Commit Graph

36 Commits

Author SHA1 Message Date
guillaume.buisson 1c6a7d528e update README (add tutorial and forum links) 2016-07-11 16:45:24 +02:00
monsieurgustav a35efe29c9 add the example Project "OscDemo" 2016-04-07 20:10:24 +02:00
monsieurgustav f01167bed8 4.11 port 2016-03-29 23:55:47 +02:00
monsieurgustav c073711dc6 bugfix: "Standalone Game" play does not listen port 2016-03-16 19:51:19 +01:00
monsieurgustav 7358d0baf2 add the sender IP as a parameter of OnOscReceived events. 2016-03-15 23:40:16 +01:00
monsieurgustav 69b6b05d2d fix documentation 2016-03-15 23:37:47 +01:00
monsieurgustav 6c280e5021 add SendOscBundle blueprint function (missing file) 2016-03-02 19:36:37 +01:00
monsieurgustav 88a093b486 add SendOscBundle blueprint function 2016-03-02 00:30:59 +01:00
monsieurgustav fbc613cf94 bugfix: SendOsc crash if no address 2016-03-02 00:01:35 +01:00
monsieurgustav 2de2178523 bugfix: listener stops randomly (2)
detail:
- _runPendingMessagesTask is assigned after the task has started, then
- _runPendingMessagesTask.SafeRelease() has no visible effect, then
- _runPendingMessagesTask is true for ever
2016-02-29 22:19:10 +01:00
monsieurgustav b33fc3bfdf add AddSendOscTarget blueprint function 2015-12-31 00:04:08 +01:00
monsieurgustav 65ee771d80 bugfix: listener stops randomly
detail:
- task is running
- an OSC message is received, _pendingMessages is not yet empty
- task finishes before the OSC message is added to _pendingMessages
- no other task can be executed (_pendingMessages is never empty)
2015-12-30 23:59:41 +01:00
monsieurgustav bfe838e8a0 add verbose log on registration/unregistration of actor/component 2015-10-19 23:51:08 +02:00
monsieurgustav 200dc3d138 replace exceptions with error code (mobile compilation) 2015-10-19 20:45:51 +02:00
monsieurgustav f9595d5bff OscDataElem is a valid BP variable 2015-10-04 20:21:55 +02:00
monsieurgustav 0275de3fec 4.8 port 2015-05-28 21:01:17 +02:00
monsieurgustav 47d2a303e9 compilefix: shipping builds 2015-05-14 18:22:50 +02:00
monsieurgustav 0909273583 increase the max messages per frame number + log ignored messages 2015-05-14 18:16:11 +02:00
monsieurgustav e4977e9c5d bugfix: could not add an OscReceiverComponent in the editor 2015-04-07 23:30:37 +02:00
monsieurgustav 6855390664 log base64 encoded incoming/outgoing packets 2015-04-06 13:11:05 +02:00
monsieurgustav 6d664b82a4 compilefix on MacOSX 2015-03-31 22:08:05 +02:00
monsieurgustav 9a3e5015ab in editor, listen port only during play/simulate 2015-02-05 00:41:09 +01:00
monsieurgustav bde87ae9dc can bind OSC message to game inputs 2015-02-04 22:35:23 +01:00
monsieurgustav 852682cd6f crashfix: handle bad OSC message 2015-02-04 22:25:48 +01:00
monsieurgustav 54bb9feacb 4.6 port 2014-12-14 10:30:34 +01:00
monsieurgustav 123b4d86da breaking change: OSC arguments are now stored as a standard array 2014-11-23 16:02:05 +01:00
monsieurgustav 1fad95b246 replace (useless) assert() by check() 2014-11-23 15:55:24 +01:00
monsieurgustav f3474cb760 breaking change: SendOsc "Address" parameter is now an FName 2014-11-23 13:59:53 +01:00
monsieurgustav 72fc81ce3e add option: set target index = -1 to send the message to all targets 2014-11-23 12:59:03 +01:00
monsieurgustav c29becea88 add multicast 2014-10-26 13:05:58 +01:00
monsieurgustav cb3d2d8abb 4.5 port
set OSC_ENGINE_VERSION value to compile for an earlier version
2014-10-16 20:01:13 +02:00
monsieurgustav 4a503995ea crashfix: update/close listening port 2014-10-12 18:57:59 +02:00
monsieurgustav 90b057f859 add receiver actor 2014-10-07 22:43:24 +02:00
monsieurgustav e5da285dc7 add blueprints examples 2014-10-07 20:35:47 +02:00
monsieurgustav 1d352e7216 initial commit 2014-10-05 20:02:21 +02:00
Guillaume Buisson c9aedbc6d4 Initial commit 2014-10-05 15:40:59 +02:00