* Add experimental Splat Texture rendering and examples/splat-texture. Added star.png and heart.png to assets.json and to assets repo. Update examples/depth-of-field to compute from metric aperture size. Added SparkRenderer.renderScale debug parameter. Updated examples/editor: set default highDPI to true, added logFocalDistance, apertureAngle, refactored, grouped into debugFolder, default settings open, preset buttons for nonAA and AA settings.
* Set default highDpi in examples/editor to not(isMobile).
* add snow demo to vfx particle simulation
* refactor particle simulation into one file
* remove clouds demo link (extraneous)
* init clouds example
* fix wrapping and clumping for clouds at all wind speeds
* move clouds example code to one file
* add vfx particle animation clouds demo
* add vfx particle animation to examples.html
* fix indentation to 2 spaces
* fix merge examples.html
* add snow demo to vfx particle simulation
* refactor particle simulation into one file
* initial version of repo button
* add repo link button to each example
* init examples page (mobile version still wip)
* fix mobile site styling (still wip)
* init examples.html (styling still wip)
* finish examples page; remove examples.json
* fix nits
* fix nits