's scopes.
Threads only on Vulkan, Metal and D3D12 with FXC.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7327
* Trackpad: inertia stops when Shift changes mid-orbit (#7327)
macOS sends the inertia after the fingers lift as its own scroll bracket,
with the modifiers held at the time. Each move was routed by its own
modifiers, so releasing Shift while an orbit coasted turned the rest of
the inertia into a pan (and pressing Shift turned a coasting pan into an
orbit). A bracket that starts as the fingers' one ends now keeps the
fingers' mode and ends when the modifiers change. Switching between pan
and orbit while the fingers are down works as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7225
* fix: headless pictures no longer keep the previous picture's highlight
Capturer::rgba_highlighted left the highlight slot empty when a picture had
no highlight. The renderer keeps its last highlight scene while the slot is
empty, so a selected edge's band drawn for one picture showed in the next
one on the same capturer. The depth tests share their capturers across test
threads, so they failed at random: an edge "192 of 612 px drawn", a washer
showing through its plate, a cut showing what lies behind it. A picture now
always gets a highlight scene of its own, empty without one.
Clearing the leak showed that a_selected_edge_on_a_grazing_face_draws_whole
passed at 88 degrees in a design of radius 30 only by counting the leaked
band: its reference line lies 143 mm behind the sheet's middle, past that
design's far plane, and drew nothing. The small design now holds the edge.
New test: a_picture_without_a_highlight_shows_none_of_the_one_before.
Full `--test depth` runs on Apple silicon: 10 of 10 failed before, 0 of 20
after.
* claim: #7274
* Renaming an imported body with numbered siblings evaluates nothing again
Since #2467, Model::rename_body evaluates the design whenever another body's
name is worked out from the renamed one's (`X (2)`). Every STEP import whose
solids share a label has such names (`Part`, `Part (2)`, ...), so renaming
one of its bodies re-read the import and meshed every body again.
body.rename keeps the names of a body's siblings and of later bodies named
after it, so for a body no later feature changes (the same mesh from the
feature that made it to the end), renaming it in the model gives the names
evaluating the renamed design gives. That case is followed again, as before
#2467; bodies later features change still take #2467's checks.
* claim: #7192
* Web app: Report a bug saves its screenshot as a download (#7192)
Save screenshot… wrote the PNG with image's save, that is std::fs, which
the browser doesn't have. The screenshot is now encoded in memory and
written through vfs, as every other save is, so the web app hands it out
as a download. Natively the same file is written and ui.screenshot
replies as before. A failed save says why in plain text instead of a
Rust debug value.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Web app: a screenshot without a path no longer panics (#7192)
`ui.screenshot` without a `path` saved to `std::env::temp_dir()`, which panics on
wasm32-unknown-unknown (std has no file system there), and the web app's control
requests come through `window.solidcraft.request`. `vfs::temp_dir()` now returns
`vfs::BROWSER_TEMP`, a folder of the in-memory files, in the browser, and
`save_screenshot` and `vfs::design_folder_refusal` (reached when a request names
`allow_paths` while a design is open) use it. Natively nothing changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Web app: keymap and theme exports download (#7192)
Both exports wrote with `std::fs::write`, which always fails in the browser. They
now write through `vfs::write` like the other saves, so the web app hands the file
out as a download. Natively the file is the same; an agent's folder scope now
applies to them as to every other write.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Tests: say what the folder-scope checks of the saves show (#7192)
The screenshot test wraps the write in a folder scope by hand: that proves the write goes through vfs, not that ui.screenshot's write runs inside the request's scope. ui.screenshot checks the agent's folders when the request arrives; the PNG is written in a later frame, outside that scope, as on main.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The seat of a subscribed connection on the DesignWatch lived in the
connection's serve thread. It left only when that thread saw the end of
the stream, so one unbounded blocking read stood between a closed client
and the count. Under load (GPU backend probing and crash-dump children
on Windows) that read can sit for seconds; the test's 10 s deadline then
expired and `!WATCH.subscribed()` failed (#7226).
Move the seat onto the events thread. The thread ends on `stop`, or on
the first write a closed client refuses, so the next publish retires the
seat. The test now publishes while it waits, and its wait no longer
depends on the serve thread.
Neither theme set the File view's rail colours, so SolidCraft derived the rail from the accent and
the start page's whole sidebar was the primary orange, against the design system's one-or-two
ember budget (#4868 derives an unset rail from the accent). The rail is now n0 (void, beside the
app bar), its hovered and open row n3 (raised), and its text n11.
Session::refresh evaluated the model and then solved the joints, which
writes the solved placements into the design. A feature that reads where
a part is placed kept the result made for the placement before the
solve: a mirror of a jointed part's body, made from the root, ended up
4 mm below the part after a move the slider took back.
When the solve moves parts, the model is now evaluated again for the
placements the design holds, and the joints solved for that model, at
most three rounds. Features that don't read placements come from the
cache.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A tangency at a point the two curves share (or a line's end held on the round) is solved as a
block of its own, and the orientations a solve keeps left it out. When a point placed by
parameters moved far, the line could land on the other tangent from its far end (its mirror
image) with every constraint met and no warning. It now keeps the round's side of the line, as a
tangency away from the ends already does: kept where the move can be walked there, reported as
a flip where it can't.
Fixes#7428.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7206
* Browser: a body's name hides the body, not a sketch of the same name (#7206)
`browser.visibility` looked a key up as a feature first, so when a sketch
had exactly the name of a body (a sketch named after the body it makes),
the body's eye in the browser hid and showed the sketch instead, and the
body could not be hidden at all. The browser names a sketch by its id and
a body only by its name, so a name that is exactly both now names the
body. The sketch still hides and shows by its id; matches that differ
only in case are left as they are (#6967, #7004).
Fixes#7569 too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq
---------
Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7131
* feat: Complete the French UI catalog (#7131)
- Add the 1,153 messages missing from fr.json as a pending fr block
- Keep the terminology already used in fr.json and French typography
---------
Co-authored-by: P'tite Tête <asso@ptitetete.com>
* claim: #7171
* Report a bug: take the screenshot once the preview is done instead of giving up (#7171)
A report opened while a preview was being computed took no screenshot
and asked to be reopened, which loses what was typed. It now waits for
the preview with the report open and takes the screenshot as soon as it
is done; after 10 s it shows the preview unfinished and says so in the
report (a hanging preview is often what is being reported).
The preview the report waited for belongs to its context unless the
design, the dialog or the selection changed meanwhile, so the retake
check compares those alone. What is typed while the capture hides the
report waits for it, and its focused field gets the focus back.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Report a bug: keep the new helpers apart from the other report changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Report a bug: keep what is typed as the waited-for screenshot is taken
The screenshot a report waits for starts in the frame the preview
finishes, before the form is drawn, so what was typed in that frame went
nowhere. It is now held with what comes while the form is hidden. The
report's context also leaves the dialog's own state out: a preview error
the dialog shows meanwhile (a sketch fillet's) no longer counts as a
change that refuses the screenshot, since it is often what is reported.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7188
* macOS menu: disable design commands behind an open Report a bug draft (#7188)
The native menu bar kept running its actions while a Report a bug draft was
open, although the app's own toolbar and shortcuts wait behind it: Edit > Undo
or Cmd+Z removed the last feature, so the report described a design that no
longer existed. FileAction::enabled now refuses every action but Quit while a
draft is open. Settings, Keyboard Shortcuts and Agent Chat are refused too:
their windows open over the report but take no input until it closes. The
menu's Undo and Redo still go to a focused report field
(FileAction::menu_enabled), which no longer leans on Settings being enabled.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Menus: Quit and Help's windows wait behind an open Report a bug draft
Quit switched to the first design with unsaved changes under the draft and
asked about it in a prompt that can't be answered while the report blocks
the app; with nothing unsaved it quit and lost the typed report. Like any
modal window, the draft now turns Quit off. Help's items that open a
window (About, Keyboard Shortcuts, Messages, Crash Reports, Connect AI
assistants) wait too, in the native menu and in the app's Help menu;
Documentation and Report an Issue… stay.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7190
* Report a bug: focus the empty description once, not every frame (#7190)
After Continue on GitHub found What happened? empty, the form moved the
focus back to it on every frame, so typing in Summary went into the
description. Continue now re-arms the one-time focus (and scroll into
view) instead; the other fields stay free to type in.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #1156
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Startup tests: start the backends the app would, no OpenGL driver on Windows (#1156)
The software-adapter test enumerated every wgpu backend and the probe test
asked OpenGL on its own even where the app stops at D3D12, so both loaded the
GPU vendor's OpenGL driver (atio6axx.dll on AMD) into the test process, where
it once aborted the process at exit with c0000409. The adapter test now starts
what the software renderer starts (D3D12 alone on Windows) and the probe test
probes in the app's order, stopping at the first backend with a GPU.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Startup tests: read the software renderer's backends from wgpu_options
Review: the adapter test now takes the backends from the app's own
wgpu_options(true, None) instead of a copy of its choice, and the probe test
no longer re-checks the order choose_backends' own test covers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7281
* cargo xtask skills: check the files as Git stores them, on a CRLF checkout too (#7281)
A Windows checkout with core.autocrlf gives AGENTS.md and the SKILL.md files CRLF line endings,
so `front_matter` found no `---\n` and every skill was reported, and each line's `\r` counted
towards the size caps. The check now reads the files with CRLF taken as LF, as #4960 did for
icon_audit. The new test checks a CRLF skill filled to the cap.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7299
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch: a circle centred on an existing point shows its Coincident glyph (#7299)
The centre circle tool sent a centre snapped to an existing point as that
point's id, so the circle shared it: attached, but with no constraint and so
no glyph to see, pick or delete. A plain point snap now goes as its place,
where `connect` ties the new centre to the point with a Coincident the sketch
draws. Midpoint, on-curve, crossing and body-vertex snaps still go as refs,
so the centre stays held there (#3099 keeps passing).
Fixes#7299
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Claim: centre arc on an existing point shows its Coincident glyph (Refs #7299)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch: an arc centred on an existing point shows its Coincident glyph (Refs #7299)
The Centre arc tool sent a centre snapped to an existing point as that point's id, so
the arc shared it with no constraint and the sketch drew no glyph. A plain point snap
now goes as its place, where draw's connect ties the new centre with a Coincident;
midpoint, on-curve, crossing and body-vertex snaps still go as refs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7156
* Highlight the selected sketch in the viewport (#7156)
Picking a sketch in the Browser or the timeline selected it, but the
viewport lit nothing: the highlight only drew the bodies and faces a
feature made. It now draws all of a picked sketch's curves in the
selection colour, over the model and also while the sketch is hidden,
so a sketch is easy to find without hiding and showing it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7348
* Report a bug: include the Messages log and other failing features (#7348)
About half of the reports say "No command error was recorded" and often
can't be reproduced. The error was often in the Messages log, or on a
feature that was neither selected nor the latest. The technical details
now list every failing feature (id, name, kind, error; at most 10) and the
last 8 messages with level and age. Each entry is one quoted line of at
most 300 characters, with the home folder shown as ~.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6977
* Open from computer: let iOS and iPadOS pick .solidcraft files (#6977)
The iOS file picker matches an input's accept list by system file type,
not by extension. No system type has the .solidcraft extension, so the
designs were greyed out. On an iPhone or iPad the file inputs now offer
every file; other devices keep the extension filter.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7007
* A surface left without a configuration is configured again, not a crash (#7007)
wgpu reports device-loss errors to no error scope. On D3D12 a driver reset
found by Surface::configure drops the old configuration and reports nothing,
so the surface was taken as configured and the next acquire panicked with
"Surface is not configured for presentation". A configure that meets a lost
device or an unsupported surface is now a refused configure, the acquire runs
under an error scope, and its Validation status reconfigures the surface.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
model_render_follows_the_grid_and_origin_switches_unless_asked compares nine
renders byte for byte and has failed once in a full run without coming back
alone. A mismatch now names the step, counts the differing pixels, lists the
renderer that drew each picture and keeps both PNGs.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The value box beside a command's geometry and the placement fields kept a number's width, so a
formula or parameter names scrolled out of sight while typing. They keep that width for a number
and grow with the text, up to three times it.
* claim: #7166
* Toolbar: a panel with no buttons keeps one that opens its menu (#7166)
Removing New Sketch from the Model tab (Remove from Toolbar, or a drag off
the toolbar) left the Sketch panel empty above its label, so Sketch seemed
to be missing from the toolbar. A panel whose buttons are all gone is now
drawn like a collapsed panel: its first command's icon over a caret, which
opens the panel's drop-down, in the same room.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7643
* Web app: Import… reads shortcuts and theme files through vfs (#7643)
Import… on the Keyboard Shortcuts page and the theme strip's Import… tile
read the picked file with std::fs::read_to_string. In the browser a picked
file is kept in vfs's in-memory files under /upload/, and std::fs on
wasm32 is unsupported, so every import failed. Both now read through
vfs::read_to_string, capped (a theme file at theme_files::MAX_BYTES, a
shortcuts file at the new toolbar_custom::MAX_IMPORT_BYTES), like the
other imports. Natively it is the same file on the disk.
The new tests import a file outside a vfs folder scope (refused, nothing
imported) and inside it (imported). With std::fs both fail: the file
outside the scope is imported.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
timeline.redefine evaluated every later feature in its trial session, then again in the session:
the evaluation cache keeps only the last few states of a design with large bodies, so the trial's
results were gone by then. The trial keeps them in the session's kept results (or its own), and
the session's evaluation takes them from there. EvalCache::with_budget gives tests a small cache.
* claim: #7152
* Preferences: the Colour vision preview shows the chosen mode again (#7152)
Since the preferences redesign the Colour vision section previewed a mode
with four status chips (Selected, Warning, Error, Done). No colour vision
mode changes those colours, so the chips looked the same in every mode.
The section shows the sample of what the modes recolour again (sketch
lines, axes, bends, Draft Analysis, a failed feature), drawn in the mode
being chosen (Tokens::get_in). The status chips stay as they are.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FN5eEMrqWWXqi65FcK8GXq
---------
Co-authored-by: sascha2101 <221609842+sascha2101@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #7091
* Report a bug: scale a large window's screenshot down instead of refusing it (#7091)
A frame over 16 million pixels (a 6K display, a window across two 4K
screens) was refused with "Screenshot dimensions are unsupported", so the
report went out without its picture. Such a frame is now averaged down by
the smallest whole factor that fits.
The frame is also fitted to the longest side a texture can have: a frame
under the pixel limit but wider than the GPU's limit (three ultrawide
screens, 10320 x 1440, on a device limited to 8192) made the preview's
upload fail wgpu validation, and the window's device panics on that.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Inspect: center of mass measures the world state, as Measure does (#5246)
inspect.center_of_mass read the model state, so in an assembly a moved
occurrence was measured where its bodies were made, a second placement
was left out, and a placed copy's world name was "no such bodies". It
now reads the world state, as inspect.measure does, and agrees with
component.properties' mass centre at uniform density.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Center of mass test: unground the placed part before moving it
Upstream now grounds a design's first part when it is made.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6281
* assets: add Render appearance, library and paint icon drafts for owner review
* assets: add Render lighting, environment and light-type icon drafts for owner review
* assets: add Render camera, shot, frame and strip icon drafts for owner review
* assets: add Render output, result and compare icon drafts for owner review
* assets: list the Render icon drafts in the inventory and ATTRIBUTION
* assets: remake the Render light icons as one family with a shared dotted stem
* assets: remake the Render look icons around the lit look sphere
* assets: redraw the Render look icons so each action reads at a glance
* assets: record the owner's acceptance of the Render light icons
* assets: simplify the Render look icons and make Remove Override an alias of From Material
* assets: record the owner's acceptance of Render look icons
* assets: mark the removed look on From Material with a cross instead of an arrow
* assets: record the owner's acceptance of further Render icons
* assets: redraw the Render library, presets, environment, ground and backdrop icons
* assets: restore the first Render library and backdrop drawings and equalise the cube in the studio icons
* assets: record the owner's acceptance of the Render studio icons
* assets: redraw the Render camera and shot icons as one family
* assets: redraw the Render All Shots and Lens icons so they read at a glance
* assets: put the play badge back on the Render All Shots icon
* assets: redraw the Render output and result icons around one picture base
* assets: give Render Image its own play badge and enlarge the Compare handle
* assets: record the owner's acceptance of the Render output icons
* assets: describe the final Render icon drafts in RENDER_DRAFTS.md and ATTRIBUTION.md
* claim: #6281
* ui_kit: lit sphere thumbnail, cached and bounded
* ui_kit: look-chain widget (four steps, one active, empty steps dashed)
* ui_kit: add both to the gallery and the UI kit notes
* claim: #6281
* docs: record the Render workspace interaction design and implementation roadmap
* docs: plan the Render panels so each has one purpose
* docs: replace the tabs-and-ribbon plan with the stage-bar design
* docs: drop the note about the superseded draft
* docs: plan every Render panel and where each old control goes
* docs: defer the shared lighting rig, UI steps go first
* Patterns: a body of a moved component is copied where it is shown (#4763)
A pattern of bodies made outside the bodies' component (a screw's body patterned from the root)
moved each body's stored geometry, which is in its component's frame, by transforms in the
pattern's frame. The copies landed where the body sits before its component is placed: near the
origin, for every pattern kind. As Mirror does, each copy is now moved as the pattern moves the
body in the world and kept beside its source, in its component.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Pattern test: unground the placed component before moving it
Upstream now grounds a design's first part when it is made.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Hovering many bodies re-emits every edge in the highlight's colours. Each edge
interned its three colours into the palette again, each segment was written in
eight small appends, and segments without their faces' normals encoded the
same zero normals again. Lines are now one record, the edge colours are
interned once per highlight, the buffers are reserved per edge, and the shared
width word is worked out once.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The no-OIT glass cache compared the blocks' vertex and run buffers by address
without holding them, so a freed buffer's address could come back for other
contents. It now holds them and compares with Arc::ptr_eq.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Instanced placements were culled per view, but a block drew every body in it
whatever the camera saw. Blocks now keep each body's vertex span and box; when
the view changes, each class's runs are drawn without the bodies whose boxes
are out of the view. A block whose bodies are all in view draws its runs as
they are.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Arabic and Hebrew are complete catalogs since #3768, so
every_complete_catalog_carries_every_english_message fails a pull request
that adds an English message without them. The localization guide's list of
languages a new label needs now says so.
Co-authored-by: rootarchitect <7781866+rootarchitect@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #4771
* Move/Copy takes a browser body the same way Combine does (#4771)
A body row feeds the dialog's active input through the same pick as a
click in the view, and does not replace the selection (#4452). A group,
the Bodies folder, or a component is that pick for every body in the
set. M and the Move/Copy button also start from a selected body or from
a component picked in the tree.
* claim: #3457
* Hebrew interface language with right-to-left text (#3457)
Adds a complete Hebrew catalog (assets/locales/he.json, original
translations) and registers `he`.
egui 0.36 shapes each font run with harfrust, so a run of Hebrew letters
is drawn right to left, but it places the runs of a line left to right in
stored order. The new `bidi` module runs the Unicode Bidirectional
Algorithm (unicode-bidi, MIT OR Apache-2.0) over each message of a
right-to-left catalog once, giving egui the runs in display order with
brackets mirrored and placeholders kept whole, while leaving each Hebrew
run's letters in reading order for the shaper. A test lays messages out
with a real Hebrew font and checks where the glyphs land.
Desktop builds append a system Hebrew font (Arial Hebrew / SF Hebrew,
Segoe UI / Arial, Noto Sans Hebrew / DejaVu Sans). Layout mirroring,
wrapped multi-line RTL paragraphs and a web Hebrew font are follow-ups.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hebrew: translate the new Describe Command label; list he in the control protocol
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hebrew: catch up with main's catalog and the new ribbon (#3457)
- Translate the 258 messages main added since the branch was cut, drop
the 38 it removed (10 renamed ones keep their translation) and
retranslate the two whose English changed (toolbar → application bar).
- The timeline title is ציר הזמן, matching the glossary.
- Ribbon buttons split their labels into two lines from the start of
the string; Hebrew labels come in display order, so the first line
showed the end of the phrase ("חדשה / סקיצה"). For right-to-left
labels the first line now takes the words at the end of the string,
and a shortened line loses characters, and shows its ellipsis, on the
left. The word-boundary sweep checks Hebrew from the lines the galley
is built from, since epaint's right-to-left rows carry zero-width
glyphs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hebrew: after rebasing onto main, load the Hebrew face with the cached system fonts
main now searches the system fallback faces once (SystemFonts, on a thread);
the Hebrew face joins that search with its coverage check. Drop the three
camera-animation messages main removed (#4296) from the Hebrew catalog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Hebrew: translate the messages main added after the catch-up (#3457)
Translates the messages main added since the last catch-up: the history
bar's buttons and name toggles, the 3D mouse driver and axis mapping, the
thread size columns, the File view (home page), the redesigned Preferences, the new issue report
dialog, free orbit and the assistant's setup card. Drops the one message
main removed. The catalog has every English message again, so the
complete-catalog checks pass for he.
* Arabic interface language (right-to-left, on the Hebrew bidi path)
Adds an original Arabic translation of the whole English catalog
(assets/locales/ar.json, every message) and registers it. `ar` joins the
complete catalogs, so a message added to en.json later fails the build
until it is translated. It goes through the right-to-left path of #3458
unchanged: crate::bidi puts each message in display order and leaves
every Arabic word's letters in reading order for harfrust, which joins
them with the font's own tables. Ribbon labels use the right-to-left line
split from the same stack.
fonts.rs adds a system Arabic fallback after the Latin interface font,
which keeps spaces, digits and Latin text so each Arabic word stays one
shaped run: Segoe UI/Tahoma/Arial on Windows, SF Arabic/Geeza Pro/
Damascus/Tahoma on macOS, Noto Sans or Naskh Arabic/KACST One/DejaVu Sans
on Linux, or NotoSansArabic-Regular.ttf in CRAFT_FONTS_DIR. It is the first
fallback for an Arabic UI (Arial Unicode, a CJK candidate, has Arabic
letters without joining data) and the last otherwise; like Thai and
Hebrew it is never promoted for a CJK interface.
Tests: the catalog comes back in display order with no directional
controls, and Arabic laid out with a real font lands on screen word by word
in reading order.
* Hebrew: review the catch-up translations; restore the camera-animation messages (#3457)
- Review of the 533 messages translated in the previous commit: 21
corrected. Keys in the motion dialog are keyframes (נקודות מפתח, as
in Add Key), the Design workspace is תכן as in its label, a dropped
"(Direct Driver)" is restored, terms aligned with the rest of the
catalog (פורמט, סוכן קוד, רצועת הכלים), and a few calques reworded.
- Translate ui.animate_view_changes, ui.animation_speed and
ui.look_at_anim_desc, which main has again, so he stays complete.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Arabic and Hebrew: translate the messages main added since (#3457, #3762)
Both catalogs again carry every English message. The 760 messages main added
since the last rebase (render workspace, material editor, standard views,
sheet metal Path Flange, AI app connections, document-on-disk notices and
more) come from A-AL-ANAZI's translations on #3768; the five Perforate dialog
messages are new here. The earlier Hebrew review is kept on top of them, and
33 of the new Hebrew messages are corrected: "completed" was "perfect"
(מושלם → גמור), Regrade read as ranking (now תיקון צבע מחדש), shaders,
guarantee, the Mirror reflection mode, simulations and displacement.
Co-authored-by: Abdullah <alksa2025@gmail.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Arabic and Hebrew: attribution rows as a pending file
main now takes new ATTRIBUTION.md rows as one file per change
(attribution/pending/), so the he.json and ar.json rows move there.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Arabic and Hebrew: translate the 23 messages main added since (#3457, #3762)
Both catalogs again carry every English message; the two theme-page messages
main removed are dropped. Twelve of the new messages (link updates while
loading, the agent chat's model choice, plugin search, render quality) come
from A-AL-ANAZI's translations on #3768; the sketch plane descriptions, the
rigid group and empty-boolean messages, free sketch points and the web update
note are new here.
Co-authored-by: Abdullah <alksa2025@gmail.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Arabic and Hebrew: translate the 12 messages main added since (#3457, #3762)
Eleven come from A-AL-ANAZI's #3768; "Turn Up Axis" in Hebrew follows the
catalog's existing up-axis wording, and the agent chat's no-tool-call message
is new in both.
Co-authored-by: Abdullah <alksa2025@gmail.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Arabic and Hebrew: translate the 22 messages main added since (#3457, #3762)
* Arabic and Hebrew: a label found by its English text comes back in display order too (#3457, #3762)
* Arabic and Hebrew: translate the 32 messages main added since (#3457, #3762)
* Arabic and Hebrew: translate the 34 messages main added since (#3457, #3762)
* Arabic and Hebrew: translate the 30 messages main added since (#3457, #3762)
* Arabic and Hebrew: translate the 7 messages main added since (#3457, #3762)
---------
Co-authored-by: rootarchitect <7781866+rootarchitect@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Abdullah alanazi <x1700@MacBook-Air-Abdullah-2.local>
* claim: #6943 free orbit Shift snapping
* fix(ui): snap free orbit direction and roll with Shift
* test(ui): align free orbit coverage and complete snap help translations
Evaluation and placement never read appearances, yet an appearance edit
re-evaluated the model and placed every occurrence again. A whole-document
proof that only appearances changed now takes the existing render-only refresh,
which keeps the model and retargets the world-placement cache.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Sketch Transform: scale, turn and move sketch entities in one command and one undo
sketch.transform scales about a centre, turns about it, then moves; the window and its
handles for existing sketch geometry build on it.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Sketch Transform window: one box with handles to scale, move and turn what is picked
Select curves and points in a sketch and press G (or Transform in the Modify panel or the
context menu): the picks get a box with a handle at each corner to scale (the opposite corner
stays), the box to move and a knob above it to turn (Shift snaps to 15 degrees). Position,
Width, Height, Scale and Angle in the window are the same values, to type exactly; OK applies
it as one step.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Move the new message to a pending locale file
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Sketch Transform: follow the sketch field of Sel::SketchCurve
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Nathalie Schönwetter <nathalie@cfw-ag.ch>
Co-authored-by: Claude Sonnet 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #5542
* Reopen the designs that were open at the last quit (#5542)
A launch with no file to open reopens the saved designs that were open
when SolidCraft was last closed, in tab order. Designs never saved and
files that are gone are skipped. Preferences > General > Reopen designs
turns it off; a launch driven over --control or with --sample starts fresh.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move the new messages to a pending locale file
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
Each command that names a body (appearance, material, move, ...) mapped it to
its component's own name by working out every placed body's world name and
frame, so a command on a large assembly cost a walk of the whole design. The
list is now kept with the world-placement cache while it is current.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Naming a placed body scanned every occurrence and body of the design, so the
world state and every caller naming all placed bodies grew with bodies times
design size. WorldNames indexes the design once and names each body in time
proportional to its occurrence path; one naming routine serves both it and the
single-body scan. Names are unchanged (a test compares them with the scanning
implementation).
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: palette-indexed scene and incremental appearance updates
- Move triangle, line and instance colours and opacity into a per-scene
palette (an R32Uint texture, WebGL2-safe); appearance edits update
palette entries instead of vertex bytes.
- Build CPU body triangles as one canonical vertex stream per block with
opaque/glass/faded index lists; an opacity class change rewrites only
the index list.
- Cache resolved body appearances by a per-body key, so an edit resolves
only the bodies whose look changed.
- Split the model scene key from the session revision: selection and
view-only commands no longer rebuild or upload the model scene.
- Replace the O(n^2) section-index lookup and per-placement instance scan
with hash lookups.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Viewport: skip unchanged palette work when rebuilding
- Reuse each body's appearance key while the document is unchanged.
- Leave a palette slot alone when its value did not change, and allocate
every body's slots once before the build loop.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Viewport: measure scene rebuild cost by edit kind
An ignored scale test times the scene build after selection, appearance,
theme and one-body geometry edits at 200, 1,000 and 5,000 bodies.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Viewport: read faded grid alphas through the scene palette
The grid-fade tests now resolve line palette indices instead of reading the
line record's old colour byte.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Viewport: measure rebuild cost on few large meshes
Adds the 20/100-torus case where a block rebuild used to re-emit a large
part of the model.
Co-Authored-By: Claude Code <noreply@anthropic.com>
* Viewport: measure rebuild cost on an assembly
Unique detailed parts plus one component placed many times, timed for
selection, part and component colour, opacity, theme, hide and move.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: draw block classes as vertex runs, not index lists
A body's vertices are three per triangle in mesh order, so each draw class
is a few runs of the block's vertex buffer: all-opaque blocks need no index
buffer, and an opacity class change uploads nothing. A fragmented class
(more than 64 runs) falls back to one index buffer.
Each triangle is written as one record into a block reserved up front,
which takes the cold scene build of a 7.1M-triangle assembly from 97 ms
to 55 ms (main: 83 ms).
Also fix reindexing a block whose bodies are drawn elsewhere: it walked
the mesh's triangles from that body's start, past its own vertices.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: draw the highlight's own block, and light faded bodies without copies
The highlight scene keeps its feedback (a hovered face, a body copied on
the CPU) in a block of its own; since blocks became vertex runs, only the
model's blocks were drawn, so that feedback was uploaded and never shown.
Draw the highlight's blocks with its triangles.
Whole faded and see-through bodies (another component active, or an
appearance below full opacity) were lit by copying every triangle on the
CPU at each hover change: 85 ms for a design row of 812 bodies. They are
now drawn again from the model's own block vertices, in the highlight
palette with their slots set to the highlight colour, or as placements of
the model's shared triangles. The picture is the same as the copy's.
Adds a GPU frame benchmark for document-tree hover (ignored test).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: count scene uploads, and keep the sorted glass stream across colour edits
Renderer::uploads reports the bytes the model scene's last change uploaded
(geometry, placements, palette rows, planned colours, re-evaluated vertices).
Without order-independent transparency the global glass stream is kept while
the blocks' see-through triangles are the same, so a colour edit on a glass
body uploads palette rows only. Tests assert both on a GPU.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: keep palette slots and looks without rehashing every body
A rebuild found every body's palette slots by name and wrote them back,
allocating and hashing a new key per body, and copied every shown name into a
set to check the arena still belongs to the design. Slots are written back only
when a body's faces grew, and the looks cache is pruned only when it holds more
bodies than are shown. Adds the STEP-file benchmark (SOLIDCRAFT_SCALE_STEP) and
the colour command's own time to the assembly benchmark.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: round-pick construction lines through the scene palette
The axis and centre feedback for round picks (#4610) drew with a raw colour;
on the palette scene it is interned once like the other construction geometry.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Viewport: draw faded and see-through bodies from their plans with OIT
A body faded outside the active component, or see-through, left the GPU
tessellation path and was built triangle by triangle on the CPU, so working in
a component of a large assembly rebuilt every other body. Where the renderer
blends see-through surfaces order-independently (GpuTarget::oit, set by the
renderer), a body whose faces share one class is drawn from its plan: chunks
are split by class, opaque passes, AO and the section draw only opaque chunks,
and the OIT pass draws the rest. The sorted fallback keeps them on the CPU.
The model and its highlights decide through one rule (model_plan_class).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Code <noreply@anthropic.com>
* Move the design-link path helpers into one module
`component_link.rs`'s path rules for links to other design files (base_dir,
absolute, relative, stored, resolve, rebased) move, unchanged, into
`cmd/design_link.rs` with their test, so other kinds of link (#3891's drawing
files, linked parameters #5354, #5113's extract) share them instead of copying
or re-exporting them. No change in behaviour.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* design_link: keep base_dir and relative private
Only design_link.rs uses them; the module's surface is absolute, stored, resolve and rebased (review on #5420).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* component_link: import Document after the rebase
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Carel Theron <careltheron@Carels-MacBook-Pro.local>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #6861 eval scripts on input designs
* fix(cli): evaluate scripts on the input design (#6861)
* fix(cli): validate eval options before opening inputs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6608
* Canvas: keep value boxes clear of the command window (#6608)
* Canvas: describe how value boxes clear the command window (#6608)
* Canvas: keep the value boxes clear of the gizmo handles (#6608)
* ui-egui: format the value box regression test (#6608)
* gpu: the startup MSAA check skips when there is no GPU adapter
The check needs a real adapter to draw the multisampled view and to
resolve it, so on a machine with no software Vulkan adapter it is
skipped, with the reason printed, instead of failing the build.
SOLIDCRAFT_REQUIRE_GPU=1 still makes a missing adapter a failure, as in
the CI job that has a software adapter.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A cut (or intersect) that names no bodies went through every body it met,
hidden ones too: a body hidden to keep it out of the cut was cut anyway. When
some of the active component's bodies are hidden, the cut now stores the shown
ones as its targets, so the hidden bodies stay as they are, and stay so once
shown again (the model never depends on what is shown). With nothing hidden it
goes through every body it meets, as before.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Until a connection had shown the token, its first line (up to 16 MiB)
was parsed whole into a JSON value. A line of [0,0,...] that size is
hundreds of MB once parsed, so 16 connections without a token could
make the app run out of memory and lose unsaved work. The token is now
read from the request object without building the rest of it: other
fields are only skipped, and anything but an object with a string
token is refused as before.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Canvas to Sketch: trace a canvas image into a sketch on it (#3931)
New command canvas.to_sketch, offered as Canvas to Sketch in the canvas
context menu. It traces the canvas image (automatic Otsu threshold, light
drawings on dark backgrounds inverted) with interpolated marching squares
and Douglas-Peucker, and adds lines and cubic Bezier splines through Insert
SVG's add_geometry to a new sketch on the canvas plane, with the canvas'
width, centre, rotation and flip. Holes stay holes; one undo step.
The image's declared width x height is checked before decoding (at most
40 megapixels) and the decoder runs under image::Limits, since canvases
are capped by file size, not pixel count.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move the new message to a pending locale file
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #2605
* Insert SVG / DXF: place and scale the drawing before it is added (#2605, #3443)
After the file is picked, an Insert SVG (or DXF) window sets the
drawing's X, Y offset and scale, with a live preview; OK adds it in one
step and Cancel adds nothing. The insert commands already took `at`
and `scale`; the window is what was missing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Insert scenario: the picked drawing goes through the placement window (#2605)
`sketch_toolbar_imports_use_file_picker` expected the SVG added as soon as
it was picked; it now checks the placement window first and adds it with
OK.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Insert SVG / DXF: a size in millimetres, an angle, and placement by the drawing's centre
sketch.insert_svg and sketch.insert_dxf take width or height (mm, aspect kept, winning over
scale), angle (degrees) and align (origin or center). The new sketch.drawing_bounds reads a
file's own size without inserting it.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Insert SVG / DXF window: Width, Height and Angle, placed by the drawing's middle
Width and Height in millimetres follow the scale (aspect kept); Angle turns the drawing
about its middle, where X and Y now put it. Uses sketch.drawing_bounds for its own size.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Insert SVG / DXF: handles in the viewport to scale, move and turn the drawing
The preview gets its box with a handle at each corner (scales about the opposite corner,
aspect kept), the box itself (moves) and a knob above it (turns, Shift snaps to 15 degrees).
They edit the same X, Y, Scale and Angle the window shows.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Insert handles: the move that comes with the release counts
A quick drag could stop short of the pointer's last position because the final move arrives
in the same frame as the release.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
* Insert SVG / DXF: the Drawing Size command's label in the catalogs
`sketch.drawing_bounds` came without a catalog entry, which the i18n
test requires (and the complete ja and zh catalogs with it).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Move the new messages to a pending locale file
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Phanoob <phanoob@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Nathalie Schönwetter <nathalie@cfw-ag.ch>
Co-authored-by: bherbruck <brennen.herbruck@gmail.com>
* claim: #2113
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Crash reports: capture native crashes on macOS (#2113)
A signal handler for SIGSEGV, SIGBUS, SIGILL, SIGFPE, SIGTRAP and SIGABRT
writes the same <journal>.native.json as the Windows exception filter: the
signal, the faulting module and offset, the thread and a frame-pointer walk.
The next start reports it instead of "an unclean exit". The signal then goes
on to the previous handler or the default action, so macOS still writes its
own crash report.
native_crash_macos.rs joins the crash-safety skill's list of files that may
use unsafe (no safe API can catch these signals).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5641
* Cone primitive: solid.cone with base and top radius (#5641)
A cone or truncated cone placed like the cylinder: base centre, axis,
base radius (or diameter), top radius (0, the default, is a full cone)
and height, with the new body / join / cut / intersect choice. It is
built from what the kernel already exposes, a revolve of its half
section about +Z through the origin, moved into place. Toolbar entry
after Torus, a Cone dialog that also places it on a picked face, Edit
Feature, a timeline icon, pending UI strings and attribution, and one
pending design-format change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #1932
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Press Pull on a fillet's round face edits the fillet (#1932)
Q on a fillet's round face opened Offset Face, which refuses a face
between two others it is tangent to ("a corner whose faces don't meet
the same way after the move"), so OK stayed disabled. The engine's
solid.press_pull already changes the fillet's size on such a face; the
window now does the same and reopens the fillet (or chamfer) to edit.
Other curved faces still open Offset Face, planar faces Extrude.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6718
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Claim bot: let an unassigned claimant /unclaim (#6718)
GitHub doesn't assign people who aren't collaborators, so many claims
have the `in progress` label and the bot's "Claimed by @user" reply but
no assignee, and `/unclaim` refused the claimant. When nobody is
assigned, `unclaim()` now also accepts the user named in the bot's
latest "Claimed by" reply on the timeline, unless the label was removed
after it. Maintainers and the owner rule are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* Add Open in Slicer for the selected bodies (#2595)
One command saves the selected bodies as a 3MF in millimetres (an STL if the 3MF can not be written) and opens it in the last slicer used. It is on the File menu, the Mesh tab and the body right-click menu. The first time, or when that slicer is gone, it asks which one with the same list Save as mesh uses. The Save as mesh dialog is unchanged.
* Send slicer files to a private per-user folder (#2595)
Files sent to a slicer used to go to a shared folder in the temp directory. They now go to the user cache folder (mode 0700 on Unix), under a name that stays the same for the same design and bodies, so sending again replaces the file and the slicer can reload it. The file is written to a temporary name and renamed into place. If the name can not be replaced, as on Windows while the slicer holds the file open, the copy gets a number and the status line says so. Files older than seven days are deleted at startup. The first send tells the user that sending again replaces the open file, and so does the tooltip of Open in Slicer. Send to slicer in Save as mesh uses the same path.
* Open files in a running slicer (#2595)
PrusaSlicer, SuperSlicer, Bambu Studio and Cura are started with --single-instance, so a slicer that is already open loads the file instead of opening a second window. OrcaSlicer has no such flag and is left alone, and macOS bundles are single-instance already. PrusaSlicer 3.0 ships a launcher entry that already carries --single-instance-on-url; it keeps that one and never gets a second flag. It is a preference, on by default, and scripts can pass single_instance. Preferences also gets a button to forget the slicer Open in Slicer remembers.
* List slicers the desktop entries say open 3MF or STL (#2595)
On Linux the scan of desktop entries now also lists a program that claims 3MF or STL in MimeType, even when it is not in our table of known slicers. The table still supplies names, ids, icons and flags for the ones it knows. Entries marked NoDisplay or Hidden are skipped, and so are terminal programs and SolidCraft itself. The existing size and count limits stay. The Windows scan now looks inside a Prusa3D folder, where PrusaSlicer installs itself.
* Only start slicers the user can see or chose (#2595)
file.save_mesh took a slicer parameter that could be any executable path, so a script or an MCP client could run any program. The slicer now has to be one of the detected slicers (by id or name) or a program the user already added under Custom, which the app hands to the engine from its settings. The same rule holds for file.open_in_slicer. The agent chat already asked before any file command; its question now also names the slicer.
* Review fixes for Open in Slicer (#2595)
The file name hash keeps all 64 bits instead of 32. When Open in Slicer has to fall back to an STL, the status line now says so. The engine test that sets the chosen programs clears them again. The unused "could not make the folder" message is gone from the catalogs, and the docs say plainly that finding slicers by file type is Linux only.
* Keep unsaved designs apart and hide Open in Slicer in the browser (#2595)
Two unsaved designs with the same name and body names got the same file in the slicer folder. Every document now has a uid that is new for each New, Open and Recover and stays the same for the life of the document, and the file name uses it (with the process id) until the design has a path. At the first Save As the name changes to the path-based one, so the slicer gets one new file; the old one goes with the seven-day sweep.
The browser can not start a program, so Open in Slicer is now disabled there: the engine command reports why, the File menu item and the body and component right-click items are greyed, and starting it anyway says so on the status line instead of opening a dialog. The Save as mesh dialog keeps its browser guard for the open flow too.
* Put the Session doc comment back on Session (#2595)
The new NEXT_UID static had landed between the doc comment and the struct it describes.
* List every install of a slicer, and test the first Save As (#2595)
Detection kept one entry per known slicer, so a system PrusaSlicer 2.9 and a Flatpak 3.0 beta showed up as one. Every distinct install is listed now. The same program found twice, through a desktop entry and through PATH, is still one. When a slicer has several installs, each gets an id made from where it was found (prusa#comprusa3dprusaslicer) that stays the same on every run, and a name worked out from its command and location without running anything: PrusaSlicer (system), PrusaSlicer (Flatpak, beta), PrusaSlicer (AppImage). A lone install keeps its plain id and name. The plain id or name still picks the first install, so a remembered "prusa" keeps working. Single-instance flags and the other per-slicer behaviour go by the id without the install part.
Also a test that the first Save As changes the file name once and later sends keep the name that comes from the saved path.
* Start PrusaSlicer 3.0 first and send the file once it is ready (#2595)
PrusaSlicer 3.0 starts through slic3r-app-launcher, which ignores a file given at a cold start whatever the flag, and loads it over D-Bus when an instance is already running. A small table in slicers.rs names such slicers by their command; today it holds that launcher, so PrusaSlicer 2.9 and OrcaSlicer are untouched. Ready means a name starting with com.prusa3d.prusaslicer.BroadcastListener. is on the session bus, read from busctl --user list with no new dependency. If busctl is missing or fails, nobody waits and the file is sent as before.
When the slicer is not ready, Open in Slicer starts it without the file and looks every 200 ms for up to 10 seconds. The wait runs on another thread, so the window stays live, and the status line says Starting PrusaSlicer. Once the name appears the file is sent with the same arguments as before. If the limit passes, the status line says the slicer did not respond, that the file is already saved, and to send again. A second click during the wait only repeats the Starting line, so there is one launch and one send. Scripts calling file.open_in_slicer wait inside the command by default, or pass wait: return or no.
* Always show the slicer picker for Open in Slicer (#2595)
File > Open in Slicer, the Mesh tab entry and the right-click entry now always open the picker, with the slicer used last time pre-selected, so the usual case is one click or Enter. Scripts and file.open_in_slicer with a slicer still send without a dialog. The preference button that forgot the remembered slicer is gone: it could no longer make anything ask again, and it did not clear the pre-selection either. The guide says how it works now.
* Leave Bambu Studio out of the single-instance list (#2595)
Open files in a running slicer now adds --single-instance for PrusaSlicer, SuperSlicer and Cura only. Bambu Studio is started as it is, so it may open a second window. A test pins that, for the detected slicer and for one the user picked as a custom program. The guide and the preference tooltip no longer name Bambu Studio as getting the flag.
* Sort the English catalog and leave features.md to the generator (#2595)
cargo xtask lists wanted one message moved in en.json after the rebase. docs/features.md is written by the Generated files workflow on main, so the row I had added by hand is gone from this branch; the workflow adds Open in Slicer when it lands.
* Drop the unused folder message from the Vietnamese catalog (#2595)
Vietnamese arrived on main after I removed ui.save_mesh_temp_failed from the other catalogs, so the check that every translated id exists in English failed on it. Nothing uses the message any more.
* Say so when a started slicer can not be found again (#2595)
After Open in Slicer had started a slicer on its own, a failure to look it up again to send the file just returned, so the status line stayed on Starting and then nothing. It now says the slicer was started, that it can not be found to send the file, and where the file is saved. A test covers it.
* Say why a failed busctl ends the wait (#2595)
If busctl fails partway through a wait, the wait stops and the file is sent, the same as when busctl can not be run at all. That is on purpose: a file sent too early is dropped quietly and costs one more send. A comment in wait_for_ready says so.
* Keep the readiness wait inside its limit (#2595)
wait_until asked the probe before checking the deadline, including right after a sleep, so a yes could be accepted after the limit, and busctl ran with no timeout, so one look could outlast the whole wait. The deadline is checked first now, the probe is told how much time is left, and busctl is given at most two seconds (less near the end of a wait) and is killed after that. A hung busctl counts as not telling, which sends the file as before. This covers the first look on the UI thread too. Tests cover a slow probe, the shrinking time left, and a fake busctl that hangs, answers and fails.
* Send the file that was already written once the slicer is ready (#2595)
When the wait for a started slicer ended, the UI ran file.open_in_slicer a second time. That exported the design again on the UI thread, from whatever the session looked like by then, and could write a numbered copy while the timeout message still named the first file. The wait now keeps the slicer it found and the answer of the first call, and opens the file that was written. A test changes the design during the wait and shows the same file is sent, is not written again, no command runs, and no second file appears.
* Send with the single-instance flag after starting a slicer (#2595)
After Open in Slicer has started a launcher that needs a start first, the file has to reach the instance that is now running, so the send that follows a start carries --single-instance whatever the preference says. A normal send, to a slicer that was already up, still follows the preference. A comment in both places says why. The test uses a plain launcher command with the preference off: the normal send has no flag and the send after a start has it.
* Find the remembered slicer again after an uninstall (#2595)
With two installs the remembered key is prusa#prusaslicer. Remove the other install and the lone one is plain prusa, which matched neither the exact key nor the plain-key fallback, so the picker fell back to the first slicer in the list, maybe a different one. The key is now also matched by the part before the #, so the same slicer is pre-selected. A test covers the lone install, a plain key with two installs, an exact key, and that another slicer is never picked.
* Say a second click did not send anything while a slicer starts (#2595)
While a started slicer is being waited for, another click showed Starting <the first slicer> even when it had picked another slicer or other bodies. It now says it is still waiting for that slicer and that nothing else was sent. The test checks the wording and that it names the slicer being waited for.
* Label macOS installs by their application (#2595)
An open -a command resolved its program to /usr/bin/open, so every application on a Mac was labelled system. Labels for open commands now come from the .app path: /Applications is system and a folder under home is shown as ~/Applications. A test with two PrusaSlicer.app bundles and a made-up home checks both labels and that the ids differ.
* Pick the same place for a program found twice every time (#2595)
When two desktop files, or a desktop file and PATH, pointed at one program, the first one read was kept and its file name went into the id, so the ids could change with the order the folders were read in even though nothing was installed or removed. The place that sorts first now speaks for the program. A test with two aliases and a second install lists them with the folders in both orders and gets the same ids and commands.
* Treat flatpak run spelled two ways as one install (#2595)
flatpak run ... and /path/to/flatpak run ... with the same arguments had different install keys, so one invocation could be listed twice. The launcher is now compared by its file name and the arguments are kept, so both give the same key, while a different branch is still its own install. The test uses a real launcher file so the full-path entry is not skipped as stale.
* Say plainly that a late yes is accepted on purpose (#2595)
The comment on wait_until said a slow probe could not accept a yes that came too late. That was not what the code does: no probe is started after the limit, but one already running may finish and its yes is taken, because the file should still go. The comment now says so, with the bound: the limit plus that last probe, which in production is given the time left and so ends by the limit. A test has a probe that runs past the limit and says yes, and checks it is accepted and the wait stays within limit plus the probe time, and that a probe that says no is not followed by another.
* Give reading busctl the same deadline as running it (#2595)
After busctl exited, the output was read with a join that could wait forever if a process it left behind kept the pipe open. The reader now hands the text back over a channel and the wait uses the time that is left of the same limit, and gives up with nothing otherwise. The polling sleep no longer overshoots the time left either. A test uses a fake busctl that backgrounds a sleep with its output inherited and exits at once: the call returns within its limit.
* Tell two different flatpak launchers apart (#2595)
Comparing only the file name of the launcher made /opt/tool-a/flatpak run ... and /usr/bin/flatpak run ... with the same arguments one install even when they are different programs. The launcher is now found the way any program is, through PATH and with links followed, and its name stands in only where it can not be found. The test has flatpak on PATH and the same file by its path as one install, a different executable of the same name as a second, a different branch as a third, and the fallback when there is no PATH.
* Keep waiting when busctl is slow, send only when it is missing or fails (#2595)
Since the busctl timeout, a slow busctl came back as "can not tell", and that was read as send now. One slow look, likely just when a cold PrusaSlicer 3.0 is starting under load, ended the wait and sent the file early, which gets dropped. The look now says why it has nothing: slow means not up yet, so the wait goes on to its limit and then reports that the slicer did not respond; a missing or failing busctl still means it can not be told and the file is sent. The comments name only those two cases. Tests use fake busctl programs: one that hangs keeps the wait going to the limit and times out, a missing one sends at once, one that says not up and then fails sends, and one that names the slicer is ready.
* Do not open an empty path when the answer had no file (#2595)
If the answer kept for a started slicer had no path, the send ran open with an empty string. The tick now says there is no file to send and starts nothing. The test gives a wait with no path, checks the error line, and that the fake slicer was never run.
* Drop the unused folder message from the Danish catalog (#2595)
Danish arrived on main with ui.save_mesh_temp_failed, which this branch removed from English because nothing uses it any more, so the check that every translated id exists in English failed. The entry is gone from the Danish catalog too.
* Always start the 3.0 launcher with the single-instance flag (#2595)
A hand run showed that starting the PrusaSlicer 3.0 launcher with no file while a 3.0 is already running forwards to it and exits when the flag is there, but opens a second full window when it is not. A slow first look at the bus can start the launcher twice, and with the preference off the flag was stripped. A slicer that has to be started first now keeps the flag on that start whatever the preference says, the same reasoning as the send after a start; when nothing runs the flag does no harm. A normal send with the preference off still has none. The test covers the launcher entry, a bare launcher command, a normal send and a slicer that is not on the table.
* Swap --single-instance-on-url where it does not hand the file over (#2595)
A hand run on the PrusaSlicer 2.9.6 Flatpak showed that its entry's --single-instance-on-url does not forward a file to the running instance: every send opened a new one, three after a cold start and two sends. With plain --single-instance the second process finds the first, forwards, and exits. So when a command carries --single-instance-on-url and the slicer is not on the wait table, that is, not the 3.0 launcher, it is replaced by --single-instance, with the file markers handled as before, when the preference is on, and stripped when it is off. On the 3.0 launcher the flag does forward and stays. The comment on the rule says why. A test uses the real 2.9.6 and 3.0 Flatpak command lines.
* Cut long slicer names to fit the picker (#2595)
With installs listed on their own, a name like PrusaSlicer (Flatpak, master) is wider than its row. The list painted it with no limit, so it ran out of the popup, and the closed selector wrapped it onto a second line. The list now lays the name out on one line that ends in an ellipsis when it does not fit, the selector truncates, and the full name is in the tooltip when it was cut (for a program the user added, ahead of the delete hint). A test checks that a long name is cut to one line within the width and a short one is left alone.
* Keep the 3.0 launcher's flag on a send whatever the preference says (#2595)
A hand run with the single-instance preference off showed the 3.0 launcher needs its flag on a send too, not only on a start: a cold start with a file and no flag loaded nothing, and a send to a running 3.0 left a launcher process that never forwarded. A slicer on the wait table now gets the flag on every launch, as it already did when started alone. The doc comment says why. The preference text, in English, Japanese and Chinese, and the guide now say that PrusaSlicer 3.0 is the exception to turning this off. The tests that took the flag away with the preference off now expect it, for the launcher entry, a bare launcher command and the 3.0 Flatpak line; the test of the send in the UI checks the first send carries it.
* Keep the install-flag swap to PrusaSlicer, found by what it is (#2595)
The swap of --single-instance-on-url for --single-instance ran for any program whose command had the flag, so another program with that flag would have been rewritten. It is now a PrusaSlicer rule: it applies to a slicer recognised as PrusaSlicer by its identity, its id or, for a program the user picked, the name it goes by, never by a version number. The single-instance table uses the same identity check. A test keeps the flag of a program that is not PrusaSlicer, strips it when the preference is off, and swaps it for a picked program named PrusaSlicer.
* Do not promise a hard bound in the wait comment (#2595)
The comment on wait_until said the production probe ends by the limit. Its clock starts after the process is spawned, and killing and reaping the process and scheduling are not bounded by it, so it is a polling and read budget with process overhead on top. The comment says that. Comment only.
* Tell PrusaSlicer 2 from 3 by the installed version (#2595)
PrusaSlicer 2 and 3 need different handling, and the rules had to guess from the command line. Each install of PrusaSlicer now carries its major version, read when it is detected from the release at the top of its appstream metadata and never by running the program: a Flatpak's own files (the branch the command names, else the current one), or the metainfo file beside a desktop entry. PrusaSlicer older than 3 is sent the file with --single-instance in place of --single-instance-on-url, which does not hand a file over there, and is not waited for. PrusaSlicer 3 and newer keeps the launcher's flag, is started on its own, waited for, and sent the file. When the version can not be read, the command decides as before: the slic3r-app-launcher launcher counts as 3, and any other entry is left as it is. A program that is not PrusaSlicer is untouched whatever its flags. Tests use metadata fixtures, no Flatpak: 2.9.6, 3.0.0-alpha10, a branch that is not installed, a system package, an unreadable version with and without the launcher, and a non-PrusaSlicer program with the same flag.
* Make the busctl wait tests steady under load (#2595)
One of them failed once in a full run at its first assertion and passed alone. A script that has only just been written can fail to start (text file busy) while another test forks, and that reads as a busctl that is missing. The fake programs are now started once, patiently, with a flag they answer at once, before a test relies on them; a hanging one uses exec so it is killed cleanly. The time bounds that could trip on a busy machine are several seconds now, and the checks are on outcomes: not ready and keeps waiting, send now, and the number of looks. Thirty runs alone, thirty of the whole slicers filter and thirty of the busctl tests under eight busy loops all pass.
* Say what the busctl reader thread leaves behind (#2595)
The thread that reads busctl output is left to end when the pipe closes. A busctl that answered but left a process holding its stdout reads as slow, and every poll of such a bus can leave one blocked reader behind until that process lets go. A comment next to the thread says so. Comment only.
* Make Save as mesh a plain export (#2595)
Save as mesh asked for the bodies and the format, and could also send the file to a slicer with a checkbox and a slicer list. Sending now has its own command, so the checkbox, the list and the Send label are gone from this dialog: bodies, format, a file dialog, Save. The two settings that only the checkbox used, save_mesh_send and save_mesh_slicer, are no longer kept; a settings file that still has them loads, and they are ignored. The strings only they used are gone from the catalogs. The slicer list stays in the dialog of Open in Slicer. file.save_mesh keeps its slicer parameter for scripts. The guide describes the two as separate.
* Rename Open in Slicer to Send to Slicer (#2595)
The command sends a file to a slicer rather than opening one, and a later Send to App can share the name. File menu, Mesh tab, right-click menus, the dialog button, status lines, the guide and the English, Japanese and Chinese strings now say Send to Slicer, and the command id file.open_in_slicer is file.send_to_slicer. It is new in this change, so there is no alias. The remembered slicer is stored as send_slicer, and the question the agent chat asks says send to. Module and type names stay as they are.
* Put the send targets in one table and one send pipeline (#2595)
The known slicers, the list of slicers with a single-instance flag and the rule for slicers that must be started and waited for were three separate things. They are one table of targets now: id, label, kind, names and program files, accepted formats and the default, how the file is handed over, the single-instance flag, the version from which PrusaSlicer's on-url flag hands a file over, and the wait-for-ready rule. Programs that are not in the table are slicers with the same defaults. The kind is slicer, the only one so far; its comment says it is where a later Send to App would plug in. The send itself is one function: write the bodies, find the target, start it and wait if its rule says so, hand the file over, report. Detection and resolution take a kind. Nothing changes for what already worked.
file.save_mesh keeps its slicer parameter, now through the same function, with its export arguments and result unchanged: a cold PrusaSlicer 3 is started and waited for before the file goes, and it accepts the program path of a detected slicer as file.slicers lists it (file.slicers gives it as program). A path is accepted only when it is the program of exactly one detected target, and that target's own command and arguments run; a launcher several entries share, such as /usr/bin/flatpak, is refused as ambiguous, and any path nobody listed or chose is refused. The parameter and the code say it may be deprecated later in favour of file.send_to_slicer or a Send to App workflow, which is a possibility and not a plan.
Tests go through file.save_mesh itself for the two reported failures, a listed AppImage path and a cold PrusaSlicer 3 that is waited for, with the slicers and the busctl made up; and they check that the result and the file are what an export without a slicer gives, and that a path that is not listed, or is shared by two entries, writes nothing. The pipeline has its own tests: a cold launcher waited for, one already up, wait return, and one that never comes up. A test of save_mesh that shared a file name with another is given its own.
* Keep an AppImage's id through an upgrade (#2595)
When a slicer has several installs, each gets an id made from where it was found. For an AppImage that was its file name, which carries the version, so upgrading it changed the id and the remembered choice missed. The id is now made of the slicer's id, the fact that it is an AppImage and a short hash of its folder, so a new version that replaces the old one in the same folder keeps the id, and the same AppImage in another folder is its own install. Two versions kept side by side in one folder are two installs: while both are there, their file names are added to their ids to tell them apart.
A remembered id is found again only when it names exactly one install. An id that was one AppImage and is now two versions, or a plain id that is now several installs, is treated as not remembered, so the picker starts from the first entry as on a first run and does not quietly pick another install; a single install left of the same slicer is still found, as before. Installs that are not AppImages are told apart as before. An id from before this change no longer matches. Tests cover an upgrade, two versions side by side, a second folder, and the picker's side of each case.
* Add Open with EasyPrint to Send to Slicer
EasyPrint is Printables' slicer in the browser. It's a plain text row in
the Send to Slicer dialog, backed by a new file.open_in_easyprint
command. The command exports the bodies as a 3MF (or STL), hands them to
the host to upload to slicer.printables.com/import, and the app opens the
link that comes back. The desktop app uploads with ureq and the browser
build with fetch, so this is the one send target that works on the web.
The model leaves the machine, so the command refuses without
consent: true, the dialog asks once and remembers, and an AI agent's
request asks first. A model over 100 MB is refused before anything is
sent, and a failed upload shows as an error with the reason.
The chat's privacy note said SolidCraft sends nothing anywhere, which
isn't true any more, so it now says that about the chat. New strings are
in every catalog.
* Place Send to Slicer on the Insert Files panel
* claim: #6170
* Move: after picking a body, go on to From, Point or Axis (#6170)
In Point to Point, Point to Position and Rotate, once a body is picked
and the next input is empty, the dialog goes on to it, so the next click
picks the point or axis instead of toggling another body. Free Move
stays on Bodies: its Pivot is optional.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #6070
* Sketch: a changed length dimension keeps its start point, so a side grows from its first corner (#6070)
Changing a dimension's value re-solved its sketch as the smallest move from
the stored positions, which splits the change between both ends: a
rectangle side set from 40 to 60 mm grew 10 mm each way. parameters.change
now first solves a sketch whose length dimension (distance, horizontal or
vertical distance, line length) the parameter drives with that
dimension's first point held, and stores the result, so evaluation has
nothing left to move. Where holding it can't solve (a symmetry moves both
ends), evaluation solves as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* claim: #5099
* Browser: a feature's eye shows or hides the bodies it made (#5099)
A row in the Browser's Features folder has an eye when the feature made
bodies that are in the design now (a patch, a box, a pattern's copies;
not a fillet, which changes bodies). It runs browser.visibility with the
new features: [id or name] (and path: for one placement of a component
placed more than once), which hides or shows those bodies.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 22:49:23 +00:00
1619 changed files with 712637 additions and 9147 deletions
What you clicked or typed, in order. For a problem on a particular design, `solidcraft-cli script design.solidcraft --out repro.json` turns its history into a script that `solidcraft-cli eval repro.json` replays; attach it, trimmed to the failing step if you can.
What you clicked or typed, in order. For a problem on a particular design, `solidcraft-cli script design.sc --out repro.json` turns its history into a script that `solidcraft-cli eval repro.json` replays; attach it, trimmed to the failing step if you can.
Using an AI agent with SolidCraft's MCP server? The `solidcraft-reporting` skill in [`skills/`](https://github.com/tangency-labs/solidcraft/tree/main/skills) has it reproduce the problem in a fresh design and write these steps for you.
# Cargo.lock or a Cargo.toml changed on a pull request or in a merge group.
if [ "$DEPS_RUN" = true ]; then
test "$ADVISORIES" = success
fi
# A merge group that reaches the wasm build.
if [ "$WASM_RUN" = true ]; then
test "$WASM" = success
fi
- name:Note a carried result
if:needs.changes.outputs.carried != ''
env:
@@ -989,9 +1090,13 @@ jobs:
run:|
echo "This push only merges main into a change that already passed; the heavy checks were not repeated. Passing run: $CARRIED" >> "$GITHUB_STEP_SUMMARY"
# Every crate below the apps and the web app must build for the browser (`cargo xtask wasm`, a
# cargo check, no tests). In the merge queue for a group that reaches the wasm build (Select
# checks' `wasm`), where `ci` requires it; by hand with cross_compile.
@@ -128,14 +128,14 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/fonts/ibm-plex-mono/OFL.txt | IBM Corp. | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/fonts/ibm-plex-sans/OFL.txt | IBM Corp. | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/fonts/liberation-sans/OFL.txt | Red Hat, Inc.; Liberation Fonts contributors | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/icons/app/linux/exports/hicolor/128x128/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/16x16/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/24x24/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/256x256/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/32x32/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/48x48/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/512x512/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/64x64/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/128x128/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/16x16/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/24x24/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/256x256/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/32x32/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/48x48/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/512x512/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/64x64/apps/io.tangencylabs.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/shared/source/app_icon.rs | SolidCraft contributors | Original SolidCraft drawing code: the borderless mark, drawn from the faces and gradients of assets/icons/app/macos/source/SolidCraft.icon/Assets/03-solid-blue-cutout.svg | MIT OR Apache-2.0 |
| assets/icons/app/shared/source/windows_ico.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/icons/app/windows/exports/solidcraft-executable.ico | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
@@ -171,9 +171,9 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/locales/zh.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/zh-TW.json | SolidCraft contributors | Original Traditional Chinese (Taiwan) translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/materials/library.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/platforms/macos/dmg/background.tiff | SolidCraft contributors | original disk image window background (blueprint sheet: grid, double border, circles, centre lines, leader arrow, title block) drawn by assets/platforms/macos/dmg/make_background.py in IBM Plex Sans/Mono; 1x and 2x representations | MIT OR Apache-2.0 |
| assets/platforms/macos/dmg/make_background.py | SolidCraft contributors | authoring script that draws the disk image background (Pillow); not part of any build | MIT OR Apache-2.0 |
| assets/platforms/macos/dmg/layout.json | SolidCraft contributors | disk image window size, icon size and icon positions shared by the background script and settings.py | MIT OR Apache-2.0 |
@@ -292,6 +292,53 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/icons/ui/design/svg/model/colored_components_off.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/combine.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/component.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
### Render workspace icon drafts
Original SolidCraft drawings, Open for owner review; no runtime assignments.
| File | Author | Source | Licence |
|---|---|---|---|
| assets/icons/ui/design/svg/model/render_all_shots.svg | SolidCraft contributors | original Camera icon master (64 grid): stacked camera bodies with a lower-right play badge | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_appearance.svg | SolidCraft contributors | original Looks icon master (64 grid): shaded look sphere on the top corner of an accent-shaded cube | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_aspect_frame.svg | SolidCraft contributors | original Camera icon master (64 grid): wide rounded frame with two opposite corner brackets | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_backdrop.svg | SolidCraft contributors | original Studio icon master (64 grid): grey cube in front of a tall upright accent panel | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_cancel.svg | SolidCraft contributors | original Output icon master (64 grid): picture with a lower-right round stop badge | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_check.svg | SolidCraft contributors | original Output icon master (64 grid): picture with a lower-right round check badge | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_compare.svg | SolidCraft contributors | original Output icon master (64 grid): two grey pictures split by a vertical slider with opposed arrows | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_copy_look.svg | SolidCraft contributors | original Looks icon master (64 grid): look sphere in a square frame offset from a second frame outline | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_execute.svg | SolidCraft contributors | original Output icon master (64 grid): picture with a lower-right round play badge | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_export_image.svg | SolidCraft contributors | original Output icon master (64 grid): picture with a large outward diagonal arrow at the upper right | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_exposure.svg | SolidCraft contributors | original Camera icon master (64 grid): split light and accent disc with plus and minus marks | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_fit_product.svg | SolidCraft contributors | original Camera icon master (64 grid): grey cube inside four corner brackets | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_frame_guides.svg | SolidCraft contributors | original Camera icon master (64 grid): rounded frame with a rule-of-thirds grid and four accent nodes | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_from_material.svg | SolidCraft contributors | original Looks icon master (64 grid): look sphere struck through above a plain grey slab | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_ground.svg | SolidCraft contributors | original Studio icon master (64 grid): grey cube on a slab with an accent contact patch | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_lens.svg | SolidCraft contributors | original Camera icon master (64 grid): concentric lens rings around an accent centre | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_library.svg | SolidCraft contributors | original Studio icon master (64 grid): row of three look spheres, middle one accent, on a shelf bar | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_light_area.svg | SolidCraft contributors | original Lights icon master (64 grid): slanted flat panel above a dotted accent stem | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_light_by_highlight.svg | SolidCraft contributors | original Lights icon master (64 grid): shaded sphere with a ringed highlight target and dotted stem arriving from above | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_light_point.svg | SolidCraft contributors | original Lights icon master (64 grid): round source disc with centre dot above a dotted accent stem | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_light_spot.svg | SolidCraft contributors | original Lights icon master (64 grid): cone source with curved rim above a dotted accent stem | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_lighting_presets.svg | SolidCraft contributors | original Studio icon master (64 grid): two stacked cards, the front one holding a light bulb | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_output_size.svg | SolidCraft contributors | original Output icon master (64 grid): picture frame with a diagonal double-headed dimension arrow | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_paint.svg | SolidCraft contributors | original Looks icon master (64 grid): flat brush with an accent tip, light ferrule and slate handle | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_pick_up.svg | SolidCraft contributors | original Looks icon master (64 grid): eyedropper with a grey bulb, slate crossbar and accent sampling tip | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_quality.svg | SolidCraft contributors | original Output icon master (64 grid): three rising bars, the tallest in accent | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_replace_all.svg | SolidCraft contributors | original Looks icon master (64 grid): grey sample sphere with an arrow to an accent sphere beside a second one | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_results.svg | SolidCraft contributors | original Output icon master (64 grid): stack of two pictures, the front one showing a landscape | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_same_look.svg | SolidCraft contributors | original Looks icon master (64 grid): look sphere and three cubes, the two matching cubes ringed | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_shot.svg | SolidCraft contributors | original Camera icon master (64 grid): camera body with a lower-right plus badge | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_shots_strip.svg | SolidCraft contributors | original Camera icon master (64 grid): strip of three small frames, the middle one in accent | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_solo_light.svg | SolidCraft contributors | original Lights icon master (64 grid): point source and dotted stem inside four corner focus brackets | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_sun.svg | SolidCraft contributors | original Lights icon master (64 grid): source disc with eight short radial rays | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_transparent_background.svg | SolidCraft contributors | original Output icon master (64 grid): grey cube on a checker tile | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_update_shot.svg | SolidCraft contributors | original Camera icon master (64 grid): camera body with a lower-right refresh badge | MIT OR Apache-2.0 |
### UI icon masters (continued)
| File | Author | Source | Licence |
|---|---|---|---|
| assets/icons/ui/design/svg/model/compute.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/configuration_table.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/conic.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
@@ -381,6 +428,21 @@ Editable drawing code, native projects and shipped exports are collected under `
| assets/icons/ui/design/svg/flat/shield.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/status_recovery.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/frame_member.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/render_environment.svg | SolidCraft contributors | original Studio icon master (64 grid): dome with a grey cube inside | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/style_shaded.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/style_wireframe.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/style_hidden_edges.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/style_translucent.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/select_faces_edges.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/select_bodies.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/select_features.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/select_parts.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/select_components.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/select_sketch.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/display.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/grid.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/ground_shadow.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/ambient_occlusion.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/placeholder.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/plane.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/plane_angle.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
@@ -527,6 +589,26 @@ Editable drawing code, native projects and shipped exports are collected under `
| docs/book/scripts/hem.json | SolidCraft contributors | original parametric recipe for an 80 × 50 mm sheet with an 8 mm returned edge, authored for the command guide | MIT OR Apache-2.0 |
| assets/styles/ui/themes/clay.json | SolidCraft contributors | original SolidCraft theme file (Clay, light): warm paper palette chosen for SolidCraft | MIT OR Apache-2.0 |
| assets/styles/ui/themes/clay-dark.json | SolidCraft contributors | original SolidCraft theme file (Clay Dark): warm charcoal palette chosen for SolidCraft | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/cone.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| assets/locales/ar.json | Abdullah (A-AL-ANAZI) | Original Arabic translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/locales/he.json | SolidCraft contributors | Original Hebrew translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/styles/ui/themes/cga.json | SolidCraft contributors | original SolidCraft theme file using the 16 colours of the IBM Color Graphics Adapter (black, cyan, magenta, and white of its high-intensity palette 1 for the interface) | MIT OR Apache-2.0 |
| assets/styles/ui/themes/1-bit.json | SolidCraft contributors | original SolidCraft theme file | MIT OR Apache-2.0 |
| assets/styles/ui/themes/1-bit-dark.json | SolidCraft contributors | original SolidCraft theme file | MIT OR Apache-2.0 |
| `assets/locales/pending/navbar-customisation.json` | SolidCraft contributors | Original navigation bar editor translations | MIT OR Apache-2.0 |
| `assets/locales/pending/navbar-slots.json` | SolidCraft contributors | Original navigation slot translations | MIT OR Apache-2.0 |
| assets/locales/bs.json | Tarik Sijercic (tsijercic1) | Original Bosnian translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/locales/hr.json | Tarik Sijercic (tsijercic1) | Original Croatian translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/locales/sr.json | Tarik Sijercic (tsijercic1) | Original Serbian (ekavian, Cyrillic) translation of SolidCraft's English catalog; no commercial CAD text used | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/finish_edit.svg | SolidCraft contributors | original icon master (64 grid) | MIT OR Apache-2.0 |
| `assets/locales/pending/sketch-tracking-guides.json` | SolidCraft contributors | Original alignment-guide preference labels and help text | MIT OR Apache-2.0 |
| assets/locales/pending/point-clouds.json | SolidCraft contributors | Original point-cloud UI strings and translations | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/feature_group.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/mesh_body.svg | SolidCraft contributors | two-tone modelling icon master (64 grid), original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/timeline_play.svg | SolidCraft contributors | Original history playback icon; canonical grey_cube base and original action cue | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/model/timeline_stop.svg | SolidCraft contributors | Original history playback icon; canonical grey_cube base and original action cue | MIT OR Apache-2.0 |
| assets/icons/ui/design/svg/flat/status_pin.svg | SolidCraft contributors | Original analytic pin icon for persistent viewport results | MIT OR Apache-2.0 |
| assets/locales/pending/render-wear.json | SolidCraft contributors | Original UI labels and translations | MIT OR Apache-2.0 |
- **Parameters and configurations** with unit-aware expressions.
- **Assemblies** with joints, motion studies, contact sets, interference and mass properties.
- **Sheet metal** with flanges, hems, fold/unfold and flat patterns, and plastic enclosure features.
- **Files:** STEP, IGES, 3MF, STL, OBJ and glTF in and out where supported, URDF export, `.solidcraft` designs.
- **Files:** STEP, IGES, 3MF, STL, OBJ and glTF in and out where supported, URDF export, `.sc` designs (`.solidcraft` files from earlier releases still open).
- **Desktop app, browser app, headless CLI and MCP server**, all running the same commands.
The full list is in [docs/capabilities.md](docs/capabilities.md) and [docs/features.md](docs/features.md);
@@ -121,6 +121,12 @@ the clean-room and licence rules, and where help is wanted most. Open work is in
SolidCraft's continuous integration runs on [Blacksmith](https://www.blacksmith.sh), which
sponsors its CI minutes.
## Disclaimer
The files in this repository are provided as is, without warranty, liability or indemnity, and
Tangency Labs and the contributors accept no responsibility for any harmful or unlawful use of
them: read [DISCLAIMER.md](DISCLAIMER.md).
## Licence
MIT OR Apache-2.0, at your option. Developed under the
Status as of **2026-10-14**. SolidCraft supports parametric modelling (sketch →
features → parametric timeline) as an open, pure-Rust, agent-drivable application.
## At a glance
| Question | Answer |
|---|---|
| Where are we? | **M0 and M13 done; M1, M2, M5–M7, M9, M10, M14 in progress.** Sketch with solver and the full SKETCH create/modify set; extrude, revolve (two sides, symmetric, to object), fillet/chamfer (variable radius, chord length, a radius per edge, corner patches), holes, threads (cosmetic and modelled), patterns, mirror, shell (inside/outside/both), draft, loft, sweep, coil, split body and split face, delete face, construction planes, axes and points; persistent naming of faces and edges; parameters and configurations; components, joints, motion studies, exploded views; sheet metal and a plastic enclosure subset; STEP/IGES/3MF/STL/OBJ/DXF; FreeCAD/Rhino import; autosave and crash recovery; desktop and browser (wasm) app, CLI, MCP server. |
| Features | Every registered command by area — [docs/features.md](docs/features.md) (`cargo xtask features`); registry breadth does not establish workflow or geometric depth |
| Reference tests | [Current case count and results](docs/oracle.md): public cases in `tests/oracle/` with analytic or FreeCAD-computed expected values, checked by the reference-test job in [CI](.github/workflows/ci.yml). |
| Tests | Solver, profiles, kernel booleans/blends/measures, expressions, timeline, persistent naming, file formats and migrations, assemblies, sheet metal, engine end-to-end, hostile-input fuzz over every command and headless UI scenarios. `cargo xtask ci` reports the current passing counts. |
| Time to a useful alpha (M0–M6) | ≈ **82 agent hours** remain (sum of the M1–M6 estimates below) |
Optional GPU viewport ambient occlusion is available in View settings and Graphics preferences,
with persistent settings, Performance/Quality graphics presets (Quality combines AO, Fine tessellation and adaptive 2× supersampling; manual combinations show Custom), and the
`view.ambient_occlusion` and `view.graphics_preset` commands. See [display settings](docs/ambient-occlusion.md).
## Scope (owner decision, 2026-10-07)
The issue batch adds preservation of blind pockets in through cuts, associative projected
offsets and plastic face placements, XZ (+Y normal) with a v6 migration preserving older
| M1 | Sketch depth: command coverage implemented — projection/intersect/include as linked geometry (auto-project on faces, lost-reference warnings, break link), full SKETCH create/modify set (slots, polygons, tangent arcs/circles, ellipse, fit/control splines, conic, text, trim/extend/break, fillet/chamfer, offset, mirror, patterns, move/scale, blend curve, centerline), constraints incl. curvature and polygon with over-constraint refusal, Shift-picked line midpoints in Horizontal/Vertical using persisted points and ordinary constraints (#2087), driven/arc-length/linear-diameter dimensions, AutoConstrain, DXF/SVG insert, 3D sketch curves (Project To Surface, Intersection Curve, Isoparametric Curve, Spun Profile), exact free-form profiles (B-spline/NURBS edges, any spline degree, curves cut by crossings), sweeps and pipes along 3D sketch curves, canvases and decals, curvature combs. Exact free-form Extend and certified associative offsets now preserve geometry and IDs through edits, deletion and reopen. Occurrence-frame 3D wires now store explicit coordinate spaces and retain points and analytic fits through moves, refresh, undo and reopen. Constructive sketch solving (Owen 1991, Fudos & Hoffmann 1997) ahead of the numerical solver: points and rigid clusters are placed on the branch the sketch had, so dimension edits and drags keep their solution; edits that would turn a sketch over are refused; drags re-solve only the sketch per frame. Remaining workflow repairs: mixed offset junctions, legacy natural-spline seams, and damaged legacy wire links lacking frame provenance | in progress | 4 |
| M2 | Robust modelling: coplanar booleans in the kernel, holes (placed on faces, at distances from reference edges, and on sketch points), threads (cosmetic, then modelled), patterns, mirror, shell, draft, split, construction geometry | in progress | 16 |
| M1 | Sketch depth: command coverage implemented — projection/intersect/include as linked geometry (auto-project on faces, lost-reference warnings, break link), full SKETCH create/modify set (slots, polygons, tangent arcs/circles, ellipse, fit/control splines, conic, text, trim/extend/break, fillet/chamfer, offset, mirror, patterns, move/scale, blend curve, centerline), constraints incl. curvature and polygon with over-constraint refusal, Shift-picked line midpoints in Horizontal/Vertical using persisted points and ordinary constraints (#2087), drawing snaps to where two lines, circles or arcs cross (#4967), driven/arc-length/linear-diameter dimensions, AutoConstrain, DXF/SVG insert, 3D sketch curves (Project To Surface, Intersection Curve, Isoparametric Curve, Spun Profile), exact free-form profiles (B-spline/NURBS edges, any spline degree, curves cut by crossings), sweeps and pipes along 3D sketch curves, canvases and decals, curvature combs. Exact free-form Extend and certified associative offsets now preserve geometry and IDs through edits, deletion and reopen. Occurrence-frame 3D wires now store explicit coordinate spaces and retain points and analytic fits through moves, refresh, undo and reopen. Constructive sketch solving (Owen 1991, Fudos & Hoffmann 1997) ahead of the numerical solver: points and rigid clusters are placed on the branch the sketch had, so dimension edits and drags keep their solution; edits that would turn a sketch over are refused; drags re-solve only the sketch per frame. Remaining workflow repairs: mixed offset junctions, legacy natural-spline seams, and damaged legacy wire links lacking frame provenance | in progress | 4 |
| M2 | Robust modelling: coplanar booleans in the kernel, holes (placed on faces and on sketch points), threads (cosmetic, then modelled), patterns, mirror, shell, draft, split, construction geometry | in progress | 16 |
| M3 | General fillets and chamfers (curved edges, chains, vertex blends); saddle rolling-ball surfaces now use continuous seam sections and arc-length fitting with shared contact boundaries and bounded accuracy checks; tiny rim edges remain selected instead of nearby wall seams when filleting (#2498) | in progress | 30 |
| M4 | Files: STEP import (done — [docs/step-import.md](docs/step-import.md)), FreeCAD/Rhino solids through cadmpeg (done, desktop, browser and CLI), 3MF export and 3MF/STL import as mesh bodies (done), 3MF with B-rep face tags ([docs/formats/3mf-face-tags.md](docs/formats/3mf-face-tags.md), done), constant-section parametric mesh reconstruction, DXF sketches, OBJ import, PLY/XYZ point clouds as a modelling reference and PLY meshes (done — [docs/point-clouds.md](docs/point-clouds.md), #5151) | in progress | 6 |
| M5 | Persistent naming of faces and edges (docs/book/src/dev/naming.md): faces named from their exact kernel-reported history (sketch curve sides, caps, revolve sections, primitive sides, blends, shell inner walls, pattern/mirror copies; split pieces told apart by the faces around them, lumps of a cut body named after their faces), edges by their faces; fillets/chamfers, sketches on faces, shell/draft/offset/replace faces, hole placements, joint origins and face appearances resolve by name first and warn when the entity split or vanished: done. sheet metal edges by base sketch line and flange side, shell inner faces, sweep and loft roles: done. kernel-reported face history: done (merged faces answer to every name; operations without history yet fall back to geometric names, flagged unverified; format 14 keeps older designs' geometric names). Left: history through sheet metal, plastic, surface and emboss features; FaceSource certificates through history | in progress | 20 |
| M6 | UI depth: selection feedback and origin (done), timeline editing (done: hover and selection highlight modifier faces, including fillets and chamfers; edit feature, history marker drag, dependency-checked single and multi-item reorder, suppress, rename, delete with dependents, re-resolved references; redefining selections refreshes persistent edge/face references while retaining feature identity and dimension names; responsive feature history with width-driven icons/names/title, snapping width resize, bottom/left/browser-stack docking, shared-column collapse, rollback bar, multi-selection and persistent folders), right-docked dialogs (done), live previews for every feature dialog (done), keyboard-first commands with on-canvas value boxes and sketch inline dimensions (done), drag manipulators with automatic join/cut (done: extrude incl. two sides, fillet, shell, hole depth, move, pattern spacing, revolve rotator, extrude taper), dark theme (done), right-click menu with Repeat (done), measure tool (done), section analysis (done), selection filter (done), drag-solve of sketch points (done); appearance controls now preserve body/face/component targeting, named transparent looks, reuse/search and override removal; Browser Expand All / Collapse All (`browser.expand_all`, `browser.collapse_all`) on the design and component menus; preferences | in progress | 6 |
| M7 | Thin extrude (walls along open or closed curves: centre, inside, outside or two sides; mitred corners, crossing walls joined; #721), sweep, loft (incl. to a point), rib and web (to next / depth), emboss (planar faces and exact radial emboss/deboss of bounded orthogonal profiles on complete exterior cylinders/sleeves), thread (cosmetic, and modelled M3–M20 outside and inside: the ISO profile screwed in as a faceted cut), coil (smooth B-spline helical walls), pipe, pattern on path, patterns of bodies and components, replace face (parallel), align, remove, feature copy/paste: done. Unique eligible cylindrical targets are inferred for new Emboss features. Left: general curved-face emboss and exact (unfaceted) modelled threads | in progress | 12 |
| M8 | Surface workspace (#772). Done: Patch (sketch regions; edge loops filled G0, plus `crown`), Stitch, Thicken (planes and cylinders), Extend (straight edges of planar surfaces), Trim (by a plane, a face or sketch curves swept onto the surface, keeping a side or the picked regions; mutual trim of two surfaces, extended to meet and stitched, #767), Delete Face (healing), Boundary Fill, zebra/draft/curvature-map analysis, Surface Extrude/Revolve/Sweep/Loft from open and closed curves, Offset, Unstitch and Reverse Normal; the continuity-driven core (`kernel/src/bridge.rs`, G0–G3 Hermite rows) with **Blend** (`surface.blend`, #764: edge chains along one or several faces, closed rims paired seam to seam or from picked seams, a dialog), **Match** (`surface.match`), **Boundary** (`surface.boundary`, #763 — two sketch curves exact with G0–G3, three or four as the flat patch of their loop, and curve networks: Coons and Gordon surfaces through sketch, 3D-sketch or edge curves, a point for a three-sided side, G1/G2 against the faces along one direction's edges, joined into their body on request; G1/G2 on two sides that meet at a corner waits for the Gregory-type corner), **Fair** (`surface.fair`, CV fairing), **continuity analysis** (`inspect.continuity`, #770; a toolbar tool with edge markers and a legend, and curvature combs along face isocurves) and a multi-section **loft** with per-end continuity and crown, and guide rails on solid and surface lofts (one or two, scaling or stretching the sections between; #201). Also in the Class-A pass: G1…G4 blend curves in the sketch, chord and variable-radius fillets on curved edges (with honest refusals where the fit cannot hold), and a G2 corner patch where filleted edges meet (kernel; the command refuses until the patch's sections can be sewn to the blends' contacts). Left: bias/form-factor fillet sections (design recorded), a Gregory-type corner, surface Fillet between separate surface bodies (#769), Ruled (#762), Untrim (#761), curved-face Extend (#760), and every remaining #757–#772 item | deferred | — |
| M9 | Components and assemblies: New Component / Create Components from Bodies, active component, per-component origin/bodies/sketches/timeline entries, occurrences with transforms, Copy/Paste vs Paste New, nested Browser tree with visibility and isolate; Ground, Move/Copy of occurrences, joints (rigid, revolute, slider, cylindrical, pin-slot, planar, ball) by joint origins with limits and Drive Joints, closed kinematic loops (four-bar, slider-crank: the loop's other joints follow the driven one on its branch, and driving stops where a loop can no longer close), cams (`joint.cam`: a revolute cam drives a slider or revolute follower along a closed sketch profile or the cam's edges, knife, roller or flat followers, worked out again when the profile changes; drives, studies, closed loops, contact sets), As-built Joint, Rigid Group, Contact Sets (driving and motion studies stop where bodies in a set would pass through each other), Motion Study (joint values keyed along a timeline, playback, export of occurrence positions as JSON/CSV), motion analysis (joint values and a point's path charted over a study as value, velocity and acceleration; the parts that collide along a study, with the steps where they do), Exploded views (automatic or by hand, shown without changing placements, and exported as an animation coming apart and back together); interference, per-component physical properties; STEP with assembly structure; URDF export for robot simulators (links with meshes, mass and inertia; joint chains whose values match Drive Joints; docs/urdf.md). Physical properties now measure material-aware component/occurrence placements, descendants and repeated instances, including pending moves and body reassignment offsets; contact geometry and automatic exploded centres respect those offsets. Groundwork done: component tree, occurrences with transforms (instances, Paste New), world placement, active component as authoring frame, ground, Capture/Revert Position, moving bodies and sketches. UI: ASSEMBLE panel dialogs for New Component, Joint (snaps on faces, edges, circles and vertices; animated motion preview; offsets, flip, limits), As-built Joint, Joint Origin, Rigid Group, Drive Joints (live slider), Motion Link, Cam and Interference (overlaps shown red); joints in the timeline and the Browser | in progress | 32 |
| M10 | Sheet metal: flange (base, edge, contour), hem, unfold/refold, convert, flat pattern + DXF, rules: done. PLASTIC enclosure subset: Boss, Rib, Web, Lip/Groove, Snap Fit, Rest, Plastic Rules (library, edit, assign; rule draft and clearance as feature defaults): done, tested against hand-computed geometry. UI: SHEET METAL and PLASTIC tabs with dialogs (live preview, Edit Feature, pre-selection) for Flange, Hem, Unfold/Refold, Convert, Sheet Metal Rules, Create Flat Pattern (flat view with bend lines, bend table CSV/JSON and DXF export with exact circle/arc/line cutouts), Boss, Lip/Groove, Snap Fit, Rest, Manage and Assign Plastic Rules; Fold (bend along a sketch line); flanges meeting at a corner closed at any angle with the rule's gap; edge flanges with their own angle and height per edge in one feature; corner reliefs (notch, round, rectangular, tear) chosen by the rule; Convert to Sheet Metal from a solid or shelled body by its bend edges (flat faces, sharp bends) | in progress | 36 |
| M11 | 2D drawings | deferred | — |
| M12 | Release: cross-platform packages, verification and deliberate publication implemented; original current-UI demo refreshed. Trusted distribution signing and broader performance work remain | in progress | 16 |
| M14 | Configurations: a table of rows (parameter expressions and feature suppressions per row) switched with config.activate (undoable, all or nothing), kept through parameter renames and feature deletes (config.configure, config.table, config.column/row/activate). Per-row body materials and appearances (library looks, custom colour/opacity and clearing overrides), undoable activation and save/reopen: done. Ordered typed configuration rules, atomic validation and structured rule editing: done. Component appearance and certified semantic face style columns, atomic preview/apply and independent-copy remapping: done. Exact constructed sketch-side and immutable imported-face lineage now preserve legacy names and reject retargeting. Left: ambiguous shifted/two-sided caps | in progress | 4 |
| M13 | Never lose work: atomic saves (temporary file, flush, rename; a crash at any moment leaves the old file or the new one) with the replaced version kept as `<file>.bak`; autosave of unsaved changes to the recovery folder every 5 minutes (preference) and after big operations, only when something changed; "Recover unsaved design?" on the next launch (`doc.recovery_list`, `doc.recover`, `doc.recovery_discard`); a kill-mid-save test (process killed while saving a 0.5 MB design 25 times). File format: `"format": "solidcraft/12"`, older formats upgraded step by step (`doc::format`), newer ones refused with a message, out-of-range numbers and broken placements refused; a corpus of designs saved by M0, components-era, joints-era and current builds (apps/solidcraft-cli/tests/corpus) that must open and evaluate as saved; damaged and hostile variants (truncation, bit flips, hostile values, removed keys, repeated features, deep nesting) never panic | done | 6 |
| M15 | Frames and weldments (#4003): structural members along 2D and 3D sketch lines, butt and mitre corners, trim to faces and bodies, end caps, gussets, cosmetic welds and a cut list. Done: the profile library (`frame.profile.list`, `frame.profile.properties`, `frame.profile.insert`): bar, round bar, rectangular and round tube, angle, channel and I-beam, each SolidCraft's own parametric definition with exact fillet arcs and exact section properties (area, centroid, second moments), tested against hand-computed values; members (`frame.member`): one body per straight line of a 2D or 3D frame sketch, following parameter edits, with a built-in profile (its dimensions parameter expressions) or a profile sketch (its drawn material by alternating nested loops), anchor, angle and mirror; each member's name kept with its line. Left: corners, trims, end caps, gussets, welds, cut list, FRAME tab and dialogs | in progress | 60 |
M6 navigation preferences include **Touchpad**: Shift + pointer movement pans, Alt/Option +
pointer movement orbits without a mouse button, and vertical scrolling zooms. Other presets
retain their saved two-finger scroll preference; camera motion is available through
`view.navigate` and modifier-aware `ui.move` automation.
With the **Fusion** preset and two-finger pan enabled, two fingers pan and Shift + two fingers
orbit freely, with pinch zoom and mouse bindings unchanged. The shared navigation handler
applies the same gestures to model and Render views and blocks orbit on flat pages.
editable, and Automatic size returns to the face's suggestion. Cosmetic/modelled and
full/partial-length options remain available. This does not add tolerance classes or
left-hand threads.
- New Body extrusion and face-offset previews show completed intermediate geometry while a
drag continues, then catch up to the exact final value. Changes to the selected geometry,
operation or feature still discard obsolete results. Distance arrows and their value boxes
follow the current frame's input.
- Large fine modelled threads use pitch-based helix resolution and tighter faceted
reconstruction fallbacks, preserving thin crests and closed shells on large shafts.
## Physical material data
- Physical material card validation (#923/#922) provides typed SI mechanical and
thermal data, per-property sources/conditions and isotropic/orthotropic stability
checks through read-only `material.properties.validate`. It does not assign or
persist properties, provide a solver or enable rendering; see
[the contract and staged follow-ups](docs/physical-material-cards.md).
- Directional elasticity (#994) queries the validated card in material-local axes
through read-only `material.properties.directional`, with source/condition review.
It does not assign body frames, predict structural behavior or enable a solver.
## Library foundations (#785, #786, #787)
- Local scalar libraries (#846) inspect/export bounded portable catalogs and copy exact
selected appearance/material revisions into existing design definitions in one undo step.
Appearance offers local loading/search/export; physical materials use existing commands.
This slice is independent of the render stack and does not change the document format.
See [the contract and limits](docs/book/src/dev/local-libraries.md).
- Proposed phases cover offline bundled/project/user packs, physical materials and
appearances, editable wood mapping, and parameterized component/assembly families.
Stable identity/revision, copied design definitions, provenance and resource limits
apply from the first implementation. Existing material, appearance and standard-part
commands remain the application paths. See [the proposal](docs/book/src/dev/libraries.md)
for source/license review and acceptance gates. This is planning only: pack loading,
texture rendering and expanded component families are not implemented by this entry.
## Render foundation
- Original starter appearances (#1722): 34 opaque recipes through existing commands, with six explicitly unavailable glass recipes and preserved legacy looks; see [the contract](docs/render-starter-appearances.md).
- Bounded linear film accumulation (#1696) supplies caller-admitted mean/variance storage and complete-pass views; actual progressive consumers remain separate. See [the film contract](docs/render-film.md).
- Definition-local visual mapping (#1214) supplies a bounded numerical frame, physical repeat coordinates and a deterministic one-time grain-axis suggestion. It adds no saved record or texture consumer; see [the mapping contract](docs/render-visual-mapping.md).
- Explicit texture normalization (#1218) produces completed float RGBA with
role-aware linear color/data semantics, bounded matrix/TRC ICC conversion and
opt-in EXIF orientation. It retains high-precision raw samples and records lossy
gamut clipping only when explicitly requested. It is not a renderer/resource
consumer; see [the supported policy and limits](docs/render-texture-normalization.md).
- Opt-in opaque PBR (#1046) connects persisted surface parameters to the integrated
product viewport and CPU PNG, using a fixed direct-light studio. Geometry and mass
stay unchanged. HDRI, transmission and textures remain separate gates.
See [the consumer and limitations](docs/render-opaque-pbr.md).
- Combined integration is tracked in #842, with independent scalar libraries in
#863 and richer PBR/material-card transport in #1086. See [phase boundaries and validation gates](docs/render-integration.md).
Render/library consumers use the merged asynchronous picker (#1127). Material-card
UI (#1094), texture mapping and HDRI lighting remain explicit follow-ups.
- R4a adds bounded CPU product-image jobs, cancellation and atomic PNG export through
engine commands, the Render panel, CLI and persistent MCP. Immutable captures and
results stay outside persistence/undo; native workers and cooperative browser tasks
share the same work protocol. See [jobs, limits and export](docs/render-jobs.md).
- R3 adds an overlay-free product scene and the integrated Render workspace, with
runtime GPU host capabilities, per-document drafts and named camera/background
controls. Design keeps its camera and drawing policy. Raster transparency remains
approximate; PBR and environments are later slices. See
[workspace and scene contracts](docs/render-workspace.md).
- R2 adds bounded named render setups in document format 21 and the read/save
and selected occurrence frames; cancel and successful edits preserve one-step undo history.
Placed feature edits preview through the edited timeline entry, and cylindrical Emboss guides
use the sketch's actual target, author or uniquely placed third-component frame.
Revolve rotators follow the actual signed axis and support symmetric and two-sided extents;
dragging a To Object extent converts its derived value to an explicit angle. Legacy reversed-axis
symmetric geometry is preserved through format 11's explicit legacy convention. New revolves
use the sketch-normal direction for each selected profile, including To Object and curved
target trimming, independently of the selected axis sign.
- Cylindrical emboss/deboss wraps bounded orthogonal line profiles, including holes, concave
outlines and nested islands, onto complete exterior cylinders or coaxial sleeves with exact
radial walls. New features infer a unique eligible cylinder when the face field is empty;
ambiguous targets require an explicit face. Saved target
and author occurrence paths retain the chosen placements; missing/split faces refuse rather
than retarget. General free-form profiles, seams, stepped cylinders and other curved surfaces
remain unsupported. STEP round-trip and independent radial/volume checks cover this subset.
- Shell and offset faces work on bodies of planes, cylinders, cones, spheres and tori (convex or not:
filleted boxes, bosses, domes, countersinks; corners where four or more planes meet, such as a
floor falling to a drain, as long as the corner's edges are all convex or all concave); draft on convex planar bodies and on walls (planes, cylinders → cones) between caps; lofts through three or more sections are smooth (B-spline sides through every section), two
sections ruled. Circular-meridian barrels retain curved inner walls through either axial
opening (#2421). Solid lofts preserve holes through sections with matching hole counts
(#2435), including inner walls and caps with openings; a hole cannot appear or disappear
between sections, and sections with holes cannot collapse to a point.
- Sketch corner tools: fillet and all three chamfer modes pick a connected corner even when
its endpoint overlaps the fixed origin or a loose point. Ordinary drawing still snaps to
the origin; clicked UI regressions verify geometry, closed profiles and undo.
islands share the same boundaries in flat preview, DXF and unfolded solids. Detached material
pieces survive unfold/refold as one logical sheet group, including split flanged sheets.
Cut-outs made in the flat pattern cross bends at any angle or curved: their edges fold to
helices and curves on the bend, their walls square to the sheet. Free-form bases use bounded
sampling.
Parallel prismatic partial-depth cuts retain pocket side and depth through transfer and
unfold/refold, with separate pocket contours in preview and DXF. Planar Intersect preserves
exact holes and retained islands, including the union of multiple selected profiles, and
records complementary depth layers as pockets while retaining the stock gauge. Unsupported
tapered or bend-crossing machining refuses atomically instead of restoring material later.
Sketches attach to a sheet's flat faces (base and flanges, either side) by panel, in the
flat pattern's coordinates, and follow it through rebuilds and unfold/refold.
A flange on another flange's far edge (a return) follows that flange's closed end and keeps
clear of the flange beside it, and the returns of one feature are mitred toward each other
with the rule's gap where their flanges meet at a corner; returns of separate features, and
flanges on returns, are not closed toward each other.
- Rolling-ball fillet accuracy: independent offset-cylinder tee references check surface
distance, actual trimmed tessellation, supporting-cylinder contacts and tangency at two
scales. The measured trimmed-part error is below 0.0001 mm; this is an analytic geometry
check. Under-resolved fits return an error.
- Contact driving checks the trajectory between clear endpoints, including linked joints,
playback and sparse motion exports. Checks use bounded tessellation samples, not exact
continuous collision detection; local thin walls and small details remain limitations.
See [contact-set limits and recovery](docs/contact-sets.md).
## Assembly dragging
The design's first part is grounded when it is made, and a left-button drag repositions a free part (`occurrence.drag`: one undo step, exact occurrence paths including repeated jointed definitions, any floating-chain member carries the chain, grounded parts and joints hold where present, Escape cancels).
## 3D sketch bridges
3D sketch drawing snaps to points on other visible sketch planes without flattening them onto
the active plane. Bridge endpoints capture their source positions; associative endpoint links,
construction-plane selection of 3D wires and loft guide rails remain separate work.
Feature dialog header chevrons collapse and restore the form without discarding selections
or edited values, including the Appearance panel.
## Construction on 3D paths
Plane Along Path has a viewport path selector, fractional position, live preview and timeline
editing. Construction planes and points resolve drawn 3D wires without applying their sketch
plane a second time. Curved paths use sampled segments; multi-curve chains, absolute distance
and reference-object placement remain separate work, as do loft rails and centerlines.
## Design properties (#1015)
- Designs carry project, part number, revision, author, organization, description and licence
in an optional `metadata` object (File → Design Properties…, `document.metadata.*`,
`inspect_design`). STEP and IGES headers and 3MF model metadata take the fields their format
has a place for. Other tools keep their own data under a reverse-DNS key, kept as it is
through open, edit and save and never exported. See [design properties](docs/book/src/guide/files.md#design-properties).
Per-component properties (a part number per component) can follow with the same type.
## Document-opening performance
- Desktop STEP import prepares consecutive independent solids in bounded batches with up
to eight workers, retaining serial traversal, result order and persistent source identities.
The web path remains serial. Original multi-solid fixtures show 64–81% lower complete
import times; single-solid assembly parts are not scheduled across nodes. See
[measurements and limits](docs/perf.md#parallel-step-body-preparation-2026-10-12).
- Design containers (#303, phase one) separate and deduplicate STEP, raw images and
lossless binary mesh arrays while keeping plain JSON as a supported Save As/export
format. Generated-mesh storage measurements reduce serialization and decoding work;
a seekable reader defers original blobs until after provisional display.
See [container format](docs/design-container.md) and [performance measurements](docs/perf.md).
- Warm saves with explicit `cache: true` can include a versioned native B-rep cache through SolidCraft-owned topology
and geometry records, with a separate truck adapter and bounded binary reader. Exact
face-source certificates and operation history survive codec round trips. A provisional
picture can be generated before original blobs are read; editing and measurement wait
for authoritative reconstruction. Cached metadata binds preview and reconstruction to
the same document despite concurrent file writes. Default saves omit this cache and never force cold
evaluation or meshing; explicit `preview: true` remains a separate warm-mesh option.
Keys, resource budgets and document/revision guards reject incompatible, hostile or
stale results. A second modelling kernel still requires its own tested adapter.
- Warm saves with explicit `cache: true` can also carry a bounded PNG thumbnail from already cached meshes.
Home reads it without rebuilding the design when its local picture is missing;
mismatched or malformed thumbnails fall back to normal generation. The image is
kernel-independent and saving never forces cold meshing to produce it.
constUSAGE_RUN: &str=" solidcraft-cli run <script.json|design.solidcraft|part.step> [--in design.solidcraft|part.step] [--out FILE]... [--save FILE] [--quiet] [--results] [--timings] [--profile] [--json-out FILE] [--allow-errors]\n solidcraft-cli run --in <design.solidcraft|part.step> [--out FILE]...\n (a timeline feature that fails fails the run and nothing is written; --allow-errors writes anyway)\n (--timings prints {timings: [{index, command, ms}], total_ms} for a script, with --results its results too;\n --profile adds each command's profile: {boolean_ms, tessellate_ms, other_ms}, the kernel's share)\n";
constUSAGE_RUN: &str=" solidcraft-cli run <script.json|design.sc|part.step> [--in design.sc|part.step] [--out FILE]... [--save FILE] [--quiet] [--results] [--timings] [--profile] [--json-out FILE] [--allow-errors]\n solidcraft-cli run --in <design.sc|part.step> [--out FILE]...\n (a timeline feature that fails fails the run and nothing is written; --allow-errors writes anyway)\n (--timings prints {timings: [{index, command, ms}], total_ms} for a script, with --results its results too;\n --profile adds each command's profile: {boolean_ms, tessellate_ms, other_ms}, the kernel's share)\n";
/// `eval`'s lines in the usage.
constUSAGE_EVAL: &str=" solidcraft-cli eval <script.json|design.solidcraft|part.step> [--json-out FILE] (alias: inspect; or --in FILE)\n (--json-out FILE writes the JSON that run (with --results, else the measurement) and eval print to FILE instead of stdout,\n as plain UTF-8: a shell's > can re-encode it, e.g. Windows PowerShell adds a byte-order mark)\n";
constUSAGE_EVAL: &str=" solidcraft-cli eval <script.json|design.sc|part.step> [--in design.sc|part.step] [--json-out FILE] (alias: inspect)\n solidcraft-cli eval --in <script.json|design.sc|part.step> [--json-out FILE]\n (with both inputs, runs the positional script on --in before measuring; does not automatically save the modified design)\n (--json-out FILE writes the JSON that run (with --results, else the measurement) and eval print to FILE instead of stdout,\n as plain UTF-8: a shell's > can re-encode it, e.g. Windows PowerShell adds a byte-order mark)\n";
/// `script`'s lines in the usage.
constUSAGE_SCRIPT: &str=" solidcraft-cli script <design.solidcraft|script.json> [--out script.json]\n (the design's history as a command script that eval and run replay)\n";
constUSAGE_SCRIPT: &str=" solidcraft-cli script <design.sc|script.json> [--out script.json]\n (the design's history as a command script that eval and run replay)\n";
/// `bench-open`'s lines in the usage.
constUSAGE_BENCH_OPEN: &str=" solidcraft-cli bench-open <design.solidcraft | part.step> [--parse-only] [--save OUT.solidcraft] [--display LEVEL [--edit NAME EXPR]] [--ops script.json]\n (--ops: after opening, run each command of the script and undo it, timing the command, the\n evaluations it caused and the view it leaves: placing and meshing what changed)\n";
constUSAGE_BENCH_OPEN: &str=" solidcraft-cli bench-open <design.sc | part.step> [--parse-only] [--save OUT.sc] [--display LEVEL [--edit NAME EXPR]] [--ops script.json]\n (--ops: after opening, run each command of the script and undo it, timing the command, the\n evaluations it caused and the view it leaves: placing and meshing what changed)\n";
constUSAGE_SNAPSHOT: &str=" solidcraft-cli snapshot <script|design> [--in design.solidcraft|part.step] --out shot.png [--width W] [--height H] [--view NAME | --camera JSON] [--no-grid] [--no-axes]\n [--body NAME:opacity=0.3,color=#rrggbb]... [--tool NAME]... [--section z=27]\n solidcraft-cli snapshot --in <design.solidcraft|part.step> --out shot.png ...\n (as with run, --in starts from a design and the script runs on top of it; an option snapshot doesn't take is an error;\n --view: iso, front, back, top, bottom, left, right, or the name of a view saved in the design with view.save;\n --camera: {target: [x,y,z], yaw, pitch, distance, fov?} in mm and radians, as the MCP screenshot takes it (docs/mcp.md);\n --no-grid and --no-axes leave the ground grid (on Z 0) and the origin's axes out of the picture;\n --body: how one body is drawn, as appearance.assign takes it: opacity 0-1 (below 1 is see-through, so what is inside\n it shows) and color #rrggbb, either or both, once per body;\n --tool: draw this body solid in the tool colour and every other body see-through, so a cut's or a join's tool body\n is visible inside the material it meets; a later --body overrides it;\n --section: cut the model as inspect.section does, so the inside shows: z=27 (the plane through that world\n coordinate, keeping the smaller side), add ,flip to keep the other side, or XY, XZ, YZ, or its own JSON)\n";
constUSAGE_SNAPSHOT: &str=" solidcraft-cli snapshot <script|design> [--in design.sc|part.step] --out shot.png [--width W] [--height H] [--view NAME | --camera JSON] [--no-grid] [--no-axes]\n [--body NAME:opacity=0.3,color=#rrggbb]... [--tool NAME]... [--section z=27]\n solidcraft-cli snapshot --in <design.sc|part.step> --out shot.png ...\n (as with run, --in starts from a design and the script runs on top of it; an option snapshot doesn't take is an error;\n --view: iso, front, back, top, bottom, left, right, or the name of a view saved in the design with view.save;\n --camera: {target: [x,y,z], yaw, pitch, distance, fov?} in mm and radians, as the MCP screenshot takes it (docs/mcp.md);\n --no-grid and --no-axes leave the ground grid (on Z 0) and the origin's axes out of the picture;\n --body: how one body is drawn, as appearance.assign takes it: opacity 0-1 (below 1 is see-through, so what is inside\n it shows) and color #rrggbb, either or both, once per body;\n --tool: draw this body solid in the tool colour and every other body see-through, so a cut's or a join's tool body\n is visible inside the material it meets; a later --body overrides it;\n --section: cut the model as inspect.section does, so the inside shows: z=27 (the plane through that world\n coordinate, keeping the smaller side), add ,flip to keep the other side, or XY, XZ, YZ, or its own JSON)\n";
/// The flags every command takes, at the end of the top-level usage.
constUSAGE_DEBUG: &str=" --debug, with any command: what SolidCraft logs (why a body has no display plan, why a save left its\n model cache out), on stderr; RUST_LOG=error|warn|info|debug|trace sets one level for every crate\n";
constUSAGE_DEBUG: &str=" --debug, with any command: what SolidCraft logs (why a body has no display plan, why a save left its\n model cache out), on stderr; RUST_LOG=error|warn|info|debug|trace sets one level for every crate\n --max-file-size SIZE, with any command: read STEP and import files and design files up to SIZE for this run\n (for example 2GB or 1500MB; at most 16GB; the defaults are 512 MB and 256 MB, and a smaller SIZE keeps them)\n";
/// The commands the CLI takes, in the order the top-level usage lists them.
"Mozilla/5.0 (iPhone; CPU iPhone OS 18_5 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/18.5 Mobile/15E148 Safari/604.1";
letmac="Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/18.5 Safari/605.1.15";
letchrome_ios="Mozilla/5.0 (iPhone; CPU iPhone OS 18_5 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) CriOS/138.0.7204.156 Mobile/15E148 Safari/604.1";
letchrome="Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/141.0.0.0 Safari/537.36";
assert!(apple_touch(iphone,5));
assert!(apple_touch(chrome_ios,5),"every browser on iOS has the same picker");
assert!(apple_touch(mac,5),"an iPad presents itself as a Mac");
assert!(!apple_touch(mac,0),"a Mac has no touch screen");
assert!(!apple_touch(chrome,10),"a touch screen elsewhere filters as before");
assert!(!apple_touch("",0),"hostile input is just not an iPhone");
| AppImage | Uses the Linux 256 px image and `.DirIcon` alias |
| FreeBSD | Shares Linux hicolor images and freedesktop metadata |
| Web | HTML/Trunk and `manifest.webmanifest` stay in `apps/solidcraft-web/`; copies Japanese font/licence to `fonts/`, uses the collected CSS, and copies the Linux 32/256/512 px images to `icons/` for the favicon and installed app |
All ids below are **Open** for owner review, except `render_scene` and `render_image`,
which are existing accepted icons used only as references. No commands, toolbar
entries, browser selectors or runtime request manifests are changed by this draft set.
`render_remove_override` is the one remaining alias (of `render_from_material`);
`render_execute`, `render_environment` and `render_fit_product` now have their own
masters in `design/svg/model/`. Accepted source masters stay unchanged.
Review with `python3 -B assets/icons/ui/design/tools/icon_status.py --serve`,
search `render_`, and select Open. See [STYLE_GUIDE.md](STYLE_GUIDE.md) for
acceptance; drafts do not imply implemented commands.
The finished references in each row were read and previewed in both themes
before authoring. Draft contact sheets (96, 24 and 16 px, both themes) are local
review evidence, not shipped assets. The icons are grouped in five families, each
with one shared design rule.
## Lights
Rule: a slate source glyph with light passive fill, 2.55-unit outlines and a dotted
accent stem (three dots, 4.25 diameter, 7 units apart) showing the direction.
| Meaning | Id | Finished references | Drawing |
|---|---|---|---|
| Light area | `render_light_area` | `box`, `camera` | Slanted flat panel on the canonical axes above the dotted stem. |
| Light spot | `render_light_spot` | `camera`, `material` | Cone with a curved rim above the dotted stem. |
| Light point | `render_light_point` | `camera`, `material` | Round source disc with a centre dot above the dotted stem. |
| Sun | `render_sun` | `sphere`, `camera` | Source disc of the same size with eight short radial rays instead of a stem. |
| Light by highlight | `render_light_by_highlight` | `sphere`, `material` | Shaded sphere with a ringed highlight target; the dotted stem arrives from above. |
| Solo light | `render_solo_light` | `fit`, `camera` | Point source and stem inside four corner focus brackets. |
## Looks
Rule: the lit look sphere (top-left highlight, bottom-right shade) plus one cue that
says what happens to it; receiving bodies stay canonical grey or cube shapes.
| Meaning | Id | Finished references | Drawing |
|---|---|---|---|
| Appearance | `render_appearance` | `material`, `box` | Shaded look sphere on the top corner of an accent-shaded cube: a look assigned to a body. |
| Paint | `render_paint` | `material`, `paste` | Flat brush with an accent tip, light ferrule and slate handle. |
| Pick up | `render_pick_up` | `material`, `copy` | Eyedropper with a grey bulb, slate crossbar and accent sampling tip. |
| Replace all | `render_replace_all` | `copy`, `box` | Grey sample sphere with an arrow to an accent sphere, beside a second accent sphere. |
| Copy look | `render_copy_look` | `material`, `copy` | Look sphere in a square frame, offset from a second frame outline. |
| Remove override | `render_remove_override` | `appearance`, `box` | Alias of `render_from_material`: the custom look is crossed off. |
| Same look | `render_same_look` | `select`, `box` | Look sphere and three cubes; the two matching cubes are ringed. |
| From material | `render_from_material` | `material`, `extrude` | Look sphere struck through above a plain grey slab, so the material shows. |
## Studio
Rule: the standard grey cube stands in the set-up it is lit or placed in.
| Meaning | Id | Finished references | Drawing |
|---|---|---|---|
| Library | `render_library` | `library`, `copy` | Row of three look spheres, the middle one accent, on a shelf bar. |
| Lighting presets | `render_lighting_presets` | `new`, `render_scene` | Two stacked cards, the front one holding a light bulb. |
| Environment | `render_environment` | `environment_map`, `render_scene` | Dome with a grey cube inside. |
| Ground | `render_ground` | `box`, `render_scene` | Grey cube on a slab with an accent contact patch. |
| Backdrop | `render_backdrop` | `render_scene`, `render_image` | Grey cube in front of a tall upright accent panel. |
## Camera and shots
Rule: one chunky camera body with a lower-right round badge for shot actions; the
other camera icons are simple frames.
| Meaning | Id | Finished references | Drawing |
|---|---|---|---|
| Shot | `render_shot` | `camera`, `new` | Camera body with a plus badge: save a shot. |
| Update shot | `render_update_shot` | `camera`, `undo` | Camera body with a refresh badge. |
| Render all shots | `render_all_shots` | `copy`, `render_image` | Stacked camera bodies with a play badge. |
| Shots strip | `render_shots_strip` | `camera`, `copy` | Strip of three small frames, the middle one in accent. |
| Fit product | `render_fit_product` | `fit`, `camera` | Grey cube inside four corner brackets. |
| Lens / field of view | `render_lens` | `camera`, `fit` | Concentric lens rings around an accent centre. |
| Exposure | `render_exposure` | `material`, `environment_map` | Disc split light and accent, with plus and minus marks. |
| Aspect frame | `render_aspect_frame` | `render_image`, `fit` | Wide rounded frame with two opposite corner brackets. |
| Frame guides | `render_frame_guides` | `render_image`, `fit` | Rounded frame with a rule-of-thirds grid and four accent nodes. |
## Output and result
Rule: one picture base (frame with landscape) with a lower-right round badge; the
size, background and quality icons draw their own simple subject.
| Meaning | Id | Finished references | Drawing |
|---|---|---|---|
| Render image | `render_execute` | `render_image`, `camera` | Picture with a play badge: create a rendered image. |
| Render output size | `render_output_size` | `render_image`, `fit` | Picture frame with a diagonal double-headed dimension arrow. |
| Transparent background | `render_transparent_background` | `material`, `render_image` | Grey cube on a checker tile. |
| Quality | `render_quality` | `list`, `library` | Three rising bars, the tallest in accent. |
| Check render | `render_check` | `render_image`, `new` | Picture with a check badge. |
| Cancel render | `render_cancel` | `render_image`, `delete` | Picture with a square stop badge. |
| Export image | `render_export_image` | `render_image`, `copy` | Picture with a large outward diagonal arrow at the upper right. |
| Compare | `render_compare` | `render_image`, `material` | Two grey pictures split by a vertical slider with opposed arrows. |
| Results | `render_results` | `render_image`, `copy` | Stack of two pictures, the front one showing a landscape. |
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